10#ifndef SAVELOAD_COMPAT_GAME_H
11#define SAVELOAD_COMPAT_GAME_H
13#include "../saveload.h"
const SaveLoadCompat _game_language_string_sl_compat[]
Original field order for SlGameLanguageString.
const SaveLoadCompat _game_language_sl_compat[]
Original field order for _game_language_desc.
const SaveLoadCompat _game_script_sl_compat[]
Original field order for _game_script_desc.
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
@ SLV_AI_LOCAL_CONFIG
332 PR#12003 Config of running AI is stored inside Company.
@ SL_MIN_VERSION
First savegame version.
SaveLoad information for backwards compatibility.