OpenTTD Source
20241121-master-g67a0fccfad
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Base implementations of all vehicles. More...
#include "stdafx.h"
#include "error.h"
#include "roadveh.h"
#include "ship.h"
#include "spritecache.h"
#include "timetable.h"
#include "viewport_func.h"
#include "news_func.h"
#include "command_func.h"
#include "company_func.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf_debug.h"
#include "newgrf_sound.h"
#include "newgrf_station.h"
#include "group_gui.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "vehicle_func.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "station_base.h"
#include "ai/ai.hpp"
#include "depot_func.h"
#include "network/network.h"
#include "core/pool_func.hpp"
#include "economy_base.h"
#include "articulated_vehicles.h"
#include "roadstop_base.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "core/container_func.hpp"
#include "order_backup.h"
#include "sound_func.h"
#include "effectvehicle_func.h"
#include "effectvehicle_base.h"
#include "vehiclelist.h"
#include "bridge_map.h"
#include "tunnel_map.h"
#include "depot_map.h"
#include "gamelog.h"
#include "linkgraph/linkgraph.h"
#include "linkgraph/refresh.h"
#include "framerate_type.h"
#include "autoreplace_cmd.h"
#include "misc_cmd.h"
#include "train_cmd.h"
#include "vehicle_cmd.h"
#include "newgrf_roadstop.h"
#include "timer/timer.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_economy.h"
#include "timer/timer_game_tick.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Macros | |
#define | GEN_HASHX(x) GB((x), GEN_HASHX_BUCKET_BITS + ZOOM_BASE_SHIFT, GEN_HASHX_BITS) |
#define | GEN_HASHY(y) (GB((y), GEN_HASHY_BUCKET_BITS + ZOOM_BASE_SHIFT, GEN_HASHY_BITS) << GEN_HASHX_BITS) |
#define | GEN_HASH(x, y) (GEN_HASHY(y) + GEN_HASHX(x)) |
Typedefs | |
using | AutoreplaceMap = std::map< VehicleID, bool > |
List of vehicles that should check for autoreplace this tick. More... | |
Functions | |
void | VehicleServiceInDepot (Vehicle *v) |
Service a vehicle and all subsequent vehicles in the consist. More... | |
void | ShowNewGrfVehicleError (EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking. More... | |
void | VehicleLengthChanged (const Vehicle *u) |
Logs a bug in GRF and shows a warning message if this is for the first time this happened. More... | |
static Vehicle * | VehicleFromTileHash (int xl, int yl, int xu, int yu, void *data, VehicleFromPosProc *proc, bool find_first) |
static Vehicle * | VehicleFromPosXY (int x, int y, void *data, VehicleFromPosProc *proc, bool find_first) |
Helper function for FindVehicleOnPos/HasVehicleOnPos. More... | |
void | FindVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. More... | |
bool | HasVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle in on a specific location. More... | |
static Vehicle * | VehicleFromPos (TileIndex tile, void *data, VehicleFromPosProc *proc, bool find_first) |
Helper function for FindVehicleOnPos/HasVehicleOnPos. More... | |
void | FindVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. More... | |
bool | HasVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle is on a specific location. More... | |
static Vehicle * | EnsureNoVehicleProcZ (Vehicle *v, void *data) |
Callback that returns 'real' vehicles lower or at height * (int*)data . More... | |
CommandCost | EnsureNoVehicleOnGround (TileIndex tile) |
Ensure there is no vehicle at the ground at the given position. More... | |
static Vehicle * | GetVehicleTunnelBridgeProc (Vehicle *v, void *data) |
Procedure called for every vehicle found in tunnel/bridge in the hash map. | |
CommandCost | TunnelBridgeIsFree (TileIndex tile, TileIndex endtile, const Vehicle *ignore) |
Finds vehicle in tunnel / bridge. More... | |
static Vehicle * | EnsureNoTrainOnTrackProc (Vehicle *v, void *data) |
CommandCost | EnsureNoTrainOnTrackBits (TileIndex tile, TrackBits track_bits) |
Tests if a vehicle interacts with the specified track bits. More... | |
static void | UpdateVehicleTileHash (Vehicle *v, bool remove) |
static void | UpdateVehicleViewportHash (Vehicle *v, int x, int y, int old_x, int old_y) |
void | ResetVehicleHash () |
void | ResetVehicleColourMap () |
void | InitializeVehicles () |
uint | CountVehiclesInChain (const Vehicle *v) |
void | VehicleEnteredDepotThisTick (Vehicle *v) |
Adds a vehicle to the list of vehicles that visited a depot this tick. More... | |
void | RunVehicleCalendarDayProc () |
Age all vehicles, spreading out the action using the current TimerGameCalendar::date_fract. | |
static void | RunEconomyVehicleDayProc () |
Increases the day counter for all vehicles and calls 1-day and 32-day handlers. More... | |
void | CallVehicleTicks () |
static void | DoDrawVehicle (const Vehicle *v) |
Add vehicle sprite for drawing to the screen. More... | |
void | ViewportAddVehicles (DrawPixelInfo *dpi) |
Add the vehicle sprites that should be drawn at a part of the screen. More... | |
Vehicle * | CheckClickOnVehicle (const Viewport *vp, int x, int y) |
Find the vehicle close to the clicked coordinates. More... | |
void | DecreaseVehicleValue (Vehicle *v) |
Decrease the value of a vehicle. More... | |
void | CheckVehicleBreakdown (Vehicle *v) |
void | EconomyAgeVehicle (Vehicle *v) |
Update economy age of a vehicle. More... | |
void | AgeVehicle (Vehicle *v) |
Update age of a vehicle. More... | |
uint8_t | CalcPercentVehicleFilled (const Vehicle *front, StringID *colour) |
Calculates how full a vehicle is. More... | |
void | VehicleEnterDepot (Vehicle *v) |
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc. More... | |
GetNewVehiclePosResult | GetNewVehiclePos (const Vehicle *v) |
Get position information of a vehicle when moving one pixel in the direction it is facing. More... | |
Direction | GetDirectionTowards (const Vehicle *v, int x, int y) |
VehicleEnterTileStatus | VehicleEnterTile (Vehicle *v, TileIndex tile, int x, int y) |
Call the tile callback function for a vehicle entering a tile. More... | |
UnitID | GetFreeUnitNumber (VehicleType type) |
Get an unused unit number for a vehicle (if allowed). More... | |
bool | CanBuildVehicleInfrastructure (VehicleType type, uint8_t subtype) |
Check whether we can build infrastructure for the given vehicle type. More... | |
LiveryScheme | GetEngineLiveryScheme (EngineID engine_type, EngineID parent_engine_type, const Vehicle *v) |
Determines the LiveryScheme for a vehicle. More... | |
const Livery * | GetEngineLivery (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, uint8_t livery_setting) |
Determines the livery for a vehicle. More... | |
static PaletteID | GetEngineColourMap (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v) |
PaletteID | GetEnginePalette (EngineID engine_type, CompanyID company) |
Get the colour map for an engine. More... | |
PaletteID | GetVehiclePalette (const Vehicle *v) |
Get the colour map for a vehicle. More... | |
static bool | PreviousOrderIsUnbunching (const Vehicle *v) |
Check if the previous order is a depot unbunching order. More... | |
static void | SpawnAdvancedVisualEffect (const Vehicle *v) |
Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects. More... | |
bool | CanVehicleUseStation (EngineID engine_type, const Station *st) |
Can this station be used by the given engine type? More... | |
bool | CanVehicleUseStation (const Vehicle *v, const Station *st) |
Can this station be used by the given vehicle? More... | |
StringID | GetVehicleCannotUseStationReason (const Vehicle *v, const Station *st) |
Get reason string why this station can't be used by the given vehicle. More... | |
void | GetVehicleSet (VehicleSet &set, Vehicle *v, uint8_t num_vehicles) |
Calculates the set of vehicles that will be affected by a given selection. More... | |
bool | VehiclesHaveSameEngineList (const Vehicle *v1, const Vehicle *v2) |
Checks if two vehicle chains have the same list of engines. More... | |
bool | VehiclesHaveSameOrderList (const Vehicle *v1, const Vehicle *v2) |
Checks if two vehicles have the same list of orders. More... | |
Variables | |
static const uint | GEN_HASHX_BITS = 6 |
static const uint | GEN_HASHY_BITS = 6 |
static const uint | GEN_HASHX_BUCKET_BITS = 7 |
static const uint | GEN_HASHY_BUCKET_BITS = 6 |
static const int | GEN_HASHX_SIZE = 1 << (GEN_HASHX_BUCKET_BITS + GEN_HASHX_BITS + ZOOM_BASE_SHIFT) |
static const int | GEN_HASHY_SIZE = 1 << (GEN_HASHY_BUCKET_BITS + GEN_HASHY_BITS + ZOOM_BASE_SHIFT) |
static const int | GEN_HASHX_INC = 1 |
static const int | GEN_HASHY_INC = 1 << GEN_HASHX_BITS |
static const uint | GEN_HASHX_MASK = (1 << GEN_HASHX_BITS) - 1 |
static const uint | GEN_HASHY_MASK = ((1 << GEN_HASHY_BITS) - 1) << GEN_HASHX_BITS |
VehiclePool | _vehicle_pool ("Vehicle") |
The pool with all our precious vehicles. | |
const int | HASH_BITS = 7 |
const int | HASH_SIZE = 1 << HASH_BITS |
const int | HASH_MASK = HASH_SIZE - 1 |
const int | TOTAL_HASH_SIZE = 1 << (HASH_BITS * 2) |
const int | TOTAL_HASH_MASK = TOTAL_HASH_SIZE - 1 |
const int | HASH_RES = 0 |
static Vehicle * | _vehicle_tile_hash [TOTAL_HASH_SIZE] |
static Vehicle * | _vehicle_viewport_hash [1<<(GEN_HASHX_BITS+GEN_HASHY_BITS)] |
static AutoreplaceMap | _vehicles_to_autoreplace |
static const uint8_t | _breakdown_chance [64] |
static const Direction | _new_direction_table [] |
static const int8_t | _vehicle_smoke_pos [8] |
static IntervalTimer< TimerGameEconomy > | _economy_vehicles_yearly ({TimerGameEconomy::YEAR, TimerGameEconomy::Priority::VEHICLE}, [](auto) { for(Vehicle *v :Vehicle::Iterate()) { if(v->IsPrimaryVehicle()) { Money profit=v->GetDisplayProfitThisYear();if(v->economy_age >=VEHICLE_PROFIT_MIN_AGE &&profit< 0) { if(_settings_client.gui.vehicle_income_warn &&v->owner==_local_company) { SetDParam(0, v->index);SetDParam(1, profit);AddVehicleAdviceNewsItem(TimerGameEconomy::UsingWallclockUnits() ? STR_NEWS_VEHICLE_UNPROFITABLE_PERIOD :STR_NEWS_VEHICLE_UNPROFITABLE_YEAR, v->index);} AI::NewEvent(v->owner, new ScriptEventVehicleUnprofitable(v->index));} v->profit_last_year=v->profit_this_year;v->profit_this_year=0;SetWindowDirty(WC_VEHICLE_DETAILS, v->index);} } GroupStatistics::UpdateProfits();SetWindowClassesDirty(WC_TRAINS_LIST);SetWindowClassesDirty(WC_SHIPS_LIST);SetWindowClassesDirty(WC_ROADVEH_LIST);SetWindowClassesDirty(WC_AIRCRAFT_LIST);}) |
Base implementations of all vehicles.
Definition in file vehicle.cpp.
using AutoreplaceMap = std::map<VehicleID, bool> |
List of vehicles that should check for autoreplace this tick.
Mapping of vehicle -> leave depot immediately after autoreplace.
Definition at line 694 of file vehicle.cpp.
void AgeVehicle | ( | Vehicle * | v | ) |
Update age of a vehicle.
v | Vehicle to update. |
Definition at line 1441 of file vehicle.cpp.
References _local_company, _settings_client, AddVehicleAdviceNewsItem(), Vehicle::age, Engine::company_avail, TimerGame< struct Calendar >::DateAtStartOfYear(), TimerGameConst< struct Calendar >::DAYS_IN_LEAP_YEAR, CompanySettings::engine_renew, Vehicle::engine_type, EngineHasReplacementForCompany(), SpecializedVehicle< T, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Vehicle::GetEngine(), Vehicle::group_id, ClientSettings::gui, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::IsPrimaryVehicle(), Vehicle::max_age, TimerGameConst< struct Calendar >::MAX_DATE, GUISettings::old_vehicle_warn, Vehicle::owner, Vehicle::Previous(), Vehicle::reliability_spd_dec, SetDParam(), CompanyProperties::settings, SetWindowDirty(), BaseVehicle::type, VEH_TRAIN, Vehicle::vehstatus, VS_CRASHED, VS_STOPPED, and WC_VEHICLE_DETAILS.
Referenced by Aircraft::OnNewCalendarDay(), RoadVehicle::OnNewCalendarDay(), Ship::OnNewCalendarDay(), and Train::OnNewCalendarDay().
Calculates how full a vehicle is.
front | The front vehicle of the consist to check. |
colour | The string to show depending on if we are unloading or loading |
Definition at line 1493 of file vehicle.cpp.
References Vehicle::current_order, and Order::IsType().
Referenced by AfterLoadVehiclesPhase2().
bool CanBuildVehicleInfrastructure | ( | VehicleType | type, |
uint8_t | subtype | ||
) |
Check whether we can build infrastructure for the given vehicle type.
This to disable building stations etc. when you are not allowed/able to have the vehicle type yet.
type | the vehicle type to check this for |
Definition at line 1922 of file vehicle.cpp.
References _local_company, _settings_game, HasAnyRailTypesAvail(), HasAnyRoadTypesAvail(), IsCompanyBuildableVehicleType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by BuildAirToolbarWindow::OnInvalidateData(), BuildDocksToolbarWindow::OnInvalidateData(), and BuildRailToolbarWindow::OnInvalidateData().
Can this station be used by the given vehicle?
v | the vehicle to test |
st | the station to test for |
Definition at line 3091 of file vehicle.cpp.
References CanVehicleUseStation(), Vehicle::engine_type, SpecializedVehicle< T, Type >::From(), BaseVehicle::type, and VEH_ROAD.
Can this station be used by the given engine type?
engine_type | the type of vehicles to test |
st | the station to test for |
Definition at line 3058 of file vehicle.cpp.
References AIR_CTOL, AirportFTAClass::AIRPLANES, Station::airport, FACIL_AIRPORT, FACIL_BUS_STOP, FACIL_DOCK, FACIL_TRAIN, FACIL_TRUCK_STOP, BaseStation::facilities, AirportFTAClass::flags, Airport::GetFTA(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::GetIfValid(), AirportFTAClass::HELICOPTERS, AircraftVehicleInfo::subtype, Engine::type, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, and VEH_TRAIN.
Referenced by CanVehicleUseStation(), CmdBuildAircraft(), and Aircraft::FindClosestDepot().
Find the vehicle close to the clicked coordinates.
vp | Viewport clicked in. |
x | X coordinate in the viewport. |
y | Y coordinate in the viewport. |
nullptr
if none found. Definition at line 1248 of file vehicle.cpp.
void DecreaseVehicleValue | ( | Vehicle * | v | ) |
Decrease the value of a vehicle.
v | Vehicle to devaluate. |
Definition at line 1301 of file vehicle.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, SetWindowDirty(), Vehicle::value, and WC_VEHICLE_DETAILS.
Referenced by Aircraft::OnNewEconomyDay(), RoadVehicle::OnNewEconomyDay(), Ship::OnNewEconomyDay(), and Train::OnNewEconomyDay().
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Add vehicle sprite for drawing to the screen.
v | Vehicle to draw. |
Definition at line 1124 of file vehicle.cpp.
void EconomyAgeVehicle | ( | Vehicle * | v | ) |
Update economy age of a vehicle.
v | Vehicle to update. |
Definition at line 1429 of file vehicle.cpp.
References Vehicle::economy_age, Vehicle::IsPrimaryVehicle(), TimerGameConst< struct Economy >::MAX_DATE, VEHICLE_PROFIT_MIN_AGE, and GroupStatistics::VehicleReachedMinAge().
Referenced by Aircraft::OnNewEconomyDay(), RoadVehicle::OnNewEconomyDay(), Ship::OnNewEconomyDay(), and Train::OnNewEconomyDay().
CommandCost EnsureNoTrainOnTrackBits | ( | TileIndex | tile, |
TrackBits | track_bits | ||
) |
Tests if a vehicle interacts with the specified track bits.
All track bits interact except parallel TRACK_BIT_HORZ or TRACK_BIT_VERT.
tile | The tile. |
track_bits | The track bits. |
true
if no train that interacts, is found. false
if a train is found. Definition at line 608 of file vehicle.cpp.
References VehicleFromPos().
Referenced by CmdConvertRail(), and EnsureNoTrainOnTrack().
CommandCost EnsureNoVehicleOnGround | ( | TileIndex | tile | ) |
Ensure there is no vehicle at the ground at the given position.
tile | Position to examine. |
Definition at line 546 of file vehicle.cpp.
References EnsureNoVehicleProcZ(), GetTileMaxPixelZ(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by CheckBuildableTile(), CheckIfIndustryTilesAreFree(), CmdConvertRail(), DoBuildLock(), RemoveAirport(), RemoveBuoy(), RemoveDock(), RemoveFromRailBaseStation(), RemoveLock(), and RemoveRoadWaypointStop().
Callback that returns 'real' vehicles lower or at height *
(int*)data .
v | Vehicle to examine. |
data | Pointer to height data. |
nullptr
. Definition at line 531 of file vehicle.cpp.
References AIR_SHADOW, Vehicle::subtype, BaseVehicle::type, VEH_AIRCRAFT, VEH_DISASTER, and Vehicle::z_pos.
Referenced by EnsureNoVehicleOnGround().
void FindVehicleOnPos | ( | TileIndex | tile, |
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 505 of file vehicle.cpp.
Referenced by BuildDepotVehicleList(), CheckTrainCollision(), CmdConvertRail(), DeleteLastWagon(), FloodVehicles(), FollowTrainReservation(), GetTrainForReservation(), RoadStop::Entry::Rebuild(), and RemoveRoadStop().
void FindVehicleOnPosXY | ( | int | x, |
int | y, | ||
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 445 of file vehicle.cpp.
Referenced by CheckTrainCollision().
const Livery* GetEngineLivery | ( | EngineID | engine_type, |
CompanyID | company, | ||
EngineID | parent_engine_type, | ||
const Vehicle * | v, | ||
uint8_t | livery_setting | ||
) |
Determines the livery for a vehicle.
engine_type | EngineID of the vehicle |
company | Owner of the vehicle |
parent_engine_type | EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. |
v | the vehicle. nullptr if in purchase list etc. |
livery_setting | The livery settings to use for acquiring the livery information. |
Definition at line 2064 of file vehicle.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get().
Referenced by LiveryHelper().
LiveryScheme GetEngineLiveryScheme | ( | EngineID | engine_type, |
EngineID | parent_engine_type, | ||
const Vehicle * | v | ||
) |
Determines the LiveryScheme for a vehicle.
engine_type | Engine of the vehicle. |
parent_engine_type | Engine of the front vehicle, INVALID_ENGINE if vehicle is at front itself. |
v | the vehicle, nullptr if in purchase list etc. |
Definition at line 1970 of file vehicle.cpp.
Get the colour map for an engine.
This used for unbuilt engines in the user interface.
engine_type | ID of engine |
company | ID of company |
Definition at line 2142 of file vehicle.cpp.
UnitID GetFreeUnitNumber | ( | VehicleType | type | ) |
Get an unused unit number for a vehicle (if allowed).
type | Type of vehicle |
UINT16_MAX
. Definition at line 1895 of file vehicle.cpp.
References _settings_game, VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by CheckNewTrain(), and NormaliseTrainHead().
GetNewVehiclePosResult GetNewVehiclePos | ( | const Vehicle * | v | ) |
Get position information of a vehicle when moving one pixel in the direction it is facing.
v | Vehicle to move |
Definition at line 1784 of file vehicle.cpp.
Referenced by DisasterTick_Big_Ufo_Destroyer(), DisasterTick_Submarine(), DisasterTick_Zeppeliner(), and TrainController().
Get reason string why this station can't be used by the given vehicle.
v | The vehicle to test. |
st | The station to test for. |
Definition at line 3104 of file vehicle.cpp.
References RoadVehicle::compatible_roadtypes, SpecializedVehicle< T, Type >::From(), Vehicle::HasArticulatedPart(), HasTileAnyRoadType(), IsBayRoadStopTile(), RoadVehicle::IsBus(), RoadStop::next, ROADSTOP_BUS, ROADSTOP_TRUCK, BaseVehicle::type, VEH_ROAD, VEH_TRAIN, and RoadStop::xy.
Get the colour map for a vehicle.
v | Vehicle to get colour map for |
Definition at line 2152 of file vehicle.cpp.
References Vehicle::IsGroundVehicle().
void GetVehicleSet | ( | VehicleSet & | set, |
Vehicle * | v, | ||
uint8_t | num_vehicles | ||
) |
Calculates the set of vehicles that will be affected by a given selection.
[in,out] | set | Set of affected vehicles. |
v | First vehicle of the selection. | |
num_vehicles | Number of vehicles in the selection (not counting articulated parts). |
Definition at line 3218 of file vehicle.cpp.
References SpecializedVehicle< T, Type >::From(), SpecializedVehicle< T, Type >::GetFirstEnginePart(), include(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::IsArticulatedPart(), GroundVehicle< T, Type >::IsMultiheaded(), SpecializedVehicle< T, Type >::Next(), BaseVehicle::type, and VEH_TRAIN.
Referenced by RefitWindow::BuildRefitList(), and RefitVehicle().
bool HasVehicleOnPos | ( | TileIndex | tile, |
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Checks whether a vehicle is on a specific location.
It will call proc for vehicles until it returns non-nullptr.
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 520 of file vehicle.cpp.
Referenced by CYapfCostShipT< Types >::PfCalcCost(), TrainApproachingCrossing(), and TrainOnCrossing().
bool HasVehicleOnPosXY | ( | int | x, |
int | y, | ||
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Checks whether a vehicle in on a specific location.
It will call proc for vehicles until it returns non-nullptr.
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 461 of file vehicle.cpp.
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Check if the previous order is a depot unbunching order.
Definition at line 2501 of file vehicle.cpp.
References BaseConsist::cur_implicit_order_index, Vehicle::GetFirstOrder(), Vehicle::GetLastOrder(), Vehicle::GetOrder(), and Order::IsType().
Referenced by Vehicle::IsWaitingForUnbunching(), and Vehicle::LeaveUnbunchingDepot().
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Increases the day counter for all vehicles and calls 1-day and 32-day handlers.
Each tick, it processes vehicles with "index % DAY_TICKS == TimerGameEconomy::date_fract", so each day, all vehicles are processes in DAY_TICKS steps.
Definition at line 954 of file vehicle.cpp.
void ShowNewGrfVehicleError | ( | EngineID | engine, |
StringID | part1, | ||
StringID | part2, | ||
GRFBugs | bug_type, | ||
bool | critical | ||
) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
engine | The engine that caused the problem |
part1 | Part 1 of the error message, taking the grfname as parameter 1 |
part2 | Part 2 of the error message, taking the engine as parameter 2 |
bug_type | Flag to check and set in grfconfig |
critical | Shall the "OpenTTD might crash"-message be shown when the player tries to unpause? |
Definition at line 317 of file vehicle.cpp.
References _networking, DC_EXEC, Debug, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), GetGRFConfig(), Engine::GetGRFID(), GRFConfig::GetName(), GetString(), GRFConfig::grf_bugs, HasBit(), PM_PAUSED_ERROR, PM_PAUSED_NORMAL, SetBit(), SetDParam(), SetDParamStr(), ShowErrorMessage(), StrMakeValid(), and WL_CRITICAL.
Referenced by VehicleLengthChanged().
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Call CBID_VEHICLE_SPAWN_VISUAL_EFFECT and spawn requested effects.
v | Vehicle to create effects for. |
Definition at line 2732 of file vehicle.cpp.
CommandCost TunnelBridgeIsFree | ( | TileIndex | tile, |
TileIndex | endtile, | ||
const Vehicle * | ignore | ||
) |
Finds vehicle in tunnel / bridge.
tile | first end |
endtile | second end |
ignore | Ignore this vehicle when searching |
Definition at line 575 of file vehicle.cpp.
References GetVehicleTunnelBridgeProc(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by ClearPathReservation(), CmdConvertRail(), DoClearBridge(), and DoClearTunnel().
void VehicleEnterDepot | ( | Vehicle * | v | ) |
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc.
v | Vehicle that entered a depot. |
Definition at line 1552 of file vehicle.cpp.
References _settings_client, CCF_ARRANGE, ClrBit(), Train::ConsistChanged(), Vehicle::First(), SpecializedVehicle< Ship, VEH_SHIP >::From(), SpecializedVehicle< T, Type >::From(), SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), ClientSettings::gui, HandleAircraftEnterHangar(), INVALID_DIAGDIR, MarkTileDirtyByTile(), Vehicle::owner, SetDepotReservation(), SetWindowClassesDirty(), SetWindowDirty(), GUISettings::show_track_reservation, Ship::state, TFP_NONE, Vehicle::tile, TRACK_BIT_DEPOT, BaseVehicle::type, Ship::UpdateCache(), UpdateSignalsOnSegment(), SpecializedVehicle< T, Type >::UpdateViewport(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, VRF_TOGGLE_REVERSE, Train::wait_counter, WC_AIRCRAFT_LIST, WC_ROADVEH_LIST, WC_SHIPS_LIST, WC_TRAINS_LIST, and WC_VEHICLE_DEPOT.
Referenced by AircraftEventHandler_EnterHangar().
void VehicleEnteredDepotThisTick | ( | Vehicle * | v | ) |
Adds a vehicle to the list of vehicles that visited a depot this tick.
*v | vehicle to add |
Definition at line 921 of file vehicle.cpp.
VehicleEnterTileStatus VehicleEnterTile | ( | Vehicle * | v, |
TileIndex | tile, | ||
int | x, | ||
int | y | ||
) |
Call the tile callback function for a vehicle entering a tile.
Definition at line 1838 of file vehicle.cpp.
Referenced by TrainController(), and UpdateStatusAfterSwap().
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Helper function for FindVehicleOnPos/HasVehicleOnPos.
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
find_first | Whether to return on the first found or iterate over all vehicles |
Definition at line 476 of file vehicle.cpp.
Referenced by EnsureNoTrainOnTrackBits(), EnsureNoVehicleOnGround(), and TunnelBridgeIsFree().
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Helper function for FindVehicleOnPos/HasVehicleOnPos.
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
find_first | Whether to return on the first found or iterate over all vehicles |
Definition at line 418 of file vehicle.cpp.
void VehicleLengthChanged | ( | const Vehicle * | u | ) |
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
u | first vehicle of chain |
Definition at line 346 of file vehicle.cpp.
References _gamelog, Vehicle::engine_type, GBUG_VEH_LENGTH, Vehicle::GetEngine(), GetGRFConfig(), GRFConfig::grf_bugs, Engine::grf_prop, Gamelog::GRFBugReverse(), GRFFilePropsBase< Tcnt >::grffile, HasBit(), GRFFilePropsBase< Tcnt >::local_id, and ShowNewGrfVehicleError().
Referenced by RoadVehUpdateCache().
void VehicleServiceInDepot | ( | Vehicle * | v | ) |
Service a vehicle and all subsequent vehicles in the consist.
*v | The vehicle or vehicle chain being serviced |
Definition at line 167 of file vehicle.cpp.
References _settings_game, Vehicle::breakdown_chance, Vehicle::breakdowns_since_last_service, TimerGameCalendar::date, TimerGameEconomy::date, Vehicle::date_of_last_service, Vehicle::date_of_last_service_newgrf, GameSettings::difficulty, Vehicle::GetEngine(), Vehicle::HasEngineType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::Next(), Engine::reliability, Vehicle::reliability, SetWindowDirty(), DifficultySettings::vehicle_breakdowns, and WC_VEHICLE_DETAILS.
Referenced by AircraftLeaveHangar(), and CheckIfTrainNeedsService().
Checks if two vehicle chains have the same list of engines.
v1 | First vehicle chain. |
v1 | Second vehicle chain. |
Definition at line 3272 of file vehicle.cpp.
References Vehicle::GetEngine(), and Vehicle::GetNextVehicle().
Referenced by DepotWindow::OnVehicleSelect().
Checks if two vehicles have the same list of orders.
v1 | First vehicles. |
v1 | Second vehicles. |
Definition at line 3289 of file vehicle.cpp.
References Order::Equals(), Vehicle::GetFirstOrder(), and Order::next.
Referenced by DepotWindow::OnVehicleSelect(), and OrdersWindow::OnVehicleSelect().
void ViewportAddVehicles | ( | DrawPixelInfo * | dpi | ) |
Add the vehicle sprites that should be drawn at a part of the screen.
dpi | Rectangle being drawn. |
Definition at line 1154 of file vehicle.cpp.
References MAX_VEHICLE_PIXEL_X.
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Definition at line 1307 of file vehicle.cpp.
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Definition at line 1802 of file vehicle.cpp.
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Definition at line 2724 of file vehicle.cpp.