OpenTTD Source 20250804-master-gd545cec9a2
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Settings for the four different fonts. More...
#include <fontcache.h>
Data Fields | |
FontCacheSubSetting | small |
The smallest font; mostly used for zoomed out view. | |
FontCacheSubSetting | medium |
The normal font size. | |
FontCacheSubSetting | large |
The largest font; mostly used for newspapers. | |
FontCacheSubSetting | mono |
The mono space font used for license/readme viewers. | |
bool | prefer_sprite |
Whether to prefer the built-in sprite font over resizable fonts. | |
bool | global_aa |
Whether to anti alias all font sizes. | |
Settings for the four different fonts.
Definition at line 181 of file fontcache.h.
bool FontCacheSettings::global_aa |
Whether to anti alias all font sizes.
Definition at line 187 of file fontcache.h.
Referenced by GameOptionsWindow::OnClick(), and GameOptionsWindow::OnInvalidateData().
FontCacheSubSetting FontCacheSettings::large |
The largest font; mostly used for newspapers.
Definition at line 184 of file fontcache.h.
Referenced by GetFontCacheSubSetting().
FontCacheSubSetting FontCacheSettings::medium |
The normal font size.
Definition at line 183 of file fontcache.h.
Referenced by CheckForMissingGlyphs(), and GetFontCacheSubSetting().
FontCacheSubSetting FontCacheSettings::mono |
The mono space font used for license/readme viewers.
Definition at line 185 of file fontcache.h.
Referenced by CheckForMissingGlyphs(), and GetFontCacheSubSetting().
bool FontCacheSettings::prefer_sprite |
Whether to prefer the built-in sprite font over resizable fonts.
Definition at line 186 of file fontcache.h.
Referenced by GetFontCacheFontName(), GameOptionsWindow::OnClick(), and GameOptionsWindow::OnInvalidateData().
FontCacheSubSetting FontCacheSettings::small |
The smallest font; mostly used for zoomed out view.
Definition at line 182 of file fontcache.h.
Referenced by GetFontCacheSubSetting().