OpenTTD Source
20241121-master-g67a0fccfad
|
Base socket handler for all TURN TCP sockets. More...
#include <tcp_turn.h>
Public Member Functions | |
NetworkTurnSocketHandler (SOCKET s=INVALID_SOCKET) | |
Create a new cs socket handler for a given cs. More... | |
bool | ReceivePackets () |
Receive a packet at TCP level. More... | |
Public Member Functions inherited from NetworkTCPSocketHandler | |
bool | IsConnected () const |
Whether this socket is currently bound to a socket. More... | |
virtual NetworkRecvStatus | CloseConnection (bool error=true) |
This will put this socket handler in a close state. More... | |
void | CloseSocket () |
Close the actual socket of the connection. More... | |
virtual void | SendPacket (std::unique_ptr< Packet > &&packet) |
This function puts the packet in the send-queue and it is send as soon as possible. More... | |
SendPacketsState | SendPackets (bool closing_down=false) |
Sends all the buffered packets out for this client. More... | |
virtual std::unique_ptr< Packet > | ReceivePacket () |
Receives a packet for the given client. More... | |
bool | CanSendReceive () |
Check whether this socket can send or receive something. More... | |
bool | HasSendQueue () |
Whether there is something pending in the send queue. More... | |
NetworkTCPSocketHandler (SOCKET s=INVALID_SOCKET) | |
Construct a socket handler for a TCP connection. More... | |
Public Member Functions inherited from NetworkSocketHandler | |
NetworkSocketHandler () | |
Create a new unbound socket. | |
virtual | ~NetworkSocketHandler ()=default |
Close the socket when destructing the socket handler. | |
void | MarkClosed () |
Mark the connection as closed. More... | |
bool | HasClientQuit () const |
Whether the current client connected to the socket has quit. More... | |
void | Reopen () |
Reopen the socket so we can send/receive stuff again. | |
Protected Member Functions | |
bool | ReceiveInvalidPacket (PacketTurnType type) |
Helper for logging receiving invalid packets. More... | |
virtual bool | Receive_TURN_ERROR (Packet &p) |
TURN server was unable to connect the client or server based on the token. More... | |
virtual bool | Receive_SERCLI_CONNECT (Packet &p) |
Client or servers wants to connect to the TURN server (on request by the Game Coordinator). More... | |
virtual bool | Receive_TURN_CONNECTED (Packet &p) |
TURN server has connected client and server together and will now relay all packets to each other. More... | |
bool | HandlePacket (Packet &p) |
Handle the given packet, i.e. More... | |
Additional Inherited Members | |
Data Fields inherited from NetworkTCPSocketHandler | |
SOCKET | sock |
The socket currently connected to. | |
bool | writable |
Can we write to this socket? | |
Protected Attributes inherited from NetworkSocketHandler | |
std::unique_ptr< class NetworkEncryptionHandler > | receive_encryption_handler |
The handler for decrypting received packets. | |
std::unique_ptr< class NetworkEncryptionHandler > | send_encryption_handler |
The handler for encrypting sent packets. | |
Base socket handler for all TURN TCP sockets.
Definition at line 29 of file tcp_turn.h.
|
inline |
Create a new cs socket handler for a given cs.
s | the socket we are connected with. |
address | IP etc. of the client. |
Definition at line 74 of file tcp_turn.h.
|
protected |
Handle the given packet, i.e.
pass it to the right parser receive command.
p | the packet to handle |
Definition at line 25 of file tcp_turn.cpp.
References Debug, PACKET_TURN_SERCLI_CONNECT, PACKET_TURN_TURN_CONNECTED, PACKET_TURN_TURN_ERROR, Receive_SERCLI_CONNECT(), Receive_TURN_CONNECTED(), Receive_TURN_ERROR(), and Packet::Recv_uint8().
Referenced by ReceivePackets().
|
protectedvirtual |
Client or servers wants to connect to the TURN server (on request by the Game Coordinator).
uint8_t Game Coordinator protocol version. string Token to track the current TURN request.
p | The packet that was just received. |
Definition at line 69 of file tcp_turn.cpp.
References PACKET_TURN_SERCLI_CONNECT, and ReceiveInvalidPacket().
Referenced by HandlePacket().
|
protectedvirtual |
TURN server has connected client and server together and will now relay all packets to each other.
No further TURN packets should be send over this socket, and the socket should be handed over to the game protocol.
string Hostname of the peer. This can be used to check if a client is not banned etc.
p | The packet that was just received. |
Reimplemented in ClientNetworkTurnSocketHandler.
Definition at line 70 of file tcp_turn.cpp.
References PACKET_TURN_TURN_CONNECTED, and ReceiveInvalidPacket().
Referenced by HandlePacket().
|
protectedvirtual |
TURN server was unable to connect the client or server based on the token.
Most likely cause is an invalid token or the other side that hasn't connected in a reasonable amount of time.
p | The packet that was just received. |
Reimplemented in ClientNetworkTurnSocketHandler.
Definition at line 68 of file tcp_turn.cpp.
References PACKET_TURN_TURN_ERROR, and ReceiveInvalidPacket().
Referenced by HandlePacket().
|
protected |
Helper for logging receiving invalid packets.
type | The received packet type. |
Definition at line 62 of file tcp_turn.cpp.
References Debug.
Referenced by Receive_SERCLI_CONNECT(), Receive_TURN_CONNECTED(), and Receive_TURN_ERROR().
bool NetworkTurnSocketHandler::ReceivePackets | ( | ) |
Receive a packet at TCP level.
Definition at line 44 of file tcp_turn.cpp.
References HandlePacket(), and NetworkTCPSocketHandler::ReceivePacket().
Referenced by ClientNetworkTurnSocketHandler::SendReceive().