OpenTTD Source 20241224-master-gf74b0cf984
TimerGameRealtime Class Reference

Timer that represents real time for game-related purposes. More...

#include <timer_game_realtime.h>

Data Structures

struct  TPeriod
 
struct  TStorage
 

Public Types

enum  PeriodFlags { ALWAYS , UNPAUSED , AUTOSAVE }
 
using TElapsed = std::chrono::milliseconds
 

Detailed Description

Timer that represents real time for game-related purposes.

For pausing, there are several modes:

Note
The lowest possible interval is 1ms, although realistic the lowest interval is 27ms. This timer is only updated when the game-thread makes a tick, which happens every 27ms.
Callbacks are executed in the game-thread.

Definition at line 28 of file timer_game_realtime.h.

Member Typedef Documentation

◆ TElapsed

using TimerGameRealtime::TElapsed = std::chrono::milliseconds

Definition at line 53 of file timer_game_realtime.h.

Member Enumeration Documentation

◆ PeriodFlags

Enumerator
ALWAYS 

Always run, even when paused.

UNPAUSED 

Only run when not paused.

AUTOSAVE 

Only run when not paused or there was a Command executed recently.

Definition at line 30 of file timer_game_realtime.h.


The documentation for this class was generated from the following file: