OpenTTD Source  20240919-master-gdf0233f4c2
tcp_turn.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
12 #ifndef NETWORK_CORE_TCP_TURN_H
13 #define NETWORK_CORE_TCP_TURN_H
14 
15 #include "os_abstraction.h"
16 #include "tcp.h"
17 #include "packet.h"
18 #include "network_game_info.h"
19 
21 enum PacketTurnType : uint8_t {
26 };
27 
30 protected:
32 
41  virtual bool Receive_TURN_ERROR(Packet &p);
42 
53  virtual bool Receive_SERCLI_CONNECT(Packet &p);
54 
65  virtual bool Receive_TURN_CONNECTED(Packet &p);
66 
67  bool HandlePacket(Packet &p);
68 public:
74  NetworkTurnSocketHandler(SOCKET s = INVALID_SOCKET) : NetworkTCPSocketHandler(s) {}
75 
76  bool ReceivePackets();
77 };
78 
79 #endif /* NETWORK_CORE_TCP_TURN_H */
NetworkTurnSocketHandler::HandlePacket
bool HandlePacket(Packet &p)
Handle the given packet, i.e.
Definition: tcp_turn.cpp:25
PACKET_TURN_TURN_CONNECTED
@ PACKET_TURN_TURN_CONNECTED
TURN server indicates the socket is now being relayed.
Definition: tcp_turn.h:24
PACKET_TURN_END
@ PACKET_TURN_END
Must ALWAYS be on the end of this list!! (period)
Definition: tcp_turn.h:25
NetworkTurnSocketHandler::Receive_SERCLI_CONNECT
virtual bool Receive_SERCLI_CONNECT(Packet &p)
Client or servers wants to connect to the TURN server (on request by the Game Coordinator).
Definition: tcp_turn.cpp:69
NetworkTurnSocketHandler
Base socket handler for all TURN TCP sockets.
Definition: tcp_turn.h:29
Packet
Internal entity of a packet.
Definition: packet.h:42
NetworkTurnSocketHandler::ReceivePackets
bool ReceivePackets()
Receive a packet at TCP level.
Definition: tcp_turn.cpp:44
PACKET_TURN_SERCLI_CONNECT
@ PACKET_TURN_SERCLI_CONNECT
Client or server is connecting to the TURN server.
Definition: tcp_turn.h:23
packet.h
tcp.h
NetworkTurnSocketHandler::ReceiveInvalidPacket
bool ReceiveInvalidPacket(PacketTurnType type)
Helper for logging receiving invalid packets.
Definition: tcp_turn.cpp:62
os_abstraction.h
NetworkTurnSocketHandler::NetworkTurnSocketHandler
NetworkTurnSocketHandler(SOCKET s=INVALID_SOCKET)
Create a new cs socket handler for a given cs.
Definition: tcp_turn.h:74
NetworkTurnSocketHandler::Receive_TURN_ERROR
virtual bool Receive_TURN_ERROR(Packet &p)
TURN server was unable to connect the client or server based on the token.
Definition: tcp_turn.cpp:68
NetworkTurnSocketHandler::Receive_TURN_CONNECTED
virtual bool Receive_TURN_CONNECTED(Packet &p)
TURN server has connected client and server together and will now relay all packets to each other.
Definition: tcp_turn.cpp:70
PACKET_TURN_TURN_ERROR
@ PACKET_TURN_TURN_ERROR
TURN server is unable to relay.
Definition: tcp_turn.h:22
PacketTurnType
PacketTurnType
Enum with all types of TCP TURN packets.
Definition: tcp_turn.h:21
NetworkTCPSocketHandler
Base socket handler for all TCP sockets.
Definition: tcp.h:31