OpenTTD Source  20241121-master-g67a0fccfad
saveload_internal.h File Reference

Declaration of functions used in more save/load files. More...

#include "../company_manager_face.h"
#include "../order_base.h"
#include "../engine_type.h"
#include "saveload.h"

Go to the source code of this file.

Functions

void InitializeOldNames ()
 Initialize the old names table memory.
 
StringID RemapOldStringID (StringID s)
 Remap a string ID from the old format to the new format. More...
 
std::string CopyFromOldName (StringID id)
 Copy and convert old custom names to UTF-8. More...
 
void ResetOldNames ()
 Free the memory of the old names array. More...
 
void ResetOldWaypoints ()
 
void MoveBuoysToWaypoints ()
 Perform all steps to upgrade from the old station buoys to the new version that uses waypoints. More...
 
void MoveWaypointsToBaseStations ()
 Perform all steps to upgrade from the old waypoints to the new version that uses station. More...
 
void AfterLoadVehiclesPhase1 (bool part_of_load)
 Called after load for phase 1 of vehicle initialisation. More...
 
void AfterLoadVehiclesPhase2 (bool part_of_load)
 Called after load for phase 2 of vehicle initialisation.
 
void FixupTrainLengths ()
 Fixup old train spacing.
 
void AfterLoadStations ()
 
void AfterLoadRoadStops ()
 (Re)building of road stop caches after loading a savegame.
 
void ResetLabelMaps ()
 
void AfterLoadLabelMaps ()
 Perform rail type and road type conversion if necessary.
 
void AfterLoadStoryBook ()
 Called after load to trash broken pages.
 
void AfterLoadLinkGraphs ()
 Spawn the threads for running link graph calculations. More...
 
void AfterLoadCompanyStats ()
 Rebuilding of company statistics after loading a savegame.
 
void UpdateHousesAndTowns ()
 Check and update town and house values. More...
 
void UpdateOldAircraft ()
 need to be called to load aircraft from old version
 
void SaveViewportBeforeSaveGame ()
 
void ResetViewportAfterLoadGame ()
 
void ConvertOldMultiheadToNew ()
 Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found.
 
void ConnectMultiheadedTrains ()
 Link front and rear multiheaded engines to each other This is done when loading a savegame.
 
void ResetTempEngineData ()
 
EngineGetTempDataEngine (EngineID index)
 
void CopyTempEngineData ()
 Copy data from temporary engine array into the real engine pool.
 
CompanyManagerFace ConvertFromOldCompanyManagerFace (uint32_t face)
 Converts an old company manager's face format to the new company manager's face format. More...
 
Order UnpackOldOrder (uint16_t packed)
 Unpacks a order from savegames made with TTD(Patch) More...
 

Variables

int32_t _saved_scrollpos_x
 
int32_t _saved_scrollpos_y
 
ZoomLevel _saved_scrollpos_zoom
 
SavegameType _savegame_type
 type of savegame we are loading
 
uint32_t _ttdp_version
 version of TTDP savegame (if applicable)
 

Detailed Description

Declaration of functions used in more save/load files.

Definition in file saveload_internal.h.

Function Documentation

◆ AfterLoadLinkGraphs()

◆ AfterLoadVehiclesPhase1()

void AfterLoadVehiclesPhase1 ( bool  part_of_load)

Called after load for phase 1 of vehicle initialisation.

So we can set the #previous and #first pointers while loading.

For instantiating the shared vehicle chain.

Definition at line 256 of file vehicle_sl.cpp.

◆ ConvertFromOldCompanyManagerFace()

CompanyManagerFace ConvertFromOldCompanyManagerFace ( uint32_t  face)

Converts an old company manager's face format to the new company manager's face format.

Meaning of the bits in the old face (some bits are used in several times):

  • 4 and 5: chin
  • 6 to 9: eyebrows
  • 10 to 13: nose
  • 13 to 15: lips (also moustache for males)
  • 16 to 19: hair
  • 20 to 22: eye colour
  • 20 to 27: tie, ear rings etc.
  • 28 to 30: glasses
  • 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
  • 31: gender (0 = male, 1 = female)
Parameters
facethe face in the old format
Returns
the face in the new format

Definition at line 45 of file company_sl.cpp.

References ClampU(), ETHNICITY_BLACK, GB(), GE_WF, GE_WM, GENDER_FEMALE, HasBit(), ScaleCompanyManagerFaceValue(), SetBit(), and SetCompanyManagerFaceBits().

◆ CopyFromOldName()

std::string CopyFromOldName ( StringID  id)

Copy and convert old custom names to UTF-8.

They were all stored in a 512 by 32 (200 by 24 for TTO) long string array and are now stored with stations, waypoints and other places with names.

Parameters
idthe StringID of the custom name to clone.
Returns
the clones custom name.

Definition at line 61 of file strings_sl.cpp.

References GetStringTab().

◆ MoveBuoysToWaypoints()

◆ MoveWaypointsToBaseStations()

void MoveWaypointsToBaseStations ( )

◆ RemapOldStringID()

StringID RemapOldStringID ( StringID  s)

Remap a string ID from the old format to the new format.

Parameters
sStringID that requires remapping
Returns
translated ID

Definition at line 30 of file strings_sl.cpp.

◆ ResetOldNames()

void ResetOldNames ( )

Free the memory of the old names array.

Should be called once the old names have all been converted.

Definition at line 102 of file strings_sl.cpp.

References _old_name_array, and free().

◆ UnpackOldOrder()

Order UnpackOldOrder ( uint16_t  packed)

Unpacks a order from savegames made with TTD(Patch)

Parameters
packedpacked order
Returns
unpacked order

Definition at line 92 of file order_sl.cpp.

◆ UpdateHousesAndTowns()

void UpdateHousesAndTowns ( )

Check and update town and house values.

Checked are the HouseIDs. Updated are the town population the number of houses per town, the town radius and the max passengers of the town.

Definition at line 64 of file town_sl.cpp.

References HouseSpec::Get(), GetCleanHouseType(), IsTileType(), MP_HOUSE, NEW_HOUSE_OFFSET, and Map::Size().