OpenTTD Source 20250513-master-gc718858999
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Data stored about a (single) sprite. More...
#include <32bpp_optimized.hpp>
Data Fields | |
SpriteCollMap< uint32_t > | offset [2] |
Offsets (from .data) to streams for different zoom levels, and the normal and remap image information. | |
uint8_t | data [] |
Data, all zoomlevels. | |
Data stored about a (single) sprite.
Definition at line 19 of file 32bpp_optimized.hpp.
uint8_t Blitter_32bppOptimized::SpriteData::data[] |
Data, all zoomlevels.
Definition at line 21 of file 32bpp_optimized.hpp.
Referenced by Blitter_32bppOptimized::Draw(), and Blitter_40bppAnim::Draw().
SpriteCollMap<uint32_t> Blitter_32bppOptimized::SpriteData::offset[2] |
Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
Definition at line 20 of file 32bpp_optimized.hpp.
Referenced by Blitter_32bppOptimized::Draw(), and Blitter_40bppAnim::Draw().