OpenTTD Source
20241120-master-g6d3adc6169
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Data structure for a window viewport. More...
#include <window_gui.h>
Data Fields | |
VehicleID | follow_vehicle |
VehicleID to follow if following a vehicle, INVALID_VEHICLE otherwise. | |
int32_t | scrollpos_x |
Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport). | |
int32_t | scrollpos_y |
Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport). | |
int32_t | dest_scrollpos_x |
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport). | |
int32_t | dest_scrollpos_y |
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport). | |
Data Fields inherited from Viewport | |
int | left |
Screen coordinate left edge of the viewport. | |
int | top |
Screen coordinate top edge of the viewport. | |
int | width |
Screen width of the viewport. | |
int | height |
Screen height of the viewport. | |
int | virtual_left |
Virtual left coordinate. | |
int | virtual_top |
Virtual top coordinate. | |
int | virtual_width |
width << zoom | |
int | virtual_height |
height << zoom | |
ZoomLevel | zoom |
The zoom level of the viewport. | |
std::shared_ptr< LinkGraphOverlay > | overlay |
Data structure for a window viewport.
A viewport is either following a vehicle (its id in then in follow_vehicle), or it aims to display a specific location dest_scrollpos_x, dest_scrollpos_y (follow_vehicle is then INVALID_VEHICLE). The actual location being shown is scrollpos_x, scrollpos_y.
Definition at line 252 of file window_gui.h.