OpenTTD Source
20241108-master-g80f628063a
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The game information that is sent from the server to the client. More...
#include <network_game_info.h>
Data Fields | |
GRFConfig * | grfconfig |
List of NewGRF files used. | |
TimerGameCalendar::Date | calendar_start |
When the game started. | |
TimerGameCalendar::Date | calendar_date |
Current calendar date. | |
TimerGameTick::TickCounter | ticks_playing |
Amount of ticks the game has been running unpaused. | |
uint16_t | map_width |
Map width. | |
uint16_t | map_height |
Map height. | |
std::string | server_name |
Server name. | |
std::string | server_revision |
The version number the server is using (e.g.: 'r304' or 0.5.0) | |
bool | dedicated |
Is this a dedicated server? | |
bool | use_password |
Is this server passworded? | |
uint8_t | clients_on |
Current count of clients on server. | |
uint8_t | clients_max |
Max clients allowed on server. | |
uint8_t | companies_on |
How many started companies do we have. | |
uint8_t | companies_max |
Max companies allowed on server. | |
uint8_t | spectators_on |
How many spectators do we have? | |
uint8_t | landscape |
The used landscape. | |
int | gamescript_version |
Version of the gamescript. | |
std::string | gamescript_name |
Name of the gamescript. | |
The game information that is sent from the server to the client.
Definition at line 96 of file network_game_info.h.