OpenTTD Source  20240919-master-gdf0233f4c2
SlIndustryProduced Class Reference
Inheritance diagram for SlIndustryProduced:
DefaultSaveLoadHandler< SlIndustryProduced, Industry > SaveLoadHandler

Public Member Functions

void Save (Industry *i) const override
 
void Load (Industry *i) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlIndustryProduced, Industry >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] Industry *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] Industry *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] Industry *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] Industry *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
virtual SaveLoadTable GetDescription () const =0
 Get the description of the fields in the savegame.
 
virtual SaveLoadCompatTable GetCompatDescription () const =0
 Get the pre-header description of the fields in the savegame.
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Member Functions

static void ResetOldStructure ()
 

Static Public Attributes

static const SaveLoad description []
 
const static SaveLoadCompatTable compat_description = _industry_produced_sl_compat
 
static std::array< CargoID, INDUSTRY_NUM_OUTPUTSold_cargo
 
static std::array< uint16_t, INDUSTRY_NUM_OUTPUTSold_waiting
 
static std::array< uint8_t, INDUSTRY_NUM_OUTPUTSold_rate
 
static std::array< uint16_t, INDUSTRY_NUM_OUTPUTSold_this_month_production
 
static std::array< uint16_t, INDUSTRY_NUM_OUTPUTSold_this_month_transported
 
static std::array< uint16_t, INDUSTRY_NUM_OUTPUTSold_last_month_production
 
static std::array< uint16_t, INDUSTRY_NUM_OUTPUTSold_last_month_transported
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 98 of file industry_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlIndustryProduced::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Industry::ProducedCargo, cargo, SLE_UINT8),
SLE_VAR(Industry::ProducedCargo, waiting, SLE_UINT16),
SLE_VAR(Industry::ProducedCargo, rate, SLE_UINT8),
}

Definition at line 100 of file industry_sl.cpp.


The documentation for this class was generated from the following file:
SlIndustryProducedHistory
Definition: industry_sl.cpp:64
Industry::ProducedCargo
Definition: industry.h:80
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:971
SLEG_STRUCTLIST
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition: saveload.h:1201