OpenTTD Source 20241224-master-gf74b0cf984
timer_game_realtime.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef TIMER_GAME_REALTIME_H
11#define TIMER_GAME_REALTIME_H
12
13#include <chrono>
14
29public:
35
36 struct TPeriod {
37 std::chrono::milliseconds period;
38 PeriodFlags flag;
39
40 TPeriod(std::chrono::milliseconds period, PeriodFlags flag) : period(period), flag(flag) {}
41
42 bool operator < (const TPeriod &other) const
43 {
44 if (this->flag != other.flag) return this->flag < other.flag;
45 return this->period < other.period;
46 }
47
48 bool operator == (const TPeriod &other) const
49 {
50 return this->flag == other.flag && this->period == other.period;
51 }
52 };
53 using TElapsed = std::chrono::milliseconds;
54 struct TStorage {
55 std::chrono::milliseconds elapsed;
56 };
57};
58
59#endif /* TIMER_GAME_REALTIME_H */
Timer that represents real time for game-related purposes.
@ UNPAUSED
Only run when not paused.
@ ALWAYS
Always run, even when paused.
@ AUTOSAVE
Only run when not paused or there was a Command executed recently.