OpenTTD Source 20250813-master-g5b5bdd346d
clear_cmd.cpp
Go to the documentation of this file.
1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "clear_map.h"
12#include "command_func.h"
13#include "landscape.h"
14#include "genworld.h"
15#include "viewport_func.h"
16#include "core/random_func.hpp"
17#include "newgrf_generic.h"
18#include "landscape_cmd.h"
19
20#include "table/strings.h"
21#include "table/sprites.h"
22#include "table/clear_land.h"
23
24#include "safeguards.h"
25
26static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlags flags)
27{
28 static constexpr Price clear_price_table[] = {
29 PR_CLEAR_GRASS,
30 PR_CLEAR_ROUGH,
31 PR_CLEAR_ROCKS,
32 PR_CLEAR_FIELDS,
33 PR_CLEAR_ROUGH,
34 PR_CLEAR_ROUGH,
35 };
37
38 ClearGround ground = GetClearGround(tile);
39 uint8_t density = GetClearDensity(tile);
40 if (IsSnowTile(tile)) {
41 price.AddCost(_price[clear_price_table[ground]]);
42 /* Add a little more for removing snow. */
43 price.AddCost(std::abs(_price[PR_CLEAR_ROUGH] - _price[PR_CLEAR_GRASS]));
44 } else if (ground != CLEAR_GRASS || density != 0) {
45 price.AddCost(_price[clear_price_table[ground]]);
46 }
47
48 if (flags.Test(DoCommandFlag::Execute)) DoClearSquare(tile);
49
50 return price;
51}
52
53void DrawClearLandTile(const TileInfo *ti, uint8_t set)
54{
55 DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE);
56}
57
58void DrawHillyLandTile(const TileInfo *ti)
59{
60 if (ti->tileh != SLOPE_FLAT) {
61 DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
62 } else {
63 DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE);
64 }
65}
66
67static void DrawClearLandFence(const TileInfo *ti)
68{
69 /* combine fences into one sprite object */
71
72 SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 4}, {}};
73
74 bounds.extent.z += GetSlopeMaxPixelZ(ti->tileh);
75
76 uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
77 if (fence_nw != 0) {
78 bounds.offset.x = 0;
79 bounds.offset.y = -static_cast<int>(TILE_SIZE);
80 bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
81 SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
82 AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
83 }
84
85 uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
86 if (fence_ne != 0) {
87 bounds.offset.x = -static_cast<int>(TILE_SIZE);
88 bounds.offset.y = 0;
89 bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
90 SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
91 AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
92 }
93
94 uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
95 uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
96
97 if (fence_sw != 0 || fence_se != 0) {
98 bounds.offset.x = 0;
99 bounds.offset.y = 0;
100 bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
101
102 if (fence_sw != 0) {
103 SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
104 AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
105 }
106
107 if (fence_se != 0) {
108 SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
109 AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
110
111 }
112 }
114}
115
116static void DrawTile_Clear(TileInfo *ti)
117{
118 ClearGround real_ground = GetClearGround(ti->tile);
119 ClearGround ground = IsSnowTile(ti->tile) ? CLEAR_SNOW : real_ground;
120
121 switch (ground) {
122 case CLEAR_GRASS:
123 DrawClearLandTile(ti, GetClearDensity(ti->tile));
124 break;
125
126 case CLEAR_ROUGH:
127 DrawHillyLandTile(ti);
128 break;
129
130 case CLEAR_ROCKS:
131 DrawGroundSprite((HasGrfMiscBit(GrfMiscBit::SecondRockyTileSet) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
132 break;
133
134 case CLEAR_FIELDS:
135 DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
136 DrawClearLandFence(ti);
137 break;
138
139 case CLEAR_SNOW: {
140 uint8_t density = GetClearDensity(ti->tile);
141 DrawGroundSprite(_clear_land_sprites_snow_desert[density] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
142 if (real_ground == CLEAR_ROCKS) {
143 /* There 4 levels of snowy overlay rocks, each with 19 sprites. */
144 ++density;
145 DrawGroundSprite(SPR_OVERLAY_ROCKS_BASE + (density * 19) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
146 }
147 break;
148 }
149
150 case CLEAR_DESERT:
151 DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
152 break;
153 }
154
156}
157
158static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y, bool)
159{
160 auto [tileh, z] = GetTilePixelSlope(tile);
161
162 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
163}
164
165static Foundation GetFoundation_Clear(TileIndex, Slope)
166{
167 return FOUNDATION_NONE;
168}
169
170static void UpdateFences(TileIndex tile)
171{
172 assert(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
173 bool dirty = false;
174
175 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
176 if (GetFence(tile, dir) != 0) continue;
177 TileIndex neighbour = tile + TileOffsByDiagDir(dir);
178 if (IsTileType(neighbour, MP_CLEAR) && IsClearGround(neighbour, CLEAR_FIELDS)) continue;
179 SetFence(tile, dir, 3);
180 dirty = true;
181 }
182
183 if (dirty) MarkTileDirtyByTile(tile);
184}
185
186
189{
190 int k = GetTileZ(tile) - GetSnowLine() + 1;
191
192 if (!IsSnowTile(tile)) {
193 /* Below the snow line, do nothing if no snow. */
194 /* At or above the snow line, make snow tile if needed. */
195 if (k >= 0) {
196 /* Snow density is started at 0 so that it can gradually reach the required density. */
197 MakeSnow(tile, 0);
199 }
200 return;
201 }
202
203 /* Update snow density. */
204 uint current_density = GetClearDensity(tile);
205 uint req_density = (k < 0) ? 0u : std::min<uint>(k, 3u);
206
207 if (current_density == req_density) {
208 /* Density at the required level. */
209 if (k >= 0) return;
210 ClearSnow(tile);
211 } else {
212 AddClearDensity(tile, current_density < req_density ? 1 : -1);
213 }
214
216}
217
223static inline bool NeighbourIsNormal(TileIndex tile)
224{
225 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
226 TileIndex t = tile + TileOffsByDiagDir(dir);
227 if (!IsValidTile(t)) continue;
228 if (GetTropicZone(t) != TROPICZONE_DESERT) return true;
229 if (HasTileWaterClass(t) && GetWaterClass(t) == WATER_CLASS_SEA) return true;
230 }
231 return false;
232}
233
234static void TileLoopClearDesert(TileIndex tile)
235{
236 /* Current desert level - 0 if it is not desert */
237 uint current = 0;
238 if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile);
239
240 /* Expected desert level - 0 if it shouldn't be desert */
241 uint expected = 0;
242 if (GetTropicZone(tile) == TROPICZONE_DESERT) {
243 expected = NeighbourIsNormal(tile) ? 1 : 3;
244 }
245
246 if (current == expected) return;
247
248 if (expected == 0) {
250 } else {
251 /* Transition from clear to desert is not smooth (after clearing desert tile) */
252 SetClearGroundDensity(tile, CLEAR_DESERT, expected);
253 }
254
256}
257
258static void TileLoop_Clear(TileIndex tile)
259{
260 AmbientSoundEffect(tile);
261
263 case LandscapeType::Tropic: TileLoopClearDesert(tile); break;
264 case LandscapeType::Arctic: TileLoopClearAlps(tile); break;
265 default: break;
266 }
267
268 if (IsSnowTile(tile)) return;
269
270 switch (GetClearGround(tile)) {
271 case CLEAR_GRASS:
272 if (GetClearDensity(tile) == 3) return;
273
274 if (_game_mode != GM_EDITOR) {
275 if (GetClearCounter(tile) < 7) {
276 AddClearCounter(tile, 1);
277 return;
278 } else {
279 SetClearCounter(tile, 0);
280 AddClearDensity(tile, 1);
281 }
282 } else {
283 SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
284 }
285 break;
286
287 case CLEAR_FIELDS:
288 UpdateFences(tile);
289
290 if (_game_mode == GM_EDITOR) return;
291
292 if (GetClearCounter(tile) < 7) {
293 AddClearCounter(tile, 1);
294 return;
295 } else {
296 SetClearCounter(tile, 0);
297 }
298
299 if (GetIndustryIndexOfField(tile) == IndustryID::Invalid() && GetFieldType(tile) >= 7) {
300 /* This farmfield is no longer farmfield, so make it grass again */
301 MakeClear(tile, CLEAR_GRASS, 2);
302 } else {
303 uint field_type = GetFieldType(tile);
304 field_type = (field_type < 8) ? field_type + 1 : 0;
305 SetFieldType(tile, field_type);
306 }
307 break;
308
309 default:
310 return;
311 }
312
314}
315
316void GenerateClearTile()
317{
318 uint i, gi;
319 TileIndex tile;
320
321 /* add rough tiles */
322 i = Map::ScaleBySize(GB(Random(), 0, 10) + 0x400);
323 gi = Map::ScaleBySize(GB(Random(), 0, 7) + 0x80);
324
326 do {
328 tile = RandomTile();
330 } while (--i);
331
332 /* add rocky tiles */
333 i = gi;
334 do {
335 uint32_t r = Random();
336 tile = RandomTileSeed(r);
337
339 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
340 uint j = GB(r, 16, 4) + 5;
341 for (;;) {
342 TileIndex tile_new;
343
346 do {
347 if (--j == 0) goto get_out;
348 tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
349 } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
350 tile = tile_new;
351 }
352get_out:;
353 }
354 } while (--i);
355}
356
357static TrackStatus GetTileTrackStatus_Clear(TileIndex, TransportType, uint, DiagDirection)
358{
359 return 0;
360}
361
362static void GetTileDesc_Clear(TileIndex tile, TileDesc &td)
363{
364 /* Each pair holds a normal and a snowy ClearGround description. */
365 static constexpr std::pair<StringID, StringID> clear_land_str[] = {
366 {STR_LAI_CLEAR_DESCRIPTION_GRASS, STR_LAI_CLEAR_DESCRIPTION_SNOWY_GRASS},
367 {STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND, STR_LAI_CLEAR_DESCRIPTION_SNOWY_ROUGH_LAND},
368 {STR_LAI_CLEAR_DESCRIPTION_ROCKS, STR_LAI_CLEAR_DESCRIPTION_SNOWY_ROCKS},
369 {STR_LAI_CLEAR_DESCRIPTION_FIELDS, STR_EMPTY},
370 {STR_EMPTY, STR_EMPTY}, // CLEAR_SNOW does not appear in the map.
371 {STR_LAI_CLEAR_DESCRIPTION_DESERT, STR_EMPTY},
372 };
373
374 if (!IsSnowTile(tile) && IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
375 td.str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
376 } else {
377 const auto &[name, snowy_name] = clear_land_str[GetClearGround(tile)];
378 td.str = IsSnowTile(tile) ? snowy_name : name;
379 }
380 td.owner[0] = GetTileOwner(tile);
381}
382
383static void ChangeTileOwner_Clear(TileIndex, Owner, Owner)
384{
385 return;
386}
387
388static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlags flags, int, Slope)
389{
390 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
391}
392
393extern const TileTypeProcs _tile_type_clear_procs = {
394 DrawTile_Clear,
395 GetSlopePixelZ_Clear,
396 ClearTile_Clear,
397 nullptr,
398 GetTileDesc_Clear,
399 GetTileTrackStatus_Clear,
400 nullptr,
401 nullptr,
402 TileLoop_Clear,
403 ChangeTileOwner_Clear,
404 nullptr,
405 nullptr,
406 GetFoundation_Clear,
407 TerraformTile_Clear,
408};
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
Common return value for all commands.
Enum-as-bit-set wrapper.
static bool NeighbourIsNormal(TileIndex tile)
Tests if at least one surrounding tile is non-desert.
static void TileLoopClearAlps(TileIndex tile)
Convert to or from snowy tiles.
Tables with sprites for clear land and fences.
Map accessors for 'clear' tiles.
void SetFieldType(Tile t, uint f)
Set the field type (production stage) of the field.
Definition clear_map.h:171
void AddClearCounter(Tile t, int c)
Increments the counter used to advance to the next clear density/field type.
Definition clear_map.h:120
uint GetFieldType(Tile t)
Get the field type (production stage) of the field.
Definition clear_map.h:159
void AddClearDensity(Tile t, int d)
Increment the density of a non-field clear tile.
Definition clear_map.h:83
void ClearSnow(Tile t)
Clear the snow from a tile and return it to its previous type.
Definition clear_map.h:304
bool IsClearGround(Tile t, ClearGround ct)
Set the type of clear tile.
Definition clear_map.h:59
void MakeSnow(Tile t, uint density=0)
Make a snow tile.
Definition clear_map.h:288
void SetFence(Tile t, DiagDirection side, uint h)
Sets the type of fence (and whether there is one) for the given border.
Definition clear_map.h:228
IndustryID GetIndustryIndexOfField(Tile t)
Get the industry (farm) that made the field.
Definition clear_map.h:183
ClearGround
Ground types.
Definition clear_map.h:19
@ CLEAR_GRASS
0-3
Definition clear_map.h:20
@ CLEAR_FIELDS
3
Definition clear_map.h:23
@ CLEAR_DESERT
1,3
Definition clear_map.h:25
@ CLEAR_SNOW
0-3 (Not stored in map.)
Definition clear_map.h:24
@ CLEAR_ROUGH
3
Definition clear_map.h:21
@ CLEAR_ROCKS
3
Definition clear_map.h:22
void MakeClear(Tile t, ClearGround g, uint density)
Make a clear tile.
Definition clear_map.h:247
ClearGround GetClearGround(Tile t)
Get the type of clear tile.
Definition clear_map.h:47
void SetClearCounter(Tile t, uint c)
Sets the counter used to advance to the next clear density/field type.
Definition clear_map.h:132
void SetClearGroundDensity(Tile t, ClearGround type, uint density)
Sets ground type and density in one go, also sets the counter to 0.
Definition clear_map.h:146
uint GetFence(Tile t, DiagDirection side)
Is there a fence at the given border?
Definition clear_map.h:209
uint GetClearCounter(Tile t)
Get the counter used to advance to the next clear density/field type.
Definition clear_map.h:108
bool IsSnowTile(Tile t)
Test if a tile is covered with snow.
Definition clear_map.h:35
uint GetClearDensity(Tile t)
Get the density of a non-field clear tile.
Definition clear_map.h:71
Functions related to commands.
@ Execute
execute the given command
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_NE
Northeast, upper right on your monitor.
@ DIAGDIR_NW
Northwest.
@ DIAGDIR_SE
Southeast.
@ DIAGDIR_END
Used for iterations.
@ DIAGDIR_BEGIN
Used for iterations.
@ DIAGDIR_SW
Southwest.
@ EXPENSES_CONSTRUCTION
Construction costs.
Price
Enumeration of all base prices for use with Prices.
Functions related to world/map generation.
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
@ GWP_ROUGH_ROCKY
Make rough and rocky areas.
Definition genworld.h:65
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint8_t GetSnowLine()
Get the current snow line, either variable or static.
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
Functions related to OTTD's landscape.
int GetSlopePixelZInCorner(Slope tileh, Corner corner)
Determine the Z height of a corner relative to TileZ.
Definition landscape.h:53
Command definitions related to landscape (slopes etc.).
@ Random
Randomise borders.
TileIndex RandomTileSeed(uint32_t r)
Get a random tile out of a given seed.
Definition map_func.h:640
#define RandomTile()
Get a valid random tile.
Definition map_func.h:651
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:569
bool HasGrfMiscBit(GrfMiscBit bit)
Check for grf miscellaneous bits.
Definition newgrf.h:210
Functions related to generic callbacks.
void AmbientSoundEffect(TileIndex tile)
Play an ambient sound effect for an empty tile.
Pseudo random number generator.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition slope_func.h:415
static constexpr int GetSlopeMaxPixelZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition slope_func.h:173
Slope
Enumeration for the slope-type.
Definition slope_type.h:48
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:49
Foundation
Enumeration for Foundations.
Definition slope_type.h:93
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition slope_type.h:94
This file contains all sprite-related enums and defines.
static constexpr SpriteID SPR_OVERLAY_ROCKS_BASE
Overlay rocks sprites.
Definition sprites.h:321
Definition of base types and functions in a cross-platform compatible way.
T x
X coordinate.
T y
Y coordinate.
T z
Z coordinate.
LandscapeType landscape
the landscape we're currently in
GameCreationSettings game_creation
settings used during the creation of a game (map)
static uint ScaleBySize(uint n)
Scales the given value by the map size, where the given value is for a 256 by 256 map.
Definition map_func.h:327
Coord3D< uint8_t > extent
Size of bounding box.
Definition sprite.h:20
Tile description for the 'land area information' tool.
Definition tile_cmd.h:36
StringID str
Description of the tile.
Definition tile_cmd.h:37
std::array< Owner, 4 > owner
Name of the owner(s)
Definition tile_cmd.h:39
Tile information, used while rendering the tile.
Definition tile_cmd.h:30
Slope tileh
Slope of the tile.
Definition tile_cmd.h:31
TileIndex tile
Tile index.
Definition tile_cmd.h:32
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:142
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition tile_map.cpp:116
uint TileHash(uint x, uint y)
Calculate a hash value from a tile position.
Definition tile_map.h:324
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition tile_map.h:238
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
@ TROPICZONE_DESERT
Tile is desert.
Definition tile_type.h:78
static constexpr uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:48
TransportType
Available types of transport.
void StartSpriteCombine()
Starts a block of sprites, which are "combined" into a single bounding box.
Definition viewport.cpp:764
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:663
void EndSpriteCombine()
Terminates a block of sprites started by StartSpriteCombine.
Definition viewport.cpp:774
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579
Functions related to (drawing on) viewports.
@ WATER_CLASS_SEA
Sea.
Definition water_map.h:40
bool HasTileWaterClass(Tile t)
Checks whether the tile has an waterclass associated.
Definition water_map.h:101
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition water_map.h:112