OpenTTD Source 20241224-master-gf74b0cf984
|
Public Member Functions | |
void | Initialize () override |
class GameInfo * | FindInfo (const std::string &name, int version, bool force_exact_match) |
Check if we have a game by name and version available in our list. | |
Public Member Functions inherited from ScriptScanner | |
class Squirrel * | GetEngine () |
Get the engine of the main squirrel handler (it indexes all available scripts). | |
std::string | GetMainScript () |
Get the current main script the ScanDir is currently tracking. | |
std::string | GetTarFile () |
Get the current tar file the ScanDir is currently tracking. | |
const ScriptInfoList * | GetInfoList () |
Get the list of all registered scripts. | |
const ScriptInfoList * | GetUniqueInfoList () |
Get the list of the latest version of all registered scripts. | |
void | RegisterScript (class ScriptInfo *info) |
Register a ScriptInfo to the scanner. | |
void | GetConsoleList (std::back_insert_iterator< std::string > &output_iterator, bool newest_only) const |
Get the list of registered scripts to print on the console. | |
bool | HasScript (const struct ContentInfo *ci, bool md5sum) |
Check whether we have a script with the exact characteristics as ci. | |
const char * | FindMainScript (const ContentInfo *ci, bool md5sum) |
Find a script of a ContentInfo. | |
bool | AddFile (const std::string &filename, size_t basepath_length, const std::string &tar_filename) override |
Add a file with the given filename. | |
void | RescanDir () |
Rescan the script dir. | |
Public Member Functions inherited from FileScanner | |
virtual | ~FileScanner ()=default |
Destruct the proper one... | |
uint | Scan (std::string_view extension, Subdirectory sd, bool tars=true, bool recursive=true) |
Scan for files with the given extension in the given search path. | |
uint | Scan (std::string_view extension, const std::string &directory, bool recursive=true) |
Scan for files with the given extension in the given search path. | |
Protected Member Functions | |
std::string | GetScriptName (ScriptInfo *info) override |
Get the script name how to store the script in memory. | |
const char * | GetFileName () const override |
Get the filename to scan for this type of script. | |
Subdirectory | GetDirectory () const override |
Get the directory to scan in. | |
const char * | GetScannerName () const override |
Get the type of the script, in plural. | |
void | RegisterAPI (class Squirrel *engine) override |
Register the API for this ScriptInfo. | |
Protected Member Functions inherited from ScriptScanner | |
void | Initialize (const char *name) |
Initialize the scanner. | |
void | Reset () |
Reset all allocated lists. | |
void | ResetEngine () |
Reset the engine to ensure a clean environment for further steps. | |
Additional Inherited Members | |
Protected Attributes inherited from ScriptScanner | |
class Squirrel * | engine |
The engine we're scanning with. | |
std::string | main_script |
The full path of the script. | |
std::string | tar_file |
If, which tar file the script was in. | |
ScriptInfoList | info_list |
The list of all script. | |
ScriptInfoList | info_single_list |
The list of all unique script. The best script (highest version) is shown. | |
Protected Attributes inherited from FileScanner | |
Subdirectory | subdir |
The current sub directory we are searching through. | |
Definition at line 15 of file game_scanner.hpp.
GameInfo * GameScannerInfo::FindInfo | ( | const std::string & | name, |
int | version, | ||
bool | force_exact_match | ||
) |
Check if we have a game by name and version available in our list.
name | The name of the game script. |
version | The version of the game script, or -1 if you want the latest. |
force_exact_match | Only match name+version, never latest. |
Definition at line 36 of file game_scanner.cpp.
References GameInfo::CanLoadFromVersion(), ScriptInfo::GetName(), ScriptInfo::GetVersion(), ScriptScanner::info_list, ScriptScanner::info_single_list, and StrEqualsIgnoreCase().
Referenced by Game::FindInfo().
|
inlineoverrideprotectedvirtual |
Get the directory to scan in.
Implements ScriptScanner.
Definition at line 31 of file game_scanner.hpp.
References GAME_DIR.
|
inlineoverrideprotectedvirtual |
Get the filename to scan for this type of script.
Implements ScriptScanner.
Definition at line 30 of file game_scanner.hpp.
|
inlineoverrideprotectedvirtual |
Get the type of the script, in plural.
Implements ScriptScanner.
Definition at line 32 of file game_scanner.hpp.
|
overrideprotectedvirtual |
Get the script name how to store the script in memory.
Implements ScriptScanner.
Definition at line 26 of file game_scanner.cpp.
References ScriptInfo::GetName().
|
overridevirtual |
Implements ScriptScanner.
Definition at line 21 of file game_scanner.cpp.
|
overrideprotectedvirtual |
Register the API for this ScriptInfo.
Implements ScriptScanner.
Definition at line 31 of file game_scanner.cpp.
References ScriptScanner::engine, and GameInfo::RegisterAPI().