OpenTTD Source 20260711-master-g3fb3006dff
object_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "landscape.h"
12#include "command_func.h"
13#include "company_func.h"
14#include "viewport_func.h"
15#include "company_base.h"
16#include "town.h"
17#include "bridge_map.h"
18#include "genworld.h"
19#include "autoslope.h"
20#include "clear_func.h"
21#include "water.h"
22#include "window_func.h"
23#include "company_gui.h"
24#include "cheat_type.h"
25#include "object.h"
26#include "cargopacket.h"
27#include "core/random_func.hpp"
28#include "core/pool_func.hpp"
29#include "object_map.h"
30#include "object_base.h"
31#include "newgrf_config.h"
32#include "newgrf_object.h"
34#include "newgrf_debug.h"
35#include "vehicle_func.h"
36#include "station_func.h"
37#include "object_cmd.h"
38#include "landscape_cmd.h"
40
41#include "table/strings.h"
42#include "table/object_land.h"
43
44#include "safeguards.h"
45
46ObjectPool _object_pool("Object");
48/* static */ std::array<uint16_t, NUM_OBJECTS> Object::counts;
49
55/* static */ Object *Object::GetByTile(TileIndex tile)
56{
57 return Object::Get(GetObjectIndex(tile));
58}
59
71
77
88void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
89{
90 const ObjectSpec *spec = ObjectSpec::Get(type);
91
92 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
93 Object *o = Object::Create(type, town == nullptr ? CalcClosestTownFromTile(tile) : town, ta, TimerGameCalendar::date, view);
94
95 /* If nothing owns the object, the colour will be random. Otherwise
96 * get the colour from the company's livery settings. */
97 if (owner == OWNER_NONE) {
98 o->recolour_offset = Random();
99 } else {
100 o->recolour_offset = Company::Get(owner)->GetCompanyRecolourOffset(LiveryScheme::Default);
101 }
102
103 /* If the object wants only one colour, then give it that colour. */
104 if (!spec->flags.Test(ObjectFlag::Uses2CC)) o->recolour_offset &= 0xF;
105
107 uint16_t res = GetObjectCallback(CBID_OBJECT_COLOUR, o->recolour_offset, 0, spec, o, tile);
108 if (res != CALLBACK_FAILED) {
109 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grfid, CBID_OBJECT_COLOUR, res);
110 o->recolour_offset = GB(res, 0, 8);
111 }
112 }
113
114 assert(o->town != nullptr);
115
116 for (TileIndex t : ta) {
120 /* Update company infrastructure counts for objects build on canals owned by nobody. */
121 if (wc == WaterClass::Canal && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
122 Company::Get(owner)->infrastructure.water++;
124 }
125 bool remove = IsDockingTile(t);
126 MakeObject(t, owner, o->index, wc, Random());
127 if (remove) RemoveDockingTile(t);
129 }
130
133}
134
140{
142 for (TileIndex t : ta) {
143 /* We encode the company HQ size in the animation state. */
146 }
147}
148
154static uint8_t GetCompanyHQSize(TileIndex tile)
155{
156 /* We encode the company HQ size in the animation state. */
157 return GetAnimationFrame(tile);
158}
159
165void UpdateCompanyHQ(TileIndex tile, uint score)
166{
167 if (tile == INVALID_TILE) return;
168
169 uint8_t val = 0;
170 if (score >= 170) val++;
171 if (score >= 350) val++;
172 if (score >= 520) val++;
173 if (score >= 720) val++;
174
175 while (GetCompanyHQSize(tile) < val) {
177 }
178}
179
185{
186 for (Object *obj : Object::Iterate()) {
187 Owner owner = GetTileOwner(obj->location.tile);
188 /* Not the current owner, so colour doesn't change. */
189 if (owner != c->index) continue;
190
191 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
192 /* Using the object colour callback, so not using company colour. */
193 if (spec->callback_mask.Test(ObjectCallbackMask::Colour)) continue;
194
196 }
197}
198
199extern CommandCost CheckBuildableTile(TileIndex tile, DiagDirections invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
201
211{
213
214 if (type >= ObjectSpec::Count()) return CMD_ERROR;
215 const ObjectSpec *spec = ObjectSpec::Get(type);
216 if (_game_mode == GameMode::Normal && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
217 if ((_game_mode == GameMode::Editor || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
218
220 if (spec->flags.Test(ObjectFlag::OnlyInGame) && (_generating_world || _game_mode != GameMode::Normal || _current_company > MAX_COMPANIES)) return CMD_ERROR;
221 if (view >= spec->views) return CMD_ERROR;
222
223 if (!Object::CanAllocateItem()) return CommandCost(STR_ERROR_TOO_MANY_OBJECTS);
224 if (Town::GetNumItems() == 0) return CommandCost(STR_ERROR_MUST_FOUND_TOWN_FIRST);
225
226 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
227 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
228 TileArea ta(tile, size_x, size_y);
229 for (TileIndex t : ta) {
230 if (!IsValidTile(t)) return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP); // Might be off the map
231 }
232
233 if (type == OBJECT_OWNED_LAND) {
234 /* Owned land is special as it can be placed on any slope. */
235 cost.AddCost(Command<Commands::LandscapeClear>::Do(flags, tile));
236 } else {
237 /* Check the surface to build on. At this time we can't actually execute the
238 * the CLEAR_TILE commands since the newgrf callback later on can check
239 * some information about the tiles. */
240 bool allow_water = spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand});
241 bool allow_ground = !spec->flags.Test(ObjectFlag::NotOnLand);
242 for (TileIndex t : ta) {
243 if (HasTileWaterGround(t)) {
244 if (!allow_water) return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
245 if (!IsWaterTile(t)) {
246 /* Normal water tiles don't have to be cleared. For all other tile types clear
247 * the tile but leave the water. */
248 cost.AddCost(Command<Commands::LandscapeClear>::Do(DoCommandFlags{flags}.Reset({DoCommandFlag::NoWater, DoCommandFlag::Execute}), t));
249 } else {
250 /* Can't build on water owned by another company. */
251 Owner o = GetTileOwner(t);
252 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
253
254 /* If freeform edges are disabled, don't allow building on edge tiles. */
255 if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(t), 1, Map::MaxX() - 1) || !IsInsideMM(TileY(t), 1, Map::MaxY() - 1))) {
256 return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
257 }
258
259 /* However, the tile has to be clear of vehicles. */
261 }
262 } else {
263 if (!allow_ground) return CommandCost(STR_ERROR_MUST_BE_BUILT_ON_WATER);
264 /* For non-water tiles, we'll have to clear it before building. */
265
266 /* When relocating HQ, allow it to be relocated (partial) on itself. */
267 if (!(type == OBJECT_HQ &&
270 IsObjectType(t, OBJECT_HQ))) {
271 cost.AddCost(Command<Commands::LandscapeClear>::Do(DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), t));
272 }
273 }
274 }
275
276 /* So, now the surface is checked... check the slope of said surface. */
277 auto [slope, allowed_z] = GetTileSlopeZ(tile);
278 if (slope != SLOPE_FLAT) allowed_z++;
279
280 for (TileIndex t : ta) {
281 uint16_t callback = CALLBACK_FAILED;
282 std::array<int32_t, 16> regs100;
284 TileIndex diff = t - tile;
285 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, regs100, view);
286 }
287
288 if (callback == CALLBACK_FAILED) {
289 cost.AddCost(CheckBuildableTile(t, {}, allowed_z, false, false));
290 } else {
291 /* The meaning of bit 10 is inverted for a grf version < 8. */
292 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
293 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, regs100, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
294 if (ret.Failed()) return ret;
295 }
296 }
297
298 if (flags.Test(DoCommandFlag::Execute)) {
299 /* This is basically a copy of the loop above with the exception that we now
300 * execute the commands and don't check for errors, since that's already done. */
301 for (TileIndex t : ta) {
302 if (HasTileWaterGround(t)) {
303 if (!IsWaterTile(t)) {
304 Command<Commands::LandscapeClear>::Do(DoCommandFlags{flags}.Reset(DoCommandFlag::NoWater), t);
305 }
306 } else {
307 Command<Commands::LandscapeClear>::Do(flags, t);
308 }
309 }
310 }
311 }
312 if (cost.Failed()) return cost;
313
314 /* Finally do a check for bridges. */
315 for (TileIndex t : ta) {
316 if (IsBridgeAbove(t)) {
317 if (!spec->flags.Test(ObjectFlag::AllowUnderBridge)) return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
318
319 int height_diff = GetTileMaxZ(t) + spec->height - GetBridgeHeight(GetSouthernBridgeEnd(t));
320 if (height_diff > 0) return CommandCostWithParam(STR_ERROR_BRIDGE_TOO_LOW_FOR_OBJECT, height_diff * TILE_HEIGHT_STEP);
321 }
322 }
323
324 int hq_score = 0;
325 uint build_object_size = 1;
326 switch (type) {
329 if (!IsTileFlat(tile)) return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
330 break;
331
333 if (IsTileType(tile, TileType::Object) &&
336 return CommandCost(STR_ERROR_YOU_ALREADY_OWN_IT);
337 }
338 break;
339
340 case OBJECT_HQ: {
342 if (c->location_of_HQ != INVALID_TILE) {
343 /* Don't relocate HQ on the same location. */
344 if (c->location_of_HQ == tile) return CommandCost(STR_ERROR_ALREADY_BUILT);
345 /* We need to persuade a bit harder to remove the old HQ. */
347 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
348 _current_company = c->index;
349 }
350
351 if (flags.Test(DoCommandFlag::Execute)) {
352 hq_score = UpdateCompanyRatingAndValue(c, false);
353 c->location_of_HQ = tile;
354 SetWindowDirty(WindowClass::Company, c->index);
355 }
356 break;
357 }
358
359 case OBJECT_STATUE:
360 /* This may never be constructed using this method. */
361 return CMD_ERROR;
362
363 default: // i.e. NewGRF provided.
364 build_object_size = size_x * size_y;
365 break;
366 }
367
368 /* Don't allow building more objects if the company has reached its limit. */
370 if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
371 return CommandCost(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
372 }
373
374 if (flags.Test(DoCommandFlag::Execute)) {
375 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
376
377 /* Make sure the HQ starts at the right size. */
378 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
379
380 /* Subtract the tile from the build limit. */
381 if (c != nullptr) c->build_object_limit -= build_object_size << 16;
382 }
383
384 cost.AddCost(spec->GetBuildCost() * build_object_size);
385 return cost;
386}
387
398CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
399{
400 if (start_tile >= Map::Size()) return CMD_ERROR;
401
402 if (type >= ObjectSpec::Count()) return CMD_ERROR;
403 const ObjectSpec *spec = ObjectSpec::Get(type);
404 if (view >= spec->views) return CMD_ERROR;
405
406 if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
407
408 Money money = GetAvailableMoneyForCommand();
410 CommandCost last_error = CMD_ERROR;
411 bool had_success = false;
412
414 int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
415
416 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
417 for (; *iter != INVALID_TILE; ++(*iter)) {
418 TileIndex t = *iter;
419 CommandCost ret = Command<Commands::BuildObject>::Do(DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), t, type, view);
420
421 /* If we've reached the limit, stop building (or testing). */
422 if (c != nullptr && limit-- <= 0) break;
423
424 if (ret.Failed()) {
425 last_error = std::move(ret);
426 continue;
427 }
428
429 had_success = true;
430 if (flags.Test(DoCommandFlag::Execute)) {
431 money -= ret.GetCost();
432
433 /* If we run out of money, stop building. */
434 if (ret.GetCost() > 0 && money < 0) break;
435 Command<Commands::BuildObject>::Do(flags, t, type, view);
436 }
437 cost.AddCost(ret.GetCost());
438 }
439
440 return had_success ? cost : last_error;
441}
442
449
451static void DrawTile_Object(TileInfo *ti)
452{
453 ObjectType type = GetObjectType(ti->tile);
454 const ObjectSpec *spec = ObjectSpec::Get(type);
455
456 /* Fall back for when the object doesn't exist anymore. */
457 if (!spec->IsEnabled()) type = OBJECT_TRANSMITTER;
458
460
461 if (type < NEW_OBJECT_OFFSET) {
462 const DrawTileSprites *dts = nullptr;
463 Owner to = GetTileOwner(ti->tile);
464 PaletteID palette = to == OWNER_NONE ? PAL_NONE : GetCompanyPalette(to);
465
466 if (type == OBJECT_HQ) {
468 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
469 } else {
470 dts = &_objects[type];
471 }
472
474 /* If an object has no foundation, but tries to draw a (flat) ground
475 * type... we have to be nice and convert that for them. */
476 switch (dts->ground.sprite) {
477 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
480 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
481 default: DrawGroundSprite(dts->ground.sprite, palette); break;
482 }
483 } else {
484 DrawGroundSprite(dts->ground.sprite, palette);
485 }
486
488 for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
489 AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TransparencyOption::Structures));
490 }
491 }
492 } else {
493 DrawNewObjectTile(ti, spec);
494 }
495
496 DrawBridgeMiddle(ti, {});
497}
498
500static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, [[maybe_unused]] bool ground_vehicle)
501{
502 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
503 auto [tileh, z] = GetTilePixelSlope(tile);
504
505 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
506 } else {
507 return GetTileMaxPixelZ(tile);
508 }
509}
510
516{
518 for (TileIndex tile_cur : o->location) {
520
521 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
522 }
523 delete o;
524}
525
526std::vector<ClearedObjectArea> _cleared_object_areas;
527
534{
535 TileArea ta = TileArea(tile, 1, 1);
536
537 for (ClearedObjectArea &coa : _cleared_object_areas) {
538 if (coa.area.Intersects(ta)) return &coa;
539 }
540
541 return nullptr;
542}
543
546{
547 /* Get to the northern most tile. */
548 Object *o = Object::GetByTile(tile);
549 TileArea ta = o->location;
550
551 ObjectType type = o->type;
552 const ObjectSpec *spec = ObjectSpec::Get(type);
553
554 CommandCost cost(ExpensesType::Construction, spec->GetClearCost() * ta.w * ta.h / 5);
555 if (spec->flags.Test(ObjectFlag::ClearIncome)) cost.MultiplyCost(-1); // They get an income!
556
557 /* Towns can't remove any objects. */
559
560 /* Water can remove everything! */
562 if (flags.Test(DoCommandFlag::NoWater) && IsTileOnWater(tile)) {
563 /* There is water under the object, treat it as water tile. */
564 return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
565 } else if (!spec->flags.Test(ObjectFlag::Autoremove) && flags.Test(DoCommandFlag::Auto)) {
566 /* No automatic removal by overbuilding stuff. */
567 return CommandCost(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
568 } else if (_game_mode == GameMode::Editor) {
569 /* No further limitations for the editor. */
570 } else if (GetTileOwner(tile) == OWNER_NONE) {
571 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
572 if (!_cheats.magic_bulldozer.value && spec->flags.Test(ObjectFlag::CannotRemove)) return CMD_ERROR;
573 } else if (CommandCost ret = CheckTileOwnership(tile); ret.Failed()) {
574 /* We don't own it!. */
575 return ret;
577 /* In the game editor or with cheats we can remove, otherwise we can't. */
578 if (!_cheats.magic_bulldozer.value) {
579 if (type == OBJECT_HQ) return CommandCost(STR_ERROR_COMPANY_HEADQUARTERS_IN);
580 return CMD_ERROR;
581 }
582
583 /* Removing with the cheat costs more in TTDPatch / the specs. */
584 cost.MultiplyCost(25);
585 }
586 } else if (spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand})) {
587 /* Water can't remove objects that are buildable on water. */
588 return CMD_ERROR;
589 }
590
591 switch (type) {
592 case OBJECT_HQ: {
594 if (flags.Test(DoCommandFlag::Execute)) {
595 c->location_of_HQ = INVALID_TILE; // reset HQ position
596 SetWindowDirty(WindowClass::Company, c->index);
598 }
599
600 /* cost of relocating company is 1% of company value */
602 break;
603 }
604
605 case OBJECT_STATUE:
606 if (flags.Test(DoCommandFlag::Execute)) {
607 Town *town = o->town;
608 town->statues.Reset(GetTileOwner(tile));
609 SetWindowDirty(WindowClass::TownAuthority, town->index);
610 }
611 break;
612
613 default:
614 break;
615 }
616
617 _cleared_object_areas.emplace_back(tile, ta);
618
620
621 return cost;
622}
623
625static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
626{
627 if (!IsObjectType(tile, OBJECT_HQ)) return;
628
629 /* HQ accepts passenger and mail; but we have to divide the values
630 * between 4 tiles it occupies! */
631
632 /* HQ level (depends on company performance) in the range 1..5. */
633 uint level = GetCompanyHQSize(tile) + 1;
634
635 /* Top town building generates 10, so to make HQ interesting, the top
636 * type makes 20. */
637 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
638 if (IsValidCargoType(pass)) {
639 acceptance[pass] += std::max(1U, level);
640 always_accepted.Set(pass);
641 }
642
643 /* Top town building generates 4, HQ can make up to 8. The
644 * proportion passengers:mail is different because such a huge
645 * commercial building generates unusually high amount of mail
646 * correspondence per physical visitor. */
647 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
648 if (IsValidCargoType(mail)) {
649 acceptance[mail] += std::max(1U, level / 2);
650 always_accepted.Set(mail);
651 }
652}
653
655static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
656{
657 if (!IsObjectType(tile, OBJECT_HQ)) return;
658
659 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
660 if (IsValidCargoType(pass)) produced[pass]++;
661 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
662 if (IsValidCargoType(mail)) produced[mail]++;
663}
664
665
668{
669 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
670 td.str = spec->name;
671 td.owner[0] = GetTileOwner(tile);
673
674 if (spec->grf_prop.HasGrfFile()) {
675 td.grf = GetGRFConfig(spec->grf_prop.grfid)->GetName();
676 }
677}
678
680static void TileLoop_Object(TileIndex tile)
681{
682 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
683 if (spec->flags.Test(ObjectFlag::Animation)) {
684 Object *o = Object::GetByTile(tile);
687 }
688
689 if (IsTileOnWater(tile)) TileLoop_Water(tile);
690
691 if (!IsObjectType(tile, OBJECT_HQ)) return;
692
693 /* HQ accepts passenger and mail; but we have to divide the values
694 * between 4 tiles it occupies! */
695
696 /* HQ level (depends on company performance) in the range 1..5. */
697 uint level = GetCompanyHQSize(tile) + 1;
698 assert(level < 6);
699
700 StationFinder stations(TileArea(tile, 2, 2));
701
702 uint r = Random();
703 /* Top town buildings generate 250, so the top HQ type makes 256. */
704 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
705 if (IsValidCargoType(pass) && GB(r, 0, 8) < (256 / 4 / (6 - level))) {
706 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
707
708 /* Production is halved during recessions. */
709 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
710
711 /* Scale by cargo scale setting. */
712 amt = ScaleByCargoScale(amt, true);
713
714 MoveGoodsToStation(pass, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
715 }
716
717 /* Top town building generates 90, HQ can make up to 196. The
718 * proportion passengers:mail is about the same as in the acceptance
719 * equations. */
720 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
721 if (IsValidCargoType(mail) && GB(r, 8, 8) < (196 / 4 / (6 - level))) {
722 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
723
724 /* Production is halved during recessions. */
725 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
726
727 /* Scale by cargo scale setting. */
728 amt = ScaleByCargoScale(amt, true);
729
730 MoveGoodsToStation(mail, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
731 }
732}
733
734
737{
738 if (!IsObjectType(tile, OBJECT_HQ)) return false;
739
741 return true;
742}
743
750{
751 if (!Object::CanAllocateItem()) return false;
752 if (!IsValidTile(coast_tile)) return false;
753
754 /* We always start on a coast tile. */
755 if (!IsTileType(coast_tile, TileType::Water) || GetWaterTileType(coast_tile) != WaterTileType::Coast) return false;
756
757 /* Don't build near another lighthouse. */
758 constexpr uint LIGHTHOUSE_MIN_DISTANCE_DIAMETER = 16 * 2 + 1; // 16 tile radius, plus middle tile.
759 for (auto t : SpiralTileSequence(coast_tile, LIGHTHOUSE_MIN_DISTANCE_DIAMETER)) {
760 if (IsObjectTypeTile(t, OBJECT_LIGHTHOUSE)) return false;
761 }
762
763 /* Find a suitable tile nearby to build. */
764 for (TileIndex build_tile : SpiralTileSequence(coast_tile, 3)) {
765 if (!IsTileType(build_tile, TileType::Clear) || !IsTileFlat(build_tile) || IsBridgeAbove(build_tile)) continue;
766 BuildObject(OBJECT_LIGHTHOUSE, build_tile);
767 return true;
768 }
769
770 return false;
771}
772
777static void TryBuildTownLighthouse(Town *town)
778{
779 TileIndex start_tile = town->xy;
780
781 /* As a sanity check to speed up generation, a town in the mountains is unlikely to have a lighthouse. */
782 if (GetTileZ(start_tile) > 4) return;
783
784 /* Create a perimeter a random distance around the town to search. */
786 radius = std::sqrt(radius);
787 radius += RandomRange(radius);
788
789 /* Find the northern tile of the perimeter for the SpiralTileSequence. */
790 start_tile = TileAddWrap(town->xy, -radius, -radius);
791 if (!IsValidTile(start_tile)) return;
792
793 /* Search the perimeter for a suitable tile. */
794 for (TileIndex coast_tile : SpiralTileSequence(start_tile, 1, radius * 2, radius * 2)) {
795 if (TryBuildLighthouseNearTile(coast_tile)) return;
796 }
797}
798
803{
804 for (Town *town : Town::Iterate()) {
806 }
807}
808
814{
815 uint maxx = Map::MaxX();
816 uint maxy = Map::MaxY();
817 uint r = Random();
818
819 /* Pick a random perimeter tile to start from. */
820 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
821 DiagDirection dir;
822 for (dir = DiagDirection::NE; perimeter > 0; dir++) {
823 perimeter -= (DiagDirToAxis(dir) == Axis::X) ? maxx : maxy;
824 }
825
826 TileIndex tile;
827 switch (dir) {
828 default:
829 case DiagDirection::NE: tile = TileXY(maxx - 1, r % maxy); break;
830 case DiagDirection::SE: tile = TileXY(r % maxx, 1); break;
831 case DiagDirection::SW: tile = TileXY(1, r % maxy); break;
832 case DiagDirection::NW: tile = TileXY(r % maxx, maxy - 1); break;
833 }
834
835 /* Now walk inwards until we find a valid tile, or hit the other edge of the map. */
836 while (IsValidTile(tile)) {
837 if (TryBuildLighthouseNearTile(tile)) return true;
838 tile += TileOffsByDiagDir(dir);
839 }
840
841 return false;
842}
843
848static void BuildCoastLighthouses(uint16_t amount)
849{
850 for (uint j = amount; j != 0; j--) {
852 }
853}
854
860{
861 TileIndex tile = RandomTile();
862 int h;
863 if (IsTileType(tile, TileType::Clear) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
864 for (auto t : SpiralTileSequence(tile, 9)) {
865 if (IsObjectTypeTile(t, OBJECT_TRANSMITTER)) return false;
866 }
868 return true;
869 }
870 return false;
871}
872
877{
878 /* Set a guestimate on how much we progress */
879 SetGeneratingWorldProgress(GenWorldProgress::Objects, static_cast<uint>(ObjectSpec::Count()));
880
881 /* Determine number of water tiles at map border needed for freeform_edges */
882 uint num_water_tiles = 0;
883 if (_settings_game.construction.freeform_edges) {
884 for (uint x = 0; x < Map::MaxX(); x++) {
885 if (IsTileType(TileXY(x, 1), TileType::Water)) num_water_tiles++;
886 if (IsTileType(TileXY(x, Map::MaxY() - 1), TileType::Water)) num_water_tiles++;
887 }
888 for (uint y = 1; y < Map::MaxY() - 1; y++) {
889 if (IsTileType(TileXY(1, y), TileType::Water)) num_water_tiles++;
890 if (IsTileType(TileXY(Map::MaxX() - 1, y), TileType::Water)) num_water_tiles++;
891 }
892 }
893
894 /* Iterate over all possible object types */
895 for (const auto &spec : ObjectSpec::Specs()) {
896
897 /* Continue, if the object was never available till now or shall not be placed */
898 if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
899
900 uint16_t amount = spec.generate_amount;
901
902 /* Scale by map size */
903 if (spec.flags.Test(ObjectFlag::ScaleByWater) && _settings_game.construction.freeform_edges) {
904 /* Maybe scale the object count by the amount of land at the borders.
905 * The -6 is because the top borders are TileType::Void (-2) and all corners
906 * are counted twice (-4). */
907 amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
908 } else if (spec.flags.Test(ObjectFlag::ScaleByWater)) {
909 amount = Map::ScaleBySize1D(amount);
910 } else {
911 amount = Map::ScaleBySize(amount);
912 }
913
914 /* Ready to place objects. */
915 switch (spec.Index()) {
917 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
918 if (TryBuildTransmitter()) amount--;
919 }
920 break;
921
924 BuildCoastLighthouses(amount);
925 break;
926
927 default:
928 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
929 uint8_t view = RandomRange(spec.views);
931 }
932 break;
933 }
935 }
936}
937
939static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
940{
941 if (!IsTileOwner(tile, old_owner)) return;
942
943 bool do_clear = false;
944
945 ObjectType type = GetObjectType(tile);
946 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
947 SetTileOwner(tile, new_owner);
948 if (GetWaterClass(tile) == WaterClass::Canal) {
949 Company::Get(old_owner)->infrastructure.water--;
950 Company::Get(new_owner)->infrastructure.water++;
951 }
952 } else if (type == OBJECT_STATUE) {
953 Town *t = Object::GetByTile(tile)->town;
954 t->statues.Reset(old_owner);
955 if (new_owner != INVALID_OWNER && !t->statues.Test(new_owner)) {
956 /* Transfer ownership to the new company */
957 t->statues.Set(new_owner);
958 SetTileOwner(tile, new_owner);
959 } else {
960 do_clear = true;
961 }
962
963 SetWindowDirty(WindowClass::TownAuthority, t->index);
964 } else {
965 do_clear = true;
966 }
967
968 if (do_clear) {
970 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
971 ChangeTileOwner(tile, old_owner, new_owner);
972 }
973}
974
976static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
977{
978 ObjectType type = GetObjectType(tile);
979
980 if (type == OBJECT_OWNED_LAND) {
981 /* Owned land remains unsold */
983 if (ret.Succeeded()) return CommandCost();
984 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
985 /* Behaviour:
986 * - Both new and old slope must not be steep.
987 * - TileMaxZ must not be changed.
988 * - Allow autoslope by default.
989 * - Disallow autoslope if callback succeeds and returns non-zero.
990 */
991 Slope tileh_old = GetTileSlope(tile);
992 /* TileMaxZ must not be changed. Slopes must not be steep. */
993 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
994 const ObjectSpec *spec = ObjectSpec::Get(type);
995
996 /* Call callback 'disable autosloping for objects'. */
998 /* If the callback fails, allow autoslope. */
999 uint16_t res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
1001 } else if (spec->IsEnabled()) {
1002 /* allow autoslope */
1004 }
1005 }
1006 }
1007
1008 return Command<Commands::LandscapeClear>::Do(flags, tile);
1009}
1010
1012static CommandCost CheckBuildAbove_Object(TileIndex tile, DoCommandFlags flags, [[maybe_unused]] Axis axis, int height)
1013{
1014 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
1015 if (!spec->flags.Test(ObjectFlag::AllowUnderBridge)) return Command<Commands::LandscapeClear>::Do(flags, tile);
1016
1017 int height_diff = GetTileMaxZ(tile) + spec->height - height;
1018 if (height_diff > 0) return CommandCostWithParam(STR_ERROR_BRIDGE_TOO_LOW_FOR_OBJECT, height_diff * TILE_HEIGHT_STEP);
1019 return CommandCost();
1020}
1021
1024 .draw_tile_proc = DrawTile_Object,
1025 .get_slope_pixel_z_proc = GetSlopePixelZ_Object,
1026 .clear_tile_proc = ClearTile_Object,
1027 .add_accepted_cargo_proc = AddAcceptedCargo_Object,
1028 .get_tile_desc_proc = GetTileDesc_Object,
1029 .click_tile_proc = ClickTile_Object,
1030 .animate_tile_proc = [](TileIndex tile) { AnimateNewObjectTile(tile); },
1031 .tile_loop_proc = TileLoop_Object,
1032 .change_tile_owner_proc = ChangeTileOwner_Object,
1033 .add_produced_cargo_proc = AddProducedCargo_Object,
1034 .get_foundation_proc = GetFoundation_Object,
1035 .terraform_tile_proc = TerraformTile_Object,
1036 .check_build_above_proc = CheckBuildAbove_Object,
1037};
Functions related to autoslope.
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition autoslope.h:65
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
void DrawBridgeMiddle(const TileInfo *ti, BridgePillarFlags blocked_pillars)
Draw the middle bits of a bridge.
TileIndex GetSouthernBridgeEnd(TileIndex t)
Finds the southern end of a bridge starting at a middle tile.
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Map accessor functions for bridges.
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:110
EnumBitSet< CargoType, uint64_t > CargoTypes
Bitset of CargoType elements.
Definition cargo_type.h:113
static constexpr CargoLabel CT_PASSENGERS
Available types of cargo Labels may be re-used between different climates.
Definition cargo_type.h:31
CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:22
Base class for cargo packets.
Cheats _cheats
All the cheats.
Definition cheat.cpp:16
Types related to cheating.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
void MultiplyCost(int factor)
Multiplies the cost of the command by the given factor.
Generate TileIndices around a center tile or tile area, with increasing distance.
Structure contains cached list of stations nearby.
const StationList & GetStations()
Run a tile loop to find stations around a tile, on demand.
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition tilearea.cpp:292
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
static Date date
Current date in days (day counter).
void DrawClearLandTile(const TileInfo *ti, uint8_t density)
Draw a ClearGround::Grass tile.
Definition clear_cmd.cpp:61
Functions related to clear (TileType::Clear) land.
CommandCost CommandCostWithParam(StringID str, uint64_t value)
Return an error status, with string and parameter.
Definition command.cpp:416
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Auto
don't allow building on structures
@ NoModifyTownRating
do not change town rating
@ NoWater
don't allow building on water
@ Execute
execute the given command
@ NoTestTownRating
town rating does not disallow you from building
EnumBitSet< DoCommandFlag, uint16_t > DoCommandFlags
Bitset of DoCommandFlag elements.
Definition of stuff that is very close to a company, like the company struct itself.
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition economy.cpp:150
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
GUI Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Axis
Enumeration for the two axis X and Y.
@ X
The X axis.
DiagDirection
Enumeration for diagonal directions.
@ SW
Southwest.
@ NW
Northwest.
@ NE
Northeast, upper right on your monitor.
@ SE
Southeast.
EnumBitSet< DiagDirection, uint8_t > DiagDirections
Bitset of DiagDirection elements.
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition economy.cpp:202
Prices _price
Prices and also the fractional part.
Definition economy.cpp:106
bool EconomyIsInRecession()
Is the economy in recession?
uint ScaleByCargoScale(uint num, bool town)
Scale a number by the cargo scale setting.
@ Construction
Construction costs.
@ BuildFoundation
Price for building foundation under other constructions e.g. roads, rails, depots,...
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
@ Objects
Generate objects (radio tower, light houses).
Definition genworld.h:67
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
@ TownEdge
Edge of the town; roads without pavement.
Definition house.h:60
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
const TileTypeProcs _tile_type_object_procs
TileTypeProcs definitions for TileType::Object tiles.
Definition landscape.cpp:62
Functions related to OTTD's landscape.
Command definitions related to landscape (slopes etc.).
@ Default
Default scheme.
Definition livery.h:24
TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
This function checks if we add addx/addy to tile, if we do wrap around the edges.
Definition map.cpp:120
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:376
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:429
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:419
#define RandomTile()
Get a valid random tile.
Definition map_func.h:656
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:574
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
@ Objects
Objects feature.
Definition newgrf.h:94
@ CBID_OBJECT_LAND_SLOPE_CHECK
Callback done for each tile of an object to check the slope.
@ CBID_OBJECT_AUTOSLOPE
Called to determine if one can alter the ground below an object tile.
@ CBID_OBJECT_COLOUR
Called to determine the colour of a town building.
@ Autoslope
decides allowance of autosloping
@ Colour
decide the colour of the building
@ SlopeCheck
decides slope suitability
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, std::span< const int32_t > textstack, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
void ErrorUnknownCallbackResult(GrfID grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
GRFConfig * GetGRFConfig(GrfID grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Functions to find and configure NewGRFs.
Functions/types related to NewGRF debugging.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
Draw an object on the map.
bool TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a whole object.
bool TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a single tile.
void AnimateNewObjectTile(TileIndex tile)
Handle the animation of the object tile.
uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, std::span< int32_t > regs100, uint8_t view)
Perform a callback for an object.
Functions related to NewGRF objects.
static const uint8_t OBJECT_SIZE_1X1
The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X,...
@ Autoremove
Object get automatically removed (like "owned land").
@ CannotRemove
Object can not be removed.
@ AllowUnderBridge
Object can built under a bridge.
@ OnlyInScenedit
Object can only be constructed in the scenario editor.
@ BuiltOnWater
Object can be built on water (not required).
@ OnlyInGame
Object can only be built in game.
@ HasNoFoundation
Do not display foundations when on a slope.
@ Uses2CC
Object wants 2CC colour mapping.
@ NotOnLand
Object can not be on land, implicitly sets ObjectFlag::BuiltOnWater.
@ ScaleByWater
Object count is roughly scaled by water amount at edges.
@ Animation
Object has animated tiles.
@ ClearIncome
When object is cleared a positive income is generated instead of a cost.
Functions related to objects.
Base for all objects.
static void DrawTile_Object(TileInfo *ti)
Tile callback function signature for drawing a tile and its contents to the screen.
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool ground_vehicle)
Tile callback function signature for obtaining the world Z coordinate of a given point of a tile.
static bool ClickTile_Object(TileIndex tile)
Tile callback function signature for clicking a tile.
static bool TryBuildLighthouseNearTile(TileIndex coast_tile)
Try to build a lighthouse near a coast tile.
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
Actually build the object.
static void ReallyClearObjectTile(Object *o)
Perform the actual removal of the object from the map.
static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
Tile callback function signature for obtaining the produced cargo of a tile.
static CommandCost CheckBuildAbove_Object(TileIndex tile, DoCommandFlags flags, Axis axis, int height)
Tile callback function signature to test if a bridge can be built above a tile.
void GenerateObjects()
Generate objects, including lighthouses, transmitters, and any NewGRF objects.
CommandCost CheckBuildableTile(TileIndex tile, DiagDirections invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
Checks if the given tile is buildable, flat and has a certain height.
void InitializeObjects()
Initialize/reset the objects.
static void TryBuildTownLighthouse(Town *town)
Try to build a lighthouse near a town.
static uint8_t GetCompanyHQSize(TileIndex tile)
Get the size of the HQ.
static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
Tile callback function signature for changing the owner of a tile.
static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags)
Tile callback function signature for clearing a tile.
static bool TryBuildTransmitter()
Try to build a transmitter.
CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
Construct multiple objects in an area.
static void GetTileDesc_Object(TileIndex tile, TileDesc &td)
Tile callback function signature for obtaining a tile description.
static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
Tile callback function signature of the terraforming callback.
ObjectType GetObjectType(Tile t)
Gets the ObjectType of the given object tile.
static void BuildCoastLighthouses(uint16_t amount)
Try to build lighthouses along coasts.
static bool TryBuildCoastLighthouse()
Try to build a lighthouse along the coast.
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
Tile callback function signature for getting the foundation of a tile.
static void IncreaseCompanyHQSize(TileIndex tile)
Increase the HQ size.
CommandCost CmdBuildObject(DoCommandFlags flags, TileIndex tile, ObjectType type, uint8_t view)
Build an object object.
static void BuildTownLighthouses()
Try to build lighthouses near every town.
static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
Tile callback function signature for obtaining cargo acceptance of a tile.
static void TileLoop_Object(TileIndex tile)
Tile callback function signature for running periodic tile updates.
Command definitions related to objects.
Sprites to use and how to display them for object tiles.
Map accessors for object tiles.
void MakeObject(Tile t, Owner o, ObjectID index, WaterClass wc, uint8_t random)
Make an Object tile.
Definition object_map.h:74
bool IsObjectTypeTile(Tile t, ObjectType type)
Check whether a tile is a object tile of a specific type.
Definition object_map.h:36
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition object_map.h:25
ObjectID GetObjectIndex(Tile t)
Get the index of which object this tile is attached to.
Definition object_map.h:47
static const ObjectType OBJECT_LIGHTHOUSE
The nice lighthouse.
Definition object_type.h:19
uint16_t ObjectType
Types of objects.
Definition object_type.h:16
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition object_type.h:20
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition object_type.h:22
static const ObjectType OBJECT_TRANSMITTER
The large antenna.
Definition object_type.h:18
@ Built
Triggered when the object is built (for all tiles at the same time).
Definition object_type.h:37
@ TileLoop
Triggered in the periodic tile loop.
Definition object_type.h:38
@ TileLoopNorth
Triggered every 256 ticks (for all tiles at the same time).
Definition object_type.h:39
static const ObjectType NEW_OBJECT_OFFSET
Offset for new objects.
Definition object_type.h:24
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition object_type.h:21
@ Editor
In the scenario editor.
Definition openttd.h:21
@ Normal
Playing a game.
Definition openttd.h:20
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Pseudo random number generator.
uint32_t RandomRange(uint32_t limit, const std::source_location location=std::source_location::current())
Pick a random number between 0 and limit - 1, inclusive.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height).
Definition slope_func.h:170
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition slope_func.h:36
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition slope_func.h:377
Slope
Enumeration for the slope-type.
Definition slope_type.h:53
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:54
Foundation
Enumeration for Foundations.
Definition slope_type.h:98
@ None
The tile has no foundation, the slope remains unchanged.
Definition slope_type.h:99
@ Headquarters
Source/destination are company headquarters.
Definition source_type.h:23
static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE
Definition sprites.h:670
static const SpriteID SPR_FLAT_BARE_LAND
Definition sprites.h:668
static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE
Definition sprites.h:669
static const SpriteID SPR_FLAT_GRASS_TILE
Definition sprites.h:671
Functions related to stations.
Definition of base types and functions in a cross-platform compatible way.
Class for storing amounts of cargo.
Definition cargo_type.h:118
static void InvalidateAllFrom(Source src)
Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source.
Keeps track of removed objects during execution/testruns of commands.
Definition object_base.h:87
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
uint32_t build_object_limit
Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land and placin...
uint8_t GetCompanyRecolourOffset(LiveryScheme livery_scheme, bool use_secondary=true) const
Get offset for recolour palette of specific company.
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition sprite.h:33
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:55
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:56
virtual std::span< const DrawTileSeqStruct > GetSequence() const =0
The child sprites to draw.
std::string GetName() const
Get the name of this grf.
GrfID grfid
grfid that introduced this entity.
const struct GRFFile * grffile
grf file that introduced this entity
bool HasGrfFile() const
Test if this entity was introduced by NewGRF.
static uint ScaleBySize(uint n)
Scales the given value by the map size, where the given value is for a 256 by 256 map.
Definition map_func.h:331
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
Definition map_func.h:344
static uint MaxY()
Gets the maximum Y coordinate within the map, including TileType::Void.
Definition map_func.h:298
static uint MaxX()
Gets the maximum X coordinate within the map, including TileType::Void.
Definition map_func.h:289
static uint Size()
Get the size of the map.
Definition map_func.h:280
An object that isn't use for transport, industries or houses.
bool IsEnabled() const
Test if this object is enabled.
StandardGRFFileProps grf_prop
Properties related the the grf file.
StringID name
The name for this object.
static const ObjectSpec * GetByTile(TileIndex tile)
Get the specification associated with a tile.
static const ObjectSpec * Get(ObjectType index)
Get the specification associated with a specific ObjectType.
bool IsAvailable() const
Check whether the object is available at this time.
Money GetClearCost() const
Get the cost for clearing a structure of this type.
uint8_t size
The size of this objects; low nibble for X, high nibble for Y.
ObjectCallbackMasks callback_mask
Bitmask of requested/allowed callbacks.
ObjectFlags flags
Flags/settings related to the object.
uint8_t height
The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
bool WasEverAvailable() const
Check whether the object was available at some point in the past or present in this game with the cur...
Money GetBuildCost() const
Get the cost for building a structure of this type.
uint8_t views
The number of views.
An object, such as transmitter, on the map.
Definition object_base.h:24
ObjectType type
Type of the object.
Definition object_base.h:25
Town * town
Town the object is built in.
Definition object_base.h:26
static std::array< uint16_t, NUM_OBJECTS > counts
Number of objects per type ingame.
Definition object_base.h:81
uint8_t recolour_offset
Recolour offset of the object (basically the 2CC colour offset), for display purpose.
Definition object_base.h:29
static Object * GetByTile(TileIndex tile)
Get the object associated with a tile.
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition object_base.h:45
TimerGameCalendar::Date build_date
Date of construction.
Definition object_base.h:28
TileArea location
Location of the object.
Definition object_base.h:27
static void DecTypeCount(ObjectType type)
Decrement the count of objects for this type.
Definition object_base.h:56
static void ResetTypeCounts()
Resets object counts.
Definition object_base.h:75
uint16_t w
The width of the area.
TileIndex tile
The base tile of the area.
uint16_t h
The height of the area.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
static Pool::IterateWrapper< Object > Iterate(size_t from=0)
static T * Create(Targs &&... args)
static Object * Get(auto index)
static bool CanAllocateItem(size_t n=1)
static Company * GetIfValid(auto index)
Tile description for the 'land area information' tool.
Definition tile_cmd.h:40
std::optional< std::string > grf
newGRF used for the tile contents
Definition tile_cmd.h:51
StringID str
Description of the tile.
Definition tile_cmd.h:41
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition tile_cmd.h:45
std::array< Owner, 4 > owner
Name of the owner(s).
Definition tile_cmd.h:43
Tile information, used while rendering the tile.
Definition tile_cmd.h:34
Slope tileh
Slope of the tile.
Definition tile_cmd.h:35
TileIndex tile
Tile index.
Definition tile_cmd.h:36
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:214
std::array< uint32_t, NUM_HOUSE_ZONES > squared_town_zone_radius
UpdateTownRadius updates this given the house count.
Definition town.h:57
Town data structure.
Definition town.h:64
CompanyMask statues
which companies have a statue?
Definition town.h:82
TileIndex xy
town center tile
Definition town.h:65
TownCache cache
Container for all cacheable data.
Definition town.h:67
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition tile_map.cpp:94
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.cpp:55
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition tile_map.cpp:135
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition tile_map.cpp:115
static bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition tile_map.h:312
uint8_t GetAnimationFrame(Tile t)
Get the current animation frame.
Definition tile_map.h:250
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
void SetAnimationFrame(Tile t, uint8_t frame)
Set a new animation frame.
Definition tile_map.h:262
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
@ Water
Water tile.
Definition tile_type.h:55
@ Object
Contains objects such as transmitters and owned land.
Definition tile_type.h:59
@ Clear
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:49
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition of the game-calendar-timer.
Base of the town class.
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
@ Structures
other objects such as transmitters and lighthouses
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition vehicle.cpp:557
Functions related to vehicles.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:664
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579
Functions related to (drawing on) viewports.
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
Functions related to water management.
void TileLoop_Water(TileIndex tile)
Tile callback function signature for running periodic tile updates.
void ClearNeighbourNonFloodingStates(TileIndex tile)
Clear non-flooding state of the tiles around a tile.
Definition water_cmd.cpp:98
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition water_map.h:353
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:138
WaterClass
classes of water (for WaterTileType::Clear water tile type).
Definition water_map.h:39
@ Invalid
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition water_map.h:43
@ Canal
Canal.
Definition water_map.h:41
WaterTileType GetWaterTileType(Tile t)
Get the water tile type of a tile.
Definition water_map.h:80
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition water_map.h:114
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition water_map.h:375
@ Coast
Coast.
Definition water_map.h:33
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition water_map.h:192
void InvalidateWaterRegion(TileIndex tile)
Marks the water region that tile is part of as invalid.
Handles dividing the water in the map into regions to assist pathfinding.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting).
Definition window.cpp:3193
Window functions not directly related to making/drawing windows.