OpenTTD Source 20250205-master-gfd85ab1e2c
Blitter_32bppOptimized::SpriteData Struct Reference

Data stored about a (single) sprite. More...

#include <32bpp_optimized.hpp>

Data Fields

uint32_t offset [ZOOM_LVL_END][2]
 Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
 
uint8_t data []
 Data, all zoomlevels.
 

Detailed Description

Data stored about a (single) sprite.

Definition at line 19 of file 32bpp_optimized.hpp.

Field Documentation

◆ data

uint8_t Blitter_32bppOptimized::SpriteData::data[]

Data, all zoomlevels.

Definition at line 21 of file 32bpp_optimized.hpp.

Referenced by Blitter_32bppOptimized::Draw(), and Blitter_40bppAnim::Draw().

◆ offset

uint32_t Blitter_32bppOptimized::SpriteData::offset[ZOOM_LVL_END][2]

Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.

Definition at line 20 of file 32bpp_optimized.hpp.

Referenced by Blitter_32bppOptimized::Draw(), and Blitter_40bppAnim::Draw().


The documentation for this struct was generated from the following file: