10 #include "../stdafx.h"
12 #include "../script/squirrel_class.hpp"
16 #include "../3rdparty/fmt/format.h"
18 #include "../safeguards.h"
21 void GameScannerInfo::Initialize()
23 ScriptScanner::Initialize(
"GSScanner");
38 if (this->
info_list.empty())
return nullptr;
39 if (name.empty())
return nullptr;
48 if (force_exact_match) {
50 std::string name_with_version = fmt::format(
"{}.{}", name, version);
51 auto it = this->
info_list.find(name_with_version);
57 int highest_version = -1;
61 for (
const auto &item : this->
info_list) {
73 void GameScannerLibrary::Initialize()
75 ScriptScanner::Initialize(
"GSScanner");
92 std::string library_name = fmt::format(
"{}.{}", library, version);
95 ScriptInfoList::iterator it = this->
info_list.find(library_name);
96 if (it == this->
info_list.end())
return nullptr;
All static information from an Game like name, version, etc.
static void RegisterAPI(Squirrel *engine)
Register the functions of this class.
bool CanLoadFromVersion(int version) const
Check if we can start this Game.
All static information from an Game library like name, version, etc.
const std::string & GetCategory() const
Get the category this library is in.
static void RegisterAPI(Squirrel *engine)
Register the functions of this class.
void RegisterAPI(class Squirrel *engine) override
Register the API for this ScriptInfo.
std::string GetScriptName(ScriptInfo *info) override
Get the script name how to store the script in memory.
class GameInfo * FindInfo(const std::string &name, int version, bool force_exact_match)
Check if we have a game by name and version available in our list.
class GameLibrary * FindLibrary(const std::string &library, int version)
Find a library in the pool.
void RegisterAPI(class Squirrel *engine) override
Register the API for this ScriptInfo.
std::string GetScriptName(ScriptInfo *info) override
Get the script name how to store the script in memory.
All static information from an Script like name, version, etc.
const std::string & GetInstanceName() const
Get the name of the instance of the script to create.
int GetVersion() const
Get the version of the script.
const std::string & GetName() const
Get the Name of the script.
class Squirrel * engine
The engine we're scanning with.
ScriptInfoList info_list
The list of all script.
ScriptInfoList info_single_list
The list of all unique script. The best script (highest version) is shown.
GameInfo keeps track of all information of an Game, like Author, Description, ...
declarations of the class for Game scanner
bool StrEqualsIgnoreCase(const std::string_view str1, const std::string_view str2)
Compares two string( view)s for equality, while ignoring the case of the characters.