OpenTTD Source  20240919-master-gdf0233f4c2
SlCompanyOldAI Class Reference
Inheritance diagram for SlCompanyOldAI:
DefaultSaveLoadHandler< SlCompanyOldAI, CompanyProperties > SaveLoadHandler

Public Member Functions

void Load (CompanyProperties *c) const override
 
void LoadCheck (CompanyProperties *c) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlCompanyOldAI, CompanyProperties >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] CompanyProperties *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] CompanyProperties *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] CompanyProperties *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] CompanyProperties *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
virtual SaveLoadTable GetDescription () const =0
 Get the description of the fields in the savegame.
 
virtual SaveLoadCompatTable GetCompatDescription () const =0
 Get the pre-header description of the fields in the savegame.
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
const static SaveLoadCompatTable compat_description = _company_old_ai_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 264 of file company_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlCompanyOldAI::description[]
inlinestatic
Initial value:
= {
SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
}

Definition at line 266 of file company_sl.cpp.


The documentation for this class was generated from the following file:
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:857
CompanyOldAI
Definition: company_sl.cpp:243
SLV_107
@ SLV_107
107 15027
Definition: saveload.h:171
SlCompanyOldAIBuildRec
Definition: company_sl.cpp:247
SLEG_STRUCTLIST
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition: saveload.h:1201