10 #ifndef SAVELOAD_COMPAT_INDUSTRY_H
11 #define SAVELOAD_COMPAT_INDUSTRY_H
13 #include "../saveload.h"
41 SLC_VAR(
"incoming_cargo_waiting"),
42 SLC_VAR(
"produced_cargo_waiting"),
47 SLC_VAR(
"this_month_production"),
48 SLC_VAR(
"this_month_transported"),
51 SLC_VAR(
"last_month_production"),
52 SLC_VAR(
"last_month_transported"),
63 SLC_VAR(
"last_cargo_accepted_at[0]"),
64 SLC_VAR(
"last_cargo_accepted_at"),
const SaveLoadCompat _industry_sl_compat[]
Original field order for _industry_desc.
const SaveLoadCompat _industry_builder_sl_compat[]
Original field order for _industry_builder_desc.
const SaveLoadCompat _industrytype_builder_sl_compat[]
Original field order for _industrytype_builder_desc.
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
@ SLV_EXTEND_INDUSTRY_CARGO_SLOTS
202 PR#6867 Increase industry cargo slots to 16 in, 16 out
@ SL_MIN_VERSION
First savegame version.
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
@ SLV_INDUSTRY_CARGO_REORGANISE
315 PR#10853 Industry accepts/produced data reorganised.
SaveLoad information for backwards compatibility.