OpenTTD Source 20241224-master-gf74b0cf984
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Public Member Functions | |
void | Load () const override |
Load the chunk. | |
void | Save () const override |
Save the chunk. | |
Public Member Functions inherited from ChunkHandler | |
ChunkHandler (uint32_t id, ChunkType type) | |
virtual void | FixPointers () const |
Fix the pointers. | |
virtual void | LoadCheck (size_t len=0) const |
Load the chunk for game preview. | |
std::string | GetName () const |
Additional Inherited Members | |
Data Fields inherited from ChunkHandler | |
uint32_t | id |
Unique ID (4 letters). | |
ChunkType | type |
Type of the chunk. | |
Definition at line 155 of file game_sl.cpp.
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inline |
Definition at line 156 of file game_sl.cpp.
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inlineoverridevirtual |
Load the chunk.
Must be overridden.
Implements ChunkHandler.
Definition at line 158 of file game_sl.cpp.
References _current_data, _game_language_sl_compat, GameStrings::Compile(), GameStrings::raw_strings, ReconsiderGameScriptLanguage(), SlCompatTableHeader(), SlIterateArray(), and SlObject().
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inlineoverridevirtual |
Save the chunk.
Must be overridden, unless Chunk type is CH_READONLY.
Reimplemented from ChunkHandler.
Definition at line 182 of file game_sl.cpp.
References _current_data, GameStrings::raw_strings, SlObject(), and SlTableHeader().