const StringParams & GetGameStringParams(uint id)
Get the string parameters of a particular game string.
const std::string & GetGameStringName(uint id)
Get the name of a particular game string.
void ReconsiderGameScriptLanguage()
Reconsider the game script language, so we use the right one.
void RegisterGameTranslation(class Squirrel *engine)
Register the current translation to the Squirrel engine.
const char * GetGameStringPtr(uint id)
Get the string pointer of a particular game string.