OpenTTD Source  20241121-master-g67a0fccfad
SlStationBase Class Reference

SaveLoad handler for the BaseStation, which all other stations / waypoints make use of. More...

Inheritance diagram for SlStationBase:
DefaultSaveLoadHandler< SlStationBase, BaseStation > SaveLoadHandler

Public Member Functions

void Save (BaseStation *bst) const override
 
void Load (BaseStation *bst) const override
 
void FixPointers (BaseStation *bst) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlStationBase, BaseStation >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] BaseStation *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] BaseStation *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] BaseStation *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] BaseStation *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _station_base_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

SaveLoad handler for the BaseStation, which all other stations / waypoints make use of.

Definition at line 523 of file station_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlStationBase::description[]
inlinestatic
Initial value:
= {
SLE_VAR(BaseStation, xy, SLE_UINT32),
SLE_VAR(BaseStation, string_id, SLE_STRINGID),
SLE_VAR(BaseStation, delete_ctr, SLE_UINT8),
SLE_VAR(BaseStation, owner, SLE_UINT8),
SLE_VAR(BaseStation, facilities, SLE_UINT8),
SLE_VAR(BaseStation, build_date, SLE_INT32),
SLE_VAR(BaseStation, random_bits, SLE_UINT16),
SLE_VAR(BaseStation, waiting_triggers, SLE_UINT8),
}
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:686
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:1086
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition: saveload.h:1004
#define SLE_SSTR(base, variable, type)
Storage of a std::string in every savegame version.
Definition: saveload.h:1031
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
Definition: saveload.h:331
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
@ REF_TOWN
Load/save a reference to a town.
Definition: saveload.h:602
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:987
Base class for all station-ish types.

Definition at line 525 of file station_sl.cpp.


The documentation for this class was generated from the following file: