OpenTTD Source
20241108-master-g80f628063a
|
Connect to the Game Coordinator server. More...
Public Member Functions | |
NetworkCoordinatorConnecter (const std::string &connection_string) | |
Initiate the connecting. More... | |
void | OnFailure () override |
Callback for when the connection attempt failed. | |
void | OnConnect (SOCKET s) override |
Public Member Functions inherited from TCPConnecter | |
TCPConnecter (const std::string &connection_string, uint16_t default_port, const NetworkAddress &bind_address={}, int family=AF_UNSPEC) | |
Create a new connecter for the given address. More... | |
virtual void | OnConnect ([[maybe_unused]] SOCKET s) |
Callback when the connection succeeded. More... | |
void | Kill () |
Kill this connecter. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from TCPConnecter | |
static void | CheckCallbacks () |
Check whether we need to call the callback, i.e. More... | |
static void | KillAll () |
Kill all connection attempts. | |
template<class T , typename... Args> | |
static std::shared_ptr< TCPConnecter > | Create (Args &&... args) |
Create the connecter, and initiate connecting by putting it in the collection of TCP connections to make. More... | |
Connect to the Game Coordinator server.
Definition at line 103 of file network_coordinator.cpp.
|
inline |
Initiate the connecting.
connection_string | The address of the Game Coordinator server. |
Definition at line 109 of file network_coordinator.cpp.