OpenTTD Source  20241121-master-g67a0fccfad
game_sl_compat.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SAVELOAD_COMPAT_GAME_H
11 #define SAVELOAD_COMPAT_GAME_H
12 
13 #include "../saveload.h"
14 
17  SLC_VAR("name"),
18  SLC_VAR("settings"),
19  SLC_VAR("version"),
21 };
22 
25  SLC_VAR("string"),
26 };
27 
30  SLC_VAR("language"),
31  SLC_VAR("count"),
32  SLC_VAR("strings"),
33 };
34 
35 #endif /* SAVELOAD_COMPAT_GAME_H */
const SaveLoadCompat _game_language_string_sl_compat[]
Original field order for SlGameLanguageString.
const SaveLoadCompat _game_language_sl_compat[]
Original field order for _game_language_desc.
const SaveLoadCompat _game_script_sl_compat[]
Original field order for _game_script_desc.
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
Definition: saveload.h:1223
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
Definition: saveload.h:1231
@ SLV_AI_LOCAL_CONFIG
332 PR#12003 Config of running AI is stored inside Company.
Definition: saveload.h:378
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
SaveLoad information for backwards compatibility.
Definition: saveload.h:733