OpenTTD Source
20241121-master-g67a0fccfad
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Functions related to the landscape (slopes etc.). More...
#include "stdafx.h"
#include "heightmap.h"
#include "clear_map.h"
#include "spritecache.h"
#include "viewport_func.h"
#include "command_func.h"
#include "landscape.h"
#include "void_map.h"
#include "tgp.h"
#include "genworld.h"
#include "fios.h"
#include "error_func.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_tick.h"
#include "water.h"
#include "effectvehicle_func.h"
#include "landscape_type.h"
#include "animated_tile_func.h"
#include "core/random_func.hpp"
#include "object_base.h"
#include "company_func.h"
#include "company_gui.h"
#include "pathfinder/aystar.h"
#include "saveload/saveload.h"
#include "framerate_type.h"
#include "landscape_cmd.h"
#include "terraform_cmd.h"
#include "station_func.h"
#include "pathfinder/water_regions.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "safeguards.h"
#include "table/genland.h"
Go to the source code of this file.
Data Structures | |
struct | River_UserData |
Parameters for river generation to pass as AyStar user data. More... | |
Macros | |
#define | SET_MARK(x) marks.insert(x) |
#define | IS_MARKED(x) (marks.find(x) != marks.end()) |
Functions | |
Point | InverseRemapCoords2 (int x, int y, bool clamp_to_map, bool *clamped) |
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate. More... | |
uint | ApplyFoundationToSlope (Foundation f, Slope &s) |
Applies a foundation to a slope. More... | |
uint | GetPartialPixelZ (int x, int y, Slope corners) |
Determines height at given coordinate of a slope. More... | |
int | GetSlopePixelZ (int x, int y, bool ground_vehicle) |
Return world Z coordinate of a given point of a tile. More... | |
int | GetSlopePixelZOutsideMap (int x, int y) |
Return world z coordinate of a given point of a tile, also for tiles outside the map (virtual "black" tiles). More... | |
int | GetSlopeZInCorner (Slope tileh, Corner corner) |
Determine the Z height of a corner relative to TileZ. More... | |
void | GetSlopePixelZOnEdge (Slope tileh, DiagDirection edge, int &z1, int &z2) |
Determine the Z height of the corners of a specific tile edge. More... | |
std::tuple< Slope, int > | GetFoundationSlope (TileIndex tile) |
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation, the function returns the same as GetTileSlope. More... | |
bool | HasFoundationNW (TileIndex tile, Slope slope_here, uint z_here) |
bool | HasFoundationNE (TileIndex tile, Slope slope_here, uint z_here) |
void | DrawFoundation (TileInfo *ti, Foundation f) |
Draw foundation f at tile ti. More... | |
void | DoClearSquare (TileIndex tile) |
TrackStatus | GetTileTrackStatus (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) |
Returns information about trackdirs and signal states. More... | |
void | ChangeTileOwner (TileIndex tile, Owner old_owner, Owner new_owner) |
Change the owner of a tile. More... | |
void | GetTileDesc (TileIndex tile, TileDesc *td) |
bool | IsSnowLineSet () |
Has a snow line table already been loaded. More... | |
void | SetSnowLine (uint8_t table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]) |
Set a variable snow line, as loaded from a newgrf file. More... | |
uint8_t | GetSnowLine () |
Get the current snow line, either variable or static. More... | |
uint8_t | HighestSnowLine () |
Get the highest possible snow line height, either variable or static. More... | |
uint8_t | LowestSnowLine () |
Get the lowest possible snow line height, either variable or static. More... | |
void | ClearSnowLine () |
Clear the variable snow line table and free the memory. | |
CommandCost | CmdLandscapeClear (DoCommandFlag flags, TileIndex tile) |
Clear a piece of landscape. More... | |
std::tuple< CommandCost, Money > | CmdClearArea (DoCommandFlag flags, TileIndex tile, TileIndex start_tile, bool diagonal) |
Clear a big piece of landscape. More... | |
void | RunTileLoop () |
Gradually iterate over all tiles on the map, calling their TileLoopProcs once every TILE_UPDATE_FREQUENCY ticks. | |
void | InitializeLandscape () |
static void | GenerateTerrain (int type, uint flag) |
static void | CreateDesertOrRainForest (uint desert_tropic_line) |
static bool | FindSpring (TileIndex tile, void *) |
Find the spring of a river. More... | |
static bool | MakeLake (TileIndex tile, void *user_data) |
Make a connected lake; fill all tiles in the circular tile search that are connected. More... | |
static bool | RiverMakeWider (TileIndex tile, void *data) |
Widen a river by expanding into adjacent tiles via circular tile search. More... | |
static bool | FlowsDown (TileIndex begin, TileIndex end) |
Check whether a river at begin could (logically) flow down to end. More... | |
static int32_t | River_EndNodeCheck (const AyStar *aystar, const PathNode *current) |
static int32_t | River_CalculateG (AyStar *, AyStarNode *, PathNode *) |
static int32_t | River_CalculateH (AyStar *aystar, AyStarNode *current, PathNode *) |
static void | River_GetNeighbours (AyStar *aystar, PathNode *current) |
static void | River_FoundEndNode (AyStar *aystar, PathNode *current) |
static void | BuildRiver (TileIndex begin, TileIndex end, TileIndex spring, bool main_river) |
Actually build the river between the begin and end tiles using AyStar. More... | |
static std::tuple< bool, bool > | FlowRiver (TileIndex spring, TileIndex begin, uint min_river_length) |
Try to flow the river down from a given begin. More... | |
static void | CreateRivers () |
Actually (try to) create some rivers. | |
static uint | CalculateCoverageLine (uint coverage, uint edge_multiplier) |
Calculate what height would be needed to cover N% of the landmass. More... | |
static void | CalculateSnowLine () |
Calculate the line from which snow begins. | |
static uint8_t | CalculateDesertLine () |
Calculate the line (in height) between desert and tropic. More... | |
bool | GenerateLandscape (uint8_t mode) |
void | OnTick_Town () |
Iterate through all towns and call their tick handler. | |
void | OnTick_Trees () |
void | OnTick_Station () |
void | OnTick_Industry () |
void | OnTick_Companies () |
Called every tick for updating some company info. | |
void | OnTick_LinkGraph () |
Spawn or join a link graph job or compress a link graph if any link graph is due to do so. | |
void | CallLandscapeTick () |
Variables | |
const TileTypeProcs | _tile_type_clear_procs |
const TileTypeProcs | _tile_type_rail_procs |
const TileTypeProcs | _tile_type_road_procs |
Tile callback functions for road tiles. | |
const TileTypeProcs | _tile_type_town_procs |
Tile callback functions for a town. | |
const TileTypeProcs | _tile_type_trees_procs |
const TileTypeProcs | _tile_type_station_procs |
const TileTypeProcs | _tile_type_water_procs |
const TileTypeProcs | _tile_type_void_procs |
const TileTypeProcs | _tile_type_industry_procs |
const TileTypeProcs | _tile_type_tunnelbridge_procs |
const TileTypeProcs | _tile_type_object_procs |
const TileTypeProcs *const | _tile_type_procs [16] |
Tile callback functions for each type of tile. More... | |
const uint8_t | _slope_to_sprite_offset [32] |
landscape slope => sprite More... | |
static const uint | TILE_UPDATE_FREQUENCY_LOG = 8 |
The logarithm of how many ticks it takes between tile updates (log base 2). | |
static const uint | TILE_UPDATE_FREQUENCY = 1 << TILE_UPDATE_FREQUENCY_LOG |
How many ticks it takes between tile updates (has to be a power of 2). | |
static SnowLine * | _snow_line = nullptr |
Description of the snow line throughout the year. More... | |
TileIndex | _cur_tileloop_tile |
static const uint8_t | _genterrain_tbl_1 [5] = { 10, 22, 33, 37, 4 } |
static const uint8_t | _genterrain_tbl_2 [5] = { 0, 0, 0, 0, 33 } |
Functions related to the landscape (slopes etc.).
Definition in file landscape.cpp.
uint ApplyFoundationToSlope | ( | Foundation | f, |
Slope & | s | ||
) |
Applies a foundation to a slope.
f | The Foundation. |
s | The Slope to modify. |
Definition at line 170 of file landscape.cpp.
References FOUNDATION_INCLINED_X, FOUNDATION_STEEP_BOTH, GetHalftileFoundationCorner(), GetHighestSlopeCorner(), GetRailFoundationCorner(), HalftileSlope(), IsFoundation(), IsLeveledFoundation(), IsNonContinuousFoundation(), IsSpecialRailFoundation(), IsSteepSlope(), OppositeCorner(), SLOPE_FLAT, and SlopeWithThreeCornersRaised().
Referenced by ApplyPixelFoundationToSlope(), GetBridgeHeight(), GetFoundationSlope(), HasBridgeFlatRamp(), and TestAutoslopeOnRailTile().
Actually build the river between the begin and end tiles using AyStar.
begin | The begin of the river. |
end | The end of the river. |
spring | The springing point of the river. |
main_river | Whether the current river is a big river that others flow into. |
Definition at line 1295 of file landscape.cpp.
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Calculate what height would be needed to cover N% of the landmass.
The function allows both snow and desert/tropic line to be calculated. It tries to find the closests height which covers N% of the landmass; it can be below or above it.
Tropic has a mechanism where water and tropic tiles in mountains grow inside the desert. To better approximate the requested coverage, this is taken into account via an edge histogram, which tells how many neighbouring tiles are lower than the tiles of that height. The multiplier indicates how severe this has to be taken into account.
coverage | A value between 0 and 100 indicating a percentage of landmass that should be covered. |
edge_multiplier | How much effect neighbouring tiles that are of a lower height level have on the score. |
Definition at line 1459 of file landscape.cpp.
References abs(), AddTileIndexDiffCWrap(), DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_SW, IsValidTile(), MAX_TILE_HEIGHT, Map::Size(), TileHeight(), and TileIndexDiffCByDiagDir().
Referenced by CalculateDesertLine(), and CalculateSnowLine().
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Calculate the line (in height) between desert and tropic.
Definition at line 1545 of file landscape.cpp.
References _settings_game, CalculateCoverageLine(), GameCreationSettings::desert_coverage, and GameSettings::game_creation.
Change the owner of a tile.
tile | Tile to change |
old_owner | Current owner of the tile |
new_owner | New owner of the tile |
Definition at line 565 of file landscape.cpp.
References _tile_type_procs, and GetTileType().
std::tuple<CommandCost, Money> CmdClearArea | ( | DoCommandFlag | flags, |
TileIndex | tile, | ||
TileIndex | start_tile, | ||
bool | diagonal | ||
) |
Clear a big piece of landscape.
flags | of operation to conduct |
tile | end tile of area dragging |
start_tile | start tile of area dragging |
diagonal | Whether to use the Orthogonal (false) or Diagonal (true) iterator. |
Definition at line 711 of file landscape.cpp.
References _current_company, _pause_mode, CommandCost::AddCost(), CompanyProperties::clear_limit, CMD_ERROR, TileIterator::Create(), CreateEffectVehicleAbove(), DC_AUTO, DC_BANKRUPT, DC_EXEC, DC_FORCE_CLEAR_TILE, EV_EXPLOSION_LARGE, EV_EXPLOSION_SMALL, EXPENSES_CONSTRUCTION, CommandCost::Failed(), GB(), GetAvailableMoneyForCommand(), CommandCost::GetCost(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::GetIfValid(), INVALID_TILE, PM_UNPAUSED, Map::Size(), TILE_SIZE, TileX(), and TileY().
CommandCost CmdLandscapeClear | ( | DoCommandFlag | flags, |
TileIndex | tile | ||
) |
Clear a piece of landscape.
flags | of operation to conduct |
tile | tile to clear |
Definition at line 653 of file landscape.cpp.
References CommandCost::AddCost(), DC_AUTO, DC_FORCE_CLEAR_TILE, EXPENSES_CONSTRUCTION, GetWaterClass(), HasTileWaterClass(), IsCoastTile(), IsTileOnWater(), IsWaterTile(), return_cmd_error, and WATER_CLASS_CANAL.
void DrawFoundation | ( | TileInfo * | ti, |
Foundation | f | ||
) |
Draw foundation f at tile ti.
Updates ti.
ti | Tile to draw foundation on |
f | Foundation to draw |
Definition at line 425 of file landscape.cpp.
References FOUNDATION_STEEP_BOTH, GetFoundationPixelSlope(), IsFoundation(), and TileInfo::tile.
Referenced by DrawTile_Road().
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Find the spring of a river.
tile | The tile to consider for being the spring. |
Definition at line 993 of file landscape.cpp.
References _settings_game, GameSettings::game_creation, IsTileFlat(), IsWaterTile(), and GameCreationSettings::landscape.
Referenced by CreateRivers().
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Try to flow the river down from a given begin.
spring | The springing point of the river. |
begin | The begin point we are looking from; somewhere down hill from the spring. |
min_river_length | The minimum length for the river. |
Definition at line 1322 of file landscape.cpp.
References DistanceManhattan(), GetTileZ(), IsWaterTile(), and TileHeight().
Referenced by CreateRivers().
Check whether a river at begin could (logically) flow down to end.
begin | The origin of the flow. |
end | The destination of the flow. |
Definition at line 1199 of file landscape.cpp.
References DistanceManhattan(), GetTileSlopeZ(), IsInclinedSlope(), and SLOPE_FLAT.
bool GenerateLandscape | ( | uint8_t | mode | ) |
< Loading a heightmap
< Terragenesis generator
< Original generator
< Extra steps needed for tropic landscape
< Extra steps for other landscapes
Definition at line 1551 of file landscape.cpp.
References _settings_game, GameSettings::game_creation, and GameCreationSettings::landscape.
Get slope of a tile on top of a (possible) foundation If a tile does not have a foundation, the function returns the same as GetTileSlope.
tile | The tile of interest. |
Definition at line 382 of file landscape.cpp.
References _tile_type_procs, ApplyFoundationToSlope(), GetTileSlopeZ(), and GetTileType().
Referenced by GetFoundationPixelSlope(), IsPossibleCrossing(), IsRoadAllowedHere(), and TileLoop_Water().
uint GetPartialPixelZ | ( | int | x, |
int | y, | ||
Slope | corners | ||
) |
Determines height at given coordinate of a slope.
At the northern corner (0, 0) the result is always a multiple of TILE_HEIGHT. When the height is a fractional Z, then the height is rounded down. For example, when at the height is 0 at x = 0 and the height is 8 at x = 16 (actually x = 0 of the next tile), then height is 0 at x = 1, 1 at x = 2, and 7 at x = 15.
x | x coordinate (value from 0 to 15) |
y | y coordinate (value from 0 to 15) |
corners | slope to examine |
Definition at line 228 of file landscape.cpp.
Referenced by CheckPartialPixelZ().
int GetSlopePixelZ | ( | int | x, |
int | y, | ||
bool | ground_vehicle | ||
) |
Return world Z
coordinate of a given point of a tile.
Normally this is the Z of the ground/foundation at the given location, but in some cases the ground/foundation can differ from the Z coordinate that the (ground) vehicle passing over it would take. For example when entering a tunnel or bridge.
x | World X coordinate in tile "units". |
y | World Y coordinate in tile "units". |
ground_vehicle | Whether to get the Z coordinate of the ground vehicle, or the ground. |
Definition at line 303 of file landscape.cpp.
Referenced by CheckGroundVehiclesAtCorrectZ(), GetPCPElevation(), HandleCrashedAircraft(), GroundVehicle< T, Type >::UpdateZPosition(), and GroundVehicle< T, Type >::UpdateZPositionAndInclination().
void GetSlopePixelZOnEdge | ( | Slope | tileh, |
DiagDirection | edge, | ||
int & | z1, | ||
int & | z2 | ||
) |
Determine the Z height of the corners of a specific tile edge.
tileh | The slope of the tile. |
edge | The edge of interest. |
z1 | Gets incremented by the height of the first corner of the edge. (near corner wrt. the camera) |
z2 | Gets incremented by the height of the second corner of the edge. (far corner wrt. the camera) |
Definition at line 354 of file landscape.cpp.
References GetHalftileSlopeCorner(), IsHalftileSlope(), RemoveHalftileSlope(), SLOPE_E, SLOPE_N, SLOPE_S, SLOPE_STEEP_E, SLOPE_STEEP_N, SLOPE_STEEP_S, SLOPE_STEEP_W, SLOPE_W, SlopeWithOneCornerRaised(), and TILE_HEIGHT.
int GetSlopePixelZOutsideMap | ( | int | x, |
int | y | ||
) |
Return world z
coordinate of a given point of a tile, also for tiles outside the map (virtual "black" tiles).
x | World X coordinate in tile "units", may be outside the map. |
y | World Y coordinate in tile "units", may be outside the map. |
Definition at line 318 of file landscape.cpp.
Determine the Z height of a corner relative to TileZ.
tileh | The slope. |
corner | The corner. |
Definition at line 336 of file landscape.cpp.
References IsHalftileSlope(), SlopeWithOneCornerRaised(), and SteepSlope().
Referenced by GetSlopePixelZInCorner().
TrackStatus GetTileTrackStatus | ( | TileIndex | tile, |
TransportType | mode, | ||
uint | sub_mode, | ||
DiagDirection | side | ||
) |
Returns information about trackdirs and signal states.
If there is any trackbit at 'side', return all trackdirbits. For TRANSPORT_ROAD, return no trackbits if there is no roadbit (of given subtype) at given side.
tile | tile to get info about |
mode | transport type |
sub_mode | for TRANSPORT_ROAD, roadtypes to check |
side | side we are entering from, INVALID_DIAGDIR to return all trackbits |
Definition at line 554 of file landscape.cpp.
References _tile_type_procs, TileTypeProcs::get_tile_track_status_proc, and GetTileType().
Referenced by CheckRoadBlockedForOvertaking(), CYapfFollowShipT< Types >::CheckShipReverse(), DisasterTick_Submarine(), FixOwnerOfRailTrack(), GenericPlaceSignals(), GetTrackdirBitsForRoad(), MaskWireBits(), RoadFindPathToDest(), RoadVehicle::TileMayHaveSlopedTrack(), TrainController(), TryPathReserve(), TryReserveRailTrack(), UnreserveRailTrack(), and UpdateSignalsInBuffer().
Point InverseRemapCoords2 | ( | int | x, |
int | y, | ||
bool | clamp_to_map, | ||
bool * | clamped | ||
) |
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Function takes into account height of tiles and foundations.
x | X viewport 2D coordinate. | |
y | Y viewport 2D coordinate. | |
clamp_to_map | Clamp the coordinate outside of the map to the closest, non-void tile within the map. | |
[out] | clamped | Whether coordinates were clamped. |
Definition at line 111 of file landscape.cpp.
Referenced by ClampViewportToMap(), SmallMapWindow::DrawMapIndicators(), and SmallMapWindow::SmallMapCenterOnCurrentPos().
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Make a connected lake; fill all tiles in the circular tile search that are connected.
tile | The tile to consider for lake making. |
user_data | The height of the lake. |
Definition at line 1029 of file landscape.cpp.
References _settings_game, GameSettings::game_creation, IsTileFlat(), IsValidTile(), GameCreationSettings::landscape, and TileHeight().
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Widen a river by expanding into adjacent tiles via circular tile search.
tile | The tile to try expanding the river into. |
data | The tile to try surrounding the river around. |
Definition at line 1052 of file landscape.cpp.
References ChangeDiagDir(), ComplementSlope(), DC_AUTO, DC_EXEC, DIAGDIR_BEGIN, DIAGDIR_END, DIAGDIRDIFF_90LEFT, DIAGDIRDIFF_90RIGHT, DIAGDIRDIFF_BEGIN, DIAGDIRDIFF_END, DIAGDIRDIFF_REVERSE, DIAGDIRDIFF_SAME, GetInclinedSlopeDirection(), GetTileMaxZ(), GetTileSlope(), GetTileZ(), IsInclinedSlope(), IsRiver(), IsSlopeWithOneCornerRaised(), IsSlopeWithThreeCornersRaised(), IsSteepSlope(), IsTileFlat(), IsValidTile(), IsWaterTile(), MakeRiverAndModifyDesertZoneAround(), ReverseDiagDir(), SLOPE_FLAT, and TileAddByDiagDir().
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landscape slope => sprite
Referenced by SlopeToSpriteOffset().
const TileTypeProcs* const _tile_type_procs[16] |
Tile callback functions for each type of tile.
Definition at line 65 of file landscape.cpp.
Referenced by ChangeTileOwner(), GetFoundationSlope(), and GetTileTrackStatus().