OpenTTD Source  20241121-master-g67a0fccfad
ServerNetworkAdminSocketHandler Class Reference

Class for handling the server side of the game connection. More...

#include <network_admin.h>

Inheritance diagram for ServerNetworkAdminSocketHandler:
Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkadminsocket_pool > NetworkAdminSocketHandler TCPListenHandler< ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED > NetworkTCPSocketHandler NetworkSocketHandler

Data Structures

struct  ServerNetworkAdminSocketHandlerFilter
 

Public Member Functions

 ServerNetworkAdminSocketHandler (SOCKET s)
 Sanity check. More...
 
 ~ServerNetworkAdminSocketHandler ()
 Clear everything related to this admin.
 
NetworkRecvStatus SendError (NetworkErrorCode error)
 Send an error to the admin. More...
 
NetworkRecvStatus SendWelcome ()
 Send a welcome message to the admin.
 
NetworkRecvStatus SendNewGame ()
 Tell the admin we started a new game.
 
NetworkRecvStatus SendShutdown ()
 Tell the admin we're shutting down.
 
NetworkRecvStatus SendDate ()
 Tell the admin the date.
 
NetworkRecvStatus SendClientJoin (ClientID client_id)
 Tell the admin that a client joined. More...
 
NetworkRecvStatus SendClientInfo (const NetworkClientSocket *cs, const NetworkClientInfo *ci)
 Send an initial set of data from some client's information. More...
 
NetworkRecvStatus SendClientUpdate (const NetworkClientInfo *ci)
 Send an update for some client's information. More...
 
NetworkRecvStatus SendClientQuit (ClientID client_id)
 Tell the admin that a client quit. More...
 
NetworkRecvStatus SendClientError (ClientID client_id, NetworkErrorCode error)
 Tell the admin that a client made an error. More...
 
NetworkRecvStatus SendCompanyNew (CompanyID company_id)
 Tell the admin that a new company was founded. More...
 
NetworkRecvStatus SendCompanyInfo (const Company *c)
 Send the admin some information about a company. More...
 
NetworkRecvStatus SendCompanyUpdate (const Company *c)
 Send an update about a company. More...
 
NetworkRecvStatus SendCompanyRemove (CompanyID company_id, AdminCompanyRemoveReason bcrr)
 Tell the admin that a company got removed. More...
 
NetworkRecvStatus SendCompanyEconomy ()
 Send economic information of all companies.
 
NetworkRecvStatus SendCompanyStats ()
 Send statistics about the companies.
 
NetworkRecvStatus SendChat (NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data)
 Send a chat message. More...
 
NetworkRecvStatus SendRcon (uint16_t colour, const std::string_view command)
 Send the reply of an rcon command. More...
 
NetworkRecvStatus SendConsole (const std::string_view origin, const std::string_view command)
 Send console output of other clients. More...
 
NetworkRecvStatus SendGameScript (const std::string_view json)
 Send GameScript JSON output. More...
 
NetworkRecvStatus SendCmdNames ()
 Send the names of the commands.
 
NetworkRecvStatus SendCmdLogging (ClientID client_id, const CommandPacket &cp)
 Send a command for logging purposes. More...
 
NetworkRecvStatus SendRconEnd (const std::string_view command)
 Send a notification indicating the rcon command has completed. More...
 
- Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkadminsocket_pool >
void * operator new (size_t size)
 Allocates space for new Titem. More...
 
void * operator new (size_t size, size_t index)
 Allocates space for new Titem with given index. More...
 
void * operator new (size_t, void *ptr)
 Allocates space for new Titem at given memory address. More...
 
void operator delete (void *p)
 Marks Titem as free. More...
 
- Public Member Functions inherited from NetworkAdminSocketHandler
NetworkRecvStatus CloseConnection (bool error=true) override
 This will put this socket handler in a close state. More...
 
 NetworkAdminSocketHandler (SOCKET s)
 Create the admin handler for the given socket. More...
 
NetworkRecvStatus ReceivePackets ()
 Do the actual receiving of packets. More...
 
AdminStatus GetAdminStatus () const
 Get the status of the admin. More...
 
- Public Member Functions inherited from NetworkTCPSocketHandler
bool IsConnected () const
 Whether this socket is currently bound to a socket. More...
 
void CloseSocket ()
 Close the actual socket of the connection. More...
 
virtual void SendPacket (std::unique_ptr< Packet > &&packet)
 This function puts the packet in the send-queue and it is send as soon as possible. More...
 
SendPacketsState SendPackets (bool closing_down=false)
 Sends all the buffered packets out for this client. More...
 
virtual std::unique_ptr< PacketReceivePacket ()
 Receives a packet for the given client. More...
 
bool CanSendReceive ()
 Check whether this socket can send or receive something. More...
 
bool HasSendQueue ()
 Whether there is something pending in the send queue. More...
 
 NetworkTCPSocketHandler (SOCKET s=INVALID_SOCKET)
 Construct a socket handler for a TCP connection. More...
 
- Public Member Functions inherited from NetworkSocketHandler
 NetworkSocketHandler ()
 Create a new unbound socket.
 
virtual ~NetworkSocketHandler ()=default
 Close the socket when destructing the socket handler.
 
void MarkClosed ()
 Mark the connection as closed. More...
 
bool HasClientQuit () const
 Whether the current client connected to the socket has quit. More...
 
void Reopen ()
 Reopen the socket so we can send/receive stuff again.
 

Static Public Member Functions

static void Send ()
 Send the packets for the server sockets.
 
static void AcceptConnection (SOCKET s, const NetworkAddress &address)
 Handle the acception of a connection. More...
 
static bool AllowConnection ()
 Whether a connection is allowed or not at this moment. More...
 
static void WelcomeAll ()
 Send a Welcome packet to all connected admins.
 
static const char * GetName ()
 Get the name used by the listener. More...
 
static Pool::IterateWrapperFiltered< ServerNetworkAdminSocketHandler, ServerNetworkAdminSocketHandlerFilterIterateActive (size_t from=0)
 Returns an iterable ensemble of all active admin sockets. More...
 
- Static Public Member Functions inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkadminsocket_pool >
static bool CanAllocateItem (size_t n=1)
 Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function() More...
 
static bool CleaningPool ()
 Returns current state of pool cleaning - yes or no. More...
 
static bool IsValidID (size_t index)
 Tests whether given index can be used to get valid (non-nullptr) Titem. More...
 
static Titem * Get (size_t index)
 Returns Titem with given index. More...
 
static Titem * GetIfValid (size_t index)
 Returns Titem with given index. More...
 
static size_t GetPoolSize ()
 Returns first unused index. More...
 
static size_t GetNumItems ()
 Returns number of valid items in the pool. More...
 
static void PostDestructor ([[maybe_unused]] size_t index)
 Dummy function called after destructor of each member. More...
 
static Pool::IterateWrapper< Titem > Iterate (size_t from=0)
 Returns an iterable ensemble of all valid Titem. More...
 
- Static Public Member Functions inherited from TCPListenHandler< ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED >
static bool ValidateClient (SOCKET s, NetworkAddress &address)
 
static void AcceptClient (SOCKET ls)
 Accepts clients from the sockets. More...
 
static bool Receive ()
 Handle the receiving of packets. More...
 
static bool Listen (uint16_t port)
 Listen on a particular port. More...
 
static void CloseListeners ()
 Close the sockets we're listening on.
 

Data Fields

AdminUpdateFrequency update_frequency [ADMIN_UPDATE_END]
 Admin requested update intervals.
 
std::chrono::steady_clock::time_point connect_time
 Time of connection.
 
NetworkAddress address
 Address of the admin.
 
- Data Fields inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkadminsocket_pool >
Tindex index
 Index of this pool item.
 
- Data Fields inherited from NetworkTCPSocketHandler
SOCKET sock
 The socket currently connected to.
 
bool writable
 Can we write to this socket?
 

Protected Member Functions

NetworkRecvStatus Receive_ADMIN_JOIN (Packet &p) override
 Join the admin network using an unsecured password exchange: string Unsecured password the server is expecting for this network. More...
 
NetworkRecvStatus Receive_ADMIN_QUIT (Packet &p) override
 Notification to the server that this admin is quitting. More...
 
NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY (Packet &p) override
 Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): uint16_t Update type (see AdminUpdateType). More...
 
NetworkRecvStatus Receive_ADMIN_POLL (Packet &p) override
 Poll the server for certain updates, an invalid poll (e.g. More...
 
NetworkRecvStatus Receive_ADMIN_CHAT (Packet &p) override
 Send chat as the server: uint8_t Action such as NETWORK_ACTION_CHAT_CLIENT (see NetworkAction). More...
 
NetworkRecvStatus Receive_ADMIN_EXTERNAL_CHAT (Packet &p) override
 Send chat from the external source: string Name of the source this message came from. More...
 
NetworkRecvStatus Receive_ADMIN_RCON (Packet &p) override
 Execute a command on the servers console: string Command to be executed. More...
 
NetworkRecvStatus Receive_ADMIN_GAMESCRIPT (Packet &p) override
 Send a JSON string to the current active GameScript. More...
 
NetworkRecvStatus Receive_ADMIN_PING (Packet &p) override
 Ping the server, requiring the server to reply with a pong packet. More...
 
NetworkRecvStatus Receive_ADMIN_JOIN_SECURE (Packet &p) override
 Join the admin network using a secure authentication method: string Name of the application being used to connect. More...
 
NetworkRecvStatus Receive_ADMIN_AUTH_RESPONSE (Packet &p) override
 Admin responds to ADMIN_PACKET_SERVER_AUTH_REQUEST with the appropriate data given the agreed upon NetworkAuthenticationMethod. More...
 
NetworkRecvStatus SendProtocol ()
 Send the protocol version to the admin.
 
NetworkRecvStatus SendPong (uint32_t d1)
 Send ping-reply (pong) to admin.
 
NetworkRecvStatus SendAuthRequest ()
 
NetworkRecvStatus SendEnableEncryption ()
 
- Protected Member Functions inherited from NetworkAdminSocketHandler
NetworkRecvStatus ReceiveInvalidPacket (PacketAdminType type)
 Helper for logging receiving invalid packets. More...
 
virtual NetworkRecvStatus Receive_SERVER_FULL (Packet &p)
 The server is full (connection gets closed). More...
 
virtual NetworkRecvStatus Receive_SERVER_BANNED (Packet &p)
 The source IP address is banned (connection gets closed). More...
 
virtual NetworkRecvStatus Receive_SERVER_ERROR (Packet &p)
 An error was caused by this admin connection (connection gets closed). More...
 
virtual NetworkRecvStatus Receive_SERVER_PROTOCOL (Packet &p)
 Inform a just joined admin about the protocol specifics: uint8_t Protocol version. More...
 
virtual NetworkRecvStatus Receive_SERVER_WELCOME (Packet &p)
 Welcome a connected admin to the game: string Name of the Server. More...
 
virtual NetworkRecvStatus Receive_SERVER_NEWGAME (Packet &p)
 Notification about a newgame. More...
 
virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN (Packet &p)
 Notification about the server shutting down. More...
 
virtual NetworkRecvStatus Receive_SERVER_DATE (Packet &p)
 Send the current date of the game: uint32_t Current game date. More...
 
virtual NetworkRecvStatus Receive_SERVER_CLIENT_JOIN (Packet &p)
 Notification of a new client: uint32_t ID of the new client. More...
 
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO (Packet &p)
 Client information of a specific client: uint32_t ID of the client. More...
 
virtual NetworkRecvStatus Receive_SERVER_CLIENT_UPDATE (Packet &p)
 Client update details on a specific client (e.g. More...
 
virtual NetworkRecvStatus Receive_SERVER_CLIENT_QUIT (Packet &p)
 Notification about a client leaving the game. More...
 
virtual NetworkRecvStatus Receive_SERVER_CLIENT_ERROR (Packet &p)
 Notification about a client error (and thus the clients disconnection). More...
 
virtual NetworkRecvStatus Receive_SERVER_COMPANY_NEW (Packet &p)
 Notification of a new company: uint8_t ID of the new company. More...
 
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO (Packet &p)
 Company information on a specific company: uint8_t ID of the company. More...
 
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE (Packet &p)
 Company information of a specific company: uint8_t ID of the company. More...
 
virtual NetworkRecvStatus Receive_SERVER_COMPANY_REMOVE (Packet &p)
 Notification about a removed company (e.g. More...
 
virtual NetworkRecvStatus Receive_SERVER_COMPANY_ECONOMY (Packet &p)
 Economy update of a specific company: uint8_t ID of the company. More...
 
virtual NetworkRecvStatus Receive_SERVER_COMPANY_STATS (Packet &p)
 Company statistics on stations and vehicles: uint8_t ID of the company. More...
 
virtual NetworkRecvStatus Receive_SERVER_CHAT (Packet &p)
 Send chat from the game into the admin network: uint8_t Action such as NETWORK_ACTION_CHAT_CLIENT (see NetworkAction). More...
 
virtual NetworkRecvStatus Receive_SERVER_RCON (Packet &p)
 Result of an rcon command: uint16_t Colour as it would be used on the server or a client. More...
 
virtual NetworkRecvStatus Receive_SERVER_CONSOLE (Packet &p)
 Send what would be printed on the server's console also into the admin network. More...
 
virtual NetworkRecvStatus Receive_SERVER_CMD_NAMES (Packet &p)
 Send DoCommand names to the bot upon request only. More...
 
virtual NetworkRecvStatus Receive_SERVER_CMD_LOGGING (Packet &p)
 Send incoming command packets to the admin network. More...
 
virtual NetworkRecvStatus Receive_SERVER_AUTH_REQUEST (Packet &p)
 Server requests authentication challenge from the admin. More...
 
virtual NetworkRecvStatus Receive_SERVER_ENABLE_ENCRYPTION (Packet &p)
 Indication to the client that authentication is complete and encryption has to be used from here on forward. More...
 
virtual NetworkRecvStatus Receive_SERVER_PONG (Packet &p)
 Send a ping-reply (pong) to the admin that sent us the ping packet. More...
 
virtual NetworkRecvStatus Receive_SERVER_RCON_END (Packet &p)
 Notify the admin connection that the rcon command has finished. More...
 
NetworkRecvStatus HandlePacket (Packet &p)
 Handle the given packet, i.e. More...
 

Private Attributes

std::unique_ptr< NetworkAuthenticationServerHandlerauthentication_handler
 The handler for the authentication.
 

Additional Inherited Members

- Public Types inherited from Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_networkadminsocket_pool >
typedef struct Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero > Pool
 Type of the pool this item is going to be part of.
 
- Protected Attributes inherited from NetworkAdminSocketHandler
std::string admin_name
 Name of the admin.
 
std::string admin_version
 Version string of the admin.
 
AdminStatus status
 Status of this admin.
 
- Protected Attributes inherited from NetworkSocketHandler
std::unique_ptr< class NetworkEncryptionHandlerreceive_encryption_handler
 The handler for decrypting received packets.
 
std::unique_ptr< class NetworkEncryptionHandlersend_encryption_handler
 The handler for encrypting sent packets.
 

Detailed Description

Class for handling the server side of the game connection.

Definition at line 25 of file network_admin.h.

Constructor & Destructor Documentation

◆ ServerNetworkAdminSocketHandler()

ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler ( SOCKET  s)

Sanity check.

Create a new socket for the server side of the admin network.

Parameters
sThe socket to connect with.

Definition at line 68 of file network_admin.cpp.

References _network_admins_connected, ADMIN_STATUS_INACTIVE, connect_time, and NetworkAdminSocketHandler::status.

Referenced by AcceptConnection().

Member Function Documentation

◆ AcceptConnection()

void ServerNetworkAdminSocketHandler::AcceptConnection ( SOCKET  s,
const NetworkAddress address 
)
static

Handle the acception of a connection.

Parameters
sThe socket of the new connection.
addressThe address of the peer.

Definition at line 124 of file network_admin.cpp.

References address, and ServerNetworkAdminSocketHandler().

◆ AllowConnection()

bool ServerNetworkAdminSocketHandler::AllowConnection ( )
static

◆ GetName()

static const char* ServerNetworkAdminSocketHandler::GetName ( )
inlinestatic

Get the name used by the listener.

Returns
the name to show in debug logs and the like.

Definition at line 88 of file network_admin.h.

◆ IterateActive()

static Pool::IterateWrapperFiltered<ServerNetworkAdminSocketHandler, ServerNetworkAdminSocketHandlerFilter> ServerNetworkAdminSocketHandler::IterateActive ( size_t  from = 0)
inlinestatic

Returns an iterable ensemble of all active admin sockets.

Parameters
fromindex of the first socket to consider
Returns
an iterable ensemble of all active admin sockets

Definition at line 102 of file network_admin.h.

Referenced by DebugReconsiderSendRemoteMessages(), NetworkAdminChat(), NetworkAdminClientError(), NetworkAdminClientInfo(), NetworkAdminClientQuit(), NetworkAdminClientUpdate(), NetworkAdminCmdLogging(), NetworkAdminCompanyNew(), NetworkAdminCompanyRemove(), NetworkAdminCompanyUpdate(), NetworkAdminConsole(), NetworkAdminGameScript(), NetworkAdminUpdate(), NetworkDisconnect(), and WelcomeAll().

◆ Receive_ADMIN_AUTH_RESPONSE()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_AUTH_RESPONSE ( Packet p)
overrideprotectedvirtual

Admin responds to ADMIN_PACKET_SERVER_AUTH_REQUEST with the appropriate data given the agreed upon NetworkAuthenticationMethod.

With NETWORK_AUTH_METHOD_X25519_PAKE and NETWORK_AUTH_METHOD_X25519_AUTHORIZED_KEY: 32 * uint8_t Public key of the client. 16 * uint8_t Message authentication code (mac). 8 * uint8_t Encrypted message of the authentication (just random bytes).

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 859 of file network_admin.cpp.

References ADMIN_STATUS_AUTHENTICATE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_CHAT()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT ( Packet p)
overrideprotectedvirtual

Send chat as the server: uint8_t Action such as NETWORK_ACTION_CHAT_CLIENT (see NetworkAction).

uint8_t Destination type such as DESTTYPE_BROADCAST (see DestType). uint32_t ID of the destination such as company or client id. string Message.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 760 of file network_admin.cpp.

References ADMIN_STATUS_AUTHENTICATE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_EXTERNAL_CHAT()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT ( Packet p)
overrideprotectedvirtual

Send chat from the external source: string Name of the source this message came from.

uint16_t TextColour to use for the message. string Name of the user who sent the messsage. string Message.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 786 of file network_admin.cpp.

References ADMIN_STATUS_AUTHENTICATE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_GAMESCRIPT()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT ( Packet p)
overrideprotectedvirtual

Send a JSON string to the current active GameScript.

json JSON string for the GameScript.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 514 of file network_admin.cpp.

References ADMIN_STATUS_AUTHENTICATE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_JOIN()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN ( Packet p)
overrideprotectedvirtual

Join the admin network using an unsecured password exchange: string Unsecured password the server is expecting for this network.

string Name of the application being used to connect. string Version string of the application being used to connect.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 638 of file network_admin.cpp.

References ADMIN_STATUS_INACTIVE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_JOIN_SECURE()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN_SECURE ( Packet p)
overrideprotectedvirtual

Join the admin network using a secure authentication method: string Name of the application being used to connect.

string Version string of the application being used to connect. uint16_t Bitmask of supported authentication methods. See NetworkAuthenticationMethod for the supported methods.

The server will determine which of the authentication methods supplied by the client will be used. When there is no supported authentication method, an ADMIN_PACKET_SERVER_ERROR packet will be sent with NETWORK_ERROR_NO_AUTHENTICATION_METHOD_AVAILABLE as error.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 809 of file network_admin.cpp.

References ADMIN_STATUS_INACTIVE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_PING()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING ( Packet p)
overrideprotectedvirtual

Ping the server, requiring the server to reply with a pong packet.

uint32_t Integer value to pass to the server, which is quoted in the reply.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 526 of file network_admin.cpp.

References ADMIN_STATUS_AUTHENTICATE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_POLL()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL ( Packet p)
overrideprotectedvirtual

Poll the server for certain updates, an invalid poll (e.g.

not existent id) gets silently dropped: uint8_t AdminUpdateType the server should answer for, only if AdminUpdateFrequency ADMIN_FREQUENCY_POLL is advertised in the PROTOCOL packet. Note integer type - see "Certain Packet Information" in docs/admin_network.md. uint32_t ID relevant to the packet type, e.g.

  • the client ID for ADMIN_UPDATE_CLIENT_INFO. Use UINT32_MAX to show all clients.
  • the company ID for ADMIN_UPDATE_COMPANY_INFO. Use UINT32_MAX to show all companies.
    Parameters
    pThe packet that was just received.
    Returns
    The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 694 of file network_admin.cpp.

References ADMIN_STATUS_AUTHENTICATE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_QUIT()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT ( Packet p)
overrideprotectedvirtual

Notification to the server that this admin is quitting.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 668 of file network_admin.cpp.

References NetworkAdminSocketHandler::CloseConnection().

◆ Receive_ADMIN_RCON()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON ( Packet p)
overrideprotectedvirtual

Execute a command on the servers console: string Command to be executed.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 500 of file network_admin.cpp.

References ADMIN_STATUS_AUTHENTICATE, SendError(), and NetworkAdminSocketHandler::status.

◆ Receive_ADMIN_UPDATE_FREQUENCY()

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY ( Packet p)
overrideprotectedvirtual

Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): uint16_t Update type (see AdminUpdateType).

Note integer type - see "Certain Packet Information" in docs/admin_network.md. uint16_t Update frequency (see AdminUpdateFrequency), setting ADMIN_FREQUENCY_POLL is always ignored.

Parameters
pThe packet that was just received.
Returns
The state the network should have.

Reimplemented from NetworkAdminSocketHandler.

Definition at line 674 of file network_admin.cpp.

References ADMIN_STATUS_AUTHENTICATE, SendError(), and NetworkAdminSocketHandler::status.

◆ SendChat()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat ( NetworkAction  action,
DestType  desttype,
ClientID  client_id,
const std::string &  msg,
int64_t  data 
)

Send a chat message.

Parameters
actionThe action associated with the message.
desttypeThe destination type.
client_idThe origin of the chat message.
msgThe actual message.
dataArbitrary extra data.

Definition at line 456 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_CHAT, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendClientError()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError ( ClientID  client_id,
NetworkErrorCode  error 
)

Tell the admin that a client made an error.

Parameters
client_idThe client that made the error.
errorThe error that was made.

Definition at line 300 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_CLIENT_ERROR, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendClientInfo()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo ( const NetworkClientSocket cs,
const NetworkClientInfo ci 
)

Send an initial set of data from some client's information.

Parameters
csThe socket of the client.
ciThe information about the client.

Definition at line 244 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_CLIENT_INFO, NetworkClientInfo::client_id, NetworkClientInfo::client_name, NetworkClientInfo::client_playas, NetworkAddress::GetHostname(), NetworkClientInfo::join_date, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendClientJoin()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientJoin ( ClientID  client_id)

Tell the admin that a client joined.

Parameters
client_idThe client that joined.

Definition at line 229 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_CLIENT_JOIN, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendClientQuit()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit ( ClientID  client_id)

Tell the admin that a client quit.

Parameters
client_idThe client that quit.

Definition at line 285 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_CLIENT_QUIT, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendClientUpdate()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate ( const NetworkClientInfo ci)

Send an update for some client's information.

Parameters
ciThe information about a client.

Definition at line 268 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_CLIENT_UPDATE, NetworkClientInfo::client_id, NetworkClientInfo::client_name, NetworkClientInfo::client_playas, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendCmdLogging()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging ( ClientID  client_id,
const CommandPacket cp 
)

Send a command for logging purposes.

Parameters
client_idThe client executing the command.
cpThe command that would be executed.

Definition at line 619 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_CMD_LOGGING, CommandPacket::cmd, CommandPacket::company, CommandPacket::data, CommandPacket::frame, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendCompanyInfo()

◆ SendCompanyNew()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew ( CompanyID  company_id)

Tell the admin that a new company was founded.

Parameters
company_idThe company that was founded.

Definition at line 315 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_COMPANY_NEW, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendCompanyRemove()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyRemove ( CompanyID  company_id,
AdminCompanyRemoveReason  acrr 
)

Tell the admin that a company got removed.

Parameters
company_idThe company that got removed.
acrrThe reason for removal, e.g. bankruptcy or merger.

Definition at line 377 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_COMPANY_REMOVE, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendCompanyUpdate()

◆ SendConsole()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole ( const std::string_view  origin,
const std::string_view  string 
)

Send console output of other clients.

Parameters
originThe origin of the string.
stringThe string that's put on the console.

Definition at line 542 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_CONSOLE, COMPAT_MTU, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendError()

◆ SendGameScript()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript ( const std::string_view  json)

Send GameScript JSON output.

Parameters
jsonThe JSON string.

Definition at line 563 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_GAMESCRIPT, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().

◆ SendRcon()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon ( uint16_t  colour,
const std::string_view  result 
)

Send the reply of an rcon command.

Parameters
colourThe colour of the text.
resultThe result of the command.

Definition at line 489 of file network_admin.cpp.

◆ SendRconEnd()

NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd ( const std::string_view  command)

Send a notification indicating the rcon command has completed.

Parameters
commandThe original command sent.

Definition at line 474 of file network_admin.cpp.

References ADMIN_PACKET_SERVER_RCON_END, NETWORK_RECV_STATUS_OKAY, and NetworkTCPSocketHandler::SendPacket().


The documentation for this class was generated from the following files: