OpenTTD Source 20241224-master-gf74b0cf984
NetworkGameWindow Class Reference
Inheritance diagram for NetworkGameWindow:
Window ZeroedMemoryAllocator

Public Member Functions

 NetworkGameWindow (WindowDesc &desc)
 
void OnInit () override
 Notification that the nested widget tree gets initialized.
 
void UpdateWidgetSize (WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
 Update size and resize step of a widget in the window.
 
void DrawWidget (const Rect &r, WidgetID widget) const override
 Draw the contents of a nested widget.
 
void OnPaint () override
 The window must be repainted.
 
StringID GetHeaderString () const
 
void DrawDetails (const Rect &r) const
 
void OnClick (Point pt, WidgetID widget, int click_count) override
 A click with the left mouse button has been made on the window.
 
void OnInvalidateData (int data=0, bool gui_scope=true) override
 Some data on this window has become invalid.
 
EventState OnKeyPress (char32_t key, uint16_t keycode) override
 A key has been pressed.
 
void OnEditboxChanged (WidgetID wid) override
 The text in an editbox has been edited.
 
void OnQueryTextFinished (std::optional< std::string > str) override
 The query window opened from this window has closed.
 
void OnResize () override
 Called after the window got resized.
 
- Public Member Functions inherited from Window
 Window (WindowDesc &desc)
 Empty constructor, initialization has been moved to InitNested() called from the constructor of the derived class.
 
voidoperator new[] (size_t size)=delete
 Helper allocation function to disallow something.
 
template<class NWID >
const NWID * GetWidget (WidgetID widnum) const
 Get the nested widget with number widnum from the nested widget tree.
 
template<class NWID >
NWID * GetWidget (WidgetID widnum)
 Get the nested widget with number widnum from the nested widget tree.
 
const ScrollbarGetScrollbar (WidgetID widnum) const
 Return the Scrollbar to a widget index.
 
ScrollbarGetScrollbar (WidgetID widnum)
 Return the Scrollbar to a widget index.
 
const QueryStringGetQueryString (WidgetID widnum) const
 Return the querystring associated to a editbox.
 
QueryStringGetQueryString (WidgetID widnum)
 Return the querystring associated to a editbox.
 
void UpdateQueryStringSize ()
 Update size of all QueryStrings of this window.
 
virtual const struct TextbufGetFocusedTextbuf () const
 Get the current input text buffer.
 
virtual Point GetCaretPosition () const
 Get the current caret position if an edit box has the focus.
 
virtual Rect GetTextBoundingRect (const char *from, const char *to) const
 Get the bounding rectangle for a text range if an edit box has the focus.
 
virtual ptrdiff_t GetTextCharacterAtPosition (const Point &pt) const
 Get the character that is rendered at a position by the focused edit box.
 
void InitNested (WindowNumber number=0)
 Perform complete initialization of the Window with nested widgets, to allow use.
 
void CreateNestedTree ()
 Perform the first part of the initialization of a nested widget tree.
 
void FinishInitNested (WindowNumber window_number=0)
 Perform the second part of the initialization of a nested widget tree.
 
template<typename T , std::enable_if_t< std::is_base_of< StrongTypedefBase, T >::value, int > = 0>
void FinishInitNested (T number)
 
void SetTimeout ()
 Set the timeout flag of the window and initiate the timer.
 
void SetWhiteBorder ()
 Set the timeout flag of the window and initiate the timer.
 
void DisableAllWidgetHighlight ()
 Disable the highlighted status of all widgets.
 
void SetWidgetHighlight (WidgetID widget_index, TextColour highlighted_colour)
 Sets the highlighted status of a widget.
 
bool IsWidgetHighlighted (WidgetID widget_index) const
 Gets the highlighted status of a widget.
 
void SetWidgetDisabledState (WidgetID widget_index, bool disab_stat)
 Sets the enabled/disabled status of a widget.
 
void DisableWidget (WidgetID widget_index)
 Sets a widget to disabled.
 
void EnableWidget (WidgetID widget_index)
 Sets a widget to Enabled.
 
bool IsWidgetDisabled (WidgetID widget_index) const
 Gets the enabled/disabled status of a widget.
 
bool IsWidgetFocused (WidgetID widget_index) const
 Check if given widget is focused within this window.
 
bool IsWidgetGloballyFocused (WidgetID widget_index) const
 Check if given widget has user input focus.
 
void SetWidgetLoweredState (WidgetID widget_index, bool lowered_stat)
 Sets the lowered/raised status of a widget.
 
void ToggleWidgetLoweredState (WidgetID widget_index)
 Invert the lowered/raised status of a widget.
 
void LowerWidget (WidgetID widget_index)
 Marks a widget as lowered.
 
void RaiseWidget (WidgetID widget_index)
 Marks a widget as raised.
 
void RaiseWidgetWhenLowered (WidgetID widget_index)
 Marks a widget as raised and dirty (redraw), when it is marked as lowered.
 
bool IsWidgetLowered (WidgetID widget_index) const
 Gets the lowered state of a widget.
 
void UnfocusFocusedWidget ()
 Makes no widget on this window have focus.
 
bool SetFocusedWidget (WidgetID widget_index)
 Set focus within this window to the given widget.
 
EventState HandleEditBoxKey (WidgetID wid, char32_t key, uint16_t keycode)
 Process keypress for editbox widget.
 
virtual void InsertTextString (WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
 Insert a text string at the cursor position into the edit box widget.
 
void HandleButtonClick (WidgetID widget)
 Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
 
int GetRowFromWidget (int clickpos, WidgetID widget, int padding, int line_height=-1) const
 Compute the row of a widget that a user clicked in.
 
void RaiseButtons (bool autoraise=false)
 Raise the buttons of the window.
 
template<typename... Args>
void SetWidgetsDisabledState (bool disab_stat, Args... widgets)
 Sets the enabled/disabled status of a list of widgets.
 
template<typename... Args>
void SetWidgetsLoweredState (bool lowered_stat, Args... widgets)
 Sets the lowered/raised status of a list of widgets.
 
template<typename... Args>
void RaiseWidgetsWhenLowered (Args... widgets)
 Raises the widgets and sets widgets dirty that are lowered.
 
void SetWidgetDirty (WidgetID widget_index) const
 Invalidate a widget, i.e.
 
void DrawWidgets () const
 Paint all widgets of a window.
 
void DrawViewport () const
 Draw the viewport of this window.
 
void DrawSortButtonState (WidgetID widget, SortButtonState state) const
 Draw a sort button's up or down arrow symbol.
 
WindowFindChildWindow (WindowClass wc=WC_INVALID) const
 Find the Window whose parent pointer points to this window.
 
void CloseChildWindows (WindowClass wc=WC_INVALID) const
 Close all children a window might have in a head-recursive manner.
 
virtual void Close (int data=0)
 Hide the window and all its child windows, and mark them for a later deletion.
 
void SetDirty () const
 Mark entire window as dirty (in need of re-paint)
 
void ReInit (int rx=0, int ry=0, bool reposition=false)
 Re-initialize a window, and optionally change its size.
 
bool IsShaded () const
 Is window shaded currently?
 
void SetShaded (bool make_shaded)
 Set the shaded state of the window to make_shaded.
 
void ScheduleResize ()
 Mark this window as resized and in need of OnResize() event.
 
void ProcessScheduledResize ()
 Process scheduled OnResize() event.
 
void InvalidateData (int data=0, bool gui_scope=true)
 Mark this window's data as invalid (in need of re-computing)
 
void ProcessScheduledInvalidations ()
 Process all scheduled invalidations.
 
void ProcessHighlightedInvalidations ()
 Process all invalidation of highlighted widgets.
 
virtual void ApplyDefaults ()
 Read default values from WindowDesc configuration an apply them to the window.
 
virtual Point OnInitialPosition (int16_t sm_width, int16_t sm_height, int window_number)
 Compute the initial position of the window.
 
virtual void SetStringParameters (WidgetID widget) const
 Initialize string parameters for a widget.
 
virtual void OnFocus ()
 The window has gained focus.
 
virtual void OnFocusLost (bool closing)
 The window has lost focus.
 
virtual EventState OnHotkey (int hotkey)
 A hotkey has been pressed.
 
virtual EventState OnCTRLStateChange ()
 The state of the control key has changed.
 
virtual bool OnRightClick (Point pt, WidgetID widget)
 A click with the right mouse button has been made on the window.
 
virtual void OnHover (Point pt, WidgetID widget)
 The mouse is hovering over a widget in the window, perform an action for it.
 
virtual bool OnTooltip (Point pt, WidgetID widget, TooltipCloseCondition close_cond)
 Event to display a custom tooltip.
 
virtual void OnMouseDrag (Point pt, WidgetID widget)
 An 'object' is being dragged at the provided position, highlight the target if possible.
 
virtual void OnDragDrop (Point pt, WidgetID widget)
 A dragged 'object' has been released.
 
virtual void OnScroll (Point delta)
 Handle the request for (viewport) scrolling.
 
virtual void OnMouseOver (Point pt, WidgetID widget)
 The mouse is currently moving over the window or has just moved outside of the window.
 
virtual void OnMouseWheel (int wheel)
 The mouse wheel has been turned.
 
virtual void OnMouseLoop ()
 Called for every mouse loop run, which is at least once per (game) tick.
 
virtual void OnGameTick ()
 Called once per (game) tick.
 
virtual void OnRealtimeTick (uint delta_ms)
 Called periodically.
 
virtual void OnTimeout ()
 Called when this window's timeout has been reached.
 
virtual void OnDropdownSelect (WidgetID widget, int index)
 A dropdown option associated to this window has been selected.
 
virtual void OnDropdownClose (Point pt, WidgetID widget, int index, bool instant_close)
 A dropdown window associated to this window has been closed.
 
virtual void OnPlaceObject (Point pt, TileIndex tile)
 The user clicked some place on the map when a tile highlight mode has been set.
 
virtual bool OnVehicleSelect (const struct Vehicle *v)
 The user clicked on a vehicle while HT_VEHICLE has been set.
 
virtual bool OnVehicleSelect (VehicleList::const_iterator begin, VehicleList::const_iterator end)
 The user clicked on a vehicle while HT_VEHICLE has been set.
 
virtual void OnPlaceObjectAbort ()
 The user cancelled a tile highlight mode that has been set.
 
virtual void OnPlaceDrag (ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
 The user is dragging over the map when the tile highlight mode has been set.
 
virtual void OnPlaceMouseUp (ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
 The user has dragged over the map when the tile highlight mode has been set.
 
virtual void OnPlacePresize (Point pt, TileIndex tile)
 The user moves over the map when a tile highlight mode has been set when the special mouse mode has been set to 'PRESIZE' mode.
 
virtual bool IsNewGRFInspectable () const
 Is the data related to this window NewGRF inspectable?
 
virtual void ShowNewGRFInspectWindow () const
 Show the NewGRF inspection window.
 
template<>
const NWidgetBaseGetWidget (WidgetID widnum) const
 Specialized case of Window::GetWidget for the nested widget base class.
 
- Public Member Functions inherited from ZeroedMemoryAllocator
void * operator new (size_t size)
 Memory allocator for a single class instance.
 
void * operator new[] (size_t size)
 Memory allocator for an array of class instances.
 
void operator delete (void *ptr)
 Memory release for a single class instance.
 
void operator delete[] (void *ptr)
 Memory release for an array of class instances.
 

Data Fields

IntervalTimer< TimerWindowrefresh_interval
 Refresh the online servers on a regular interval.
 
- Data Fields inherited from Window
WindowDescwindow_desc
 Window description.
 
WindowFlags flags
 Window flags.
 
WindowClass window_class
 Window class.
 
WindowNumber window_number
 Window number within the window class.
 
int scale
 Scale of this window – used to determine how to resize.
 
uint8_t timeout_timer
 Timer value of the WF_TIMEOUT for flags.
 
uint8_t white_border_timer
 Timer value of the WF_WHITE_BORDER for flags.
 
int left
 x position of left edge of the window
 
int top
 y position of top edge of the window
 
int width
 width of the window (number of pixels to the right in x direction)
 
int height
 Height of the window (number of pixels down in y direction)
 
ResizeInfo resize
 Resize information.
 
Owner owner
 The owner of the content shown in this window. Company colour is acquired from this variable.
 
ViewportDataviewport
 Pointer to viewport data, if present.
 
const NWidgetCorenested_focus
 Currently focused nested widget, or nullptr if no nested widget has focus.
 
std::map< WidgetID, QueryString * > querystrings
 QueryString associated to WWT_EDITBOX widgets.
 
std::unique_ptr< NWidgetBasenested_root
 Root of the nested tree.
 
WidgetLookup widget_lookup
 Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
 
NWidgetStackedshade_select
 Selection widget (NWID_SELECTION) to use for shading the window. If nullptr, window cannot shade.
 
Dimension unshaded_size
 Last known unshaded size (only valid while shaded).
 
WidgetID mouse_capture_widget
 ID of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture.
 
Windowparent
 Parent window.
 
WindowList::iterator z_position
 

Protected Member Functions

void BuildGUINetworkGameList ()
 Dimension of compatibility icon.
 
void SortNetworkGameList ()
 Sort the server list.
 
void UpdateListPos ()
 Set this->list_pos to match this->server.
 
void DrawServerLine (const NetworkGameList *cur_item, int y, bool highlight) const
 Draw a single server line.
 
void ScrollToSelectedServer ()
 Scroll the list up or down to the currently selected server.
 
- Protected Member Functions inherited from Window
void InitializeData (WindowNumber window_number)
 Initializes the data (except the position and initial size) of a new Window.
 
void InitializePositionSize (int x, int y, int min_width, int min_height)
 Set the position and smallest size of the window.
 
virtual void FindWindowPlacementAndResize (int def_width, int def_height)
 Resize window towards the default size.
 
virtual ~Window ()
 Remove window and all its child windows from the window stack.
 

Static Protected Member Functions

static bool NGameNameSorter (NetworkGameList *const &a, NetworkGameList *const &b)
 Sort servers by name.
 
static bool NGameClientSorter (NetworkGameList *const &a, NetworkGameList *const &b)
 Sort servers by the amount of clients online on a server.
 
static bool NGameMapSizeSorter (NetworkGameList *const &a, NetworkGameList *const &b)
 Sort servers by map size.
 
static bool NGameCalendarDateSorter (NetworkGameList *const &a, NetworkGameList *const &b)
 Sort servers by calendar date.
 
static bool NGameTicksPlayingSorter (NetworkGameList *const &a, NetworkGameList *const &b)
 Sort servers by the number of ticks the game is running.
 
static bool NGameAllowedSorter (NetworkGameList *const &a, NetworkGameList *const &b)
 Sort servers by joinability.
 
static bool NGameSearchFilter (NetworkGameList *const *item, StringFilter &sf)
 

Protected Attributes

NetworkGameListserver
 Selected server.
 
NetworkGameListlast_joined
 The last joined server.
 
GUIGameServerList servers
 List with game servers.
 
ServerListPosition list_pos
 Position of the selected server.
 
Scrollbarvscroll
 Vertical scrollbar of the list of servers.
 
QueryString name_editbox
 Client name editbox.
 
QueryString filter_editbox
 Editbox for filter on servers.
 
bool searched_internet = false
 Did we ever press "Search Internet" button?
 
Dimension lock
 
Dimension blot
 Dimension of lock icon.
 
- Protected Attributes inherited from Window
std::vector< intscheduled_invalidation_data
 Data of scheduled OnInvalidateData() calls.
 
bool scheduled_resize
 Set if window has been resized.
 

Static Protected Attributes

static Listing last_sorting = {false, 5}
 
static const std::initializer_list< GUIGameServerList::SortFunction *constsorter_funcs
 
static const std::initializer_list< GUIGameServerList::FilterFunction *constfilter_funcs
 

Additional Inherited Members

- Public Types inherited from Window
using IteratorToFront = WindowIterator< false >
 Iterate in Z order towards front.
 
using IteratorToBack = WindowIterator< true >
 Iterate in Z order towards back.
 
using Iterate = AllWindows< false >
 Iterate all windows in whatever order is easiest.
 
using IterateFromBack = AllWindows< false >
 Iterate all windows in Z order from back to front.
 
using IterateFromFront = AllWindows< true >
 Iterate all windows in Z order from front to back.
 
- Static Public Member Functions inherited from Window
static int SortButtonWidth ()
 Get width of up/down arrow of sort button state.
 
static void DeleteClosedWindows ()
 Delete all closed windows.
 

Detailed Description

Definition at line 176 of file network_gui.cpp.

Constructor & Destructor Documentation

◆ NetworkGameWindow()

NetworkGameWindow::NetworkGameWindow ( WindowDesc desc)
inline

Definition at line 436 of file network_gui.cpp.

◆ ~NetworkGameWindow()

NetworkGameWindow::~NetworkGameWindow ( )
inline

Definition at line 469 of file network_gui.cpp.

Member Function Documentation

◆ BuildGUINetworkGameList()

void NetworkGameWindow::BuildGUINetworkGameList ( )
inlineprotected

Dimension of compatibility icon.

(Re)build the GUI network game list (a.k.a. this->servers) as some major change has occurred. It ensures appropriate filtering and sorting, if both or either one is enabled.

Definition at line 202 of file network_gui.cpp.

References _network_game_list, Textbuf::buf, GUIList< T, P, F >::Filter(), Window::GetWidget(), StringFilter::IsEmpty(), GUIList< T, P, F >::NeedRebuild(), NetworkGameList::next, GUIList< T, P, F >::RebuildDone(), Scrollbar::SetCount(), GUIList< T, P, F >::SetFilterState(), StringFilter::SetFilterTerm(), GUIList< T, P, F >::Sort(), and UpdateListPos().

Referenced by OnEditboxChanged(), and OnPaint().

◆ DrawDetails()

void NetworkGameWindow::DrawDetails ( const Rect r) const
inline

Definition at line 619 of file network_gui.cpp.

◆ DrawServerLine()

◆ DrawWidget()

void NetworkGameWindow::DrawWidget ( const Rect r,
WidgetID  widget 
) const
inlineoverridevirtual

Draw the contents of a nested widget.

Parameters
rRectangle occupied by the widget.
widgetNumber of the widget to draw.
Note
This method may not change any state, it may only use drawing functions.

Reimplemented from Window.

Definition at line 531 of file network_gui.cpp.

References DrawServerLine(), Window::DrawSortButtonState(), Scrollbar::GetVisibleRangeIterators(), Window::GetWidget(), GUIList< T, P, F >::IsDescSortOrder(), Window::resize, SBS_DOWN, SBS_UP, GUIList< T, P, F >::SortType(), ResizeInfo::step_height, WID_NG_CLIENTS, WID_NG_DATE, WID_NG_DETAILS, WID_NG_INFO, WID_NG_LASTJOINED, WID_NG_MAPSIZE, WID_NG_MATRIX, WID_NG_NAME, and WID_NG_YEARS.

◆ GetHeaderString()

StringID NetworkGameWindow::GetHeaderString ( ) const
inline

Definition at line 606 of file network_gui.cpp.

◆ NGameAllowedSorter()

static bool NetworkGameWindow::NGameAllowedSorter ( NetworkGameList *const a,
NetworkGameList *const b 
)
inlinestaticprotected

Sort servers by joinability.

If both servers are the same, prefer the non-passworded server first.

Definition at line 303 of file network_gui.cpp.

References NetworkGameInfo::compatible, NetworkGameList::info, NGameClientSorter(), NetworkServerGameInfo::server_revision, NetworkServerGameInfo::use_password, and NetworkGameInfo::version_compatible.

◆ NGameCalendarDateSorter()

static bool NetworkGameWindow::NGameCalendarDateSorter ( NetworkGameList *const a,
NetworkGameList *const b 
)
inlinestaticprotected

Sort servers by calendar date.

Definition at line 284 of file network_gui.cpp.

References NetworkServerGameInfo::calendar_date, NetworkGameList::info, and NGameClientSorter().

◆ NGameClientSorter()

static bool NetworkGameWindow::NGameClientSorter ( NetworkGameList *const a,
NetworkGameList *const b 
)
inlinestaticprotected

Sort servers by the amount of clients online on a server.

If the two servers have the same amount, the one with the higher maximum is preferred.

Definition at line 262 of file network_gui.cpp.

References NetworkServerGameInfo::clients_max, NetworkServerGameInfo::clients_on, NetworkGameList::info, and NGameNameSorter().

Referenced by NGameAllowedSorter(), NGameCalendarDateSorter(), NGameMapSizeSorter(), and NGameTicksPlayingSorter().

◆ NGameMapSizeSorter()

static bool NetworkGameWindow::NGameMapSizeSorter ( NetworkGameList *const a,
NetworkGameList *const b 
)
inlinestaticprotected

◆ NGameNameSorter()

static bool NetworkGameWindow::NGameNameSorter ( NetworkGameList *const a,
NetworkGameList *const b 
)
inlinestaticprotected

◆ NGameSearchFilter()

static bool NetworkGameWindow::NGameSearchFilter ( NetworkGameList *const item,
StringFilter sf 
)
inlinestaticprotected

Definition at line 337 of file network_gui.cpp.

◆ NGameTicksPlayingSorter()

static bool NetworkGameWindow::NGameTicksPlayingSorter ( NetworkGameList *const a,
NetworkGameList *const b 
)
inlinestaticprotected

Sort servers by the number of ticks the game is running.

Definition at line 291 of file network_gui.cpp.

References NetworkGameList::info, NGameClientSorter(), and NetworkServerGameInfo::ticks_playing.

◆ OnClick()

void NetworkGameWindow::OnClick ( Point  pt,
WidgetID  widget,
int  click_count 
)
inlineoverridevirtual

A click with the left mouse button has been made on the window.

Parameters
ptthe point inside the window that has been clicked.
widgetthe clicked widget.
click_countNumber of fast consecutive clicks at same position

Reimplemented from Window.

Definition at line 693 of file network_gui.cpp.

References _network_coordinator_client, _settings_client, CloseWindowById(), COMPANY_SPECTATOR, NetworkSettings::connect_to_ip, NetworkGameList::connection_string, CS_ALPHANUMERAL, GUIList< T, P, F >::ForceResort(), ClientNetworkCoordinatorSocketHandler::GetListing(), Scrollbar::GetScrolledItemFromWidget(), Window::GetWidget(), NetworkServerGameInfo::grfconfig, NetworkGameList::info, Window::IsWidgetDisabled(), last_joined, ClientSettings::network, NETWORK_HOSTNAME_PORT_LENGTH, NetworkClientConnectGame(), NetworkQueryServer(), NetworkUDPSearchGame(), OnClick(), QSF_ACCEPT_UNCHANGED, NetworkGameList::refreshing, ScrollToSelectedServer(), server, Window::SetDirty(), SetDParamStr(), GUIList< T, P, F >::SetSortType(), ShowNewGRFSettings(), ShowQueryString(), SortNetworkGameList(), GUIList< T, P, F >::SortType(), GUIList< T, P, F >::ToggleSortOrder(), UpdateListPos(), WC_NETWORK_WINDOW, WID_NG_ADD, WID_NG_CANCEL, WID_NG_CLIENTS, WID_NG_DATE, WID_NG_INFO, WID_NG_JOIN, WID_NG_LASTJOINED, WID_NG_MAPSIZE, WID_NG_MATRIX, WID_NG_NAME, WID_NG_NEWGRF, WID_NG_NEWGRF_MISSING, WID_NG_REFRESH, WID_NG_SEARCH_INTERNET, WID_NG_SEARCH_LAN, WID_NG_START, WID_NG_YEARS, and WN_NETWORK_WINDOW_GAME.

Referenced by OnClick().

◆ OnEditboxChanged()

void NetworkGameWindow::OnEditboxChanged ( WidgetID  widget)
inlineoverridevirtual

The text in an editbox has been edited.

Parameters
widgetThe widget of the editbox.

Reimplemented from Window.

Definition at line 827 of file network_gui.cpp.

References _settings_client, Textbuf::buf, BuildGUINetworkGameList(), NetworkSettings::client_name, GUIList< T, P, F >::ForceRebuild(), Window::GetWidget(), ClientSettings::network, ScrollToSelectedServer(), Window::SetDirty(), WID_NG_CLIENT, and WID_NG_FILTER.

◆ OnInit()

void NetworkGameWindow::OnInit ( )
inlineoverridevirtual

Notification that the nested widget tree gets initialized.

The event can be used to perform general computations.

Note
nested_root and/or widget_lookup (normally accessed via GetWidget()) may not exist during this call.

Reimplemented from Window.

Definition at line 474 of file network_gui.cpp.

References GetScaledSpriteSize().

◆ OnInvalidateData()

void NetworkGameWindow::OnInvalidateData ( int  data = 0,
bool  gui_scope = true 
)
inlineoverridevirtual

Some data on this window has become invalid.

Parameters
dataInformation about the changed data.
gui_scopeWhether the call is done from GUI scope. You may not do everything when not in GUI scope. See InvalidateWindowData() for details.

Reimplemented from Window.

Definition at line 791 of file network_gui.cpp.

References GUIList< T, P, F >::ForceRebuild(), and Window::SetDirty().

◆ OnKeyPress()

EventState NetworkGameWindow::OnKeyPress ( char32_t  key,
uint16_t  keycode 
)
inlineoverridevirtual

A key has been pressed.

Parameters
keythe Unicode value of the key.
keycodethe untranslated key code including shift state.
Returns
ES_HANDLED if the key press has been handled and no other window should receive the event.

Reimplemented from Window.

Definition at line 797 of file network_gui.cpp.

References ES_HANDLED, ES_NOT_HANDLED, Window::GetWidget(), list_pos, NetworkGameListRemoveItem(), ScrollToSelectedServer(), Window::SetDirty(), and Scrollbar::UpdateListPositionOnKeyPress().

◆ OnPaint()

◆ OnQueryTextFinished()

void NetworkGameWindow::OnQueryTextFinished ( std::optional< std::string >  str)
inlineoverridevirtual

The query window opened from this window has closed.

Parameters
strthe new value of the string, std::nullopt if the window was cancelled or an empty string when the default button was pressed, i.e. str->empty().

Reimplemented from Window.

Definition at line 846 of file network_gui.cpp.

References _settings_client, NetworkSettings::connect_to_ip, ClientSettings::network, and NetworkAddServer().

◆ OnResize()

void NetworkGameWindow::OnResize ( )
inlineoverridevirtual

Called after the window got resized.

For nested windows with a viewport, call NWidgetViewport::UpdateViewportCoordinates.

Reimplemented from Window.

Definition at line 855 of file network_gui.cpp.

References Scrollbar::SetCapacityFromWidget(), and WID_NG_MATRIX.

◆ ScrollToSelectedServer()

void NetworkGameWindow::ScrollToSelectedServer ( )
inlineprotected

Scroll the list up or down to the currently selected server.

If the server is below the currently displayed servers, it will scroll down an amount so that the server appears at the bottom. If the server is above the currently displayed servers, it will scroll up so that the server appears at the top.

Definition at line 429 of file network_gui.cpp.

References Scrollbar::ScrollTowards().

Referenced by OnClick(), OnEditboxChanged(), and OnKeyPress().

◆ SortNetworkGameList()

void NetworkGameWindow::SortNetworkGameList ( )
inlineprotected

Sort the server list.

Definition at line 320 of file network_gui.cpp.

References GUIList< T, P, F >::Sort(), and UpdateListPos().

Referenced by OnClick(), and OnPaint().

◆ UpdateListPos()

void NetworkGameWindow::UpdateListPos ( )
inlineprotected

Set this->list_pos to match this->server.

Definition at line 326 of file network_gui.cpp.

Referenced by BuildGUINetworkGameList(), OnClick(), and SortNetworkGameList().

◆ UpdateWidgetSize()

void NetworkGameWindow::UpdateWidgetSize ( WidgetID  widget,
Dimension size,
const Dimension padding,
Dimension fill,
Dimension resize 
)
inlineoverridevirtual

Update size and resize step of a widget in the window.

After retrieval of the minimal size and the resize-steps of a widget, this function is called to allow further refinement, typically by computing the real maximal size of the content. Afterwards, size is taken to be the minimal size of the widget and resize is taken to contain the resize steps. For the convenience of the callee, padding contains the amount of padding between the content and the edge of the widget. This should be added to the returned size.

Parameters
widgetWidget number.
[in,out]sizeSize of the widget.
paddingRecommended amount of space between the widget content and the widget edge.
[in,out]fillFill step of the widget.
[in,out]resizeResize step of the widget.

Reimplemented from Window.

Definition at line 480 of file network_gui.cpp.

References FS_NORMAL, GetCharacterHeight(), GetSpriteSize(), GetStringBoundingBox(), Window::GetWidget(), Window::height, WidgetDimensions::hsep_normal, WidgetDimensions::matrix, MAX_CLIENTS, MAX_COMPANIES, MAX_MAP_SIZE, maxdim(), Window::resize, WidgetDimensions::scaled, SetDParamMaxValue(), Window::SortButtonWidth(), RectPadding::Vertical(), WID_NG_CLIENTS, WID_NG_DATE, WID_NG_INFO, WID_NG_LASTJOINED, WID_NG_LASTJOINED_SPACER, WID_NG_MAPSIZE, WID_NG_MATRIX, WID_NG_NAME, and WID_NG_YEARS.

Field Documentation

◆ blot

Dimension NetworkGameWindow::blot
protected

Dimension of lock icon.

Definition at line 195 of file network_gui.cpp.

◆ filter_editbox

QueryString NetworkGameWindow::filter_editbox
protected

Editbox for filter on servers.

Definition at line 191 of file network_gui.cpp.

◆ filter_funcs

const std::initializer_list< GUIGameServerList::FilterFunction *const > NetworkGameWindow::filter_funcs
staticprotected
Initial value:
= {
&NGameSearchFilter
}

Definition at line 878 of file network_gui.cpp.

◆ last_joined

NetworkGameList* NetworkGameWindow::last_joined
protected

The last joined server.

Definition at line 186 of file network_gui.cpp.

Referenced by OnClick().

◆ last_sorting

Listing NetworkGameWindow::last_sorting = {false, 5}
staticprotected

Definition at line 868 of file network_gui.cpp.

◆ list_pos

ServerListPosition NetworkGameWindow::list_pos
protected

Position of the selected server.

Definition at line 188 of file network_gui.cpp.

Referenced by OnKeyPress().

◆ lock

Dimension NetworkGameWindow::lock
protected

Definition at line 194 of file network_gui.cpp.

◆ name_editbox

QueryString NetworkGameWindow::name_editbox
protected

Client name editbox.

Definition at line 190 of file network_gui.cpp.

◆ refresh_interval

IntervalTimer<TimerWindow> NetworkGameWindow::refresh_interval
Initial value:
= {std::chrono::seconds(30), [this](uint) {
if (!this->searched_internet) return;
}}
void GetListing()
Request a listing of all public servers.
bool searched_internet
Did we ever press "Search Internet" button?
ClientNetworkCoordinatorSocketHandler _network_coordinator_client
The connection to the Game Coordinator.

Refresh the online servers on a regular interval.

Definition at line 861 of file network_gui.cpp.

◆ searched_internet

bool NetworkGameWindow::searched_internet = false
protected

Did we ever press "Search Internet" button?

Definition at line 192 of file network_gui.cpp.

◆ server

NetworkGameList* NetworkGameWindow::server
protected

Selected server.

Definition at line 185 of file network_gui.cpp.

Referenced by OnClick(), and OnPaint().

◆ servers

GUIGameServerList NetworkGameWindow::servers
protected

List with game servers.

Definition at line 187 of file network_gui.cpp.

◆ sorter_funcs

const std::initializer_list< GUIGameServerList::SortFunction *const > NetworkGameWindow::sorter_funcs
staticprotected
Initial value:
= {
}
static bool NGameClientSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by the amount of clients online on a server.
static bool NGameMapSizeSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by map size.
static bool NGameAllowedSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by joinability.
static bool NGameNameSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by name.
static bool NGameCalendarDateSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by calendar date.
static bool NGameTicksPlayingSorter(NetworkGameList *const &a, NetworkGameList *const &b)
Sort servers by the number of ticks the game is running.

Definition at line 869 of file network_gui.cpp.

◆ vscroll

Scrollbar* NetworkGameWindow::vscroll
protected

Vertical scrollbar of the list of servers.

Definition at line 189 of file network_gui.cpp.


The documentation for this class was generated from the following file: