OpenTTD Source 20241224-master-gf74b0cf984
newgrf_canal.cpp
Go to the documentation of this file.
1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "debug.h"
12#include "newgrf_spritegroup.h"
13#include "newgrf_canal.h"
14#include "water.h"
15#include "water_map.h"
16#include "spritecache.h"
17
18#include "safeguards.h"
19
22
26
29 {
30 }
31
32 uint32_t GetRandomBits() const override;
33 uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const override;
34};
35
38 CanalScopeResolver canal_scope;
39 CanalFeature feature;
40
43
44 ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, uint8_t relative = 0) override
45 {
46 switch (scope) {
47 case VSG_SCOPE_SELF: return &this->canal_scope;
48 default: return ResolverObject::GetScope(scope, relative);
49 }
50 }
51
52 GrfSpecFeature GetFeature() const override;
53 uint32_t GetDebugID() const override;
54};
55
56/* virtual */ uint32_t CanalScopeResolver::GetRandomBits() const
57{
58 /* Return random bits only for water tiles, not station tiles */
59 return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
60}
61
62/* virtual */ uint32_t CanalScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
63{
64 switch (variable) {
65 /* Height of tile */
66 case 0x80: {
67 int z = GetTileZ(this->tile);
68 /* Return consistent height within locks */
69 if (IsTileType(this->tile, MP_WATER) && IsLock(this->tile) && GetLockPart(this->tile) == LOCK_PART_UPPER) z--;
70 return z;
71 }
72
73 /* Terrain type */
74 case 0x81: return GetTerrainType(this->tile);
75
76 /* Dike map: Connectivity info for river and canal tiles
77 *
78 * Assignment of bits to directions defined in agreement with
79 * http://projects.tt-forums.net/projects/ttdpatch/repository/revisions/2367/entry/trunk/patches/water.asm#L879
80 * 7
81 * 3 0
82 * 6 * 4
83 * 2 1
84 * 5
85 */
86 case 0x82: {
87 uint32_t connectivity =
88 (!IsWateredTile(TileAddXY(tile, -1, 0), DIR_SW) << 0) // NE
89 + (!IsWateredTile(TileAddXY(tile, 0, 1), DIR_NW) << 1) // SE
90 + (!IsWateredTile(TileAddXY(tile, 1, 0), DIR_NE) << 2) // SW
91 + (!IsWateredTile(TileAddXY(tile, 0, -1), DIR_SE) << 3) // NW
92 + (!IsWateredTile(TileAddXY(tile, -1, 1), DIR_W) << 4) // E
93 + (!IsWateredTile(TileAddXY(tile, 1, 1), DIR_N) << 5) // S
94 + (!IsWateredTile(TileAddXY(tile, 1, -1), DIR_E) << 6) // W
95 + (!IsWateredTile(TileAddXY(tile, -1, -1), DIR_S) << 7); // N
96 return connectivity;
97 }
98
99 /* Random data for river or canal tiles, otherwise zero */
100 case 0x83: return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
101 }
102
103 Debug(grf, 1, "Unhandled canal variable 0x{:02X}", variable);
104
105 available = false;
106 return UINT_MAX;
107}
108
110{
111 return GSF_CANALS;
112}
113
115{
116 return this->feature;
117}
118
128 CallbackID callback, uint32_t callback_param1, uint32_t callback_param2)
129 : ResolverObject(_water_feature[feature].grffile, callback, callback_param1, callback_param2), canal_scope(*this, tile), feature(feature)
130{
131 this->root_spritegroup = _water_feature[feature].group;
132}
133
141{
142 CanalResolverObject object(feature, tile);
143 const SpriteGroup *group = object.Resolve();
144 if (group == nullptr) return 0;
145
146 return group->GetResult();
147}
148
158static uint16_t GetCanalCallback(CallbackID callback, uint32_t param1, uint32_t param2, CanalFeature feature, TileIndex tile)
159{
160 CanalResolverObject object(feature, tile, callback, param1, param2);
161 return object.ResolveCallback();
162}
163
171uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
172{
173 if (HasBit(_water_feature[feature].callback_mask, CBM_CANAL_SPRITE_OFFSET)) {
174 uint16_t cb = GetCanalCallback(CBID_CANALS_SPRITE_OFFSET, cur_offset, 0, feature, tile);
175 if (cb != CALLBACK_FAILED) return cur_offset + cb;
176 }
177 return cur_offset;
178}
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Functions related to debugging.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition debug.h:37
@ DIR_SW
Southwest.
@ DIR_NW
Northwest.
@ DIR_N
North.
@ DIR_SE
Southeast.
@ DIR_S
South.
@ DIR_NE
Northeast.
@ DIR_W
West.
@ DIR_E
East.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:18
TileIndex TileAddXY(TileIndex tile, int x, int y)
Adds a given offset to a tile.
Definition map_func.h:467
GrfSpecFeature
Definition newgrf.h:67
CanalFeature
List of different canal 'features'.
Definition newgrf.h:26
CallbackID
List of implemented NewGRF callbacks.
@ CBID_NO_CALLBACK
Set when using the callback resolve system, but not to resolve a callback.
@ CBID_CANALS_SPRITE_OFFSET
Add an offset to the default sprite numbers to show another sprite.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
@ CBM_CANAL_SPRITE_OFFSET
Enable add sprite offset callback.
static uint16_t GetCanalCallback(CallbackID callback, uint32_t param1, uint32_t param2, CanalFeature feature, TileIndex tile)
Run a specific callback for canals.
uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
Get the new sprite offset for a water tile.
WaterFeature _water_feature[CF_END]
Table of canal 'feature' sprite groups.
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
Lookup the base sprite to use for a canal.
Handling of NewGRF canals.
uint32_t GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
Action 2 handling.
VarSpriteGroupScope
@ VSG_SCOPE_SELF
Resolved object itself.
A number of safeguards to prevent using unsafe methods.
Functions to cache sprites in memory.
Definition of base types and functions in a cross-platform compatible way.
Resolver object for canals.
ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0) override
Get a resolver for the scope.
GrfSpecFeature GetFeature() const override
Get the feature number being resolved for.
CanalResolverObject(CanalFeature feature, TileIndex tile, CallbackID callback=CBID_NO_CALLBACK, uint32_t callback_param1=0, uint32_t callback_param2=0)
Canal resolver constructor.
uint32_t GetDebugID() const override
Get an identifier for the item being resolved.
Scope resolver of a canal tile.
uint32_t GetVariable(uint8_t variable, uint32_t parameter, bool &available) const override
Get a variable value.
uint32_t GetRandomBits() const override
Get a few random bits.
TileIndex tile
Tile containing the canal.
Interface for SpriteGroup-s to access the gamestate.
uint32_t callback_param2
Second parameter (var 18) of the callback.
CallbackID callback
Callback being resolved.
uint32_t callback_param1
First parameter (var 10) of the callback.
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
virtual ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0)
Get a resolver for the scope.
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope).
ResolverObject & ro
Surrounding resolver object.
virtual const SpriteGroup * Resolve(ResolverObject &object) const
Base sprite group resolver.
Information about a water feature.
const SpriteGroup * group
Sprite group to start resolving.
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition tile_map.cpp:116
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
@ MP_WATER
Water tile.
Definition tile_type.h:54
Functions related to water (management)
bool IsWateredTile(TileIndex tile, Direction from)
return true if a tile is a water tile wrt.
Map accessors for water tiles.
uint8_t GetLockPart(Tile t)
Get the part of a lock.
Definition water_map.h:326
bool IsLock(Tile t)
Is there a lock on a given water tile?
Definition water_map.h:303
uint8_t GetWaterTileRandomBits(Tile t)
Get the random bits of the water tile.
Definition water_map.h:338
@ LOCK_PART_UPPER
Upper part of a lock.
Definition water_map.h:68