Set containing 'items' items of 'tile and Tdir' No tree structure is used because it would cause slowdowns in most usual cases.
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| SmallSet (const char *name) |
| Constructor - just set default values and 'name'.
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void | Reset () |
| Reset variables to default values.
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bool | Overflowed () |
| Returns value of 'overflowed'.
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bool | IsEmpty () |
| Checks for empty set.
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bool | IsFull () |
| Checks for full set.
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uint | Items () |
| Reads the number of items.
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bool | Remove (TileIndex tile, Tdir dir) |
| Tries to remove first instance of given tile and dir.
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bool | IsIn (TileIndex tile, Tdir dir) |
| Tries to find given tile and dir in the set.
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bool | Add (TileIndex tile, Tdir dir) |
| Adds tile & dir into the set, checks for full set Sets the 'overflowed' flag if the set was full.
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bool | Get (TileIndex *tile, Tdir *dir) |
| Reads the last added element into the set.
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template<typename Tdir, uint items>
struct SmallSet< Tdir, items >
Set containing 'items' items of 'tile and Tdir' No tree structure is used because it would cause slowdowns in most usual cases.
Definition at line 53 of file signal.cpp.
template<typename Tdir , uint items>
Adds tile & dir into the set, checks for full set Sets the 'overflowed' flag if the set was full.
- Parameters
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tile | tile |
dir | and dir to add |
- Returns
- true iff the item could be added (set wasn't full)
Definition at line 153 of file signal.cpp.
References Debug, and SmallSet< Tdir, items >::IsFull().