OpenTTD Source  20240919-master-gdf0233f4c2
spritecache.cpp File Reference
#include "stdafx.h"
#include "random_access_file_type.h"
#include "spriteloader/grf.hpp"
#include "gfx_func.h"
#include "error.h"
#include "error_func.h"
#include "zoom_func.h"
#include "settings_type.h"
#include "blitter/factory.hpp"
#include "core/math_func.hpp"
#include "core/mem_func.hpp"
#include "video/video_driver.hpp"
#include "spritecache.h"
#include "spritecache_internal.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "table/palette_convert.h"
#include "safeguards.h"

Go to the source code of this file.

Data Structures

struct  MemBlock
 
struct  GrfSpriteOffset
 

Functions

static SpriteCacheGetSpriteCache (uint index)
 
SpriteCacheAllocateSpriteCache (uint index)
 
static SpriteFileGetCachedSpriteFileByName (const std::string &filename)
 Get the cached SpriteFile given the name of the file. More...
 
std::span< const std::unique_ptr< SpriteFile > > GetCachedSpriteFiles ()
 Get the list of cached SpriteFiles. More...
 
SpriteFileOpenCachedSpriteFile (const std::string &filename, Subdirectory subdir, bool palette_remap)
 Open/get the SpriteFile that is cached for use in the sprite cache. More...
 
static void CompactSpriteCache ()
 Called when holes in the sprite cache should be removed. More...
 
bool SkipSpriteData (SpriteFile &file, uint8_t type, uint16_t num)
 Skip the given amount of sprite graphics data. More...
 
bool SpriteExists (SpriteID id)
 
SpriteType GetSpriteType (SpriteID sprite)
 Get the sprite type of a given sprite. More...
 
SpriteFileGetOriginFile (SpriteID sprite)
 Get the SpriteFile of a given sprite. More...
 
uint32_t GetSpriteLocalID (SpriteID sprite)
 Get the GRF-local sprite id of a given sprite. More...
 
uint GetSpriteCountForFile (const std::string &filename, SpriteID begin, SpriteID end)
 Count the sprites which originate from a specific file in a range of SpriteIDs. More...
 
uint GetMaxSpriteID ()
 Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no sprites with a higher SpriteID, although there might be up to roughly a thousand unused SpriteIDs below this number. More...
 
static bool ResizeSpriteIn (SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt)
 
static void ResizeSpriteOut (SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom)
 
static bool PadSingleSprite (SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
 
static bool PadSprites (SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
 
static bool ResizeSprites (SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
 
static void * ReadRecolourSprite (SpriteFile &file, uint num, SpriteAllocator &allocator)
 Load a recolour sprite into memory. More...
 
static void * ReadSprite (const SpriteCache *sc, SpriteID id, SpriteType sprite_type, SpriteAllocator &allocator, SpriteEncoder *encoder)
 Read a sprite from disk. More...
 
size_t GetGRFSpriteOffset (uint32_t id)
 Get the file offset for a specific sprite in the sprite section of a GRF. More...
 
void ReadGRFSpriteOffsets (SpriteFile &file)
 Parse the sprite section of GRFs. More...
 
bool LoadNextSprite (int load_index, SpriteFile &file, uint file_sprite_id)
 Load a real or recolour sprite. More...
 
void DupSprite (SpriteID old_spr, SpriteID new_spr)
 
static MemBlockNextBlock (MemBlock *block)
 
static size_t GetSpriteCacheUsage ()
 
void IncreaseSpriteLRU ()
 
static void DeleteEntryFromSpriteCache (uint item)
 Delete a single entry from the sprite cache. More...
 
static void DeleteEntryFromSpriteCache ()
 
static void * HandleInvalidSpriteRequest (SpriteID sprite, SpriteType requested, SpriteCache *sc, SpriteAllocator *allocator)
 Handles the case when a sprite of different type is requested than is present in the SpriteCache. More...
 
void * GetRawSprite (SpriteID sprite, SpriteType type, SpriteAllocator *allocator, SpriteEncoder *encoder)
 Reads a sprite (from disk or sprite cache). More...
 
static void GfxInitSpriteCache ()
 
void GfxInitSpriteMem ()
 
void GfxClearSpriteCache ()
 Remove all encoded sprites from the sprite cache without discarding sprite location information.
 
void GfxClearFontSpriteCache ()
 Remove all encoded font sprites from the sprite cache without discarding sprite location information.
 

Variables

uint _sprite_cache_size = 4
 
static uint _spritecache_items = 0
 
static SpriteCache_spritecache = nullptr
 
static std::vector< std::unique_ptr< SpriteFile > > _sprite_files
 
static uint _sprite_lru_counter
 
static MemBlock_spritecache_ptr
 
static uint _allocated_sprite_cache_size = 0
 
static int _compact_cache_counter
 
static std::map< uint32_t, GrfSpriteOffset_grf_sprite_offsets
 Map from sprite numbers to position in the GRF file.
 
static const size_t S_FREE_MASK = sizeof(size_t) - 1
 S_FREE_MASK is used to mask-out lower bits of MemBlock::size If they are non-zero, the block is free. More...
 

Detailed Description

Caching of sprites.

Definition in file spritecache.cpp.

Function Documentation

◆ CompactSpriteCache()

static void CompactSpriteCache ( )
static

Called when holes in the sprite cache should be removed.

That is accomplished by moving the cached data.

Definition at line 766 of file spritecache.cpp.

References Debug.

◆ DeleteEntryFromSpriteCache()

static void DeleteEntryFromSpriteCache ( uint  item)
static

Delete a single entry from the sprite cache.

Parameters
itemEntry to delete.

Definition at line 810 of file spritecache.cpp.

◆ GetCachedSpriteFileByName()

static SpriteFile* GetCachedSpriteFileByName ( const std::string &  filename)
static

Get the cached SpriteFile given the name of the file.

Parameters
filenameThe name of the file at the disk.
Returns
The SpriteFile or null.

Definition at line 67 of file spritecache.cpp.

Referenced by GetSpriteCountForFile(), and OpenCachedSpriteFile().

◆ GetCachedSpriteFiles()

std::span<const std::unique_ptr<SpriteFile> > GetCachedSpriteFiles ( )

Get the list of cached SpriteFiles.

Returns
Read-only list of cache SpriteFiles.

Definition at line 81 of file spritecache.cpp.

◆ GetGRFSpriteOffset()

size_t GetGRFSpriteOffset ( uint32_t  id)

Get the file offset for a specific sprite in the sprite section of a GRF.

Parameters
idID of the sprite to look up.
Returns
Position of the sprite in the sprite section or SIZE_MAX if no such sprite is present.

Definition at line 553 of file spritecache.cpp.

References _grf_sprite_offsets.

◆ GetMaxSpriteID()

uint GetMaxSpriteID ( )

Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no sprites with a higher SpriteID, although there might be up to roughly a thousand unused SpriteIDs below this number.

Note
It's actually the number of spritecache items.
Returns
maximum SpriteID

Definition at line 220 of file spritecache.cpp.

Referenced by UpdateCursorSize().

◆ GetOriginFile()

SpriteFile* GetOriginFile ( SpriteID  sprite)

Get the SpriteFile of a given sprite.

Parameters
spriteThe sprite to look at.
Returns
The SpriteFile.

Definition at line 170 of file spritecache.cpp.

◆ GetRawSprite()

void* GetRawSprite ( SpriteID  sprite,
SpriteType  type,
SpriteAllocator allocator,
SpriteEncoder encoder 
)

Reads a sprite (from disk or sprite cache).

If the sprite is not available or of wrong type, a fallback sprite is returned.

Parameters
spriteSprite to read.
typeExpected sprite type.
allocatorAllocator function to use. Set to nullptr to use the usual sprite cache.
encoderSprite encoder to use. Set to nullptr to use the currently active blitter.
Returns
Sprite raw data

Definition at line 956 of file spritecache.cpp.

References MapGen.

Referenced by HandleInvalidSpriteRequest().

◆ GetSpriteCountForFile()

uint GetSpriteCountForFile ( const std::string &  filename,
SpriteID  begin,
SpriteID  end 
)

Count the sprites which originate from a specific file in a range of SpriteIDs.

Parameters
fileThe loaded SpriteFile.
beginFirst sprite in range.
endFirst sprite not in range.
Returns
Number of sprites.

Definition at line 194 of file spritecache.cpp.

References GetCachedSpriteFileByName().

◆ GetSpriteLocalID()

uint32_t GetSpriteLocalID ( SpriteID  sprite)

Get the GRF-local sprite id of a given sprite.

Parameters
spriteThe sprite to look at.
Returns
The GRF-local sprite id.

Definition at line 181 of file spritecache.cpp.

◆ GetSpriteType()

SpriteType GetSpriteType ( SpriteID  sprite)

Get the sprite type of a given sprite.

Parameters
spriteThe sprite to look at.
Returns
the type of sprite.

Definition at line 159 of file spritecache.cpp.

◆ HandleInvalidSpriteRequest()

static void* HandleInvalidSpriteRequest ( SpriteID  sprite,
SpriteType  requested,
SpriteCache sc,
SpriteAllocator allocator 
)
static

Handles the case when a sprite of different type is requested than is present in the SpriteCache.

For SpriteType::Font sprites, it is normal. In other cases, default sprite is loaded instead.

Parameters
spriteID of loaded sprite
requestedrequested sprite type
scthe currently known sprite cache for the requested sprite
Returns
fallback sprite
Note
this function will do UserError() in the case the fallback sprite isn't available

Definition at line 911 of file spritecache.cpp.

References Debug, Font, GetRawSprite(), Normal, SpriteCache::type, and SpriteCache::warned.

◆ LoadNextSprite()

bool LoadNextSprite ( int  load_index,
SpriteFile file,
uint  file_sprite_id 
)

Load a real or recolour sprite.

Parameters
load_indexGlobal sprite index.
fileGRF to load from.
file_sprite_idSprite number in the GRF.
container_versionContainer version of the GRF.
Returns
True if a valid sprite was loaded, false on any error.

Definition at line 618 of file spritecache.cpp.

References _grf_sprite_offsets, SpriteFile::GetContainerVersion(), RandomAccessFile::GetPos(), Invalid, MAX_SPRITES, Normal, RandomAccessFile::ReadByte(), RandomAccessFile::ReadDword(), ReadRecolourSprite(), RandomAccessFile::ReadWord(), Recolour, RandomAccessFile::SkipBytes(), and SkipSpriteData().

◆ OpenCachedSpriteFile()

SpriteFile& OpenCachedSpriteFile ( const std::string &  filename,
Subdirectory  subdir,
bool  palette_remap 
)

Open/get the SpriteFile that is cached for use in the sprite cache.

Parameters
filenameName of the file at the disk.
subdirThe sub directory to search this file in.
palette_remapWhether a palette remap needs to be performed for this file.
Returns
The reference to the SpriteCache.

Definition at line 93 of file spritecache.cpp.

References GetCachedSpriteFileByName().

Referenced by LoadGrfFile(), and LoadGrfFileIndexed().

◆ ReadGRFSpriteOffsets()

◆ ReadRecolourSprite()

static void* ReadRecolourSprite ( SpriteFile file,
uint  num,
SpriteAllocator allocator 
)
static

Load a recolour sprite into memory.

Parameters
fileGRF we're reading from.
numSize of the sprite in the GRF.
Returns
Sprite data.

Definition at line 424 of file spritecache.cpp.

References _palmap_d2w, _palmap_w2d, SpriteAllocator::Allocate(), SpriteFile::NeedsPaletteRemap(), and RandomAccessFile::ReadBlock().

Referenced by LoadNextSprite().

◆ ReadSprite()

static void* ReadSprite ( const SpriteCache sc,
SpriteID  id,
SpriteType  sprite_type,
SpriteAllocator allocator,
SpriteEncoder encoder 
)
static

Read a sprite from disk.

Parameters
scLocation of sprite.
idSprite number.
sprite_typeType of sprite.
allocatorAllocator function to use.
encoderSprite encoder to use.
Returns
Read sprite data.

Definition at line 461 of file spritecache.cpp.

References SpriteCache::file, BlitterFactory::GetCurrentBlitter(), and Recolour.

◆ SkipSpriteData()

bool SkipSpriteData ( SpriteFile file,
uint8_t  type,
uint16_t  num 
)

Skip the given amount of sprite graphics data.

Parameters
typethe type of sprite (compressed etc)
numthe amount of sprites to skip
Returns
true if the data could be correctly skipped.

Definition at line 122 of file spritecache.cpp.

Referenced by LoadNextSprite().

Variable Documentation

◆ S_FREE_MASK

const size_t S_FREE_MASK = sizeof(size_t) - 1
static

S_FREE_MASK is used to mask-out lower bits of MemBlock::size If they are non-zero, the block is free.

S_FREE_MASK has to ensure MemBlock is correctly aligned - it means 8B (S_FREE_MASK == 7) on 64bit systems!

Definition at line 709 of file spritecache.cpp.

Referenced by CacheSpriteAllocator::AllocatePtr().