OpenTTD Source  20240919-master-gdf0233f4c2
SlTownReceived Class Reference
Inheritance diagram for SlTownReceived:
DefaultSaveLoadHandler< SlTownReceived, Town > SaveLoadHandler

Public Member Functions

void Save (Town *t) const override
 
void Load (Town *t) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlTownReceived, Town >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] Town *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] Town *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] Town *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] Town *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
virtual SaveLoadTable GetDescription () const =0
 Get the description of the fields in the savegame.
 
virtual SaveLoadCompatTable GetCompatDescription () const =0
 Get the pre-header description of the fields in the savegame.
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
const static SaveLoadCompatTable compat_description = _town_received_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 154 of file town_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlTownReceived::description[]
inlinestatic

The documentation for this class was generated from the following file:
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:857
SLV_165
@ SLV_165
165 23304
Definition: saveload.h:241
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:391
TransportedCargoStat< uint16_t >