10#ifndef SAVELOAD_NEWGRF_SL_H
11#define SAVELOAD_NEWGRF_SL_H
16struct NewGRFMappingChunkHandler : ChunkHandler {
20 void Save()
const override;
21 void Load()
const override;
This file simplifies and embeds a common mechanism of loading/saving and mapping of grf entities.
Functions/types related to saving and loading games.
@ Table
An Array with a header describing the elements.
void Load() const override
Load a GRF ID + local id -> OpenTTD's id mapping.
void Save() const override
Save a GRF ID + local id -> OpenTTD's id mapping.