OpenTTD Source  20241121-master-g67a0fccfad
NetworkCoordinatorConnecter Class Reference

Connect to the Game Coordinator server. More...

Inheritance diagram for NetworkCoordinatorConnecter:
TCPConnecter

Public Member Functions

 NetworkCoordinatorConnecter (const std::string &connection_string)
 Initiate the connecting. More...
 
void OnFailure () override
 Callback for when the connection attempt failed.
 
void OnConnect (SOCKET s) override
 
- Public Member Functions inherited from TCPConnecter
 TCPConnecter (const std::string &connection_string, uint16_t default_port, const NetworkAddress &bind_address={}, int family=AF_UNSPEC)
 Create a new connecter for the given address. More...
 
virtual void OnConnect ([[maybe_unused]] SOCKET s)
 Callback when the connection succeeded. More...
 
void Kill ()
 Kill this connecter. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from TCPConnecter
static void CheckCallbacks ()
 Check whether we need to call the callback, i.e. More...
 
static void KillAll ()
 Kill all connection attempts.
 
template<class T , typename... Args>
static std::shared_ptr< TCPConnecterCreate (Args &&... args)
 Create the connecter, and initiate connecting by putting it in the collection of TCP connections to make. More...
 

Detailed Description

Connect to the Game Coordinator server.

Definition at line 103 of file network_coordinator.cpp.

Constructor & Destructor Documentation

◆ NetworkCoordinatorConnecter()

NetworkCoordinatorConnecter::NetworkCoordinatorConnecter ( const std::string &  connection_string)
inline

Initiate the connecting.

Parameters
connection_stringThe address of the Game Coordinator server.

Definition at line 109 of file network_coordinator.cpp.


The documentation for this class was generated from the following file: