OpenTTD Source  20240919-master-gdf0233f4c2
industry_sl.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 
12 #include "saveload.h"
14 
15 #include "../industry.h"
16 #include "newgrf_sl.h"
17 
18 #include "../safeguards.h"
19 
20 static OldPersistentStorage _old_ind_persistent_storage;
21 
22 class SlIndustryAccepted : public DefaultSaveLoadHandler<SlIndustryAccepted, Industry> {
23 public:
24  inline static const SaveLoad description[] = {
25  SLE_VAR(Industry::AcceptedCargo, cargo, SLE_UINT8),
26  SLE_VAR(Industry::AcceptedCargo, waiting, SLE_UINT16),
27  SLE_VAR(Industry::AcceptedCargo, last_accepted, SLE_INT32),
28  };
29  inline const static SaveLoadCompatTable compat_description = _industry_accepts_sl_compat;
30 
31  void Save(Industry *i) const override
32  {
34 
35  for (auto &a : i->accepted) {
36  SlObject(&a, this->GetDescription());
37  }
38  }
39 
40  void Load(Industry *i) const override
41  {
43 
44  i->accepted.reserve(len);
45  for (size_t index = 0; index < len; ++index) {
46  auto &a = i->accepted.emplace_back();
47  SlObject(&a, this->GetLoadDescription());
48  }
49  }
50 
51  /* Old array structure used for savegames before SLV_INDUSTRY_CARGO_REORGANISE. */
52  static inline std::array<CargoID, INDUSTRY_NUM_INPUTS> old_cargo;
53  static inline std::array<uint16_t, INDUSTRY_NUM_INPUTS> old_waiting;
54  static inline std::array<TimerGameEconomy::Date, INDUSTRY_NUM_INPUTS> old_last_accepted;
55 
56  static void ResetOldStructure()
57  {
58  SlIndustryAccepted::old_cargo.fill(INVALID_CARGO);
59  SlIndustryAccepted::old_waiting.fill(0);
60  SlIndustryAccepted::old_last_accepted.fill(0);
61  }
62 };
63 
64 class SlIndustryProducedHistory : public DefaultSaveLoadHandler<SlIndustryProducedHistory, Industry::ProducedCargo> {
65 public:
66  inline static const SaveLoad description[] = {
67  SLE_VAR(Industry::ProducedHistory, production, SLE_UINT16),
68  SLE_VAR(Industry::ProducedHistory, transported, SLE_UINT16),
69  };
70  inline const static SaveLoadCompatTable compat_description = _industry_produced_history_sl_compat;
71 
72  void Save(Industry::ProducedCargo *p) const override
73  {
74  if (!IsValidCargoID(p->cargo)) {
75  /* Don't save any history if cargo slot isn't used. */
77  return;
78  }
79 
80  SlSetStructListLength(p->history.size());
81 
82  for (auto &h : p->history) {
83  SlObject(&h, this->GetDescription());
84  }
85  }
86 
87  void Load(Industry::ProducedCargo *p) const override
88  {
89  size_t len = SlGetStructListLength(p->history.size());
90 
91  for (auto &h : p->history) {
92  if (--len > p->history.size()) break; // unsigned so wraps after hitting zero.
93  SlObject(&h, this->GetDescription());
94  }
95  }
96 };
97 
98 class SlIndustryProduced : public DefaultSaveLoadHandler<SlIndustryProduced, Industry> {
99 public:
100  inline static const SaveLoad description[] = {
101  SLE_VAR(Industry::ProducedCargo, cargo, SLE_UINT8),
102  SLE_VAR(Industry::ProducedCargo, waiting, SLE_UINT16),
103  SLE_VAR(Industry::ProducedCargo, rate, SLE_UINT8),
105  };
106  inline const static SaveLoadCompatTable compat_description = _industry_produced_sl_compat;
107 
108  void Save(Industry *i) const override
109  {
110  SlSetStructListLength(i->produced.size());
111 
112  for (auto &p : i->produced) {
113  SlObject(&p, this->GetDescription());
114  }
115  }
116 
117  void Load(Industry *i) const override
118  {
120 
121  i->produced.reserve(len);
122  for (size_t index = 0; index < len; ++index) {
123  auto &p = i->produced.emplace_back();
124  SlObject(&p, this->GetLoadDescription());
125  }
126  }
127 
128  /* Old array structure used for savegames before SLV_INDUSTRY_CARGO_REORGANISE. */
129  static inline std::array<CargoID, INDUSTRY_NUM_OUTPUTS> old_cargo;
130  static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_waiting;
131  static inline std::array<uint8_t, INDUSTRY_NUM_OUTPUTS> old_rate;
132  static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_this_month_production;
133  static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_this_month_transported;
134  static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_last_month_production;
135  static inline std::array<uint16_t, INDUSTRY_NUM_OUTPUTS> old_last_month_transported;
136 
137  static void ResetOldStructure()
138  {
139  SlIndustryProduced::old_cargo.fill(INVALID_CARGO);
140  SlIndustryProduced::old_waiting.fill(0);
141  SlIndustryProduced::old_rate.fill(0);
142  SlIndustryProduced::old_this_month_production.fill(0);
143  SlIndustryProduced::old_this_month_transported.fill(0);
144  SlIndustryProduced::old_last_month_production.fill(0);
145  SlIndustryProduced::old_this_month_production.fill(0);
146  }
147 };
148 
149 static const SaveLoad _industry_desc[] = {
150  SLE_CONDVAR(Industry, location.tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
151  SLE_CONDVAR(Industry, location.tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
152  SLE_VAR(Industry, location.w, SLE_FILE_U8 | SLE_VAR_U16),
153  SLE_VAR(Industry, location.h, SLE_FILE_U8 | SLE_VAR_U16),
154  SLE_REF(Industry, town, REF_TOWN),
156  SLEG_CONDARR("produced_cargo", SlIndustryProduced::old_cargo, SLE_UINT8, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SLV_78, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
157  SLEG_CONDARR("produced_cargo", SlIndustryProduced::old_cargo, SLE_UINT8, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
158  SLEG_CONDARR("incoming_cargo_waiting", SlIndustryAccepted::old_waiting, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_INPUTS, SLV_70, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
159  SLEG_CONDARR("incoming_cargo_waiting", SlIndustryAccepted::old_waiting, SLE_UINT16, INDUSTRY_NUM_INPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
160  SLEG_CONDARR("produced_cargo_waiting", SlIndustryProduced::old_waiting, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
161  SLEG_CONDARR("produced_cargo_waiting", SlIndustryProduced::old_waiting, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
162  SLEG_CONDARR("production_rate", SlIndustryProduced::old_rate, SLE_UINT8, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
163  SLEG_CONDARR("production_rate", SlIndustryProduced::old_rate, SLE_UINT8, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
164  SLEG_CONDARR("accepts_cargo", SlIndustryAccepted::old_cargo, SLE_UINT8, INDUSTRY_ORIGINAL_NUM_INPUTS, SLV_78, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
165  SLEG_CONDARR("accepts_cargo", SlIndustryAccepted::old_cargo, SLE_UINT8, INDUSTRY_NUM_INPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
166  SLE_VAR(Industry, prod_level, SLE_UINT8),
167  SLEG_CONDARR("this_month_production", SlIndustryProduced::old_this_month_production, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
168  SLEG_CONDARR("this_month_production", SlIndustryProduced::old_this_month_production, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
169  SLEG_CONDARR("this_month_transported", SlIndustryProduced::old_this_month_transported, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
170  SLEG_CONDARR("this_month_transported", SlIndustryProduced::old_this_month_transported, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
171  SLEG_CONDARR("last_month_production", SlIndustryProduced::old_last_month_production, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
172  SLEG_CONDARR("last_month_production", SlIndustryProduced::old_last_month_production, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
173  SLEG_CONDARR("last_month_transported", SlIndustryProduced::old_last_month_transported, SLE_UINT16, INDUSTRY_ORIGINAL_NUM_OUTPUTS, SL_MIN_VERSION, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
174  SLEG_CONDARR("last_month_transported", SlIndustryProduced::old_last_month_transported, SLE_UINT16, INDUSTRY_NUM_OUTPUTS, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
175 
176  SLE_VAR(Industry, counter, SLE_UINT16),
177 
178  SLE_VAR(Industry, type, SLE_UINT8),
179  SLE_VAR(Industry, owner, SLE_UINT8),
180  SLE_VAR(Industry, random_colour, SLE_UINT8),
181  SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
182  SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
183  SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8),
185 
186  SLE_CONDVAR(Industry, founder, SLE_UINT8, SLV_70, SL_MAX_VERSION),
187  SLE_CONDVAR(Industry, construction_date, SLE_INT32, SLV_70, SL_MAX_VERSION),
188  SLE_CONDVAR(Industry, construction_type, SLE_UINT8, SLV_70, SL_MAX_VERSION),
189  SLEG_CONDVAR("last_cargo_accepted_at[0]", SlIndustryAccepted::old_last_accepted[0], SLE_INT32, SLV_70, SLV_EXTEND_INDUSTRY_CARGO_SLOTS),
190  SLEG_CONDARR("last_cargo_accepted_at", SlIndustryAccepted::old_last_accepted, SLE_INT32, 16, SLV_EXTEND_INDUSTRY_CARGO_SLOTS, SLV_INDUSTRY_CARGO_REORGANISE),
191  SLE_CONDVAR(Industry, selected_layout, SLE_UINT8, SLV_73, SL_MAX_VERSION),
192  SLE_CONDVAR(Industry, exclusive_supplier, SLE_UINT8, SLV_GS_INDUSTRY_CONTROL, SL_MAX_VERSION),
193  SLE_CONDVAR(Industry, exclusive_consumer, SLE_UINT8, SLV_GS_INDUSTRY_CONTROL, SL_MAX_VERSION),
194 
195  SLEG_CONDARR("storage", _old_ind_persistent_storage.storage, SLE_UINT32, 16, SLV_76, SLV_161),
197 
198  SLE_CONDVAR(Industry, random, SLE_UINT16, SLV_82, SL_MAX_VERSION),
200 
203 };
204 
206  INDYChunkHandler() : ChunkHandler('INDY', CH_TABLE) {}
207 
208  void Save() const override
209  {
210  SlTableHeader(_industry_desc);
211 
212  /* Write the industries */
213  for (Industry *ind : Industry::Iterate()) {
214  SlSetArrayIndex(ind->index);
215  SlObject(ind, _industry_desc);
216  }
217  }
218 
219  void LoadMoveAcceptsProduced(Industry *i, uint inputs, uint outputs) const
220  {
221  i->accepted.reserve(inputs);
222  for (uint j = 0; j != inputs; ++j) {
223  auto &a = i->accepted.emplace_back();
224  a.cargo = SlIndustryAccepted::old_cargo[j];
225  a.waiting = SlIndustryAccepted::old_waiting[j];
226  a.last_accepted = SlIndustryAccepted::old_last_accepted[j];
227  }
228 
229  i->produced.reserve(outputs);
230  for (uint j = 0; j != outputs; ++j) {
231  auto &p = i->produced.emplace_back();
232  p.cargo = SlIndustryProduced::old_cargo[j];
233  p.waiting = SlIndustryProduced::old_waiting[j];
234  p.rate = SlIndustryProduced::old_rate[j];
235  p.history[THIS_MONTH].production = SlIndustryProduced::old_this_month_production[j];
236  p.history[THIS_MONTH].transported = SlIndustryProduced::old_this_month_transported[j];
237  p.history[LAST_MONTH].production = SlIndustryProduced::old_last_month_production[j];
238  p.history[LAST_MONTH].transported = SlIndustryProduced::old_last_month_transported[j];
239  }
240  }
241 
242  void Load() const override
243  {
244  const std::vector<SaveLoad> slt = SlCompatTableHeader(_industry_desc, _industry_sl_compat);
245 
246  int index;
247 
248  SlIndustryAccepted::ResetOldStructure();
249  SlIndustryProduced::ResetOldStructure();
251 
252  while ((index = SlIterateArray()) != -1) {
253  Industry *i = new (index) Industry();
254  SlObject(i, slt);
255 
256  /* Before savegame version 161, persistent storages were not stored in a pool. */
258  /* Store the old persistent storage. The GRFID will be added later. */
260  i->psa = new PersistentStorage(0, 0, 0);
261  std::copy(std::begin(_old_ind_persistent_storage.storage), std::end(_old_ind_persistent_storage.storage), std::begin(i->psa->storage));
262  }
264  LoadMoveAcceptsProduced(i, INDUSTRY_ORIGINAL_NUM_INPUTS, INDUSTRY_ORIGINAL_NUM_OUTPUTS);
266  LoadMoveAcceptsProduced(i, INDUSTRY_NUM_INPUTS, INDUSTRY_NUM_OUTPUTS);
267  }
269  }
270  }
271 
272  void FixPointers() const override
273  {
274  for (Industry *i : Industry::Iterate()) {
275  SlObject(i, _industry_desc);
276  }
277  }
278 };
279 
281  IIDSChunkHandler() : NewGRFMappingChunkHandler('IIDS', _industry_mngr) {}
282 };
283 
285  TIDSChunkHandler() : NewGRFMappingChunkHandler('TIDS', _industile_mngr) {}
286 };
287 
290  SLEG_VAR("wanted_inds", _industry_builder.wanted_inds, SLE_UINT32),
291 };
292 
295  IBLDChunkHandler() : ChunkHandler('IBLD', CH_TABLE) {}
296 
297  void Save() const override
298  {
300 
301  SlSetArrayIndex(0);
303  }
304 
305  void Load() const override
306  {
307  const std::vector<SaveLoad> slt = SlCompatTableHeader(_industry_builder_desc, _industry_builder_sl_compat);
308 
310  SlGlobList(slt);
311  if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many IBLD entries");
312  }
313 };
314 
317  SLE_VAR(IndustryTypeBuildData, probability, SLE_UINT32),
318  SLE_VAR(IndustryTypeBuildData, min_number, SLE_UINT8),
319  SLE_VAR(IndustryTypeBuildData, target_count, SLE_UINT16),
320  SLE_VAR(IndustryTypeBuildData, max_wait, SLE_UINT16),
321  SLE_VAR(IndustryTypeBuildData, wait_count, SLE_UINT16),
322 };
323 
326  ITBLChunkHandler() : ChunkHandler('ITBL', CH_TABLE) {}
327 
328  void Save() const override
329  {
331 
332  for (int i = 0; i < NUM_INDUSTRYTYPES; i++) {
333  SlSetArrayIndex(i);
335  }
336  }
337 
338  void Load() const override
339  {
341 
342  for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
344  }
345  int index;
346  while ((index = SlIterateArray()) != -1) {
347  if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas");
348  SlObject(_industry_builder.builddata + index, slt);
349  }
350  }
351 };
352 
353 static const INDYChunkHandler INDY;
354 static const IIDSChunkHandler IIDS;
355 static const TIDSChunkHandler TIDS;
356 static const IBLDChunkHandler IBLD;
357 static const ITBLChunkHandler ITBL;
358 static const ChunkHandlerRef industry_chunk_handlers[] = {
359  INDY,
360  IIDS,
361  TIDS,
362  IBLD,
363  ITBL,
364 };
365 
366 extern const ChunkHandlerTable _industry_chunk_handlers(industry_chunk_handlers);
TIDSChunkHandler
Definition: industry_sl.cpp:284
SLEG_CONDSTRUCTLIST
#define SLEG_CONDSTRUCTLIST(name, handler, from, to)
Storage of a list of structs in some savegame versions.
Definition: saveload.h:1139
NUM_INDUSTRYTYPES
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like INV...
Definition: industry_type.h:26
IndustryBuildData::wanted_inds
uint32_t wanted_inds
Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
Definition: industry.h:326
DefaultSaveLoadHandler
Default handler for saving/loading an object to/from disk.
Definition: saveload.h:573
INDUSTRY_NUM_OUTPUTS
static const int INDUSTRY_NUM_OUTPUTS
Number of cargo types an industry can produce.
Definition: industry_type.h:39
SLV_73
@ SLV_73
73 10903
Definition: saveload.h:130
NewGRFMappingChunkHandler
Definition: newgrf_sl.h:15
SLV_70
@ SLV_70
70 10541
Definition: saveload.h:127
_industry_builder_sl_compat
const SaveLoadCompat _industry_builder_sl_compat[]
Original field order for _industry_builder_desc.
Definition: industry_sl_compat.h:77
REF_TOWN
@ REF_TOWN
Load/save a reference to a town.
Definition: saveload.h:596
IndustryBuildData::builddata
IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]
Industry build data for every industry type.
Definition: industry.h:325
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:922
Industry::ProducedCargo::history
std::array< ProducedHistory, 2 > history
History of cargo produced and transported.
Definition: industry.h:84
INDUSTRY_NUM_INPUTS
static const int INDUSTRY_NUM_INPUTS
Number of cargo types an industry can accept.
Definition: industry_type.h:38
ChunkHandlerRef
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition: saveload.h:501
IBLDChunkHandler
Industry builder.
Definition: industry_sl.cpp:294
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
_industrytype_builder_desc
static const SaveLoad _industrytype_builder_desc[]
Description of the data to save and load in IndustryTypeBuildData.
Definition: industry_sl.cpp:316
Industry::ProducedCargo::cargo
CargoID cargo
Cargo type.
Definition: industry.h:81
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:857
SlErrorCorrupt
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:351
SaveLoadHandler::GetLoadDescription
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Definition: saveload.cpp:3288
saveload.h
SlIndustryProducedHistory
Definition: industry_sl.cpp:64
SaveLoadCompatTable
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition: saveload.h:510
industry_sl_compat.h
SLV_SERVE_NEUTRAL_INDUSTRIES
@ SLV_SERVE_NEUTRAL_INDUSTRIES
210 PR#7234 Company stations can serve industries with attached neutral stations.
Definition: saveload.h:296
ChunkHandler
Handlers and description of chunk.
Definition: saveload.h:455
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
INDYChunkHandler::Load
void Load() const override
Load the chunk.
Definition: industry_sl.cpp:242
_industrytype_builder_sl_compat
const SaveLoadCompat _industrytype_builder_sl_compat[]
Original field order for _industrytype_builder_desc.
Definition: industry_sl_compat.h:82
INDYChunkHandler
Definition: industry_sl.cpp:205
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
SLE_REF
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition: saveload.h:988
SlGlobList
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
Definition: saveload.cpp:1942
REF_STATION
@ REF_STATION
Load/save a reference to a station.
Definition: saveload.h:595
Industry::accepted
AcceptedCargoes accepted
accepted cargo slots
Definition: industry.h:100
SLF_ALLOW_CONTROL
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:680
Industry::produced
ProducedCargoes produced
produced cargo slots
Definition: industry.h:99
IIDSChunkHandler
Definition: industry_sl.cpp:280
IndustryTypeBuildData::Reset
void Reset()
Reset the entry.
Definition: industry_cmd.cpp:2425
ITBLChunkHandler
Industry-type build data.
Definition: industry_sl.cpp:325
Industry::type
IndustryType type
type of industry.
Definition: industry.h:104
SLV_EXTEND_INDUSTRY_CARGO_SLOTS
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
Definition: saveload.h:286
PersistentStorage
Class for pooled persistent storage of data.
Definition: newgrf_storage.h:199
SLEG_VAR
#define SLEG_VAR(name, variable, type)
Storage of a global variable in every savegame version.
Definition: saveload.h:1147
_industry_sl_compat
const SaveLoadCompat _industry_sl_compat[]
Original field order for _industry_desc.
Definition: industry_sl_compat.h:33
SLV_GS_INDUSTRY_CONTROL
@ SLV_GS_INDUSTRY_CONTROL
287 PR#7912 and PR#8115 GS industry control.
Definition: saveload.h:324
_industry_builder_desc
static const SaveLoad _industry_builder_desc[]
Description of the data to save and load in IndustryBuildData.
Definition: industry_sl.cpp:289
SlIndustryProduced
Definition: industry_sl.cpp:98
SLV_INDUSTRY_TEXT
@ SLV_INDUSTRY_TEXT
289 PR#8576 v1.11.0-RC1 Additional GS text for industries.
Definition: saveload.h:326
REF_STORAGE
@ REF_STORAGE
Load/save a reference to a persistent storage.
Definition: saveload.h:602
INDYChunkHandler::Save
void Save() const override
Save the chunk.
Definition: industry_sl.cpp:208
Industry::ResetIndustryCounts
static void ResetIndustryCounts()
Resets industry counts.
Definition: industry.h:282
SLE_CONDREF
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition: saveload.h:878
SLV_31
@ SLV_31
31 5999
Definition: saveload.h:80
SLV_RIFF_TO_ARRAY
@ SLV_RIFF_TO_ARRAY
294 PR#9375 Changed many CH_RIFF chunks to CH_ARRAY chunks.
Definition: saveload.h:332
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:391
SlIndustryAccepted
Definition: industry_sl.cpp:22
Industry::AcceptedCargo
Definition: industry.h:87
ITBLChunkHandler::Load
void Load() const override
Load the chunk.
Definition: industry_sl.cpp:338
SlGetStructListLength
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
Definition: saveload.cpp:1684
Industry::ProducedCargo
Definition: industry.h:80
ITBLChunkHandler::Save
void Save() const override
Save the chunk.
Definition: industry_sl.cpp:328
SLE_VAR
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:971
Pool::PoolItem<&_industry_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
SLEG_CONDVAR
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:1070
Industry::ProducedHistory
Definition: industry.h:69
SLV_78
@ SLV_78
78 11176
Definition: saveload.h:136
Industry::IncIndustryTypeCount
static void IncIndustryTypeCount(IndustryType type)
Increment the count of industries for this type.
Definition: industry.h:253
INDUSTRY_ORIGINAL_NUM_OUTPUTS
static const int INDUSTRY_ORIGINAL_NUM_OUTPUTS
Original number of produced cargo types.
Definition: industry_type.h:41
SLEG_CONDARR
#define SLEG_CONDARR(name, variable, type, length, from, to)
Storage of a global fixed-size array of SL_VAR elements in some savegame versions.
Definition: saveload.h:1091
DefaultSaveLoadHandler< SlIndustryAccepted, Industry >::GetDescription
SaveLoadTable GetDescription() const override
Definition: saveload.h:575
Pool::PoolItem<&_persistent_storage_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
INDUSTRY_ORIGINAL_NUM_INPUTS
static const int INDUSTRY_ORIGINAL_NUM_INPUTS
Original number of accepted cargo types.
Definition: industry_type.h:40
ChunkHandlerTable
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition: saveload.h:504
IndustryTypeBuildData
Data for managing the number of industries of a single industry type.
Definition: industry.h:309
SLV_82
@ SLV_82
82 11410
Definition: saveload.h:141
PersistentStorageArray::storage
StorageType storage
Memory for the storage array.
Definition: newgrf_storage.h:70
IBLDChunkHandler::Save
void Save() const override
Save the chunk.
Definition: industry_sl.cpp:297
SlCompatTableHeader
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition: saveload.cpp:1888
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
SLV_161
@ SLV_161
161 22567
Definition: saveload.h:236
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:70
INDYChunkHandler::FixPointers
void FixPointers() const override
Fix the pointers.
Definition: industry_sl.cpp:272
SLV_76
@ SLV_76
76 11139
Definition: saveload.h:134
IBLDChunkHandler::Load
void Load() const override
Load the chunk.
Definition: industry_sl.cpp:305
SlObject
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition: saveload.cpp:1697
IsSavegameVersionBefore
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1234
SlTableHeader
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition: saveload.cpp:1750
Industry::psa
PersistentStorage * psa
Persistent storage for NewGRF industries.
Definition: industry.h:125
SlSetStructListLength
void SlSetStructListLength(size_t length)
Set the length of this list.
Definition: saveload.cpp:1668
SaveLoad
SaveLoad type struct.
Definition: saveload.h:707
newgrf_sl.h
SourceType::Industry
@ Industry
Source/destination is an industry.
SlIterateArray
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:658
SLV_INDUSTRY_CARGO_REORGANISE
@ SLV_INDUSTRY_CARGO_REORGANISE
315 PR#10853 Industry accepts/produced data reorganised.
Definition: saveload.h:358
PersistentStorageArray
Class for persistent storage of data.
Definition: newgrf_storage.h:67
SLEG_STRUCTLIST
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition: saveload.h:1201