void DrawClearLandTile(const TileInfo *ti, uint8_t density)
Draw a ClearGround::Grass tile.
void DrawRoughLandTile(const TileInfo *ti)
Draw a ClearGround::Rough tile.
void GenerateRocks(TileIndex tile, uint32_t count)
Generate a cluster of rocks.
Tile information, used while rendering the tile.
Generic 'commands' that can be performed on all tiles.
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.