OpenTTD Source
20241121-master-g67a0fccfad
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Handling of the main viewport. More...
#include "stdafx.h"
#include "currency.h"
#include "spritecache.h"
#include "window_gui.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "console_gui.h"
#include "progress.h"
#include "transparency_gui.h"
#include "map_func.h"
#include "sound_func.h"
#include "transparency.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "company_base.h"
#include "company_func.h"
#include "toolbar_gui.h"
#include "statusbar_gui.h"
#include "linkgraph/linkgraph_gui.h"
#include "tilehighlight_func.h"
#include "hotkeys.h"
#include "error.h"
#include "news_gui.h"
#include "misc_cmd.h"
#include "timer/timer.h"
#include "timer/timer_window.h"
#include "saveload/saveload.h"
#include "widgets/main_widget.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_gui.h"
#include "network/network_base.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | MainWindow |
Functions | |
bool | HandlePlacePushButton (Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode) |
This code is shared for the majority of the pushbuttons. More... | |
void | CcPlaySound_EXPLOSION (Commands, const CommandCost &result, TileIndex tile) |
bool | DoZoomInOutWindow (ZoomStateChange how, Window *w) |
Zooms a viewport in a window in or out. More... | |
void | ZoomInOrOutToCursorWindow (bool in, Window *w) |
void | FixTitleGameZoom (int zoom_adjust) |
bool | IsQuitKey (uint16_t keycode) |
Does the given keycode match one of the keycodes bound to 'quit game'? More... | |
void | ShowSelectGameWindow () |
void | SetupColoursAndInitialWindow () |
Initialise the default colours (remaps and the likes), and load the main windows. | |
void | ShowVitalWindows () |
Show the vital in-game windows. | |
void | GameSizeChanged () |
Size of the application screen changed. More... | |
Variables | |
static constexpr NWidgetPart | _nested_main_window_widgets [] |
static WindowDesc | _main_window_desc (WDP_MANUAL, nullptr, 0, 0, WC_MAIN_WINDOW, WC_NONE, WDF_NO_CLOSE, _nested_main_window_widgets, &MainWindow::hotkeys) |
Handling of the main viewport.
Definition in file main_gui.cpp.
bool DoZoomInOutWindow | ( | ZoomStateChange | how, |
Window * | w | ||
) |
Zooms a viewport in a window in or out.
how | Zooming direction. |
w | Window owning the viewport. |
true
if zooming step could be done, false
if further zooming is not possible. Definition at line 93 of file main_gui.cpp.
References _settings_client, ViewportData::dest_scrollpos_x, ViewportData::dest_scrollpos_y, ClientSettings::gui, Window::InvalidateData(), ViewportData::scrollpos_x, ViewportData::scrollpos_y, Window::viewport, Viewport::virtual_height, Viewport::virtual_left, Viewport::virtual_top, Viewport::virtual_width, Viewport::zoom, ZOOM_IN, GUISettings::zoom_max, GUISettings::zoom_min, ZOOM_NONE, and ZOOM_OUT.
Referenced by DEF_CONSOLE_CMD(), and MaxZoomInOut().
void GameSizeChanged | ( | ) |
Size of the application screen changed.
Adapt the game screen-size, re-allocate the open windows, and repaint everything
Definition at line 589 of file main_gui.cpp.
References _cur_resolution.
Referenced by VideoDriver_SDL_Base::ClientSizeChanged().
bool HandlePlacePushButton | ( | Window * | w, |
WidgetID | widget, | ||
CursorID | cursor, | ||
HighLightStyle | mode | ||
) |
This code is shared for the majority of the pushbuttons.
Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
w | Window which called the function |
widget | ID of the widget (=button) that called this function |
cursor | How should the cursor image change? E.g. cursor with depot image in it |
mode | Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground |
Definition at line 63 of file main_gui.cpp.
References _settings_client, SoundSettings::click_beep, Window::IsWidgetDisabled(), and ClientSettings::sound.
bool IsQuitKey | ( | uint16_t | keycode | ) |
Does the given keycode match one of the keycodes bound to 'quit game'?
keycode | The keycode that was pressed by the user. |
Definition at line 534 of file main_gui.cpp.
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staticconstexpr |
Definition at line 177 of file main_gui.cpp.