OpenTTD Source
20241108-master-g80f628063a
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*** Communication with servers (we are client) ***/ More...
Protected Member Functions | |
void | Receive_SERVER_RESPONSE (Packet &p, NetworkAddress &client_addr) override |
Response to a query letting the client know we are here. More... | |
Protected Member Functions inherited from NetworkUDPSocketHandler | |
void | ReceiveInvalidPacket (PacketUDPType, NetworkAddress &client_addr) |
Helper for logging receiving invalid packets. More... | |
virtual void | Receive_CLIENT_FIND_SERVER (Packet &p, NetworkAddress &client_addr) |
Queries to the server for information about the game. More... | |
void | HandleUDPPacket (Packet &p, NetworkAddress &client_addr) |
Handle an incoming packets by sending it to the correct function. More... | |
Additional Inherited Members | |
Public Member Functions inherited from NetworkUDPSocketHandler | |
NetworkUDPSocketHandler (NetworkAddressList *bind=nullptr) | |
Create an UDP socket but don't listen yet. More... | |
virtual | ~NetworkUDPSocketHandler () |
On destructing of this class, the socket needs to be closed. | |
bool | Listen () |
Start listening on the given host and port. More... | |
void | CloseSocket () |
Close the actual UDP socket. | |
void | SendPacket (Packet &p, NetworkAddress &recv, bool all=false, bool broadcast=false) |
Send a packet over UDP. More... | |
void | ReceivePackets () |
Receive a packet at UDP level. | |
Public Member Functions inherited from NetworkSocketHandler | |
NetworkSocketHandler () | |
Create a new unbound socket. | |
virtual | ~NetworkSocketHandler ()=default |
Close the socket when destructing the socket handler. | |
void | MarkClosed () |
Mark the connection as closed. More... | |
bool | HasClientQuit () const |
Whether the current client connected to the socket has quit. More... | |
void | Reopen () |
Reopen the socket so we can send/receive stuff again. | |
Protected Attributes inherited from NetworkUDPSocketHandler | |
NetworkAddressList | bind |
The address to bind to. | |
SocketList | sockets |
The opened sockets. | |
Protected Attributes inherited from NetworkSocketHandler | |
std::unique_ptr< class NetworkEncryptionHandler > | receive_encryption_handler |
The handler for decrypting received packets. | |
std::unique_ptr< class NetworkEncryptionHandler > | send_encryption_handler |
The handler for encrypting sent packets. | |
*** Communication with servers (we are client) ***/
Helper class for handling all client side communication.
Definition at line 87 of file network_udp.cpp.
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overrideprotectedvirtual |
Response to a query letting the client know we are here.
p | The received packet. |
client_addr | The origin of the packet. |
Reimplemented from NetworkUDPSocketHandler.
Definition at line 94 of file network_udp.cpp.
References Debug, NetworkAddress::GetAddressAsString(), and NetworkAddServer().