OpenTTD Source 20241224-master-gee860a5c8e
highscore_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "highscore.h"
12#include "table/strings.h"
13#include "gfx_func.h"
14#include "table/sprites.h"
15#include "window_gui.h"
16#include "window_func.h"
17#include "network/network.h"
18#include "command_func.h"
19#include "company_func.h"
20#include "company_base.h"
21#include "strings_func.h"
22#include "hotkeys.h"
23#include "zoom_func.h"
24#include "misc_cmd.h"
25#include "timer/timer.h"
27
29
30#include "safeguards.h"
31
33 uint32_t background_img;
34 int8_t rank;
35
37 {
38 this->InitNested();
40 ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
41 }
42
43 /* Always draw a maximized window and within it the centered background */
44 void SetupHighScoreEndWindow()
45 {
46 /* Resize window to "full-screen". */
47 if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
48
49 this->DrawWidgets();
50
51 /* Standard background slices are 50 pixels high, but it's designed
52 * for 480 pixels total. 96% of 500 is 480. */
53 Dimension dim = GetSpriteSize(this->background_img);
54 Point pt = this->GetTopLeft(dim.width, dim.height * 96 / 10);
55 /* Center Highscore/Endscreen background */
56 for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
57 DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * dim.height));
58 }
59 }
60
62 Point GetTopLeft(int x, int y)
63 {
64 Point pt = {std::max(0, (_screen.width / 2) - (x / 2)), std::max(0, (_screen.height / 2) - (y / 2))};
65 return pt;
66 }
67
68 void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count) override
69 {
70 this->Close();
71 }
72
73 EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
74 {
75 /* All keys are 'handled' by this window but we want to make
76 * sure that 'quit' still works correctly. Not handling the
77 * quit key is enough so the main toolbar can handle it. */
78 if (IsQuitKey(keycode)) return ES_NOT_HANDLED;
79
80 switch (keycode) {
81 /* Keys for telling we want to go on */
82 case WKC_RETURN:
83 case WKC_ESC:
84 case WKC_SPACE:
85 this->Close();
86 return ES_HANDLED;
87
88 default:
89 /* We want to handle all keys; we don't want windows in
90 * the background to open. Especially the ones that do
91 * locate themselves based on the status-/toolbars. */
92 return ES_HANDLED;
93 }
94 }
95};
96
100 {
101 /* Pause in single-player to have a look at the highscore at your own leisure */
103
104 this->background_img = SPR_TYCOON_IMG1_BEGIN;
105
109 this->background_img = SPR_TYCOON_IMG2_BEGIN;
110 }
111 }
112
113 /* In a network game show the endscores of the custom difficulty 'network' which is
114 * a TOP5 of that game, and not an all-time TOP5. */
115 if (_networking) {
117 this->rank = SaveHighScoreValueNetwork();
118 } else {
119 /* in singleplayer mode _local company is always valid */
121 this->window_number = SP_CUSTOM;
122 this->rank = SaveHighScoreValue(c);
123 }
124
126 }
127
128 void Close([[maybe_unused]] int data = 0) override
129 {
131 if (_game_mode != GM_MENU && !_exit_game) ShowHighscoreTable(this->window_number, this->rank);
133 }
134
135 void OnPaint() override
136 {
137 this->SetupHighScoreEndWindow();
139
141 if (c == nullptr) return;
142
143 /* We need to get performance from last year because the image is shown
144 * at the start of the new year when these things have already been copied */
145 if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
146 SetDParam(0, c->index);
147 SetDParam(1, c->index);
148 SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
150 } else {
151 SetDParam(0, c->index);
152 SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
154 }
155 }
156};
157
160
162 {
163 /* pause game to show the chart */
164 this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
165 if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, true);
166
167 /* Close all always on-top windows to get a clean screen */
168 if (_game_mode != GM_MENU) HideVitalWindows();
169
171 this->window_number = difficulty; // show highscore chart for difficulty...
172 this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
173 this->rank = ranking;
174 }
175
176 void Close([[maybe_unused]] int data = 0) override
177 {
178 if (_game_mode != GM_MENU && !_exit_game) ShowVitalWindows();
179
180 if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, false); // unpause
181
183 }
184
185 void OnPaint() override
186 {
187 const auto &hs = _highscore_table[this->window_number];
188
189 this->SetupHighScoreEndWindow();
191
192 /* Draw the title. */
194
195 /* Draw Highscore peepz */
196 for (uint8_t i = 0; i < ClampTo<uint8_t>(hs.size()); i++) {
197 SetDParam(0, i + 1);
199
200 if (!hs[i].name.empty()) {
201 TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
202
203 SetDParamStr(0, hs[i].name);
204 DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140 + i * 55), STR_JUST_BIG_RAW_STRING, colour);
205 SetDParam(0, hs[i].title);
206 SetDParam(1, hs[i].score);
208 }
209 }
210 }
211};
212
213static constexpr NWidgetPart _nested_highscore_widgets[] = {
214 NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetResize(1, 1), EndContainer(),
215};
216
217static WindowDesc _highscore_desc(
218 WDP_MANUAL, nullptr, 0, 0,
220 0,
221 _nested_highscore_widgets
222);
223
224static WindowDesc _endgame_desc(
225 WDP_MANUAL, nullptr, 0, 0,
227 0,
228 _nested_highscore_widgets
229);
230
236void ShowHighscoreTable(int difficulty, int8_t ranking)
237{
239 new HighScoreWindow(_highscore_desc, difficulty, ranking);
240}
241
247{
248 /* Dedicated server doesn't need the highscore window and neither does -v null. */
250
253 new EndGameWindow(_endgame_desc);
254}
255
256static IntervalTimer<TimerGameCalendar> _check_end_game({TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [](auto)
257{
258 /* 0 = never */
260
261 /* Show the end-game chart at the end of the ending year (hence the + 1). */
264 }
265});
#define CLRBITS(x, y)
Clears several bits in a variable.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
static Year year
Current year, starting at 0.
Functions related to commands.
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
@ COMPANY_SPECTATOR
The client is spectating.
@ SCORE_MAX
The max score that can be in the performance history.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:922
PauseMode _pause_mode
The current pause mode.
Definition gfx.cpp:50
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:657
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:988
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:774
Functions related to the gfx engine.
@ SA_CENTER
Center both horizontally and vertically.
Definition gfx_type.h:353
@ FS_LARGE
Index of the large font in the font tables.
Definition gfx_type.h:211
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:260
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1529
int8_t SaveHighScoreValueNetwork()
Save the highscores in a network game when it has ended.
Definition highscore.cpp:89
HighScoresTable _highscore_table
Table with all the high scores.
Definition highscore.cpp:23
int8_t SaveHighScoreValue(const Company *c)
Save the highscore for the company.
Definition highscore.cpp:57
Declaration of functions and types defined in highscore.h and highscore_gui.h.
void ShowHighscoreTable(int difficulty, int8_t ranking)
Show the highscore table for a given difficulty.
void ShowEndGameChart()
Show the endgame victory screen in 2050.
Types related to the highscore widgets.
@ WID_H_BACKGROUND
Background of the window.
Hotkey related functions.
bool IsQuitKey(uint16_t keycode)
Does the given keycode match one of the keycodes bound to 'quit game'?
Definition main_gui.cpp:534
void ShowVitalWindows()
Show the vital in-game windows.
Definition main_gui.cpp:575
Miscellaneous command definitions.
bool _networking
are we in networking mode?
Definition network.cpp:65
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:68
Basic functions/variables used all over the place.
@ PM_PAUSED_NORMAL
A game normally paused.
Definition openttd.h:70
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:57
@ SP_CUSTOM
No profile, special "custom" highscore.
@ SP_MULTIPLAYER
Special "multiplayer" highscore. Not saved, always specific to the current game.
This file contains all sprite-related enums and defines.
Definition of base types and functions in a cross-platform compatible way.
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition strings.cpp:104
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition strings.cpp:371
Functions related to OTTD's strings.
int32_t performance_history
Company score (scale 0-1000)
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
Dimensions (a width and height) of a rectangle in 2D.
EventState OnKeyPress(char32_t key, uint16_t keycode) override
A key has been pressed.
Point GetTopLeft(int x, int y)
Return the coordinate of the screen such that a window of 640x480 is centered at the screen.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
End game window shown at the end of the game.
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
void OnPaint() override
The window must be repainted.
TimerGameCalendar::Year ending_year
scoring end date
GameCreationSettings game_creation
settings used during the creation of a game (map)
void OnPaint() override
The window must be repainted.
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
bool game_paused_by_player
True if the game was paused by the player when the highscore window was opened.
Partial widget specification to allow NWidgets to be written nested.
Coordinates of a point in 2D.
Tindex index
Index of this pool item.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
static Titem * Get(size_t index)
Returns Titem with given index.
High level window description.
Definition window_gui.h:159
Data structure for an opened window.
Definition window_gui.h:273
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1047
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:732
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:977
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition window.cpp:1746
WindowFlags flags
Window flags.
Definition window_gui.h:300
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
Definition of Interval and OneShot timers.
Definition of the game-calendar-timer.
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:50
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
Definition window.cpp:2022
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition window.cpp:1152
void HideVitalWindows()
Close all always on-top windows to get an empty screen.
Definition window.cpp:3318
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
@ WF_WHITE_BORDER
Window white border counter bit mask.
Definition window_gui.h:236
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
Definition window_gui.h:146
int WidgetID
Widget ID.
Definition window_type.h:18
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
@ WC_HIGHSCORE
Highscore; Window numbers:
@ WC_ENDSCREEN
Endscreen; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:45
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition zoom_func.h:107