OpenTTD Source
20241121-master-g67a0fccfad
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Functions related to vehicles. More...
#include "gfx_type.h"
#include "direction_type.h"
#include "timer/timer_game_economy.h"
#include "command_type.h"
#include "vehicle_type.h"
#include "engine_type.h"
#include "transport_type.h"
#include "newgrf_config.h"
#include "track_type.h"
#include "livery.h"
Go to the source code of this file.
Data Structures | |
struct | GetNewVehiclePosResult |
Position information of a vehicle after it moved. More... | |
Macros | |
#define | is_custom_sprite(x) (x >= 0xFD) |
#define | IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD) |
#define | IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE) |
Typedefs | |
typedef Vehicle * | VehicleFromPosProc(Vehicle *v, void *data) |
typedef std::vector< VehicleID > | VehicleSet |
Functions | |
template<VehicleType T> | |
bool | IsValidImageIndex (uint8_t image_index) |
Helper to check whether an image index is valid for a particular vehicle. More... | |
void | VehicleServiceInDepot (Vehicle *v) |
Service a vehicle and all subsequent vehicles in the consist. More... | |
uint | CountVehiclesInChain (const Vehicle *v) |
void | FindVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. More... | |
void | FindVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Find a vehicle from a specific location. More... | |
bool | HasVehicleOnPos (TileIndex tile, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle is on a specific location. More... | |
bool | HasVehicleOnPosXY (int x, int y, void *data, VehicleFromPosProc *proc) |
Checks whether a vehicle in on a specific location. More... | |
void | CallVehicleTicks () |
uint8_t | CalcPercentVehicleFilled (const Vehicle *v, StringID *colour) |
Calculates how full a vehicle is. More... | |
void | VehicleLengthChanged (const Vehicle *u) |
Logs a bug in GRF and shows a warning message if this is for the first time this happened. More... | |
void | ResetVehicleHash () |
void | ResetVehicleColourMap () |
uint8_t | GetBestFittingSubType (Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type) |
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for. More... | |
void | ViewportAddVehicles (DrawPixelInfo *dpi) |
Add the vehicle sprites that should be drawn at a part of the screen. More... | |
void | ShowNewGrfVehicleError (EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking. More... | |
CommandCost | TunnelBridgeIsFree (TileIndex tile, TileIndex endtile, const Vehicle *ignore=nullptr) |
Finds vehicle in tunnel / bridge. More... | |
void | DecreaseVehicleValue (Vehicle *v) |
Decrease the value of a vehicle. More... | |
void | CheckVehicleBreakdown (Vehicle *v) |
void | EconomyAgeVehicle (Vehicle *v) |
Update economy age of a vehicle. More... | |
void | AgeVehicle (Vehicle *v) |
Update age of a vehicle. More... | |
void | RunVehicleCalendarDayProc () |
Age all vehicles, spreading out the action using the current TimerGameCalendar::date_fract. | |
void | VehicleEnteredDepotThisTick (Vehicle *v) |
Adds a vehicle to the list of vehicles that visited a depot this tick. More... | |
UnitID | GetFreeUnitNumber (VehicleType type) |
Get an unused unit number for a vehicle (if allowed). More... | |
void | VehicleEnterDepot (Vehicle *v) |
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc. More... | |
bool | CanBuildVehicleInfrastructure (VehicleType type, uint8_t subtype=0) |
Check whether we can build infrastructure for the given vehicle type. More... | |
GetNewVehiclePosResult | GetNewVehiclePos (const Vehicle *v) |
Get position information of a vehicle when moving one pixel in the direction it is facing. More... | |
Direction | GetDirectionTowards (const Vehicle *v, int x, int y) |
bool | IsCompanyBuildableVehicleType (VehicleType type) |
Is the given vehicle type buildable by a company? More... | |
bool | IsCompanyBuildableVehicleType (const BaseVehicle *v) |
Is the given vehicle buildable by a company? More... | |
LiveryScheme | GetEngineLiveryScheme (EngineID engine_type, EngineID parent_engine_type, const Vehicle *v) |
Determines the LiveryScheme for a vehicle. More... | |
const struct Livery * | GetEngineLivery (EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, uint8_t livery_setting) |
Determines the livery for a vehicle. More... | |
SpriteID | GetEnginePalette (EngineID engine_type, CompanyID company) |
Get the colour map for an engine. More... | |
SpriteID | GetVehiclePalette (const Vehicle *v) |
Get the colour map for a vehicle. More... | |
StringID | GetCmdBuildVehMsg (VehicleType type) |
StringID | GetCmdBuildVehMsg (const BaseVehicle *v) |
StringID | GetCmdSellVehMsg (VehicleType type) |
StringID | GetCmdSellVehMsg (const BaseVehicle *v) |
StringID | GetCmdRefitVehMsg (VehicleType type) |
StringID | GetCmdRefitVehMsg (const BaseVehicle *v) |
StringID | GetCmdSendToDepotMsg (VehicleType type) |
StringID | GetCmdSendToDepotMsg (const BaseVehicle *v) |
CommandCost | EnsureNoVehicleOnGround (TileIndex tile) |
Ensure there is no vehicle at the ground at the given position. More... | |
CommandCost | EnsureNoTrainOnTrackBits (TileIndex tile, TrackBits track_bits) |
Tests if a vehicle interacts with the specified track bits. More... | |
bool | CanVehicleUseStation (EngineID engine_type, const struct Station *st) |
bool | CanVehicleUseStation (const Vehicle *v, const struct Station *st) |
StringID | GetVehicleCannotUseStationReason (const Vehicle *v, const Station *st) |
Get reason string why this station can't be used by the given vehicle. More... | |
void | ReleaseDisasterVehicle (VehicleID vehicle) |
Notify disasters that we are about to delete a vehicle. More... | |
void | GetVehicleSet (VehicleSet &set, Vehicle *v, uint8_t num_vehicles) |
Calculates the set of vehicles that will be affected by a given selection. More... | |
void | CheckCargoCapacity (Vehicle *v) |
Check the capacity of all vehicles in a chain and spread cargo if needed. More... | |
bool | VehiclesHaveSameEngineList (const Vehicle *v1, const Vehicle *v2) |
Checks if two vehicle chains have the same list of engines. More... | |
bool | VehiclesHaveSameOrderList (const Vehicle *v1, const Vehicle *v2) |
Checks if two vehicles have the same list of orders. More... | |
bool | IsUniqueVehicleName (const std::string &name) |
Test if a name is unique among vehicle names. More... | |
Variables | |
static const TimerGameEconomy::Date | VEHICLE_PROFIT_MIN_AGE = CalendarTime::DAYS_IN_YEAR * 2 |
Only vehicles older than this have a meaningful profit. | |
static const Money | VEHICLE_PROFIT_THRESHOLD = 10000 |
Threshold for a vehicle to be considered making good profit. | |
const StringID | _veh_build_msg_table [] |
const StringID | _veh_sell_msg_table [] |
const StringID | _veh_refit_msg_table [] |
const StringID | _send_to_depot_msg_table [] |
Functions related to vehicles.
Definition in file vehicle_func.h.
void AgeVehicle | ( | Vehicle * | v | ) |
Update age of a vehicle.
v | Vehicle to update. |
Definition at line 1441 of file vehicle.cpp.
References _local_company, _settings_client, AddVehicleAdviceNewsItem(), Vehicle::age, Engine::company_avail, TimerGame< struct Calendar >::DateAtStartOfYear(), TimerGameConst< struct Calendar >::DAYS_IN_LEAP_YEAR, CompanySettings::engine_renew, Vehicle::engine_type, EngineHasReplacementForCompany(), SpecializedVehicle< T, Type >::From(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Vehicle::GetEngine(), Vehicle::group_id, ClientSettings::gui, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::IsPrimaryVehicle(), Vehicle::max_age, TimerGameConst< struct Calendar >::MAX_DATE, GUISettings::old_vehicle_warn, Vehicle::owner, Vehicle::Previous(), Vehicle::reliability_spd_dec, SetDParam(), CompanyProperties::settings, SetWindowDirty(), BaseVehicle::type, VEH_TRAIN, Vehicle::vehstatus, VS_CRASHED, VS_STOPPED, and WC_VEHICLE_DETAILS.
Referenced by Aircraft::OnNewCalendarDay(), RoadVehicle::OnNewCalendarDay(), Ship::OnNewCalendarDay(), and Train::OnNewCalendarDay().
Calculates how full a vehicle is.
front | The front vehicle of the consist to check. |
colour | The string to show depending on if we are unloading or loading |
Definition at line 1493 of file vehicle.cpp.
References Vehicle::current_order, and Order::IsType().
Referenced by AfterLoadVehiclesPhase2().
bool CanBuildVehicleInfrastructure | ( | VehicleType | type, |
uint8_t | subtype | ||
) |
Check whether we can build infrastructure for the given vehicle type.
This to disable building stations etc. when you are not allowed/able to have the vehicle type yet.
type | the vehicle type to check this for |
Definition at line 1922 of file vehicle.cpp.
References _local_company, _settings_game, HasAnyRailTypesAvail(), HasAnyRoadTypesAvail(), IsCompanyBuildableVehicleType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::IsValidID(), VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by BuildAirToolbarWindow::OnInvalidateData(), BuildDocksToolbarWindow::OnInvalidateData(), and BuildRailToolbarWindow::OnInvalidateData().
void CheckCargoCapacity | ( | Vehicle * | v | ) |
Check the capacity of all vehicles in a chain and spread cargo if needed.
v | The vehicle to check. |
Definition at line 107 of file autoreplace_cmd.cpp.
References Vehicle::First(), CargoList< VehicleCargoList, CargoPacketList >::MTA_KEEP, and Vehicle::Next().
void DecreaseVehicleValue | ( | Vehicle * | v | ) |
Decrease the value of a vehicle.
v | Vehicle to devaluate. |
Definition at line 1301 of file vehicle.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, SetWindowDirty(), Vehicle::value, and WC_VEHICLE_DETAILS.
Referenced by Aircraft::OnNewEconomyDay(), RoadVehicle::OnNewEconomyDay(), Ship::OnNewEconomyDay(), and Train::OnNewEconomyDay().
void EconomyAgeVehicle | ( | Vehicle * | v | ) |
Update economy age of a vehicle.
v | Vehicle to update. |
Definition at line 1429 of file vehicle.cpp.
References Vehicle::economy_age, Vehicle::IsPrimaryVehicle(), TimerGameConst< struct Economy >::MAX_DATE, VEHICLE_PROFIT_MIN_AGE, and GroupStatistics::VehicleReachedMinAge().
Referenced by Aircraft::OnNewEconomyDay(), RoadVehicle::OnNewEconomyDay(), Ship::OnNewEconomyDay(), and Train::OnNewEconomyDay().
CommandCost EnsureNoTrainOnTrackBits | ( | TileIndex | tile, |
TrackBits | track_bits | ||
) |
Tests if a vehicle interacts with the specified track bits.
All track bits interact except parallel TRACK_BIT_HORZ or TRACK_BIT_VERT.
tile | The tile. |
track_bits | The track bits. |
true
if no train that interacts, is found. false
if a train is found. Definition at line 608 of file vehicle.cpp.
References VehicleFromPos().
Referenced by CmdConvertRail(), and EnsureNoTrainOnTrack().
CommandCost EnsureNoVehicleOnGround | ( | TileIndex | tile | ) |
Ensure there is no vehicle at the ground at the given position.
tile | Position to examine. |
Definition at line 546 of file vehicle.cpp.
References EnsureNoVehicleProcZ(), GetTileMaxPixelZ(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by CheckBuildableTile(), CheckIfIndustryTilesAreFree(), CmdConvertRail(), DoBuildLock(), RemoveAirport(), RemoveBuoy(), RemoveDock(), RemoveFromRailBaseStation(), RemoveLock(), and RemoveRoadWaypointStop().
void FindVehicleOnPos | ( | TileIndex | tile, |
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 505 of file vehicle.cpp.
Referenced by BuildDepotVehicleList(), CheckTrainCollision(), CmdConvertRail(), DeleteLastWagon(), FloodVehicles(), FollowTrainReservation(), GetTrainForReservation(), RoadStop::Entry::Rebuild(), and RemoveRoadStop().
void FindVehicleOnPosXY | ( | int | x, |
int | y, | ||
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Find a vehicle from a specific location.
It will call proc for ALL vehicles on the tile and YOU must make SURE that the "best one" is stored in the data value and is ALWAYS the same regardless of the order of the vehicles where proc was called on! When you fail to do this properly you create an almost untraceable DESYNC!
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 445 of file vehicle.cpp.
Referenced by CheckTrainCollision().
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
All articulated parts of both vehicles are tested to find a possibly shared subtype. For v_for only vehicle refittable to dest_cargo_type are considered.
v_from | the vehicle to match the subtype from |
v_for | the vehicle to get the subtype for |
dest_cargo_type | Destination cargo type. |
Definition at line 599 of file vehicle_gui.cpp.
References EngineInfo::callback_mask, Engine::CanCarryCargo(), CBM_VEHICLE_CARGO_SUFFIX, GetCargoSubtypeText(), Vehicle::GetEngine(), Vehicle::GetFirstEnginePart(), Vehicle::GetNextArticulatedPart(), Vehicle::HasArticulatedPart(), HasBit(), include(), and MAX_REFIT_CYCLE.
Referenced by LinkRefresher::HandleRefit(), and RefitVehicle().
const struct Livery* GetEngineLivery | ( | EngineID | engine_type, |
CompanyID | company, | ||
EngineID | parent_engine_type, | ||
const Vehicle * | v, | ||
uint8_t | livery_setting | ||
) |
Determines the livery for a vehicle.
engine_type | EngineID of the vehicle |
company | Owner of the vehicle |
parent_engine_type | EngineID of the front vehicle. INVALID_VEHICLE if vehicle is at front itself. |
v | the vehicle. nullptr if in purchase list etc. |
livery_setting | The livery settings to use for acquiring the livery information. |
Definition at line 2064 of file vehicle.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get().
Referenced by LiveryHelper().
LiveryScheme GetEngineLiveryScheme | ( | EngineID | engine_type, |
EngineID | parent_engine_type, | ||
const Vehicle * | v | ||
) |
Determines the LiveryScheme for a vehicle.
engine_type | Engine of the vehicle. |
parent_engine_type | Engine of the front vehicle, INVALID_ENGINE if vehicle is at front itself. |
v | the vehicle, nullptr if in purchase list etc. |
Definition at line 1970 of file vehicle.cpp.
Get the colour map for an engine.
This used for unbuilt engines in the user interface.
engine_type | ID of engine |
company | ID of company |
Definition at line 2142 of file vehicle.cpp.
UnitID GetFreeUnitNumber | ( | VehicleType | type | ) |
Get an unused unit number for a vehicle (if allowed).
type | Type of vehicle |
UINT16_MAX
. Definition at line 1895 of file vehicle.cpp.
References _settings_game, VehicleSettings::max_aircraft, VehicleSettings::max_roadveh, VehicleSettings::max_ships, VehicleSettings::max_trains, VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, and GameSettings::vehicle.
Referenced by CheckNewTrain(), and NormaliseTrainHead().
GetNewVehiclePosResult GetNewVehiclePos | ( | const Vehicle * | v | ) |
Get position information of a vehicle when moving one pixel in the direction it is facing.
v | Vehicle to move |
Definition at line 1784 of file vehicle.cpp.
Referenced by DisasterTick_Big_Ufo_Destroyer(), DisasterTick_Submarine(), DisasterTick_Zeppeliner(), and TrainController().
Get reason string why this station can't be used by the given vehicle.
v | The vehicle to test. |
st | The station to test for. |
Definition at line 3104 of file vehicle.cpp.
References RoadVehicle::compatible_roadtypes, SpecializedVehicle< T, Type >::From(), Vehicle::HasArticulatedPart(), HasTileAnyRoadType(), IsBayRoadStopTile(), RoadVehicle::IsBus(), RoadStop::next, ROADSTOP_BUS, ROADSTOP_TRUCK, BaseVehicle::type, VEH_ROAD, VEH_TRAIN, and RoadStop::xy.
Get the colour map for a vehicle.
v | Vehicle to get colour map for |
Definition at line 2152 of file vehicle.cpp.
References Vehicle::IsGroundVehicle().
void GetVehicleSet | ( | VehicleSet & | set, |
Vehicle * | v, | ||
uint8_t | num_vehicles | ||
) |
Calculates the set of vehicles that will be affected by a given selection.
[in,out] | set | Set of affected vehicles. |
v | First vehicle of the selection. | |
num_vehicles | Number of vehicles in the selection (not counting articulated parts). |
Definition at line 3218 of file vehicle.cpp.
References SpecializedVehicle< T, Type >::From(), SpecializedVehicle< T, Type >::GetFirstEnginePart(), include(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::IsArticulatedPart(), GroundVehicle< T, Type >::IsMultiheaded(), SpecializedVehicle< T, Type >::Next(), BaseVehicle::type, and VEH_TRAIN.
Referenced by RefitWindow::BuildRefitList(), and RefitVehicle().
bool HasVehicleOnPos | ( | TileIndex | tile, |
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Checks whether a vehicle is on a specific location.
It will call proc for vehicles until it returns non-nullptr.
tile | The location on the map |
data | Arbitrary data passed to proc. |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 520 of file vehicle.cpp.
Referenced by CYapfCostShipT< Types >::PfCalcCost(), TrainApproachingCrossing(), and TrainOnCrossing().
bool HasVehicleOnPosXY | ( | int | x, |
int | y, | ||
void * | data, | ||
VehicleFromPosProc * | proc | ||
) |
Checks whether a vehicle in on a specific location.
It will call proc for vehicles until it returns non-nullptr.
x | The X location on the map |
y | The Y location on the map |
data | Arbitrary data passed to proc |
proc | The proc that determines whether a vehicle will be "found". |
Definition at line 461 of file vehicle.cpp.
|
inline |
Is the given vehicle buildable by a company?
v | Vehicle being queried. |
Definition at line 101 of file vehicle_func.h.
References IsCompanyBuildableVehicleType(), and BaseVehicle::type.
|
inline |
Is the given vehicle type buildable by a company?
type | Vehicle type being queried. |
Definition at line 91 of file vehicle_func.h.
References VEH_COMPANY_END.
Referenced by CanBuildVehicleInfrastructure(), ChangeOwnershipOfCompanyItems(), CmdAddSharedVehicleGroup(), CmdCreateGroup(), CmdDepotMassAutoReplace(), CmdDepotSellAllVehicles(), CmdMassStartStopVehicle(), CmdRefitVehicle(), IsCompanyBuildableVehicleType(), and EngineOverrideManager::ResetToCurrentNewGRFConfig().
bool IsUniqueVehicleName | ( | const std::string & | name | ) |
Test if a name is unique among vehicle names.
name | Name to test. |
Definition at line 753 of file vehicle_cmd.cpp.
Referenced by CloneVehicleName(), and CmdRenameVehicle().
bool IsValidImageIndex | ( | uint8_t | image_index | ) |
Helper to check whether an image index is valid for a particular vehicle.
T | The type of vehicle. |
image_index | The image index to check. |
void ReleaseDisasterVehicle | ( | VehicleID | vehicle | ) |
Notify disasters that we are about to delete a vehicle.
So make them head elsewhere.
vehicle | deleted vehicle |
Definition at line 981 of file disaster_vehicle.cpp.
References Vehicle::age, Vehicle::dest_tile, GetAircraftFlightLevelBounds(), SpecializedVehicle< DisasterVehicle, VEH_DISASTER >::GetIfValid(), RandomTile, ST_SMALL_UFO, DisasterVehicle::state, Vehicle::subtype, and Vehicle::z_pos.
void ShowNewGrfVehicleError | ( | EngineID | engine, |
StringID | part1, | ||
StringID | part2, | ||
GRFBugs | bug_type, | ||
bool | critical | ||
) |
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
engine | The engine that caused the problem |
part1 | Part 1 of the error message, taking the grfname as parameter 1 |
part2 | Part 2 of the error message, taking the engine as parameter 2 |
bug_type | Flag to check and set in grfconfig |
critical | Shall the "OpenTTD might crash"-message be shown when the player tries to unpause? |
Definition at line 317 of file vehicle.cpp.
References _networking, DC_EXEC, Debug, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::Get(), GetGRFConfig(), Engine::GetGRFID(), GRFConfig::GetName(), GetString(), GRFConfig::grf_bugs, HasBit(), PM_PAUSED_ERROR, PM_PAUSED_NORMAL, SetBit(), SetDParam(), SetDParamStr(), ShowErrorMessage(), StrMakeValid(), and WL_CRITICAL.
Referenced by VehicleLengthChanged().
CommandCost TunnelBridgeIsFree | ( | TileIndex | tile, |
TileIndex | endtile, | ||
const Vehicle * | ignore | ||
) |
Finds vehicle in tunnel / bridge.
tile | first end |
endtile | second end |
ignore | Ignore this vehicle when searching |
Definition at line 575 of file vehicle.cpp.
References GetVehicleTunnelBridgeProc(), return_cmd_error, BaseVehicle::type, and VehicleFromPos().
Referenced by ClearPathReservation(), CmdConvertRail(), DoClearBridge(), and DoClearTunnel().
void VehicleEnterDepot | ( | Vehicle * | v | ) |
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it, etc.
v | Vehicle that entered a depot. |
Definition at line 1552 of file vehicle.cpp.
References _settings_client, CCF_ARRANGE, ClrBit(), Train::ConsistChanged(), Vehicle::First(), SpecializedVehicle< Ship, VEH_SHIP >::From(), SpecializedVehicle< T, Type >::From(), SpecializedVehicle< Aircraft, VEH_AIRCRAFT >::From(), ClientSettings::gui, HandleAircraftEnterHangar(), INVALID_DIAGDIR, MarkTileDirtyByTile(), Vehicle::owner, SetDepotReservation(), SetWindowClassesDirty(), SetWindowDirty(), GUISettings::show_track_reservation, Ship::state, TFP_NONE, Vehicle::tile, TRACK_BIT_DEPOT, BaseVehicle::type, Ship::UpdateCache(), UpdateSignalsOnSegment(), SpecializedVehicle< T, Type >::UpdateViewport(), VEH_AIRCRAFT, VEH_ROAD, VEH_SHIP, VEH_TRAIN, VRF_TOGGLE_REVERSE, Train::wait_counter, WC_AIRCRAFT_LIST, WC_ROADVEH_LIST, WC_SHIPS_LIST, WC_TRAINS_LIST, and WC_VEHICLE_DEPOT.
Referenced by AircraftEventHandler_EnterHangar().
void VehicleEnteredDepotThisTick | ( | Vehicle * | v | ) |
Adds a vehicle to the list of vehicles that visited a depot this tick.
*v | vehicle to add |
Definition at line 921 of file vehicle.cpp.
void VehicleLengthChanged | ( | const Vehicle * | u | ) |
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
u | first vehicle of chain |
Definition at line 346 of file vehicle.cpp.
References _gamelog, Vehicle::engine_type, GBUG_VEH_LENGTH, Vehicle::GetEngine(), GetGRFConfig(), GRFConfig::grf_bugs, Engine::grf_prop, Gamelog::GRFBugReverse(), GRFFilePropsBase< Tcnt >::grffile, HasBit(), GRFFilePropsBase< Tcnt >::local_id, and ShowNewGrfVehicleError().
Referenced by RoadVehUpdateCache().
void VehicleServiceInDepot | ( | Vehicle * | v | ) |
Service a vehicle and all subsequent vehicles in the consist.
*v | The vehicle or vehicle chain being serviced |
Definition at line 167 of file vehicle.cpp.
References _settings_game, Vehicle::breakdown_chance, Vehicle::breakdowns_since_last_service, TimerGameCalendar::date, TimerGameEconomy::date, Vehicle::date_of_last_service, Vehicle::date_of_last_service_newgrf, GameSettings::difficulty, Vehicle::GetEngine(), Vehicle::HasEngineType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, Vehicle::Next(), Engine::reliability, Vehicle::reliability, SetWindowDirty(), DifficultySettings::vehicle_breakdowns, and WC_VEHICLE_DETAILS.
Referenced by AircraftLeaveHangar(), and CheckIfTrainNeedsService().
Checks if two vehicle chains have the same list of engines.
v1 | First vehicle chain. |
v1 | Second vehicle chain. |
Definition at line 3272 of file vehicle.cpp.
References Vehicle::GetEngine(), and Vehicle::GetNextVehicle().
Referenced by DepotWindow::OnVehicleSelect().
Checks if two vehicles have the same list of orders.
v1 | First vehicles. |
v1 | Second vehicles. |
Definition at line 3289 of file vehicle.cpp.
References Order::Equals(), Vehicle::GetFirstOrder(), and Order::next.
Referenced by DepotWindow::OnVehicleSelect(), and OrdersWindow::OnVehicleSelect().
void ViewportAddVehicles | ( | DrawPixelInfo * | dpi | ) |
Add the vehicle sprites that should be drawn at a part of the screen.
dpi | Rectangle being drawn. |
Definition at line 1154 of file vehicle.cpp.
References MAX_VEHICLE_PIXEL_X.