OpenTTD Source 20260731-master-g77ba2b244a
water_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "landscape.h"
12#include "viewport_func.h"
13#include "command_func.h"
14#include "town.h"
15#include "news_func.h"
16#include "depot_base.h"
17#include "depot_func.h"
18#include "water.h"
19#include "industry_map.h"
20#include "newgrf_canal.h"
21#include "strings_func.h"
22#include "vehicle_func.h"
23#include "sound_func.h"
24#include "company_func.h"
25#include "clear_map.h"
26#include "tree_map.h"
27#include "aircraft.h"
28#include "effectvehicle_func.h"
29#include "tunnelbridge_map.h"
30#include "station_base.h"
31#include "ai/ai.hpp"
32#include "game/game.hpp"
33#include "core/random_func.hpp"
34#include "core/backup_type.hpp"
36#include "company_base.h"
37#include "company_gui.h"
38#include "newgrf_generic.h"
39#include "industry.h"
40#include "water_cmd.h"
41#include "landscape_cmd.h"
43#include "town_type.h"
44#include "script/api/script_event_types.hpp"
45
46#include "table/strings.h"
47
48#include "safeguards.h"
49
55 {Direction::NE, Direction::SE}, // SLOPE_W
56 {Direction::NW, Direction::NE}, // SLOPE_S
57 {Direction::NE}, // SLOPE_SW
58 {Direction::NW, Direction::SW}, // SLOPE_E
59 {}, // SLOPE_EW
60 {Direction::NW}, // SLOPE_SE
61 {Direction::N, Direction::NW, Direction::NE}, // SLOPE_WSE, SLOPE_STEEP_S
62 {Direction::SW, Direction::SE}, // SLOPE_N
63 {Direction::SE}, // SLOPE_NW
64 {}, // SLOPE_NS
65 {Direction::E, Direction::NE, Direction::SE}, // SLOPE_NWS, SLOPE_STEEP_W
66 {Direction::SW}, // SLOPE_NE
67 {Direction::S, Direction::SW, Direction::SE}, // SLOPE_ENW, SLOPE_STEEP_N
68 {Direction::W, Direction::SW, Direction::NW}, // SLOPE_SEN, SLOPE_STEEP_E
69}}};
70
77static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
78{
79 if (IsValidTile(tile) && IsTileType(tile, TileType::Water) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
80}
81
94
100{
101 for (Direction dir : EnumRange(Direction::End)) {
102 TileIndex dest = tile + TileOffsByDir(dir);
103 if (IsValidTile(dest) && IsTileType(dest, TileType::Water)) SetNonFloodingWaterTile(dest, false);
104 }
105}
106
115{
116 if (!IsValidAxis(axis)) return CMD_ERROR;
117 TileIndex tile2 = tile + TileOffsByAxis(axis);
118
119 if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) {
120 return CommandCost(STR_ERROR_MUST_BE_BUILT_ON_WATER);
121 }
122
123 for (Tile t : {tile, tile2}) {
124 if (IsBridgeAbove(t)) {
126 if (height_diff > 0) return CommandCostWithParam(STR_ERROR_BRIDGE_TOO_LOW_FOR_SHIP_DEPOT, height_diff * TILE_HEIGHT_STEP);
127 }
128 }
129
130 if (!IsTileFlat(tile) || !IsTileFlat(tile2)) {
131 /* Prevent depots on rapids */
132 return CommandCost(STR_ERROR_SITE_UNSUITABLE);
133 }
134
135 if (!Depot::CanAllocateItem()) return CMD_ERROR;
136
137 WaterClass wc1 = GetWaterClass(tile);
138 WaterClass wc2 = GetWaterClass(tile2);
140
141 bool add_cost = !IsWaterTile(tile);
142 CommandCost ret = Command<Commands::LandscapeClear>::Do(flags | DoCommandFlag::Auto, tile);
143 if (ret.Failed()) return ret;
144 if (add_cost) {
145 cost.AddCost(ret.GetCost());
146 }
147 add_cost = !IsWaterTile(tile2);
148 ret = Command<Commands::LandscapeClear>::Do(flags | DoCommandFlag::Auto, tile2);
149 if (ret.Failed()) return ret;
150 if (add_cost) {
151 cost.AddCost(ret.GetCost());
152 }
153
154 if (flags.Test(DoCommandFlag::Execute)) {
155 Depot *depot = Depot::Create(tile);
156
157 uint new_water_infra = 2 * LOCK_DEPOT_TILE_FACTOR;
158 /* Update infrastructure counts after the tile clears earlier.
159 * Clearing object tiles may result in water tiles which are already accounted for in the water infrastructure total.
160 * See: MakeWaterKeepingClass() */
161 if (wc1 == WaterClass::Canal && !(HasTileWaterClass(tile) && GetWaterClass(tile) == WaterClass::Canal && IsTileOwner(tile, _current_company))) new_water_infra++;
162 if (wc2 == WaterClass::Canal && !(HasTileWaterClass(tile2) && GetWaterClass(tile2) == WaterClass::Canal && IsTileOwner(tile2, _current_company))) new_water_infra++;
163
164 Company::Get(_current_company)->infrastructure.water += new_water_infra;
166
167 MakeShipDepot(tile, _current_company, depot->index, DepotPart::North, axis, wc1);
168 MakeShipDepot(tile2, _current_company, depot->index, DepotPart::South, axis, wc2);
170 CheckForDockingTile(tile2);
172 MarkTileDirtyByTile(tile2);
173 MakeDefaultName(depot);
174 }
175
176 return cost;
177}
178
186{
187 assert(IsValidTile(t));
188 switch (GetTileType(t)) {
189 case TileType::Water:
190 if (IsLock(t) && GetLockPart(t) == LockPart::Middle) return false;
191 [[fallthrough]];
196
197 default:
198 return false;
199 }
200}
201
208{
210 TileIndex tile = t + TileOffsByDiagDir(d);
211 if (!IsValidTile(tile)) continue;
212
213 if (IsDockTile(tile) && IsDockWaterPart(tile)) {
214 Station::GetByTile(tile)->docking_station.Add(t);
215 SetDockingTile(t, true);
216 }
217 if (IsTileType(tile, TileType::Industry)) {
219 if (st != nullptr) {
220 st->docking_station.Add(t);
221 SetDockingTile(t, true);
222 }
223 }
224 if (IsTileType(tile, TileType::Station) && IsOilRig(tile)) {
225 Station::GetByTile(tile)->docking_station.Add(t);
226 SetDockingTile(t, true);
227 }
228 }
229}
230
231void MakeWaterKeepingClass(TileIndex tile, Owner o)
232{
233 WaterClass wc = GetWaterClass(tile);
234
235 /* Autoslope might turn an originally canal or river tile into land */
236 auto [slope, z] = GetTileSlopeZ(tile);
237
238 if (slope != SLOPE_FLAT) {
239 if (wc == WaterClass::Canal) {
240 /* If we clear the canal, we have to remove it from the infrastructure count as well. */
242 if (c != nullptr) {
245 }
246 /* Sloped canals are locks and no natural water remains whatever the slope direction */
248 }
249
250 /* Only river water should be restored on appropriate slopes. Other water would be invalid on slopes */
253 }
254 }
255
256 if (wc == WaterClass::Sea && z > 0) {
257 /* Update company infrastructure count. */
259 if (c != nullptr) {
262 }
263
265 }
266
267 /* Zero map array and terminate animation */
268 DoClearSquare(tile);
269
270 /* Maybe change to water */
271 switch (wc) {
272 case WaterClass::Sea: MakeSea(tile); break;
273 case WaterClass::Canal: MakeCanal(tile, o, Random()); break;
274 case WaterClass::River: MakeRiver(tile, Random()); break;
275 default: break;
276 }
277
280}
281
282static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlags flags)
283{
284 if (!IsShipDepot(tile)) return CMD_ERROR;
285
287 if (ret.Failed()) return ret;
288
289 TileIndex tile2 = GetOtherShipDepotTile(tile);
290
291 /* do not check for ship on tile when company goes bankrupt */
292 if (!flags.Test(DoCommandFlag::Bankrupt)) {
293 ret = EnsureNoVehicleOnGround(tile);
294 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
295 if (ret.Failed()) return ret;
296 }
297
298 bool do_clear = flags.Test(DoCommandFlag::ForceClearTile);
299
300 if (flags.Test(DoCommandFlag::Execute)) {
301 delete Depot::GetByTile(tile);
302
304 if (c != nullptr) {
306 if (do_clear && GetWaterClass(tile) == WaterClass::Canal) c->infrastructure.water--;
308 }
309
310 if (!do_clear) MakeWaterKeepingClass(tile, GetTileOwner(tile));
311 MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
312 }
313
315}
316
323{
324 static constexpr uint8_t MINIMAL_BRIDGE_HEIGHT[to_underlying(LockPart::End)] = {
325 2, // LockPart::Middle
326 3, // LockPart::Lower
327 2, // LockPart::Upper
328 };
329 return MINIMAL_BRIDGE_HEIGHT[to_underlying(lock_part)];
330}
331
340{
342
343 TileIndexDiff delta = TileOffsByDiagDir(dir);
345 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
346 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
347 if (ret.Failed()) return ret;
348
349 /* middle tile */
351 ret = Command<Commands::LandscapeClear>::Do(flags, tile);
352 if (ret.Failed()) return ret;
353 cost.AddCost(ret.GetCost());
354
355 /* lower tile */
356 if (!IsWaterTile(tile - delta)) {
357 ret = Command<Commands::LandscapeClear>::Do(flags, tile - delta);
358 if (ret.Failed()) return ret;
359 cost.AddCost(ret.GetCost());
361 }
362 if (!IsTileFlat(tile - delta)) {
363 return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
364 }
365 WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WaterClass::Canal;
366
367 /* upper tile */
368 if (!IsWaterTile(tile + delta)) {
369 ret = Command<Commands::LandscapeClear>::Do(flags, tile + delta);
370 if (ret.Failed()) return ret;
371 cost.AddCost(ret.GetCost());
373 }
374 if (!IsTileFlat(tile + delta)) {
375 return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
376 }
377 WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WaterClass::Canal;
378
379 for (LockPart lock_part = LockPart::Middle; TileIndex t : {tile, tile - delta, tile + delta}) {
380 if (IsBridgeAbove(t)) {
381 int height_diff = GetTileMaxZ(tile) + GetLockPartMinimalBridgeHeight(lock_part) - GetBridgeHeight(GetSouthernBridgeEnd(t));
382 if (height_diff > 0) return CommandCostWithParam(STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK, height_diff * TILE_HEIGHT_STEP);
383 }
384 ++lock_part;
385 }
386
387 if (flags.Test(DoCommandFlag::Execute)) {
388 /* Update company infrastructure counts. */
390 if (c != nullptr) {
391 /* Counts for the water. */
392 if (!IsWaterTile(tile - delta)) c->infrastructure.water++;
393 if (!IsWaterTile(tile + delta)) c->infrastructure.water++;
394 /* Count for the lock itself. */
395 c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock is three tiles.
397 }
398
399 MakeLock(tile, _current_company, dir, wc_lower, wc_upper, wc_middle);
400 CheckForDockingTile(tile - delta);
401 CheckForDockingTile(tile + delta);
403 MarkTileDirtyByTile(tile - delta);
404 MarkTileDirtyByTile(tile + delta);
405 MarkCanalsAndRiversAroundDirty(tile - delta);
406 MarkCanalsAndRiversAroundDirty(tile + delta);
407 InvalidateWaterRegion(tile - delta);
408 InvalidateWaterRegion(tile + delta);
409 }
411
412 return cost;
413}
414
422{
423 if (GetTileOwner(tile) != OWNER_NONE) {
425 if (ret.Failed()) return ret;
426 }
427
429
430 /* make sure no vehicle is on the tile. */
432 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile + delta);
433 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile - delta);
434 if (ret.Failed()) return ret;
435
436 if (flags.Test(DoCommandFlag::Execute)) {
437 /* Remove middle part from company infrastructure count. */
439 if (c != nullptr) {
440 c->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // three parts of the lock.
442 }
443
444 if (GetWaterClass(tile) == WaterClass::River) {
445 MakeRiver(tile, Random());
446 } else {
447 DoClearSquare(tile);
449 }
450 MakeWaterKeepingClass(tile + delta, GetTileOwner(tile + delta));
451 MakeWaterKeepingClass(tile - delta, GetTileOwner(tile - delta));
453 MarkCanalsAndRiversAroundDirty(tile - delta);
454 MarkCanalsAndRiversAroundDirty(tile + delta);
455 }
456
458}
459
467{
469 if (dir == DiagDirection::Invalid) return CommandCost(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
470
471 TileIndex lower_tile = TileAddByDiagDir(tile, ReverseDiagDir(dir));
472
473 /* If freeform edges are disabled, don't allow building on edge tiles. */
474 if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(lower_tile), 1, Map::MaxX() - 1) || !IsInsideMM(TileY(lower_tile), 1, Map::MaxY() - 1))) {
475 return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
476 }
477
478 return DoBuildLock(tile, dir, flags);
479}
480
486{
487 MakeRiver(tile, Random());
489
490 /* Remove desert directly around the river tile. */
493 }
494}
495
505CommandCost CmdBuildCanal(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal)
506{
507 if (start_tile >= Map::Size() || !IsValidWaterClass(wc)) return CMD_ERROR;
508
509 /* Outside of the editor you can only build canals, not oceans */
510 if (wc != WaterClass::Canal && _game_mode != GameMode::Editor) return CMD_ERROR;
511
513
514 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
515 for (; *iter != INVALID_TILE; ++(*iter)) {
516 TileIndex current_tile = *iter;
517 CommandCost ret;
518
519 Slope slope = GetTileSlope(current_tile);
520 if (slope != SLOPE_FLAT && (wc != WaterClass::River || !IsInclinedSlope(slope))) {
521 return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
522 }
523
524 bool water = IsWaterTile(current_tile);
525
526 /* Outside the editor, prevent building canals over your own or OWNER_NONE owned canals */
527 if (water && IsCanal(current_tile) && _game_mode != GameMode::Editor && (IsTileOwner(current_tile, _current_company) || IsTileOwner(current_tile, OWNER_NONE))) continue;
528
529 ret = Command<Commands::LandscapeClear>::Do(flags, current_tile);
530 if (ret.Failed()) return ret;
531
532 if (!water) cost.AddCost(ret.GetCost());
533
534 if (flags.Test(DoCommandFlag::Execute)) {
535 if (IsTileType(current_tile, TileType::Water) && IsCanal(current_tile)) {
536 Owner owner = GetTileOwner(current_tile);
537 if (Company::IsValidID(owner)) {
538 Company::Get(owner)->infrastructure.water--;
540 }
541 }
542
543 switch (wc) {
545 MakeRiver(current_tile, Random());
546 if (_game_mode == GameMode::Editor) {
547 /* Remove desert directly around the river tile. */
548 for (auto t : SpiralTileSequence(current_tile, RIVER_OFFSET_DESERT_DISTANCE)) {
550 }
551 }
552 break;
553
554 case WaterClass::Sea:
555 if (TileHeight(current_tile) == 0) {
556 MakeSea(current_tile);
557 break;
558 }
559 [[fallthrough]];
560
561 default:
562 MakeCanal(current_tile, _current_company, Random());
564 Company::Get(_current_company)->infrastructure.water++;
566 }
567 break;
568 }
569 MarkTileDirtyByTile(current_tile);
570 MarkCanalsAndRiversAroundDirty(current_tile);
571 CheckForDockingTile(current_tile);
572 }
573
575 }
576
577 if (cost.GetCost() == 0) {
578 return CommandCost(STR_ERROR_ALREADY_BUILT);
579 } else {
580 return cost;
581 }
582}
583
584
587{
588 switch (GetWaterTileType(tile)) {
590 if (flags.Test(DoCommandFlag::NoWater)) return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
591
592 Money base_cost = IsCanal(tile) ? _price[Price::ClearCanal] : _price[Price::ClearWater];
593 /* Make sure freeform edges are allowed or it's not an edge tile. */
594 if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(tile), 1, Map::MaxX() - 1) ||
595 !IsInsideMM(TileY(tile), 1, Map::MaxY() - 1))) {
596 return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
597 }
598
599 /* Make sure no vehicle is on the tile */
601 if (ret.Failed()) return ret;
602
603 Owner owner = GetTileOwner(tile);
604 if (owner != OWNER_WATER && owner != OWNER_NONE) {
605 ret = CheckTileOwnership(tile);
606 if (ret.Failed()) return ret;
607 }
608
609 if (flags.Test(DoCommandFlag::Execute)) {
610 if (IsCanal(tile) && Company::IsValidID(owner)) {
611 Company::Get(owner)->infrastructure.water--;
613 }
614
615 /* Handle local authority impact */
616 if (IsRiver(tile)) {
618 Town *town = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
619 if (town != nullptr) ChangeTownRating(town, RATING_WATER_RIVER_DOWN_STEP, RATING_WATER_MINIMUM, flags);
620 }
621 }
622
623 DoClearSquare(tile);
626 }
627
628 return CommandCost(ExpensesType::Construction, base_cost);
629 }
630
632 Slope slope = GetTileSlope(tile);
633
634 /* Make sure no vehicle is on the tile */
636 if (ret.Failed()) return ret;
637
638 if (flags.Test(DoCommandFlag::Execute)) {
639 DoClearSquare(tile);
642 }
643 if (IsSlopeWithOneCornerRaised(slope)) {
645 } else {
647 }
648 }
649
650 case WaterTileType::Lock: {
652 /* NE SE SW NW */
653 {{{ { 0, 0}, {0, 0}, { 0, 0}, {0, 0} }}}, // LockPart::Middle
654 {{{ {-1, 0}, {0, 1}, { 1, 0}, {0, -1} }}}, // LockPart::Lower
655 {{{ { 1, 0}, {0, -1}, {-1, 0}, {0, 1} }}}, // LockPart::Upper
656 }}};
657
658 if (flags.Test(DoCommandFlag::Auto)) return CommandCost(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
660 /* move to the middle tile.. */
661 return RemoveLock(tile + ToTileIndexDiff(_lock_tomiddle_offs[GetLockPart(tile)][GetLockDirection(tile)]), flags);
662 }
663
665 if (flags.Test(DoCommandFlag::Auto)) return CommandCost(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
666 return RemoveShipDepot(tile, flags);
667
668 default:
669 NOT_REACHED();
670 }
671}
672
682{
683 switch (GetTileType(tile)) {
684 case TileType::Water:
685 switch (GetWaterTileType(tile)) {
686 default: NOT_REACHED();
687 case WaterTileType::Depot: case WaterTileType::Clear: return true;
689
691 switch (GetTileSlope(tile)) {
692 case SLOPE_W: return (from == Direction::SE) || (from == Direction::E) || (from == Direction::NE);
693 case SLOPE_S: return (from == Direction::NE) || (from == Direction::N) || (from == Direction::NW);
694 case SLOPE_E: return (from == Direction::NW) || (from == Direction::W) || (from == Direction::SW);
695 case SLOPE_N: return (from == Direction::SW) || (from == Direction::S) || (from == Direction::SE);
696 default: return false;
697 }
698 }
699
702 assert(IsPlainRail(tile));
703 switch (GetTileSlope(tile)) {
704 case SLOPE_W: return (from == Direction::SE) || (from == Direction::E) || (from == Direction::NE);
705 case SLOPE_S: return (from == Direction::NE) || (from == Direction::N) || (from == Direction::NW);
706 case SLOPE_E: return (from == Direction::NW) || (from == Direction::W) || (from == Direction::SW);
707 case SLOPE_N: return (from == Direction::SW) || (from == Direction::S) || (from == Direction::SE);
708 default: return false;
709 }
710 }
711 return false;
712
714 if (IsOilRig(tile)) {
715 /* Do not draw waterborders inside of industries.
716 * Note: There is no easy way to detect the industry of an oilrig tile. */
717 TileIndex src_tile = tile + TileOffsByDir(from);
718 if ((IsTileType(src_tile, TileType::Station) && IsOilRig(src_tile)) ||
719 (IsTileType(src_tile, TileType::Industry))) return true;
720
721 return IsTileOnWater(tile);
722 }
723 return (IsDock(tile) && IsTileFlat(tile)) || IsBuoy(tile);
724
725 case TileType::Industry: {
726 /* Do not draw waterborders inside of industries.
727 * Note: There is no easy way to detect the industry of an oilrig tile. */
728 TileIndex src_tile = tile + TileOffsByDir(from);
729 if ((IsTileType(src_tile, TileType::Station) && IsOilRig(src_tile)) ||
730 (IsTileType(src_tile, TileType::Industry) && GetIndustryIndex(src_tile) == GetIndustryIndex(tile))) return true;
731
732 return IsTileOnWater(tile);
733 }
734
735 case TileType::Object: return IsTileOnWater(tile);
736
738
739 case TileType::Void: return true; // consider map border as water, esp. for rivers
740
741 default: return false;
742 }
743}
744
752static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
753{
754 if (base != SPR_FLAT_WATER_TILE) {
755 /* Only call offset callback if the sprite is NewGRF-provided. */
756 offset = GetCanalSpriteOffset(feature, tile, offset);
757 }
758 DrawGroundSprite(base + offset, PAL_NONE);
759}
760
767static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
768{
769 CanalFeature feature;
770 SpriteID base = 0;
771 if (canal) {
772 feature = CanalFeature::Dikes;
774 if (base == 0) base = SPR_CANAL_DIKES_BASE;
775 } else {
776 feature = CanalFeature::RiverEdge;
778 if (base == 0) return; // Don't draw if no sprites provided.
779 }
780
781 uint wa;
782
783 /* determine the edges around with water. */
784 wa = IsWateredTile(TileAddXY(tile, -1, 0), Direction::SW) << 0;
785 wa += IsWateredTile(TileAddXY(tile, 0, 1), Direction::NW) << 1;
786 wa += IsWateredTile(TileAddXY(tile, 1, 0), Direction::NE) << 2;
787 wa += IsWateredTile(TileAddXY(tile, 0, -1), Direction::SE) << 3;
788
789 if (!(wa & 1)) DrawWaterSprite(base, offset, feature, tile);
790 if (!(wa & 2)) DrawWaterSprite(base, offset + 1, feature, tile);
791 if (!(wa & 4)) DrawWaterSprite(base, offset + 2, feature, tile);
792 if (!(wa & 8)) DrawWaterSprite(base, offset + 3, feature, tile);
793
794 /* right corner */
795 switch (wa & 0x03) {
796 case 0: DrawWaterSprite(base, offset + 4, feature, tile); break;
797 case 3: if (!IsWateredTile(TileAddXY(tile, -1, 1), Direction::W)) DrawWaterSprite(base, offset + 8, feature, tile); break;
798 }
799
800 /* bottom corner */
801 switch (wa & 0x06) {
802 case 0: DrawWaterSprite(base, offset + 5, feature, tile); break;
803 case 6: if (!IsWateredTile(TileAddXY(tile, 1, 1), Direction::N)) DrawWaterSprite(base, offset + 9, feature, tile); break;
804 }
805
806 /* left corner */
807 switch (wa & 0x0C) {
808 case 0: DrawWaterSprite(base, offset + 6, feature, tile); break;
809 case 12: if (!IsWateredTile(TileAddXY(tile, 1, -1), Direction::E)) DrawWaterSprite(base, offset + 10, feature, tile); break;
810 }
811
812 /* upper corner */
813 switch (wa & 0x09) {
814 case 0: DrawWaterSprite(base, offset + 7, feature, tile); break;
815 case 9: if (!IsWateredTile(TileAddXY(tile, -1, -1), Direction::S)) DrawWaterSprite(base, offset + 11, feature, tile); break;
816 }
817}
818
821{
823}
824
829static void DrawCanalWater(TileIndex tile)
830{
833 /* First water slope sprite is flat water. */
835 if (image == 0) image = SPR_FLAT_WATER_TILE;
836 }
838
839 DrawWaterEdges(true, 0, tile);
840}
841
842#include "table/water_land.h"
843
854static void DrawWaterTileStruct(const TileInfo *ti, std::span<const DrawTileSeqStruct> seq, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
855{
856 /* Don't draw if buildings are invisible. */
858
859 for (const DrawTileSeqStruct &dtss : seq) {
860 uint tile_offs = offset + dtss.image.sprite;
861 if (feature < CanalFeature::End) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
862 AddSortableSpriteToDraw(base + tile_offs, palette, *ti, dtss, IsTransparencySet(TransparencyOption::Buildings));
863 }
864}
865
870static void DrawWaterLock(const TileInfo *ti)
871{
872 LockPart part = GetLockPart(ti->tile);
874
875 /* Draw ground sprite. */
876 SpriteID image = dts.ground.sprite;
877
879 if (water_base == 0) {
880 /* Use default sprites. */
881 water_base = SPR_CANALS_BASE;
883 /* NewGRF supplies a flat sprite as first sprite. */
884 if (image == SPR_FLAT_WATER_TILE) {
885 image = water_base;
886 } else {
887 image++;
888 }
889 }
890
891 if (image < 5) image += water_base;
892 DrawGroundSprite(image, PAL_NONE);
893
894 /* Draw structures. */
895 uint zoffs = 0;
897
898 if (base == 0) {
899 /* If no custom graphics, use defaults. */
900 base = SPR_LOCK_BASE;
901 uint8_t z_threshold = part == LockPart::Upper ? 8 : 0;
902 zoffs = ti->z > z_threshold ? 24 : 0;
903 }
904
905 DrawWaterTileStruct(ti, dts.GetSequence(), base, zoffs, PAL_NONE, CanalFeature::Locks);
906}
907
912static void DrawWaterDepot(const TileInfo *ti)
913{
914 DrawWaterClassGround(ti);
916}
917
918static void DrawRiverWater(const TileInfo *ti)
919{
921 uint offset = 0;
922 uint edges_offset = 0;
923
926 if (image == 0) {
927 switch (ti->tileh) {
928 case SLOPE_NW: image = SPR_WATER_SLOPE_Y_DOWN; break;
929 case SLOPE_SW: image = SPR_WATER_SLOPE_X_UP; break;
930 case SLOPE_SE: image = SPR_WATER_SLOPE_Y_UP; break;
931 case SLOPE_NE: image = SPR_WATER_SLOPE_X_DOWN; break;
932 default: image = SPR_FLAT_WATER_TILE; break;
933 }
934 } else {
935 /* Flag bit 0 indicates that the first sprite is flat water. */
937
938 switch (ti->tileh) {
939 case SLOPE_SE: edges_offset += 12; break;
940 case SLOPE_NE: offset += 1; edges_offset += 24; break;
941 case SLOPE_SW: offset += 2; edges_offset += 36; break;
942 case SLOPE_NW: offset += 3; edges_offset += 48; break;
943 default: offset = 0; break;
944 }
945
947 }
948 }
949
950 DrawGroundSprite(image + offset, PAL_NONE);
951
952 /* Draw river edges if available. */
953 DrawWaterEdges(false, edges_offset, ti->tile);
954}
955
956void DrawShoreTile(Slope tileh)
957{
958 /* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
959 * This allows to calculate the proper sprite to display for this Slope */
960 static constexpr SlopeIndexArray<uint8_t> tileh_to_shoresprite = {
961 0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
962 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 10, 15,
963 };
964
965 assert(!IsHalftileSlope(tileh)); // Halftile slopes need to get handled earlier.
966 assert(tileh != SLOPE_FLAT); // Shore is never flat
967
968 assert((tileh != SLOPE_EW) && (tileh != SLOPE_NS)); // No suitable sprites for current flooding behaviour
969
970 DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE);
971}
972
973void DrawWaterClassGround(const TileInfo *ti)
974{
975 switch (GetWaterClass(ti->tile)) {
976 case WaterClass::Sea: DrawSeaWater(ti->tile); break;
977 case WaterClass::Canal: DrawCanalWater(ti->tile); break;
978 case WaterClass::River: DrawRiverWater(ti); break;
979 default: NOT_REACHED();
980 }
981}
982
984static void DrawTile_Water(TileInfo *ti)
985{
986 switch (GetWaterTileType(ti->tile)) {
988 DrawWaterClassGround(ti);
989 /* A plain water tile can be traversed in any direction, so setting blocked pillars here would mean all bridges
990 * with edges would have no pillars above water. Instead prefer current behaviour of ships passing through. */
991 DrawBridgeMiddle(ti, {});
992 break;
993
995 DrawShoreTile(ti->tileh);
996 DrawBridgeMiddle(ti, {});
997 break;
998 }
999
1001 DrawWaterLock(ti);
1003 ? BridgePillarFlags{BridgePillarFlag::EdgeNE, BridgePillarFlag::EdgeSW}
1004 : BridgePillarFlags{BridgePillarFlag::EdgeNW, BridgePillarFlag::EdgeSE});
1005 break;
1006
1008 DrawWaterDepot(ti);
1009 DrawBridgeMiddle(ti, BRIDGEPILLARFLAGS_ALL);
1010 break;
1011 }
1012}
1013
1014void DrawShipDepotSprite(int x, int y, Axis axis, DepotPart part)
1015{
1016 const DrawTileSprites &dts = _shipdepot_display_data[axis][part];
1017
1018 DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
1020}
1021
1022
1024static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y, [[maybe_unused]] bool ground_vehicle)
1025{
1026 auto [tileh, z] = GetTilePixelSlope(tile);
1027
1028 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
1029}
1030
1033{
1034 switch (GetWaterTileType(tile)) {
1036 switch (GetWaterClass(tile)) {
1037 case WaterClass::Sea: td.str = STR_LAI_WATER_DESCRIPTION_WATER; break;
1038 case WaterClass::Canal: td.str = STR_LAI_WATER_DESCRIPTION_CANAL; break;
1039 case WaterClass::River: td.str = STR_LAI_WATER_DESCRIPTION_RIVER; break;
1040 default: NOT_REACHED();
1041 }
1042 break;
1043 case WaterTileType::Coast: td.str = STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK; break;
1044 case WaterTileType::Lock : td.str = STR_LAI_WATER_DESCRIPTION_LOCK; break;
1046 td.str = STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT;
1047 td.build_date = Depot::GetByTile(tile)->build_date;
1048 break;
1049 default: NOT_REACHED();
1050 }
1051
1052 td.owner[0] = GetTileOwner(tile);
1053}
1054
1060static void FloodVehicle(Vehicle *v)
1061{
1062 uint victims = v->Crash(true);
1063
1064 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims, v->owner));
1065 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims, v->owner));
1066 AddTileNewsItem(GetEncodedString(STR_NEWS_DISASTER_FLOOD_VEHICLE, victims), NewsType::Accident, v->tile);
1068 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
1069}
1070
1076static void FloodVehicleProc(Vehicle *v, int z)
1077{
1078 if (v->vehstatus.Test(VehState::Crashed)) return;
1079
1080 switch (v->type) {
1081 default: break;
1082
1083 case VehicleType::Aircraft: {
1084 if (!IsAirportTile(v->tile) || GetTileMaxZ(v->tile) != 0) break;
1085 if (v->subtype == AIR_SHADOW) break;
1086
1087 /* We compare v->z_pos against delta_z + 1 because the shadow
1088 * is at delta_z and the actual aircraft at delta_z + 1. */
1089 const Station *st = Station::GetByTile(v->tile);
1090 const AirportFTAClass *airport = st->airport.GetFTA();
1091 if (v->z_pos != airport->delta_z + 1) break;
1092
1093 FloodVehicle(v);
1094 break;
1095 }
1096
1097 case VehicleType::Train:
1098 case VehicleType::Road: {
1099 if (v->z_pos > z) break;
1100 FloodVehicle(v->First());
1101 break;
1102 }
1103 }
1104}
1105
1106static void FloodVehiclesOnTile(TileIndex tile, int z)
1107{
1108 for (Vehicle *v : VehiclesOnTile(tile)) {
1109 FloodVehicleProc(v, z);
1110 }
1111}
1112
1118static void FloodVehicles(TileIndex tile)
1119{
1120 if (IsAirportTile(tile)) {
1121 const Station *st = Station::GetByTile(tile);
1122 for (TileIndex airport_tile : st->airport) {
1123 if (st->TileBelongsToAirport(airport_tile)) FloodVehiclesOnTile(airport_tile, 0);
1124 }
1125
1126 /* No vehicle could be flooded on this airport anymore */
1127 return;
1128 }
1129
1130 if (!IsBridgeTile(tile)) {
1131 FloodVehiclesOnTile(tile, 0);
1132 return;
1133 }
1134
1135 TileIndex end = GetOtherBridgeEnd(tile);
1136 int z = GetBridgePixelHeight(tile);
1137
1138 FloodVehiclesOnTile(tile, z);
1139 FloodVehiclesOnTile(end, z);
1140}
1141
1148{
1149 /* FloodingBehaviour::Active: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile, sea-water-industries, sea-oilrigs
1150 * FloodingBehaviour::DryOut: coast with more than one corner raised, coast with rail-track, coast with trees
1151 * FloodingBehaviour::Passive: (not used)
1152 * FloodingBehaviour::None: canals, rivers, everything else
1153 */
1154 switch (GetTileType(tile)) {
1155 case TileType::Water:
1156 if (IsCoast(tile)) {
1157 Slope tileh = GetTileSlope(tile);
1159 }
1160 [[fallthrough]];
1161 case TileType::Station:
1162 case TileType::Industry:
1163 case TileType::Object:
1165
1166 case TileType::Railway:
1169 }
1171
1172 case TileType::Trees:
1174
1175 case TileType::Void:
1177
1178 default:
1180 }
1181}
1182
1187static void DoFloodTile(TileIndex target)
1188{
1189 assert(!IsTileType(target, TileType::Water));
1190
1191 bool flooded = false; // Will be set to true if something is changed.
1192
1194
1195 Slope tileh = GetTileSlope(target);
1196 if (tileh != SLOPE_FLAT) {
1197 /* make coast.. */
1198 switch (GetTileType(target)) {
1199 case TileType::Railway: {
1200 if (!IsPlainRail(target)) break;
1201 FloodVehicles(target);
1202 flooded = FloodHalftile(target);
1203 break;
1204 }
1205
1206 case TileType::Trees:
1207 if (!IsSlopeWithOneCornerRaised(tileh)) {
1209 MarkTileDirtyByTile(target);
1210 flooded = true;
1211 break;
1212 }
1213 [[fallthrough]];
1214
1215 case TileType::Clear:
1216 if (Command<Commands::LandscapeClear>::Do(DoCommandFlag::Execute, target).Succeeded()) {
1217 MakeShore(target);
1218 MarkTileDirtyByTile(target);
1219 flooded = true;
1220 }
1221 break;
1222
1223 default:
1224 break;
1225 }
1226 } else {
1227 /* Flood vehicles */
1228 FloodVehicles(target);
1229
1230 /* flood flat tile */
1231 if (Command<Commands::LandscapeClear>::Do(DoCommandFlag::Execute, target).Succeeded()) {
1232 MakeSea(target);
1233 MarkTileDirtyByTile(target);
1234 flooded = true;
1235 }
1236 }
1237
1238 if (flooded) {
1239 /* Mark surrounding canal tiles dirty too to avoid glitches */
1241
1242 /* update signals if needed */
1244
1245 if (IsPossibleDockingTile(target)) CheckForDockingTile(target);
1246 InvalidateWaterRegion(target);
1247 }
1248}
1249
1254static void DoDryUp(TileIndex tile)
1255{
1257
1258 switch (GetTileType(tile)) {
1259 case TileType::Railway:
1260 assert(IsPlainRail(tile));
1262
1263 RailGroundType new_ground;
1264 switch (TrackBitsToTrack(GetTrackBits(tile))) {
1265 case Track::Upper: new_ground = RailGroundType::FenceHoriz1; break;
1266 case Track::Lower: new_ground = RailGroundType::FenceHoriz2; break;
1267 case Track::Left: new_ground = RailGroundType::FenceVert1; break;
1268 case Track::Right: new_ground = RailGroundType::FenceVert2; break;
1269 default: NOT_REACHED();
1270 }
1271 SetRailGroundType(tile, new_ground);
1272 MarkTileDirtyByTile(tile);
1273 break;
1274
1275 case TileType::Trees:
1277 MarkTileDirtyByTile(tile);
1278 break;
1279
1280 case TileType::Water:
1281 assert(IsCoast(tile));
1282
1283 if (Command<Commands::LandscapeClear>::Do(DoCommandFlag::Execute, tile).Succeeded()) {
1284 MakeClear(tile, ClearGround::Grass, 3);
1285 MarkTileDirtyByTile(tile);
1286 }
1287 break;
1288
1289 default: NOT_REACHED();
1290 }
1291}
1292
1300{
1301 if (IsTileType(tile, TileType::Water)) {
1302 AmbientSoundEffect(tile);
1303 if (IsNonFloodingWaterTile(tile)) return;
1304 }
1305
1306 switch (GetFloodingBehaviour(tile)) {
1308 bool continue_flooding = false;
1309 for (Direction dir : EnumRange(Direction::End)) {
1311 /* Contrary to drying up, flooding does not consider TileType::Void tiles. */
1312 if (!IsValidTile(dest)) continue;
1313 /* do not try to flood water tiles - increases performance a lot */
1314 if (IsTileType(dest, TileType::Water)) continue;
1315
1316 /* Buoys and docks cannot be flooded, and when removed turn into flooding water. */
1317 if (IsTileType(dest, TileType::Station) && (IsBuoy(dest) || IsDock(dest))) continue;
1318
1319 /* This neighbour tile might be floodable later if the tile is cleared, so allow flooding to continue. */
1320 continue_flooding = true;
1321
1322 /* TreeGround::Shore is the sign of a previous flood. */
1323 if (IsTileType(dest, TileType::Trees) && GetTreeGround(dest) == TreeGround::Shore) continue;
1324
1325 auto [slope_dest, z_dest] = GetFoundationSlope(dest);
1326 if (z_dest > 0) continue;
1327
1328 if (!_flood_from_dirs[RemoveSteepSlope(RemoveHalftileSlope(slope_dest))].Test(ReverseDir(dir))) continue;
1329
1330 DoFloodTile(dest);
1331 }
1332 if (!continue_flooding && IsTileType(tile, TileType::Water)) SetNonFloodingWaterTile(tile, true);
1333 break;
1334 }
1335
1337 Slope slope_here = RemoveHalftileSlope(RemoveSteepSlope(std::get<Slope>(GetFoundationSlope(tile))));
1338 for (Direction dir : _flood_from_dirs[slope_here]) {
1340 /* Contrary to flooding, drying up does consider TileType::Void tiles. */
1341 if (dest == INVALID_TILE) continue;
1342
1343 FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);
1344 if (dest_behaviour == FloodingBehaviour::Active || dest_behaviour == FloodingBehaviour::Passive) return;
1345 }
1346 DoDryUp(tile);
1347 break;
1348 }
1349
1350 default: return;
1351 }
1352}
1353
1354void ConvertGroundTilesIntoWaterTiles()
1355{
1356 for (const auto tile : Map::Iterate()) {
1357 auto [slope, z] = GetTileSlopeZ(tile);
1358 if (IsTileType(tile, TileType::Clear) && z == 0) {
1359 /* Make both water for tiles at level 0
1360 * and make shore, as that looks much better
1361 * during the generation. */
1362 switch (slope) {
1363 case SLOPE_FLAT:
1364 MakeSea(tile);
1365 break;
1366
1367 case SLOPE_N:
1368 case SLOPE_E:
1369 case SLOPE_S:
1370 case SLOPE_W:
1371 MakeShore(tile);
1372 break;
1373
1374 default:
1375 for (Direction dir : _flood_from_dirs[RemoveSteepSlope(slope)]) {
1376 TileIndex dest = TileAddByDir(tile, dir);
1377 Slope slope_dest = RemoveSteepSlope(GetTileSlope(dest));
1378 if (slope_dest == SLOPE_FLAT || IsSlopeWithOneCornerRaised(slope_dest) || IsTileType(dest, TileType::Void)) {
1379 MakeShore(tile);
1380 break;
1381 }
1382 }
1383 break;
1384 }
1385 }
1386 }
1387}
1388
1390static TrackStatus GetTileTrackStatus_Water(TileIndex tile, TransportType mode, [[maybe_unused]] RoadTramType sub_mode, [[maybe_unused]] DiagDirection side)
1391{
1392 static constexpr NonSteepSlopeIndexArray<TrackBits> coast_tracks = {{{{}, Track::Right, Track::Upper, {}, Track::Left, {}, {}, {}, Track::Lower, {}, {}, {}, {}, {}, {}}}};
1393
1394 TrackBits ts;
1395
1396 if (mode != TransportType::Water) return {};
1397
1398 switch (GetWaterTileType(tile)) {
1399 case WaterTileType::Clear: ts = IsTileFlat(tile) ? TRACK_BIT_ALL : TrackBits{}; break;
1400 case WaterTileType::Coast: ts = coast_tracks[GetTileSlope(tile) & SLOPE_ELEVATED]; break;
1402 case WaterTileType::Depot: ts = AxisToTrack(GetShipDepotAxis(tile)); break;
1403 default: return {};
1404 }
1405 if (TileX(tile) == 0) {
1406 /* NE border: remove tracks that connects NE tile edge */
1408 }
1409 if (TileY(tile) == 0) {
1410 /* NW border: remove tracks that connects NW tile edge */
1412 }
1413 return {TrackBitsToTrackdirBits(ts), {}};
1414}
1415
1418{
1421 return true;
1422 }
1423 return false;
1424}
1425
1427static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_owner)
1428{
1429 if (!IsTileOwner(tile, old_owner)) return;
1430
1431 bool is_lock_middle = IsLock(tile) && GetLockPart(tile) == LockPart::Middle;
1432
1433 /* No need to dirty company windows here, we'll redraw the whole screen anyway. */
1434 if (is_lock_middle) Company::Get(old_owner)->infrastructure.water -= 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1435 if (new_owner != INVALID_OWNER) {
1436 if (is_lock_middle) Company::Get(new_owner)->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // Lock has three parts.
1437 /* Only subtract from the old owner here if the new owner is valid,
1438 * otherwise we clear ship depots and canal water below. */
1439 if (GetWaterClass(tile) == WaterClass::Canal && !is_lock_middle) {
1440 Company::Get(old_owner)->infrastructure.water--;
1441 Company::Get(new_owner)->infrastructure.water++;
1442 }
1443 if (IsShipDepot(tile)) {
1444 Company::Get(old_owner)->infrastructure.water -= LOCK_DEPOT_TILE_FACTOR;
1445 Company::Get(new_owner)->infrastructure.water += LOCK_DEPOT_TILE_FACTOR;
1446 }
1447
1448 SetTileOwner(tile, new_owner);
1449 return;
1450 }
1451
1452 /* Remove depot */
1453 if (IsShipDepot(tile)) Command<Commands::LandscapeClear>::Do({DoCommandFlag::Execute, DoCommandFlag::Bankrupt}, tile);
1454
1455 /* Set owner of canals and locks ... and also canal under dock there was before.
1456 * Check if the new owner after removing depot isn't OWNER_WATER. */
1457 if (IsTileOwner(tile, old_owner)) {
1458 if (GetWaterClass(tile) == WaterClass::Canal && !is_lock_middle) Company::Get(old_owner)->infrastructure.water--;
1459 SetTileOwner(tile, OWNER_NONE);
1460 }
1461}
1462
1464static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlags flags, [[maybe_unused]] int z_new, [[maybe_unused]] Slope tileh_new)
1465{
1466 /* Canals can't be terraformed */
1467 if (IsWaterTile(tile) && IsCanal(tile)) return CommandCost(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
1468
1469 /* Rivers can't be terraformed */
1470 if (IsWaterTile(tile) && IsRiver(tile)) return CommandCost(STR_ERROR_MUST_DEMOLISH_RIVER_FIRST);
1471
1472 return Command<Commands::LandscapeClear>::Do(flags, tile);
1473}
1474
1476static CommandCost CheckBuildAbove_Water(TileIndex tile, [[maybe_unused]] DoCommandFlags flags, [[maybe_unused]] Axis axis, int height)
1477{
1478 switch (GetWaterTileType(tile)) {
1481 break;
1482
1483 case WaterTileType::Lock: {
1484 int height_diff = GetTileMaxZ(tile) + GetLockPartMinimalBridgeHeight(GetLockPart(tile)) - height;
1485 if (height_diff > 0) return CommandCostWithParam(STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK, height_diff * TILE_HEIGHT_STEP);
1486 break;
1487 }
1488
1489 case WaterTileType::Depot: {
1490 int height_diff = GetTileMaxZ(tile) + MINIMAL_DEPOT_BRIDGE_HEIGHT - height;
1491 if (height_diff > 0) return CommandCostWithParam(STR_ERROR_BRIDGE_TOO_LOW_FOR_SHIP_DEPOT, height_diff * TILE_HEIGHT_STEP);
1492 break;
1493 }
1494 }
1495
1496 return CommandCost();
1497}
1498
1501 .draw_tile_proc = DrawTile_Water,
1502 .get_slope_pixel_z_proc = GetSlopePixelZ_Water,
1503 .clear_tile_proc = ClearTile_Water,
1504 .get_tile_desc_proc = GetTileDesc_Water,
1505 .get_tile_track_status_proc = GetTileTrackStatus_Water,
1506 .click_tile_proc = ClickTile_Water,
1507 .tile_loop_proc = TileLoop_Water,
1508 .change_tile_owner_proc = ChangeTileOwner_Water,
1509 .vehicle_enter_tile_proc = [](Vehicle *, TileIndex, int, int) -> VehicleEnterTileStates { return {}; },
1510 .terraform_tile_proc = TerraformTile_Water,
1511 .check_build_above_proc = CheckBuildAbove_Water,
1512};
Base functions for all AIs.
Base for aircraft.
@ AIR_SHADOW
shadow of the aircraft
Definition aircraft.h:31
Class for backupping variables and making sure they are restored later.
void DrawBridgeMiddle(const TileInfo *ti, BridgePillarFlags blocked_pillars)
Draw the middle bits of a bridge.
TileIndex GetSouthernBridgeEnd(TileIndex t)
Finds the southern end of a bridge starting at a middle tile.
TileIndex GetOtherBridgeEnd(TileIndex tile)
Starting at one bridge end finds the other bridge end.
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition bridge_map.h:35
int GetBridgePixelHeight(TileIndex tile)
Get the height ('z') of a bridge in pixels.
Definition bridge_map.h:84
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
EnumBitSet< BridgePillarFlag, uint8_t > BridgePillarFlags
Bitset of BridgePillarFlag elements.
Definition bridge_type.h:53
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:231
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
Iterate a range of enum values.
static void NewEvent(class ScriptEvent *event)
Queue a new event for the game script.
Generate TileIndices around a center tile or tile area, with increasing distance.
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition tilearea.cpp:292
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
Iterate over all vehicles on a tile.
Map accessors for 'clear' tiles.
@ Grass
Plain grass with dirt transition (0-3).
Definition clear_map.h:22
void MakeClear(Tile t, ClearGround g, uint density)
Make a clear tile.
Definition clear_map.h:253
CommandCost CommandCostWithParam(StringID str, uint64_t value)
Return an error status, with string and parameter.
Definition command.cpp:416
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Auto
don't allow building on structures
@ NoWater
don't allow building on water
@ Execute
execute the given command
@ Bankrupt
company bankrupts, skip money check, skip vehicle on tile check in some cases
@ ForceClearTile
do not only remove the object on the tile, but also clear any water left on it
EnumBitSet< DoCommandFlag, uint16_t > DoCommandFlags
Bitset of DoCommandFlag elements.
Definition of stuff that is very close to a company, like the company struct itself.
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
GUI Functions related to companies.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Base for all depots (except hangars).
Functions related to depots.
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
static constexpr uint8_t MINIMAL_DEPOT_BRIDGE_HEIGHT
Minimal height for a bridge above any depot tile.
Definition depot_type.h:21
bool IsValidAxis(Axis d)
Checks if an integer value is a valid Axis.
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Direction
Defines the 8 directions on the map.
@ SW
Southwest.
@ NW
Northwest.
@ End
Used to iterate.
@ NE
Northeast.
@ SE
Southeast.
Axis
Enumeration for the two axis X and Y.
@ X
The X axis.
DiagDirection
Enumeration for diagonal directions.
@ Invalid
Flag for an invalid DiagDirection.
@ End
Used for iterations.
Prices _price
Prices and also the fractional part.
Definition economy.cpp:107
static const uint LOCK_DEPOT_TILE_FACTOR
Multiplier for how many regular tiles a lock counts.
@ Construction
Construction costs.
@ ClearCanal
Price for destroying canals.
@ ClearRough
Price for destroying rough land.
@ BuildDepotShip
Price for building ship depots.
@ BuildCanal
Price for building new canals.
@ ClearWater
Price for destroying water e.g. see, rives.
@ ClearDepotShip
Price for destroying ship depots.
@ ClearLock
Price for destroying locks.
@ BuildLock
Price for building new locks.
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Functions related to effect vehicles.
@ EV_EXPLOSION_LARGE
Various explosions.
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
EnumClassIndexContainer< std::array< T, to_underlying(N)>, Index > EnumIndexArray
A typedef for EnumClassIndexContainer using std::array as the backing container type.
Base functions for all Games.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1037
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
Marks the tiles around a tile as dirty, if they are canals or rivers.
Definition water_cmd.cpp:88
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
static const SpriteID SPR_LOCK_BASE
Definition sprites.h:738
static const SpriteID SPR_CANAL_DIKES_BASE
Definition sprites.h:763
static const SpriteID SPR_WATER_SLOPE_X_UP
Water flowing negative X direction.
Definition sprites.h:728
static const SpriteID SPR_WATER_SLOPE_Y_DOWN
Water flowing positive Y direction.
Definition sprites.h:729
static const SpriteID SPR_WATER_SLOPE_X_DOWN
Water flowing positive X direction.
Definition sprites.h:727
static const SpriteID SPR_WATER_SLOPE_Y_UP
Water flowing negative Y direction.
Definition sprites.h:726
Base of all industries.
Accessors to map for industries.
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
std::tuple< Slope, int > GetFoundationSlope(TileIndex tile)
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation,...
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, RoadTramType sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
const TileTypeProcs _tile_type_water_procs
TileTypeProcs definitions for TileType::Water tiles.
Definition landscape.cpp:58
Functions related to OTTD's landscape.
Command definitions related to landscape (slopes etc.).
TileIndex TileAddXY(TileIndex tile, int x, int y)
Adds a given offset to a tile.
Definition map_func.h:474
TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
Add a TileIndexDiffC to a TileIndex and returns the new one.
Definition map_func.h:519
TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition map_func.h:603
TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition map_func.h:444
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition map_func.h:615
TileIndexDiff TileOffsByAxis(Axis axis)
Convert an Axis to a TileIndexDiff.
Definition map_func.h:559
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:429
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:419
TileIndexDiffC TileIndexDiffCByDir(Direction dir)
Returns the TileIndexDiffC offset from a Direction.
Definition map_func.h:501
TileIndexDiff TileOffsByDir(Direction dir)
Convert a Direction to a TileIndexDiff.
Definition map_func.h:588
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:574
int32_t TileIndexDiff
An offset value between two tiles.
Definition map_type.h:23
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
CanalFeature
List of different canal 'features'.
Definition newgrf.h:27
@ RiverEdge
The river banks.
Definition newgrf.h:34
@ Locks
The sides of the lock.
Definition newgrf.h:29
@ End
End marker.
Definition newgrf.h:37
@ LockWaterSlope
The sloped water tiles in locks.
Definition newgrf.h:28
@ RiverSlope
The sloped water tiles for rivers.
Definition newgrf.h:33
@ Dikes
The canal dikes/embankment.
Definition newgrf.h:30
@ HasFlatSprite
Additional flat ground sprite in the beginning.
Definition newgrf.h:42
EnumIndexArray< WaterFeature, CanalFeature, CanalFeature::End > _water_feature
Table of canal 'feature' sprite groups.
uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
Get the new sprite offset for a water tile.
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
Lookup the base sprite to use for a canal.
Handling of NewGRF canals.
Functions related to generic callbacks.
void AmbientSoundEffect(TileIndex tile)
Play an ambient sound effect for an empty tile.
Functions related to news.
@ Accident
An accident or disaster has occurred.
Definition news_type.h:32
@ Editor
In the scenario editor.
Definition openttd.h:21
bool FloodHalftile(TileIndex t)
Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
Definition rail_cmd.cpp:761
static bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition rail_map.h:49
RailGroundType GetRailGroundType(Tile t)
Get the ground type for rail tiles.
Definition rail_map.h:601
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition rail_map.h:136
RailGroundType
The ground 'under' the rail.
Definition rail_map.h:568
@ FenceVert2
Grass with a fence at the western side.
Definition rail_map.h:578
@ FenceHoriz2
Grass with a fence at the northern side.
Definition rail_map.h:580
@ HalfTileWater
Grass with a fence and shore or water on the free halftile.
Definition rail_map.h:582
@ FenceVert1
Grass with a fence at the eastern side.
Definition rail_map.h:577
@ FenceHoriz1
Grass with a fence at the southern side.
Definition rail_map.h:579
void SetRailGroundType(Tile t, RailGroundType rgt)
Set the ground type for rail tiles.
Definition rail_map.h:591
Pseudo random number generator.
RoadTramType
The different types of road type.
Definition road_type.h:38
@ Invalid
Invalid marker.
Definition road_type.h:42
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
void UpdateSignalsInBuffer()
Update signals in buffer Called from 'outside'.
Definition signal.cpp:582
static constexpr Slope RemoveHalftileSlope(Slope s)
Removes a halftile slope from a slope.
Definition slope_func.h:70
bool IsSlopeWithOneCornerRaised(Slope s)
Tests if a specific slope has exactly one corner raised.
Definition slope_func.h:98
static constexpr Slope RemoveSteepSlope(Slope s)
Removes a steep flag from a slope.
Definition slope_func.h:46
bool IsInclinedSlope(Slope s)
Tests if a specific slope is an inclined slope.
Definition slope_func.h:238
static constexpr bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition slope_func.h:57
DiagDirection GetInclinedSlopeDirection(Slope s)
Returns the direction of an inclined slope.
Definition slope_func.h:249
Slope
Enumeration for the slope-type.
Definition slope_type.h:53
@ SLOPE_W
the west corner of the tile is raised
Definition slope_type.h:55
@ SLOPE_ELEVATED
bit mask containing all 'simple' slopes
Definition slope_type.h:66
@ SLOPE_NS
north and south corner are raised
Definition slope_type.h:65
@ SLOPE_E
the east corner of the tile is raised
Definition slope_type.h:57
@ SLOPE_S
the south corner of the tile is raised
Definition slope_type.h:56
@ SLOPE_N
the north corner of the tile is raised
Definition slope_type.h:58
@ SLOPE_SW
south and west corner are raised
Definition slope_type.h:61
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:54
@ SLOPE_NE
north and east corner are raised
Definition slope_type.h:63
@ SLOPE_SE
south and east corner are raised
Definition slope_type.h:62
@ SLOPE_NW
north and west corner are raised
Definition slope_type.h:60
@ SLOPE_EW
east and west corner are raised
Definition slope_type.h:64
EnumClassIndexContainer< std::array< T, SLOPE_ELEVATED >, Slope > NonSteepSlopeIndexArray
Array with non steep Slope as index.
Definition slope_type.h:104
EnumClassIndexContainer< std::array< T, SLOPE_STEEP|SLOPE_ELEVATED >, Slope > SlopeIndexArray
Array with Slope as index.
Definition slope_type.h:95
Functions related to sound.
@ SND_12_EXPLOSION
16 == 0x10 Destruction, crashes, disasters, ...
Definition sound_type.h:64
void DrawOrigTileSeqInGUI(int x, int y, const DrawTileSprites *dts, PaletteID default_palette)
Draw TTD sprite sequence in GUI.
Definition sprite.h:146
static const SpriteID SPR_FLAT_WATER_TILE
Definition sprites.h:684
static const SpriteID SPR_SHORE_BASE
Definition sprites.h:244
Base classes/functions for stations.
bool IsAirportTile(Tile t)
Is this tile a station tile and an airport tile?
bool IsBuoy(Tile t)
Is tile t a buoy tile?
bool IsDockTile(Tile t)
Is tile t a dock tile?
bool IsOilRig(Tile t)
Is tile t part of an oilrig?
bool IsDockWaterPart(Tile t)
Check whether a dock tile is the tile on water.
bool IsDock(Tile t)
Is tile t a dock tile?
Definition of base types and functions in a cross-platform compatible way.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
Functions related to OTTD's strings.
Finite sTate mAchine (FTA) of an airport.
Definition airport.h:161
uint8_t delta_z
Z adjustment for helicopter pads.
Definition airport.h:201
const AirportFTAClass * GetFTA() const
Get the finite-state machine for this airport or the finite-state machine for the dummy airport in ca...
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
VehicleType type
Type of vehicle.
uint32_t water
Count of company owned track bits for canals.
CompanyInfrastructure infrastructure
NOSAVE: Counts of company owned infrastructure.
T z
Z coordinate.
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition sprite.h:33
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:55
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:56
virtual std::span< const DrawTileSeqStruct > GetSequence() const =0
The child sprites to draw.
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition industry.h:253
Station * neutral_station
Associated neutral station.
Definition industry.h:110
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition map_func.h:366
static uint MaxY()
Gets the maximum Y coordinate within the map, including TileType::Void.
Definition map_func.h:298
static uint MaxX()
Gets the maximum X coordinate within the map, including TileType::Void.
Definition map_func.h:289
static uint Size()
Get the size of the map.
Definition map_func.h:280
void Add(TileIndex to_add)
Add a single tile to a tile area; enlarge if needed.
Definition tilearea.cpp:43
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
PaletteID pal
The palette (use PAL_NONE) if not needed).
Definition gfx_type.h:24
static T * Create(Targs &&... args)
static Company * Get(auto index)
static bool CanAllocateItem(size_t n=1)
static Company * GetIfValid(auto index)
Station data structure.
TileArea docking_station
Tile area the docking tiles cover.
Airport airport
Tile area the airport covers.
Tile description for the 'land area information' tool.
Definition tile_cmd.h:40
StringID str
Description of the tile.
Definition tile_cmd.h:41
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition tile_cmd.h:45
std::array< Owner, 4 > owner
Name of the owner(s).
Definition tile_cmd.h:43
Tile information, used while rendering the tile.
Definition tile_cmd.h:34
Slope tileh
Slope of the tile.
Definition tile_cmd.h:35
TileIndex tile
Tile index.
Definition tile_cmd.h:36
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:214
Town data structure.
Definition town.h:64
Track status of a tile.
Definition track_type.h:105
Vehicle data structure.
int32_t z_pos
z coordinate.
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition vehicle.cpp:301
uint8_t subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
VehStates vehstatus
Status.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
TileIndex tile
Current tile index.
Owner owner
Which company owns the vehicle?
EnumBitSet< VehicleEnterTileState, uint8_t > VehicleEnterTileStates
Bitset of VehicleEnterTileState elements.
Definition tile_cmd.h:31
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition tile_map.cpp:94
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.cpp:55
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition tile_map.cpp:135
static bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
static uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition tile_map.h:238
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
void SetTropicZone(Tile tile, TropicZone type)
Set the tropic zone.
Definition tile_map.h:225
static TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
@ Desert
Tile is desert.
Definition tile_type.h:83
@ Normal
Normal tropiczone.
Definition tile_type.h:82
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
@ TunnelBridge
Tunnel entry/exit and bridge heads.
Definition tile_type.h:58
@ Water
Water tile.
Definition tile_type.h:55
@ Station
A tile of a station or airport.
Definition tile_type.h:54
@ Object
Contains objects such as transmitters and owned land.
Definition tile_type.h:59
@ Industry
Part of an industry.
Definition tile_type.h:57
@ Railway
A tile with railway.
Definition tile_type.h:50
@ Void
Invisible tiles at the SW and SE border.
Definition tile_type.h:56
@ Trees
Tile with one or more trees.
Definition tile_type.h:53
@ Clear
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:49
Definition of the game-calendar-timer.
Base of the town class.
void ChangeTownRating(Town *t, int add, int max, DoCommandFlags flags)
Changes town rating of the current company.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
void MakeDefaultName(T *obj)
Set the default name for a depot/waypoint.
Definition town.h:334
Types related to towns.
static constexpr int RATING_WATER_MINIMUM
minimum rating after removing water features near town
Definition town_type.h:80
static constexpr int RATING_WATER_RIVER_DOWN_STEP
removing a river tile
Definition town_type.h:79
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition track_func.h:292
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition track_func.h:166
Track AxisToTrack(Axis a)
Convert an Axis to the corresponding Track Axis::X -> Track::X Axis::Y -> Track::Y Uses the fact that...
Definition track_func.h:62
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a DiagDirection to the associated diagonal Track.
Definition track_func.h:419
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition track_func.h:281
EnumBitSet< Track, uint8_t > TrackBits
Bitset of Track elements.
Definition track_type.h:43
static constexpr TrackBits TRACK_BIT_ALL
All possible tracks.
Definition track_type.h:52
@ X
Track along the x-axis (north-east to south-west).
Definition track_type.h:21
@ Upper
Track in the upper corner of the tile (north).
Definition track_type.h:23
@ Y
Track along the y-axis (north-west to south-east).
Definition track_type.h:22
@ Right
Track in the right corner of the tile (east).
Definition track_type.h:26
@ Left
Track in the left corner of the tile (west).
Definition track_type.h:25
@ Lower
Track in the lower corner of the tile (south).
Definition track_type.h:24
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
@ Buildings
company buildings - depots, stations, HQ, ...
TransportType
Available types of transport.
@ Water
Transport over water.
Map accessors for tree tiles.
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition tree_map.h:102
@ Shore
Shore.
Definition tree_map.h:56
@ Grass
Normal grass.
Definition tree_map.h:53
void SetTreeGroundDensity(Tile t, TreeGround g, uint d)
Set the density and ground type of a tile with trees.
Definition tree_map.h:145
Functions that have tunnels and bridges in common.
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition vehicle.cpp:558
@ Crashed
Vehicle is crashed.
Functions related to vehicles.
@ Ship
Ship vehicle type.
@ Aircraft
Aircraft vehicle type.
@ Road
Road vehicle type.
@ Train
Train vehicle type.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:664
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579
Functions related to (drawing on) viewports.
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
Functions related to water management.
void TileLoop_Water(TileIndex tile)
Tile callback function signature for running periodic tile updates.
FloodingBehaviour
Describes the behaviour of a tile during flooding.
Definition water.h:19
@ Active
The tile floods neighboured tiles.
Definition water.h:21
@ None
The tile does not flood neighboured tiles.
Definition water.h:20
@ DryOut
The tile drys out if it is not constantly flooded from neighboured tiles.
Definition water.h:23
@ Passive
The tile does not actively flood neighboured tiles, but it prevents them from drying out.
Definition water.h:22
static const uint RIVER_OFFSET_DESERT_DISTANCE
Circular tile search diameter to create non-desert around a river tile.
Definition water.h:44
static uint8_t GetLockPartMinimalBridgeHeight(LockPart lock_part)
Get the minimal height required for a bridge above a lock part.
void TileLoop_Water(TileIndex tile)
Tile callback function signature for running periodic tile updates.
static void DrawWaterDepot(const TileInfo *ti)
Draw a ship depot tile.
static void DrawWaterSprite(SpriteID base, uint offset, CanalFeature feature, TileIndex tile)
Draw a water sprite, potentially with a NewGRF-modified sprite offset.
static CommandCost TerraformTile_Water(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
Tile callback function signature of the terraforming callback.
static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlags flags)
Builds a lock.
CommandCost CmdBuildLock(DoCommandFlags flags, TileIndex tile)
Builds a lock.
static CommandCost RemoveLock(TileIndex tile, DoCommandFlags flags)
Remove a lock.
static void DrawWaterLock(const TileInfo *ti)
Draw a lock tile.
static void FloodVehicle(Vehicle *v)
Handle the flooding of a vehicle.
static void FloodVehicles(TileIndex tile)
Finds a vehicle to flood.
static void DrawWaterEdges(bool canal, uint offset, TileIndex tile)
Draw canal or river edges.
static void GetTileDesc_Water(TileIndex tile, TileDesc &td)
Tile callback function signature for obtaining a tile description.
static void FloodVehicleProc(Vehicle *v, int z)
Flood a vehicle if we are allowed to flood it, i.e.
void ClearNeighbourNonFloodingStates(TileIndex tile)
Clear non-flooding state of the tiles around a tile.
Definition water_cmd.cpp:99
static int GetSlopePixelZ_Water(TileIndex tile, uint x, uint y, bool ground_vehicle)
Tile callback function signature for obtaining the world Z coordinate of a given point of a tile.
static void DrawWaterTileStruct(const TileInfo *ti, std::span< const DrawTileSeqStruct > seq, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
Draw a build sprite sequence for water tiles.
static void DoDryUp(TileIndex tile)
Drys a tile up.
static TrackStatus GetTileTrackStatus_Water(TileIndex tile, TransportType mode, RoadTramType sub_mode, DiagDirection side)
Tile callback function signature for getting the possible tracks that can be taken on a given tile by...
static void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
Marks tile dirty if it is a canal or river tile.
Definition water_cmd.cpp:77
FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
Returns the behaviour of a tile during flooding.
bool IsPossibleDockingTile(Tile t)
Check whether it is feasible that the given tile could be a docking tile.
void CheckForDockingTile(TileIndex t)
Mark the supplied tile as a docking tile if it is suitable for docking.
static void DrawSeaWater(TileIndex)
Draw a plain sea water tile with no edges.
CommandCost CmdBuildShipDepot(DoCommandFlags flags, TileIndex tile, Axis axis)
Build a ship depot.
static void DrawCanalWater(TileIndex tile)
Draw a canal styled water tile with dikes around.
static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlags flags)
Tile callback function signature for clearing a tile.
static CommandCost CheckBuildAbove_Water(TileIndex tile, DoCommandFlags flags, Axis axis, int height)
Tile callback function signature to test if a bridge can be built above a tile.
static bool ClickTile_Water(TileIndex tile)
Tile callback function signature for clicking a tile.
void MakeRiverAndModifyDesertZoneAround(TileIndex tile)
Make a river tile and remove desert directly around it.
static void DoFloodTile(TileIndex target)
Floods a tile.
bool IsWateredTile(TileIndex tile, Direction from)
return true if a tile is a water tile wrt.
static void DrawTile_Water(TileInfo *ti)
Tile callback function signature for drawing a tile and its contents to the screen.
static const NonSteepSlopeIndexArray< Directions > _flood_from_dirs
Describes from which directions a specific slope can be flooded (if the tile is floodable at all).
Definition water_cmd.cpp:53
CommandCost CmdBuildCanal(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal)
Build a piece of canal.
static void ChangeTileOwner_Water(TileIndex tile, Owner old_owner, Owner new_owner)
Tile callback function signature for changing the owner of a tile.
Command definitions related to water tiles.
Sprites to use and how to display them for water tiles (depots/locks).
static const AxisIndexArray< EnumIndexArray< DrawTileSpriteSpan, DepotPart, DepotPart::End > > _shipdepot_display_data
Data for drawing ship depots by Axis and DepotPart.
Definition water_land.h:48
static const EnumIndexArray< DiagDirectionIndexArray< DrawTileSpriteSpan >, LockPart, LockPart::End > _lock_display_data
Sprite layout of a lock for each lock part and direction.
Definition water_land.h:127
void MakeShore(Tile t)
Helper function to make a coast tile.
Definition water_map.h:385
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition water_map.h:353
TileIndex GetShipDepotNorthTile(Tile t)
Get the most northern tile of a ship depot.
Definition water_map.h:291
void MakeLock(Tile t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
Make a water lock.
Definition water_map.h:514
DepotPart GetShipDepotPart(Tile t)
Get the part of a ship depot.
Definition water_map.h:257
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:138
bool IsShipDepot(Tile t)
Is it a water tile with a ship depot on it?
Definition water_map.h:224
bool IsValidWaterClass(WaterClass wc)
Checks if a water class is valid.
Definition water_map.h:52
bool IsRiver(Tile t)
Is it a river water tile?
Definition water_map.h:182
DiagDirection GetLockDirection(Tile t)
Get the direction of the water lock.
Definition water_map.h:316
WaterClass
classes of water (for WaterTileType::Clear water tile type).
Definition water_map.h:39
@ River
River.
Definition water_map.h:42
@ Invalid
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition water_map.h:43
@ Canal
Canal.
Definition water_map.h:41
@ Sea
Sea.
Definition water_map.h:40
bool HasTileWaterClass(Tile t)
Checks whether the tile has an waterclass associated.
Definition water_map.h:103
bool IsCanal(Tile t)
Is it a canal tile?
Definition water_map.h:171
bool IsCoast(Tile t)
Is it a coast tile?
Definition water_map.h:203
void MakeRiver(Tile t, uint8_t random_bits)
Make a river tile.
Definition water_map.h:438
WaterTileType GetWaterTileType(Tile t)
Get the water tile type of a tile.
Definition water_map.h:80
void SetNonFloodingWaterTile(Tile t, bool b)
Set the non-flooding water tile state of a tile.
Definition water_map.h:532
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition water_map.h:114
void MakeCanal(Tile t, Owner o, uint8_t random_bits)
Make a canal tile.
Definition water_map.h:449
TileIndex GetOtherShipDepotTile(Tile t)
Get the other tile of the ship depot.
Definition water_map.h:280
DepotPart
Sections of the water depot.
Definition water_map.h:58
@ South
Southern part of a depot.
Definition water_map.h:60
@ North
Northern part of a depot.
Definition water_map.h:59
@ Coast
Coast.
Definition water_map.h:33
@ Depot
Water Depot.
Definition water_map.h:35
@ Lock
Water lock.
Definition water_map.h:34
@ Clear
Plain water.
Definition water_map.h:32
bool IsNonFloodingWaterTile(Tile t)
Checks whether the tile is marked as a non-flooding water tile.
Definition water_map.h:542
void SetDockingTile(Tile t, bool b)
Set the docking tile state of a tile.
Definition water_map.h:364
LockPart
Sections of the water lock.
Definition water_map.h:65
@ Upper
Upper part of a lock.
Definition water_map.h:68
@ End
End marker.
Definition water_map.h:69
@ Middle
Middle part of a lock.
Definition water_map.h:66
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition water_map.h:192
bool IsLock(Tile t)
Is there a lock on a given water tile?
Definition water_map.h:305
void MakeShipDepot(Tile t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
Make a ship depot section.
Definition water_map.h:464
void MakeSea(Tile t)
Make a sea tile.
Definition water_map.h:428
LockPart GetLockPart(Tile t)
Get the part of a lock.
Definition water_map.h:328
Axis GetShipDepotAxis(Tile t)
Get the axis of the ship depot.
Definition water_map.h:245
void InvalidateWaterRegion(TileIndex tile)
Marks the water region that tile is part of as invalid.
Handles dividing the water in the map into regions to assist pathfinding.