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OpenTTD Source 20260704-master-gbf70c61fb8
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there are 4 kinds of locks, each of them is 3 tiles long. More...
| static const SpriteID | SPR_LOCK_BASE = SPR_CANALS_BASE + 4 |
| static const SpriteID | SPR_LOCK_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4 |
| static const SpriteID | SPR_LOCK_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5 |
| static const SpriteID | SPR_LOCK_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6 |
| static const SpriteID | SPR_LOCK_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7 |
| static const SpriteID | SPR_LOCK_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8 |
| static const SpriteID | SPR_LOCK_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9 |
| static const SpriteID | SPR_LOCK_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10 |
| static const SpriteID | SPR_LOCK_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11 |
| static const SpriteID | SPR_LOCK_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12 |
| static const SpriteID | SPR_LOCK_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13 |
| static const SpriteID | SPR_LOCK_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14 |
| static const SpriteID | SPR_LOCK_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15 |
| static const SpriteID | SPR_LOCK_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16 |
| static const SpriteID | SPR_LOCK_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17 |
| static const SpriteID | SPR_LOCK_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18 |
| static const SpriteID | SPR_LOCK_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19 |
| static const SpriteID | SPR_LOCK_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20 |
| static const SpriteID | SPR_LOCK_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21 |
| static const SpriteID | SPR_LOCK_X_UP_TOP_REAR = SPR_CANALS_BASE + 22 |
| static const SpriteID | SPR_LOCK_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23 |
| static const SpriteID | SPR_LOCK_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24 |
| static const SpriteID | SPR_LOCK_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25 |
| static const SpriteID | SPR_LOCK_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26 |
| static const SpriteID | SPR_LOCK_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27 |
| static const SpriteID | SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52 |
there are 4 kinds of locks, each of them is 3 tiles long.
the four kinds are running in the X and Y direction and are "lowering" either in the "+" or the "-" direction. the three tiles are the center tile (where the slope is) and a bottom and a top tile.
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