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OpenTTD Source 20251116-master-g21329071df
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The game information that is sent from the server to the clients with extra information only required at the client side. More...
#include <network_game_info.h>
Data Fields | |
| bool | version_compatible |
| Can we connect to this server or not? (based on server_revision) | |
| bool | compatible |
| Can we connect to this server or not? (based on server_revision and grf_match. | |
Data Fields inherited from NetworkServerGameInfo | |
| GRFConfigList | grfconfig |
| List of NewGRF files used. | |
| TimerGameCalendar::Date | calendar_start |
| When the game started. | |
| TimerGameCalendar::Date | calendar_date |
| Current calendar date. | |
| TimerGameTick::TickCounter | ticks_playing |
| Amount of ticks the game has been running unpaused. | |
| uint16_t | map_width |
| Map width. | |
| uint16_t | map_height |
| Map height. | |
| std::string | server_name |
| Server name. | |
| std::string | server_revision |
| The version number the server is using (e.g.: 'r304' or 0.5.0) | |
| bool | dedicated |
| Is this a dedicated server? | |
| bool | use_password |
| Is this server passworded? | |
| uint8_t | clients_on |
| Current count of clients on server. | |
| uint8_t | clients_max |
| Max clients allowed on server. | |
| uint8_t | companies_on |
| How many started companies do we have. | |
| uint8_t | companies_max |
| Max companies allowed on server. | |
| uint8_t | spectators_on |
| How many spectators do we have? | |
| LandscapeType | landscape |
| The used landscape. | |
| int | gamescript_version |
| Version of the gamescript. | |
| std::string | gamescript_name |
| Name of the gamescript. | |
The game information that is sent from the server to the clients with extra information only required at the client side.
Definition at line 122 of file network_game_info.h.
| bool NetworkGameInfo::compatible |
Can we connect to this server or not? (based on server_revision and grf_match.
Definition at line 124 of file network_game_info.h.
Referenced by NetworkGameWindow::DrawServerLine(), NetworkGameWindow::NGameAllowedSorter(), and NetworkGameWindow::OnPaint().
| bool NetworkGameInfo::version_compatible |
Can we connect to this server or not? (based on server_revision)
Definition at line 123 of file network_game_info.h.
Referenced by NetworkGameWindow::DrawServerLine(), NetworkGameWindow::NGameAllowedSorter(), and NetworkGameWindow::OnPaint().