OpenTTD Source 20241224-master-gee860a5c8e
ConstructionSettings Struct Reference

Settings related to construction in-game. More...

#include <settings_type.h>

Data Fields

uint8_t map_height_limit
 the maximum allowed heightlevel
 
bool build_on_slopes
 allow building on slopes
 
bool autoslope
 allow terraforming under things
 
uint16_t max_bridge_length
 maximum length of bridges
 
uint8_t max_bridge_height
 maximum height of bridges
 
uint16_t max_tunnel_length
 maximum length of tunnels
 
uint8_t train_signal_side
 show signals on left / driving / right side
 
bool extra_dynamite
 extra dynamite
 
bool road_stop_on_town_road
 allow building of drive-through road stops on town owned roads
 
bool road_stop_on_competitor_road
 allow building of drive-through road stops on roads owned by competitors
 
bool crossing_with_competitor
 allow building of level crossings with competitor roads or rails
 
uint8_t raw_industry_construction
 type of (raw) industry construction (none, "normal", prospecting)
 
uint8_t industry_platform
 the amount of flat land around an industry
 
bool freeform_edges
 allow terraforming the tiles at the map edges
 
uint8_t extra_tree_placement
 (dis)allow building extra trees in-game
 
uint8_t command_pause_level
 level/amount of commands that can't be executed while paused
 
uint32_t terraform_per_64k_frames
 how many tile heights may, over a long period, be terraformed per 65536 frames?
 
uint16_t terraform_frame_burst
 how many tile heights may, over a short period, be terraformed?
 
uint32_t clear_per_64k_frames
 how many tiles may, over a long period, be cleared per 65536 frames?
 
uint16_t clear_frame_burst
 how many tiles may, over a short period, be cleared?
 
uint32_t tree_per_64k_frames
 how many trees may, over a long period, be planted per 65536 frames?
 
uint16_t tree_frame_burst
 how many trees may, over a short period, be planted?
 
uint32_t build_object_per_64k_frames
 how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?
 
uint16_t build_object_frame_burst
 how many tiles may, over a short period, be purchased or have objects built on them?
 

Detailed Description

Settings related to construction in-game.

Definition at line 381 of file settings_type.h.

Field Documentation

◆ autoslope

bool ConstructionSettings::autoslope

allow terraforming under things

Definition at line 384 of file settings_type.h.

Referenced by AutoslopeEnabled().

◆ build_object_frame_burst

uint16_t ConstructionSettings::build_object_frame_burst

how many tiles may, over a short period, be purchased or have objects built on them?

Definition at line 406 of file settings_type.h.

Referenced by Company::Company(), and UpdateLandscapingLimits().

◆ build_object_per_64k_frames

uint32_t ConstructionSettings::build_object_per_64k_frames

how many tiles may, over a long period, be purchased or have objects built on them per 65536 frames?

Definition at line 405 of file settings_type.h.

Referenced by UpdateLandscapingLimits().

◆ build_on_slopes

◆ clear_frame_burst

uint16_t ConstructionSettings::clear_frame_burst

how many tiles may, over a short period, be cleared?

Definition at line 402 of file settings_type.h.

Referenced by AfterLoadGame(), Company::Company(), and UpdateLandscapingLimits().

◆ clear_per_64k_frames

uint32_t ConstructionSettings::clear_per_64k_frames

how many tiles may, over a long period, be cleared per 65536 frames?

Definition at line 401 of file settings_type.h.

Referenced by UpdateLandscapingLimits().

◆ command_pause_level

uint8_t ConstructionSettings::command_pause_level

level/amount of commands that can't be executed while paused

Definition at line 397 of file settings_type.h.

Referenced by IsCommandAllowedWhilePaused().

◆ crossing_with_competitor

bool ConstructionSettings::crossing_with_competitor

allow building of level crossings with competitor roads or rails

Definition at line 392 of file settings_type.h.

Referenced by CmdBuildRoad(), and CmdBuildSingleRail().

◆ extra_dynamite

bool ConstructionSettings::extra_dynamite

extra dynamite

Definition at line 389 of file settings_type.h.

Referenced by CheckAllowRemoveRoad(), and CheckAllowRemoveTunnelBridge().

◆ extra_tree_placement

uint8_t ConstructionSettings::extra_tree_placement

(dis)allow building extra trees in-game

Definition at line 396 of file settings_type.h.

◆ freeform_edges

◆ industry_platform

uint8_t ConstructionSettings::industry_platform

the amount of flat land around an industry

Definition at line 394 of file settings_type.h.

Referenced by CheckIfCanLevelIndustryPlatform().

◆ map_height_limit

◆ max_bridge_height

uint8_t ConstructionSettings::max_bridge_height

maximum height of bridges

Definition at line 386 of file settings_type.h.

Referenced by CmdBuildBridge(), CmdTerraformLand(), and ViewportAddLandscape().

◆ max_bridge_length

uint16_t ConstructionSettings::max_bridge_length

maximum length of bridges

Definition at line 385 of file settings_type.h.

Referenced by AfterLoadGame(), CheckBridgeAvailability(), CmdBuildBridge(), GetOtherAqueductEnd(), and InitializeGRFSpecial().

◆ max_tunnel_length

uint16_t ConstructionSettings::max_tunnel_length

maximum length of tunnels

Definition at line 387 of file settings_type.h.

Referenced by AfterLoadGame(), and CmdBuildTunnel().

◆ raw_industry_construction

uint8_t ConstructionSettings::raw_industry_construction

type of (raw) industry construction (none, "normal", prospecting)

Definition at line 393 of file settings_type.h.

Referenced by CmdBuildIndustry(), IndustrySpec::GetConstructionCost(), BuildIndustryWindow::OnClick(), and BuildIndustryWindow::SetStringParameters().

◆ road_stop_on_competitor_road

bool ConstructionSettings::road_stop_on_competitor_road

allow building of drive-through road stops on roads owned by competitors

Definition at line 391 of file settings_type.h.

Referenced by CheckFlatLandRoadStop().

◆ road_stop_on_town_road

bool ConstructionSettings::road_stop_on_town_road

allow building of drive-through road stops on town owned roads

Definition at line 390 of file settings_type.h.

Referenced by CheckFlatLandRoadStop().

◆ terraform_frame_burst

uint16_t ConstructionSettings::terraform_frame_burst

how many tile heights may, over a short period, be terraformed?

Definition at line 400 of file settings_type.h.

Referenced by AfterLoadGame(), Company::Company(), and UpdateLandscapingLimits().

◆ terraform_per_64k_frames

uint32_t ConstructionSettings::terraform_per_64k_frames

how many tile heights may, over a long period, be terraformed per 65536 frames?

Definition at line 399 of file settings_type.h.

Referenced by UpdateLandscapingLimits().

◆ train_signal_side

uint8_t ConstructionSettings::train_signal_side

show signals on left / driving / right side

Definition at line 388 of file settings_type.h.

Referenced by InitializeGRFSpecial().

◆ tree_frame_burst

uint16_t ConstructionSettings::tree_frame_burst

how many trees may, over a short period, be planted?

Definition at line 404 of file settings_type.h.

Referenced by AfterLoadGame(), Company::Company(), and UpdateLandscapingLimits().

◆ tree_per_64k_frames

uint32_t ConstructionSettings::tree_per_64k_frames

how many trees may, over a long period, be planted per 65536 frames?

Definition at line 403 of file settings_type.h.

Referenced by UpdateLandscapingLimits().


The documentation for this struct was generated from the following file: