OpenTTD Source 20241224-master-gf74b0cf984
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Functions related to world/map generation. More...
Go to the source code of this file.
Data Structures | |
struct | GenWorldInfo |
Properties of current genworld process. More... | |
Typedefs | |
typedef void | GWDoneProc() |
Procedure called when the genworld process finishes. | |
typedef void | GWAbortProc() |
Called when genworld is aborted. | |
Enumerations | |
enum | LandscapeGenerator { LG_ORIGINAL = 0 , LG_TERRAGENESIS = 1 } |
Constants related to world generation. More... | |
enum | GenWorldMode { GWM_NEWGAME = 0 , GWM_EMPTY = 1 , GWM_RANDOM = 2 , GWM_HEIGHTMAP = 3 } |
Modes for GenerateWorld. More... | |
enum | TgenSmoothness { TGEN_SMOOTHNESS_BEGIN , TGEN_SMOOTHNESS_VERY_SMOOTH = TGEN_SMOOTHNESS_BEGIN , TGEN_SMOOTHNESS_SMOOTH , TGEN_SMOOTHNESS_ROUGH , TGEN_SMOOTHNESS_VERY_ROUGH , TGEN_SMOOTHNESS_END } |
Smoothness presets. More... | |
enum | GenWorldProgress { GWP_MAP_INIT , GWP_LANDSCAPE , GWP_RIVER , GWP_ROUGH_ROCKY , GWP_TOWN , GWP_INDUSTRY , GWP_OBJECT , GWP_TREE , GWP_GAME_INIT , GWP_RUNTILELOOP , GWP_RUNSCRIPT , GWP_GAME_START , GWP_CLASS_COUNT } |
Current stage of world generation process. More... | |
Functions | |
void | GenerateWorldSetCallback (GWDoneProc *proc) |
Set here the function, if any, that you want to be called when landscape generation is done. | |
void | GenerateWorldSetAbortCallback (GWAbortProc *proc) |
Set here the function, if any, that you want to be called when landscape generation is aborted. | |
void | GenerateWorld (GenWorldMode mode, uint size_x, uint size_y, bool reset_settings=true) |
Generate a world. | |
void | AbortGeneratingWorld () |
Initializes the abortion process. | |
bool | IsGeneratingWorldAborted () |
Is the generation being aborted? | |
void | HandleGeneratingWorldAbortion () |
Really handle the abortion, i.e. | |
void | LoadTownData () |
Load town data from _file_to_saveload, place towns at the appropriate locations, and expand them to their target populations. | |
void | SetNewLandscapeType (uint8_t landscape) |
Changes landscape type and sets genworld window dirty. | |
void | SetGeneratingWorldProgress (GenWorldProgress cls, uint total) |
Set the total of a stage of the world generation. | |
void | IncreaseGeneratingWorldProgress (GenWorldProgress cls) |
Increases the current stage of the world generation with one. | |
void | PrepareGenerateWorldProgress () |
Initializes the progress counters to the starting point. | |
void | ShowGenerateWorldProgress () |
Show the window where a user can follow the process of the map generation. | |
void | StartNewGameWithoutGUI (uint32_t seed) |
Start a normal game without the GUI. | |
void | ShowCreateScenario () |
Show the window to create a scenario. | |
void | StartScenarioEditor () |
Start with a scenario editor. | |
Variables | |
static const uint32_t | GENERATE_NEW_SEED = UINT32_MAX |
Create a new random seed. | |
static const uint | CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY = 5 |
Value for custom terrain type in difficulty settings. | |
static const uint | CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4 |
Value for custom sea level in difficulty settings. | |
static const uint | CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1 |
Minimum percentage a user can specify for custom sea level. | |
static const uint | CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90 |
Maximum percentage a user can specify for custom sea level. | |
static const uint | MAP_HEIGHT_LIMIT_AUTO_MINIMUM = 30 |
When map height limit is auto, make this the lowest possible map height limit. | |
static const uint | MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM = 15 |
When map height limit is auto, the map height limit will be the higest peak plus this value. | |
bool | _generating_world |
Whether we are generating the map or not. | |
Functions related to world/map generation.
Definition in file genworld.h.
typedef void GWAbortProc() |
Called when genworld is aborted.
Definition at line 55 of file genworld.h.
typedef void GWDoneProc() |
Procedure called when the genworld process finishes.
Definition at line 54 of file genworld.h.
enum GenWorldMode |
Modes for GenerateWorld.
Enumerator | |
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GWM_NEWGAME | Generate a map for a new game. |
GWM_EMPTY | Generate an empty map (sea-level) |
GWM_RANDOM | Generate a random map for SE. |
GWM_HEIGHTMAP | Generate a newgame from a heightmap. |
Definition at line 27 of file genworld.h.
enum GenWorldProgress |
Current stage of world generation process.
Definition at line 69 of file genworld.h.
enum LandscapeGenerator |
Constants related to world generation.
Enumerator | |
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LG_ORIGINAL | The original landscape generator. |
LG_TERRAGENESIS | TerraGenesis Perlin landscape generator. |
Definition at line 17 of file genworld.h.
enum TgenSmoothness |
Smoothness presets.
Definition at line 35 of file genworld.h.
void AbortGeneratingWorld | ( | ) |
Initializes the abortion process.
Definition at line 252 of file genworld.cpp.
References _gw, and GenWorldInfo::abort.
void GenerateWorld | ( | GenWorldMode | mode, |
uint | size_x, | ||
uint | size_y, | ||
bool | reset_settings | ||
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Generate a world.
mode | The mode of world generation (see GenWorldMode). |
size_x | The X-size of the map. |
size_y | The Y-size of the map. |
reset_settings | Whether to reset the game configuration (used for restart) |
Definition at line 286 of file genworld.cpp.
References _GenerateWorld(), _gw, _local_company, _settings_game, GenWorldInfo::abort, GenWorldInfo::abortp, CloseAllNonVitalWindows(), COMPANY_SPECTATOR, GameSettings::construction, GameSettings::game_creation, GENERATE_NEW_SEED, GameCreationSettings::generation_seed, GetEstimationTGPMapHeight(), GfxLoadSprites(), GWM_EMPTY, GWM_HEIGHTMAP, HasModalProgress(), GameCreationSettings::heightmap_height, HideVitalWindows(), HT_NONE, InitializeBuildingCounts(), GameCreationSettings::land_generator, GenWorldInfo::lc, LG_TERRAGENESIS, LoadStringWidthTable(), ConstructionSettings::map_height_limit, MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM, MAP_HEIGHT_LIMIT_AUTO_MINIMUM, MAX_MAP_HEIGHT_LIMIT, GenWorldInfo::mode, PrepareGenerateWorldProgress(), ResetWindowSystem(), ScrollMainWindowToTile(), GameCreationSettings::se_flat_world_height, SetLocalCompany(), SetModalProgress(), SetObjectToPlace(), SetupColoursAndInitialWindow(), ShowGenerateWorldProgress(), GenWorldInfo::size_x, GenWorldInfo::size_y, Map::SizeX(), Map::SizeY(), TileXY(), UnshowCriticalError(), and WC_MAIN_WINDOW.
Referenced by LoadIntroGame(), and openttd_main().
void GenerateWorldSetAbortCallback | ( | GWAbortProc * | proc | ) |
Set here the function, if any, that you want to be called when landscape generation is aborted.
proc | callback procedure |
Definition at line 244 of file genworld.cpp.
References _gw, and GenWorldInfo::abortp.
Referenced by GenerateTerrainPerlin().
void GenerateWorldSetCallback | ( | GWDoneProc * | proc | ) |
Set here the function, if any, that you want to be called when landscape generation is done.
proc | callback procedure |
Definition at line 234 of file genworld.cpp.
References _gw, and GenWorldInfo::proc.
void HandleGeneratingWorldAbortion | ( | ) |
Really handle the abortion, i.e.
clean up some of the mess
Definition at line 269 of file genworld.cpp.
References _gw, _switch_mode, GenWorldInfo::abortp, SM_EDITOR, and SM_MENU.
Referenced by _GenerateWorld().
void IncreaseGeneratingWorldProgress | ( | GenWorldProgress | cls | ) |
Increases the current stage of the world generation with one.
cls | the current class we are in. |
Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. Also, progress works if total is zero, total works if progress is zero.
Definition at line 1547 of file genworld_gui.cpp.
Referenced by _GenerateWorld(), CreateRivers(), GenerateLandscape(), GenerateTerrainPerlin(), GenerateTowns(), PlaceInitialIndustry(), PlaceTreeGroups(), and PlaceTreesRandomly().
bool IsGeneratingWorldAborted | ( | ) |
Is the generation being aborted?
Definition at line 261 of file genworld.cpp.
References _gw, and GenWorldInfo::abort.
void LoadTownData | ( | ) |
Load town data from _file_to_saveload, place towns at the appropriate locations, and expand them to their target populations.
Definition at line 379 of file genworld.cpp.
References _file_to_saveload, _settings_game, Town::cache, CircularTileSearch(), FioFOpenFile(), GameSettings::game_creation, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_town_pool >::Get(), HEIGHTMAP_DIR, GameCreationSettings::heightmap_rotation, HM_CLOCKWISE, HM_COUNTER_CLOCKWISE, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, INVALID_STRING_ID, ExternalTownData::is_city, Map::MaxX(), Map::MaxY(), ExternalTownData::name, FileToSaveLoad::name, TownCache::num_houses, ExternalTownData::population, TownCache::population, SetDParam(), SetDParamStr(), ShowErrorMessage(), TileXY(), ExternalTownData::town_id, TryFoundTownNearby(), WL_ERROR, WL_WARNING, ExternalTownData::x_proportion, and ExternalTownData::y_proportion.
Referenced by SaveLoadWindow::OnClick().
void PrepareGenerateWorldProgress | ( | ) |
Initializes the progress counters to the starting point.
Definition at line 1453 of file genworld_gui.cpp.
Referenced by GenerateWorld().
void SetGeneratingWorldProgress | ( | GenWorldProgress | cls, |
uint | total | ||
) |
Set the total of a stage of the world generation.
cls | the current class we are in. |
total | Set the total expected items for this class. |
Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. Also, progress works if total is zero, total works if progress is zero.
Definition at line 1533 of file genworld_gui.cpp.
Referenced by _GenerateWorld(), CreateRivers(), GenerateIndustries(), GenerateLandscape(), GenerateTowns(), and GenerateTrees().
void SetNewLandscapeType | ( | uint8_t | landscape | ) |
Changes landscape type and sets genworld window dirty.
landscape | new landscape type |
Definition at line 65 of file genworld_gui.cpp.
References _settings_newgame, GameSettings::game_creation, InvalidateWindowClassesData(), GameCreationSettings::landscape, WC_GENERATE_LANDSCAPE, and WC_SELECT_GAME.
Referenced by GenerateLandscapeWindow::OnClick(), CreateScenarioWindow::OnClick(), and SelectGameWindow::OnClick().
void ShowCreateScenario | ( | ) |
Show the window to create a scenario.
Definition at line 1321 of file genworld_gui.cpp.
References CloseWindowByClass(), GLWM_SCENARIO, and WC_GENERATE_LANDSCAPE.
Referenced by ScenarioEditorLandscapeGenerationWindow::OnClick().
void ShowGenerateWorldProgress | ( | ) |
Show the window where a user can follow the process of the map generation.
Definition at line 1465 of file genworld_gui.cpp.
References BringWindowToFrontById(), and WC_MODAL_PROGRESS.
Referenced by GenerateWorld().
void StartNewGameWithoutGUI | ( | uint32_t | seed | ) |
Start a normal game without the GUI.
seed | The seed of the new game. |
Definition at line 1066 of file genworld_gui.cpp.
References _settings_newgame, GameSettings::game_creation, GameCreationSettings::generation_seed, and GLWM_GENERATE.
Referenced by VideoDriver_Dedicated::MainLoop(), SelectGameWindow::OnClick(), and NetworkStartServerWindow::OnClick().
void StartScenarioEditor | ( | ) |
Start with a scenario editor.
Definition at line 1057 of file genworld_gui.cpp.
References GLWM_SCENARIO.
Referenced by SelectGameWindow::OnClick().
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Whether we are generating the map or not.
Definition at line 67 of file genworld.cpp.
Referenced by _GenerateWorld(), BuildTownHouse(), CheckIfIndustryTileSlopes(), CleanupGeneration(), ClosestTownFromTile(), CmdBuildObject(), CmdDeleteTown(), CmdFoundTown(), CmdTerraformLand(), CreateNewIndustryHelper(), CreateRandomTown(), DoCreateNewIndustry(), GenerateDesertArea(), GetTerrainType(), HouseScopeResolver::GetVariable(), HasRoadTypeAvail(), InitializeGRFSpecial(), CommandHelperBase::InternalExecuteValidateTestAndPrepExec(), CommandHelperBase::InternalPostBefore(), ObjectSpec::IsEverAvailable(), IsRoadAllowedHere(), FoundTownWindow::OnClick(), BuildIndustryWindow::OnPlaceObject(), ResetLandscapeConfirmationCallback(), TownAllowedToBuildRoads(), TryBuildTownHouse(), and UpdateNearestTownForRoadTiles().
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Maximum percentage a user can specify for custom sea level.
Definition at line 49 of file genworld.h.
Referenced by GenerateLandscapeWindow::OnQueryTextFinished(), and GenerateLandscapeWindow::UpdateWidgetSize().
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Minimum percentage a user can specify for custom sea level.
Definition at line 48 of file genworld.h.
Referenced by GenerateLandscapeWindow::OnQueryTextFinished(), and ValidateSettings().
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Value for custom sea level in difficulty settings.
Definition at line 47 of file genworld.h.
Referenced by GenerateLandscape(), HeightMapNormalize(), GenerateLandscapeWindow::OnClick(), GenerateLandscapeWindow::OnDropdownSelect(), GenerateLandscapeWindow::OnInvalidateData(), GenerateLandscapeWindow::SetStringParameters(), and ValidateSettings().
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Value for custom terrain type in difficulty settings.
Definition at line 45 of file genworld.h.
Referenced by GenerateLandscapeWindow::OnDropdownSelect(), GenerateLandscapeWindow::OnInvalidateData(), GenerateLandscapeWindow::SetStringParameters(), and TGPGetMaxHeight().
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Create a new random seed.
Definition at line 24 of file genworld.h.
Referenced by GenerateWorld(), VideoDriver_Dedicated::MainLoop(), NetworkRestartMap(), SelectGameWindow::OnClick(), NetworkStartServerWindow::OnClick(), and openttd_main().
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When map height limit is auto, the map height limit will be the higest peak plus this value.
Definition at line 52 of file genworld.h.
Referenced by GenerateWorld().
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When map height limit is auto, make this the lowest possible map height limit.
Definition at line 51 of file genworld.h.
Referenced by GenerateWorld(), and GenerateLandscapeWindow::OnQueryTextFinished().