OpenTTD Source  20240919-master-gdf0233f4c2
LanguageStrings Struct Reference

Container for the raw (unencoded) language strings of a language. More...

#include <game_text.hpp>

Public Member Functions

 LanguageStrings (const std::string &lang)
 
 LanguageStrings (const LanguageStrings &other)
 
 LanguageStrings (LanguageStrings &&other)
 
bool IsValid () const
 

Data Fields

std::string language
 Name of the language (base filename). Empty string if invalid.
 
StringList lines
 The lines of the file to pass into the parser/encoder.
 

Detailed Description

Container for the raw (unencoded) language strings of a language.

Definition at line 37 of file game_text.hpp.


The documentation for this struct was generated from the following file: