OpenTTD Source
20241121-master-g67a0fccfad
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This file deals with tunnels and bridges (non-gui stuff) More...
#include "stdafx.h"
#include "newgrf_object.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "train.h"
#include "ship.h"
#include "roadveh.h"
#include "pathfinder/yapf/yapf_cache.h"
#include "pathfinder/water_regions.h"
#include "newgrf_sound.h"
#include "autoslope.h"
#include "tunnelbridge_map.h"
#include "strings_func.h"
#include "timer/timer_game_calendar.h"
#include "clear_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "tunnelbridge.h"
#include "cheat_type.h"
#include "elrail_func.h"
#include "pbs.h"
#include "company_base.h"
#include "newgrf_railtype.h"
#include "newgrf_roadtype.h"
#include "object_base.h"
#include "water.h"
#include "company_gui.h"
#include "station_func.h"
#include "tunnelbridge_cmd.h"
#include "landscape_cmd.h"
#include "terraform_cmd.h"
#include "table/strings.h"
#include "table/bridge_land.h"
#include "safeguards.h"
Go to the source code of this file.
Functions | |
void | MarkBridgeDirty (TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height) |
Mark bridge tiles dirty. More... | |
void | MarkBridgeDirty (TileIndex tile) |
Mark bridge tiles dirty. More... | |
void | ResetBridges () |
Reset the data been eventually changed by the grf loaded. | |
int | CalcBridgeLenCostFactor (int length) |
Calculate the price factor for building a long bridge. More... | |
Foundation | GetBridgeFoundation (Slope tileh, Axis axis) |
Get the foundation for a bridge. More... | |
bool | HasBridgeFlatRamp (Slope tileh, Axis axis) |
Determines if the track on a bridge ramp is flat or goes up/down. More... | |
static const PalSpriteID * | GetBridgeSpriteTable (int index, BridgePieces table) |
static CommandCost | CheckBridgeSlope (BridgePieces bridge_piece, Axis axis, Slope &tileh, int &z) |
Determines the foundation for the bridge head, and tests if the resulting slope is valid. More... | |
CommandCost | CheckBridgeAvailability (BridgeType bridge_type, uint bridge_len, DoCommandFlag flags) |
Is a bridge of the specified type and length available? More... | |
static Money | TunnelBridgeClearCost (TileIndex tile, Price base_price) |
Calculate the base cost of clearing a tunnel/bridge per tile. More... | |
CommandCost | CmdBuildBridge (DoCommandFlag flags, TileIndex tile_end, TileIndex tile_start, TransportType transport_type, BridgeType bridge_type, uint8_t road_rail_type) |
Build a Bridge. More... | |
CommandCost | CmdBuildTunnel (DoCommandFlag flags, TileIndex start_tile, TransportType transport_type, uint8_t road_rail_type) |
Build Tunnel. More... | |
static CommandCost | CheckAllowRemoveTunnelBridge (TileIndex tile) |
Are we allowed to remove the tunnel or bridge at tile? More... | |
static CommandCost | DoClearTunnel (TileIndex tile, DoCommandFlag flags) |
Remove a tunnel from the game, update town rating, etc. More... | |
static CommandCost | DoClearBridge (TileIndex tile, DoCommandFlag flags) |
Remove a bridge from the game, update town rating, etc. More... | |
static CommandCost | ClearTile_TunnelBridge (TileIndex tile, DoCommandFlag flags) |
Remove a tunnel or a bridge from the game. More... | |
static void | DrawPillar (const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite) |
Draw a single pillar sprite. More... | |
static int | DrawPillarColumn (int z_bottom, int z_top, const PalSpriteID *psid, int x, int y, int w, int h) |
Draw two bridge pillars (north and south). More... | |
static void | DrawBridgePillars (const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge) |
Draws the pillars under high bridges. More... | |
static void | GetBridgeRoadCatenary (const RoadTypeInfo *rti, TileIndex head_tile, int offset, bool head, SpriteID &spr_back, SpriteID &spr_front) |
Retrieve the sprites required for catenary on a road/tram bridge. More... | |
static void | DrawBridgeRoadBits (TileIndex head_tile, int x, int y, int z, int offset, bool head) |
Draws the road and trambits over an already drawn (lower end) of a bridge. More... | |
static void | DrawTile_TunnelBridge (TileInfo *ti) |
Draws a tunnel of bridge tile. More... | |
static BridgePieces | CalcBridgePiece (uint north, uint south) |
Compute bridge piece. More... | |
void | DrawBridgeMiddle (const TileInfo *ti) |
Draw the middle bits of a bridge. More... | |
static int | GetSlopePixelZ_TunnelBridge (TileIndex tile, uint x, uint y, bool ground_vehicle) |
static Foundation | GetFoundation_TunnelBridge (TileIndex tile, Slope tileh) |
static void | GetTileDesc_TunnelBridge (TileIndex tile, TileDesc *td) |
static void | TileLoop_TunnelBridge (TileIndex tile) |
static TrackStatus | GetTileTrackStatus_TunnelBridge (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) |
static void | ChangeTileOwner_TunnelBridge (TileIndex tile, Owner old_owner, Owner new_owner) |
template<typename T > | |
static void | PrepareToEnterBridge (T *gv) |
Helper to prepare the ground vehicle when entering a bridge. More... | |
static VehicleEnterTileStatus | VehicleEnter_TunnelBridge (Vehicle *v, TileIndex tile, int x, int y) |
static CommandCost | TerraformTile_TunnelBridge (TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) |
Variables | |
BridgeSpec | _bridge [MAX_BRIDGES] |
The specification of all bridges. | |
TileIndex | _build_tunnel_endtile |
The end of a tunnel; as hidden return from the tunnel build command for GUI purposes. | |
static const int | BRIDGE_Z_START = 3 |
Z position of the bridge sprites relative to bridge height (downwards) | |
static const uint8_t | TUNNEL_SOUND_FRAME = 1 |
Frame when the 'enter tunnel' sound should be played. More... | |
const uint8_t | _tunnel_visibility_frame [DIAGDIR_END] = {12, 8, 8, 12} |
Frame when a vehicle should be hidden in a tunnel with a certain direction. More... | |
const TileTypeProcs | _tile_type_tunnelbridge_procs |
This file deals with tunnels and bridges (non-gui stuff)
Definition in file tunnelbridge_cmd.cpp.
int CalcBridgeLenCostFactor | ( | int | length | ) |
Calculate the price factor for building a long bridge.
Basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,
length | Length of the bridge. |
Definition at line 108 of file tunnelbridge_cmd.cpp.
Referenced by ShowBuildBridgeWindow().
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Compute bridge piece.
Computes the bridge piece to display depending on the position inside the bridge. bridges pieces sequence (middle parts). Note that it is not covering the bridge heads, which are always referenced by the same sprite table. bridge len 1: BRIDGE_PIECE_NORTH bridge len 2: BRIDGE_PIECE_NORTH BRIDGE_PIECE_SOUTH bridge len 3: BRIDGE_PIECE_NORTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_SOUTH bridge len 4: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 5: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_MIDDLE_EVEN BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 6: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 7: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH #0 - always as first, #1 - always as last (if len>1) #2,#3 are to pair in order for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
north | Northernmost tile of bridge |
south | Southernmost tile of bridge |
Definition at line 1523 of file tunnelbridge_cmd.cpp.
Referenced by DrawBridgeMiddle().
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Are we allowed to remove the tunnel or bridge at tile?
tile | End point of the tunnel or bridge. |
Definition at line 798 of file tunnelbridge_cmd.cpp.
References _current_company, and OWNER_WATER.
Referenced by DoClearBridge(), and DoClearTunnel().
CommandCost CheckBridgeAvailability | ( | BridgeType | bridge_type, |
uint | bridge_len, | ||
DoCommandFlag | flags | ||
) |
Is a bridge of the specified type and length available?
bridge_type | Wanted type of bridge. |
bridge_len | Wanted length of the bridge. |
flags | Type of operation. |
Definition at line 200 of file tunnelbridge_cmd.cpp.
References _settings_game, BridgeSpec::avail_year, CMD_ERROR, GameSettings::construction, DC_QUERY_COST, GetBridgeSpec(), ConstructionSettings::max_bridge_length, MAX_BRIDGES, BridgeSpec::max_length, BridgeSpec::min_length, return_cmd_error, and TimerGameCalendar::year.
Referenced by ShowBuildBridgeWindow().
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Determines the foundation for the bridge head, and tests if the resulting slope is valid.
bridge_piece | Direction of the bridge head. |
axis | Axis of the bridge |
tileh | Slope of the tile under the north bridge head; returns slope on top of foundation |
z | TileZ corresponding to tileh, gets modified as well |
Definition at line 173 of file tunnelbridge_cmd.cpp.
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Remove a tunnel or a bridge from the game.
tile | Tile containing one of the endpoints. |
flags | Command flags. |
Definition at line 1017 of file tunnelbridge_cmd.cpp.
References DC_AUTO, DoClearBridge(), DoClearTunnel(), IsTunnel(), and return_cmd_error.
CommandCost CmdBuildBridge | ( | DoCommandFlag | flags, |
TileIndex | tile_end, | ||
TileIndex | tile_start, | ||
TransportType | transport_type, | ||
BridgeType | bridge_type, | ||
uint8_t | road_rail_type | ||
) |
Build a Bridge.
flags | type of operation |
tile_end | end tile |
tile_start | start tile |
transport_type | transport type. |
bridge_type | bridge type (hi bh) |
road_rail_type | rail type or road types. |
Definition at line 261 of file tunnelbridge_cmd.cpp.
References _current_company, Town::cache, CalcClosestTownFromTile(), CMD_ERROR, DistanceSquare(), INVALID_RAILTYPE, INVALID_ROADTYPE, IsValidTile(), OWNER_DEITY, OWNER_TOWN, return_cmd_error, TownCache::squared_town_zone_radius, TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, ValParamRailType(), ValParamRoadType(), and Town::xy.
CommandCost CmdBuildTunnel | ( | DoCommandFlag | flags, |
TileIndex | start_tile, | ||
TransportType | transport_type, | ||
uint8_t | road_rail_type | ||
) |
Build Tunnel.
flags | type of operation |
start_tile | start tile of tunnel |
transport_type | transport type |
road_rail_type | railtype or roadtype |
Definition at line 624 of file tunnelbridge_cmd.cpp.
References _build_tunnel_endtile, _current_company, Town::cache, CalcClosestTownFromTile(), CMD_ERROR, DistanceSquare(), INVALID_RAILTYPE, INVALID_ROADTYPE, OWNER_DEITY, OWNER_TOWN, TownCache::squared_town_zone_radius, TRANSPORT_RAIL, TRANSPORT_ROAD, ValParamRailType(), ValParamRoadType(), and Town::xy.
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Remove a bridge from the game, update town rating, etc.
tile | Tile containing one of the endpoints of the bridge. |
flags | Command flags. |
Definition at line 926 of file tunnelbridge_cmd.cpp.
References CheckAllowRemoveTunnelBridge(), CommandCost::Failed(), GetOtherBridgeEnd(), GetTunnelBridgeDirection(), IsTileOwner(), OWNER_TOWN, TileOffsByDiagDir(), and TunnelBridgeIsFree().
Referenced by ClearTile_TunnelBridge().
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Remove a tunnel from the game, update town rating, etc.
tile | Tile containing one of the endpoints of the tunnel. |
flags | Command flags. |
Definition at line 846 of file tunnelbridge_cmd.cpp.
References _build_tunnel_endtile, CheckAllowRemoveTunnelBridge(), CommandCost::Failed(), GetOtherTunnelEnd(), IsTileOwner(), OWNER_TOWN, and TunnelBridgeIsFree().
Referenced by ClearTile_TunnelBridge().
void DrawBridgeMiddle | ( | const TileInfo * | ti | ) |
Draw the middle bits of a bridge.
ti | Tile information of the tile to draw it on. |
Definition at line 1542 of file tunnelbridge_cmd.cpp.
References RailTypeInfo::bridge_offset, CalcBridgePiece(), GetBridgeAxis(), GetBridgeSpec(), GetBridgeType(), GetNorthernBridgeEnd(), GetRailType(), GetRailTypeInfo(), GetSouthernBridgeEnd(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), HasBit(), IsBridgeAbove(), TileInfo::tile, TRANSPORT_RAIL, and TRANSPORT_WATER.
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Draws the pillars under high bridges.
psid | Image and palette of a bridge pillar. |
ti | TileInfo of current bridge-middle-tile. |
axis | Orientation of bridge. |
drawfarpillar | Whether to draw the pillar at the back |
x | Sprite X position of front pillar. |
y | Sprite Y position of front pillar. |
z_bridge | Absolute height of bridge bottom. |
< bounding box size of pillars along bridge direction
< sprite position offset of back facing pillar
< big number compared to sprite size
Definition at line 1075 of file tunnelbridge_cmd.cpp.
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Draws the road and trambits over an already drawn (lower end) of a bridge.
head_tile | bridge head tile with roadtype information |
x | the x of the bridge |
y | the y of the bridge |
z | the z of the bridge |
offset | sprite offset identifying flat to sloped bridge tiles |
head | are we drawing bridge head? |
Definition at line 1157 of file tunnelbridge_cmd.cpp.
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Draw a single pillar sprite.
psid | Pillarsprite |
x | Pillar X |
y | Pillar Y |
z | Pillar Z |
w | Bounding box size in X direction |
h | Bounding box size in Y direction |
subsprite | Optional subsprite for drawing halfpillars |
< Start offset of pillar wrt. bridge (downwards)
Definition at line 1038 of file tunnelbridge_cmd.cpp.
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Draw two bridge pillars (north and south).
z_bottom | Bottom Z |
z_top | Top Z |
psid | Pillarsprite |
x | Pillar X |
y | Pillar Y |
w | Bounding box size in X direction |
h | Bounding box size in Y direction |
Definition at line 1055 of file tunnelbridge_cmd.cpp.
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Draws a tunnel of bridge tile.
For tunnels, this is rather simple, as you only need to draw the entrance. Bridges are a bit more complex. base_offset is where the sprite selection comes into play and it works a bit like a bitmask.
For bridge heads:
ti | TileInfo of the structure to draw
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Definition at line 1257 of file tunnelbridge_cmd.cpp.
References RailTypeInfo::base_sprites, GetCustomRailSprite(), GetRailType(), GetRailTypeInfo(), GetTunnelBridgeDirection(), GetTunnelBridgeTransportType(), IsTunnel(), RTSG_TUNNEL_PORTAL, SPR_RAILTYPE_TUNNEL_BASE, TileInfo::tile, TRANSPORT_RAIL, and RailTypeInfo::tunnel.
Foundation GetBridgeFoundation | ( | Slope | tileh, |
Axis | axis | ||
) |
Get the foundation for a bridge.
tileh | The slope to build the bridge on. |
axis | The axis of the bridge entrance. |
Definition at line 129 of file tunnelbridge_cmd.cpp.
References AXIS_X, AXIS_Y, FlatteningFoundation(), FOUNDATION_NONE, HasSlopeHighestCorner(), InclinedFoundation(), SLOPE_FLAT, SLOPE_NE, SLOPE_NW, SLOPE_SE, and SLOPE_SW.
Referenced by GetBridgeHeight(), and HasBridgeFlatRamp().
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Retrieve the sprites required for catenary on a road/tram bridge.
rti | RoadTypeInfo for the road or tram type to get catenary for | |
head_tile | Bridge head tile with roadtype information | |
offset | Sprite offset identifying flat to sloped bridge tiles | |
head | Are we drawing bridge head? | |
[out] | spr_back | Back catenary sprite to use |
[out] | spr_front | Front catenary sprite to use |
Definition at line 1131 of file tunnelbridge_cmd.cpp.
References GetCustomRoadSprite(), ROTSG_CATENARY_BACK, ROTSG_CATENARY_FRONT, SPR_TRAMWAY_BASE, TCX_NORMAL, and TCX_ON_BRIDGE.
Determines if the track on a bridge ramp is flat or goes up/down.
tileh | Slope of the tile under the bridge head |
axis | Orientation of bridge |
Definition at line 145 of file tunnelbridge_cmd.cpp.
References ApplyFoundationToSlope(), GetBridgeFoundation(), and SLOPE_FLAT.
Referenced by CYapfCostBase::stSlopeCost().
void MarkBridgeDirty | ( | TileIndex | begin, |
TileIndex | end, | ||
DiagDirection | direction, | ||
uint | bridge_height | ||
) |
Mark bridge tiles dirty.
Note: The bridge does not need to exist, everything is passed via parameters.
begin | Start tile. |
end | End tile. |
direction | Direction from begin to end. |
bridge_height | Bridge height level. |
Definition at line 67 of file tunnelbridge_cmd.cpp.
References MarkTileDirtyByTile(), TileHeight(), and TileOffsByDiagDir().
Referenced by ClearPathReservation(), CmdConvertRail(), MarkBridgeDirty(), TryReserveRailTrack(), and UnreserveRailTrack().
void MarkBridgeDirty | ( | TileIndex | tile | ) |
Mark bridge tiles dirty.
tile | Bridge head. |
Definition at line 80 of file tunnelbridge_cmd.cpp.
References GetBridgeHeight(), GetOtherTunnelBridgeEnd(), GetTunnelBridgeDirection(), and MarkBridgeDirty().
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Helper to prepare the ground vehicle when entering a bridge.
This get called when entering the bridge, at the last frame of travel on the bridge head. Our calling function gets called before UpdateInclination/UpdateZPosition, which normally controls the Z-coordinate. However, in the wormhole of the bridge the vehicle is in a strange state so UpdateInclination does not get called for the wormhole of the bridge and as such the going up/down bits would remain set. As such, this function clears those. In doing so, the call to UpdateInclination will not update the Z-coordinate, so that has to be done here as well.
gv | The ground vehicle entering the bridge. |
Definition at line 1869 of file tunnelbridge_cmd.cpp.
Calculate the base cost of clearing a tunnel/bridge per tile.
tile | Start tile of the tunnel/bridge. |
Definition at line 224 of file tunnelbridge_cmd.cpp.
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Definition at line 57 of file landscape.cpp.
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Frame when a vehicle should be hidden in a tunnel with a certain direction.
This differs per direction, because of visibility / bounding box issues. Note that direction, in this case, is the direction leading into the tunnel. When entering a tunnel, hide the vehicle when it reaches the given frame. When leaving a tunnel, show the vehicle when it is one frame further to the 'outside', i.e. at (TILE_SIZE-1) - (frame) + 1
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Frame when the 'enter tunnel' sound should be played.
This is the second frame on a tile, so the sound is played shortly after entering the tunnel tile, while the vehicle is still visible.
Definition at line 1884 of file tunnelbridge_cmd.cpp.