20#include "table/strings.h"
57 if (row_num == *cur_row)
return this;
94 if (cur_row >= max_row)
return cur_row;
100 int x = rtl ? right : left;
101 if (cur_row >= first_row) {
106 for (uint lvl = 0; lvl < this->
level; lvl++) {
107 if (!
HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y +
SETTING_HEIGHT - 1, colour);
113 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
118 this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y,
this == selected);
138void SettingEntry::ResetAll()
179 if (mode ==
RM_ALL)
return true;
188 int64_t current_value = sd->
Read(
object);
189 int64_t filter_value;
208 return current_value != filter_value;
282 auto [min_val, max_val] = sd->
GetRange();
283 int32_t value = sd->
Read(ResolveObject(settings_ptr, sd));
286 DrawBoolButton(buttons_left, button_y, COLOUR_YELLOW, COLOUR_MAUVE, value != 0, editable);
307 for (
auto &it : this->
entries) {
315 for (
auto settings_entry : this->
entries) {
316 settings_entry->ResetAll();
323 for (
auto &it : this->
entries) {
331 for (
auto &it : this->
entries) {
343 for (
auto &it : this->
entries) {
344 it->GetFoldingState(all_folded, all_unfolded);
356 bool visible =
false;
357 bool first_visible =
true;
358 for (EntryVector::reverse_iterator it = this->
entries.rbegin(); it != this->
entries.rend(); ++it) {
359 visible |= (*it)->UpdateFilterState(filter, force_visible);
360 (*it)->SetLastField(first_visible);
361 if (visible && first_visible) first_visible =
false;
375 for (
const auto &it : this->
entries) {
376 if (it->IsVisible(item))
return true;
385 for (
const auto &it : this->
entries) {
386 length += it->Length();
400 for (
const auto &it : this->
entries) {
417 for (
const auto &it : this->
entries) {
418 biggest = std::max(biggest, it->GetMaxHelpHeight(maxw));
440 for (
const auto &it : this->
entries) {
441 cur_row = it->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
442 if (cur_row >= max_row)
break;
472 for (
auto settings_entry : this->
entries) {
473 settings_entry->ResetAll();
505 all_unfolded =
false;
541 if (
this == item)
return true;
542 if (this->
folded)
return false;
551 if (this->
folded)
return 1;
565 if (row_num == *cur_row)
return this;
567 if (this->
folded)
return nullptr;
589 if (cur_row >= max_row)
return cur_row;
591 cur_row =
BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
595 assert(this->
level < 8 *
sizeof(parent_last));
599 cur_row =
SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
630 localisation->Add(
new SettingEntry(
"locale.units_velocity"));
631 localisation->Add(
new SettingEntry(
"locale.units_velocity_nautical"));
632 localisation->Add(
new SettingEntry(
"locale.units_power"));
633 localisation->Add(
new SettingEntry(
"locale.units_weight"));
634 localisation->Add(
new SettingEntry(
"locale.units_volume"));
635 localisation->Add(
new SettingEntry(
"locale.units_force"));
636 localisation->Add(
new SettingEntry(
"locale.units_height"));
637 localisation->Add(
new SettingEntry(
"gui.date_format_in_default_names"));
645 graphics->Add(
new SettingEntry(
"gui.smallmap_land_colour"));
646 graphics->Add(
new SettingEntry(
"gui.linkgraph_colours"));
647 graphics->Add(
new SettingEntry(
"gui.graph_line_thickness"));
669 general->Add(
new SettingEntry(
"gui.window_snap_radius"));
670 general->Add(
new SettingEntry(
"gui.window_soft_limit"));
671 general->Add(
new SettingEntry(
"gui.right_click_wnd_close"));
682 viewports->Add(
new SettingEntry(
"gui.scrollwheel_scrolling"));
683 viewports->Add(
new SettingEntry(
"gui.scrollwheel_multiplier"));
686 viewports->Add(
new SettingEntry(
"gui.right_mouse_btn_emulation"));
688 viewports->Add(
new SettingEntry(
"gui.population_in_label"));
690 viewports->Add(
new SettingEntry(
"construction.train_signal_side"));
691 viewports->Add(
new SettingEntry(
"gui.measure_tooltip"));
692 viewports->Add(
new SettingEntry(
"gui.loading_indicators"));
693 viewports->Add(
new SettingEntry(
"gui.show_track_reservation"));
698 construction->Add(
new SettingEntry(
"gui.link_terraform_toolbar"));
699 construction->Add(
new SettingEntry(
"gui.persistent_buildingtools"));
700 construction->Add(
new SettingEntry(
"gui.default_rail_type"));
701 construction->Add(
new SettingEntry(
"gui.semaphore_build_before"));
702 construction->Add(
new SettingEntry(
"gui.signal_gui_mode"));
703 construction->Add(
new SettingEntry(
"gui.cycle_signal_types"));
704 construction->Add(
new SettingEntry(
"gui.drag_signals_fixed_distance"));
705 construction->Add(
new SettingEntry(
"gui.auto_remove_signals"));
710 interface->Add(
new SettingEntry(
"gui.prefer_teamchat"));
711 interface->Add(
new SettingEntry(
"gui.advanced_vehicle_list"));
713 interface->Add(
new SettingEntry(
"gui.timetable_arrival_departure"));
714 interface->Add(
new SettingEntry(
"gui.show_newgrf_name"));
715 interface->Add(
new SettingEntry(
"gui.show_cargo_in_vehicle_lists"));
720 advisors->Add(
new SettingEntry(
"gui.coloured_news_year"));
721 advisors->Add(
new SettingEntry(
"news_display.general"));
722 advisors->Add(
new SettingEntry(
"news_display.new_vehicles"));
723 advisors->Add(
new SettingEntry(
"news_display.accident"));
724 advisors->Add(
new SettingEntry(
"news_display.accident_other"));
725 advisors->Add(
new SettingEntry(
"news_display.company_info"));
726 advisors->Add(
new SettingEntry(
"news_display.acceptance"));
727 advisors->Add(
new SettingEntry(
"news_display.arrival_player"));
728 advisors->Add(
new SettingEntry(
"news_display.arrival_other"));
730 advisors->Add(
new SettingEntry(
"gui.order_review_system"));
731 advisors->Add(
new SettingEntry(
"gui.vehicle_income_warn"));
732 advisors->Add(
new SettingEntry(
"gui.lost_vehicle_warn"));
733 advisors->Add(
new SettingEntry(
"gui.old_vehicle_warn"));
735 advisors->Add(
new SettingEntry(
"news_display.economy"));
736 advisors->Add(
new SettingEntry(
"news_display.subsidies"));
739 advisors->Add(
new SettingEntry(
"news_display.production_player"));
740 advisors->Add(
new SettingEntry(
"news_display.production_other"));
741 advisors->Add(
new SettingEntry(
"news_display.production_nobody"));
747 company->Add(
new SettingEntry(
"gui.starting_colour_secondary"));
749 company->Add(
new SettingEntry(
"company.engine_renew_months"));
750 company->Add(
new SettingEntry(
"company.engine_renew_money"));
751 company->Add(
new SettingEntry(
"vehicle.servint_ispercent"));
752 company->Add(
new SettingEntry(
"vehicle.servint_trains"));
753 company->Add(
new SettingEntry(
"vehicle.servint_roadveh"));
754 company->Add(
new SettingEntry(
"vehicle.servint_ships"));
755 company->Add(
new SettingEntry(
"vehicle.servint_aircraft"));
760 accounting->Add(
new SettingEntry(
"difficulty.infinite_money"));
762 accounting->Add(
new SettingEntry(
"difficulty.initial_interest"));
763 accounting->Add(
new SettingEntry(
"difficulty.max_loan"));
764 accounting->Add(
new SettingEntry(
"difficulty.subsidy_multiplier"));
765 accounting->Add(
new SettingEntry(
"difficulty.subsidy_duration"));
766 accounting->Add(
new SettingEntry(
"economy.feeder_payment_share"));
767 accounting->Add(
new SettingEntry(
"economy.infrastructure_maintenance"));
768 accounting->Add(
new SettingEntry(
"difficulty.vehicle_costs"));
769 accounting->Add(
new SettingEntry(
"difficulty.construction_cost"));
776 physics->Add(
new SettingEntry(
"vehicle.train_acceleration_model"));
777 physics->Add(
new SettingEntry(
"vehicle.train_slope_steepness"));
778 physics->Add(
new SettingEntry(
"vehicle.wagon_speed_limits"));
779 physics->Add(
new SettingEntry(
"vehicle.freight_trains"));
780 physics->Add(
new SettingEntry(
"vehicle.roadveh_acceleration_model"));
781 physics->Add(
new SettingEntry(
"vehicle.roadveh_slope_steepness"));
789 routing->Add(
new SettingEntry(
"difficulty.line_reverse_mode"));
790 routing->Add(
new SettingEntry(
"pf.reverse_at_signals"));
804 limitations->Add(
new SettingEntry(
"construction.command_pause_level"));
805 limitations->Add(
new SettingEntry(
"construction.autoslope"));
806 limitations->Add(
new SettingEntry(
"construction.extra_dynamite"));
807 limitations->Add(
new SettingEntry(
"construction.map_height_limit"));
808 limitations->Add(
new SettingEntry(
"construction.max_bridge_length"));
809 limitations->Add(
new SettingEntry(
"construction.max_bridge_height"));
810 limitations->Add(
new SettingEntry(
"construction.max_tunnel_length"));
811 limitations->Add(
new SettingEntry(
"station.never_expire_airports"));
812 limitations->Add(
new SettingEntry(
"vehicle.never_expire_vehicles"));
813 limitations->Add(
new SettingEntry(
"vehicle.max_trains"));
814 limitations->Add(
new SettingEntry(
"vehicle.max_roadveh"));
815 limitations->Add(
new SettingEntry(
"vehicle.max_aircraft"));
816 limitations->Add(
new SettingEntry(
"vehicle.max_ships"));
817 limitations->Add(
new SettingEntry(
"vehicle.max_train_length"));
818 limitations->Add(
new SettingEntry(
"station.station_spread"));
819 limitations->Add(
new SettingEntry(
"station.distant_join_stations"));
820 limitations->Add(
new SettingEntry(
"station.modified_catchment"));
821 limitations->Add(
new SettingEntry(
"construction.road_stop_on_town_road"));
822 limitations->Add(
new SettingEntry(
"construction.road_stop_on_competitor_road"));
823 limitations->Add(
new SettingEntry(
"construction.crossing_with_competitor"));
824 limitations->Add(
new SettingEntry(
"vehicle.disable_elrails"));
825 limitations->Add(
new SettingEntry(
"order.station_length_loading_penalty"));
830 disasters->Add(
new SettingEntry(
"difficulty.disasters"));
832 disasters->Add(
new SettingEntry(
"vehicle.plane_crashes"));
833 disasters->Add(
new SettingEntry(
"difficulty.vehicle_breakdowns"));
834 disasters->Add(
new SettingEntry(
"order.no_servicing_if_no_breakdowns"));
835 disasters->Add(
new SettingEntry(
"order.serviceathelipad"));
840 genworld->Add(
new SettingEntry(
"game_creation.landscape"));
841 genworld->Add(
new SettingEntry(
"game_creation.land_generator"));
842 genworld->Add(
new SettingEntry(
"difficulty.terrain_type"));
843 genworld->Add(
new SettingEntry(
"game_creation.tgen_smoothness"));
844 genworld->Add(
new SettingEntry(
"game_creation.variety"));
845 genworld->Add(
new SettingEntry(
"game_creation.snow_coverage"));
846 genworld->Add(
new SettingEntry(
"game_creation.snow_line_height"));
847 genworld->Add(
new SettingEntry(
"game_creation.desert_coverage"));
848 genworld->Add(
new SettingEntry(
"game_creation.amount_of_rivers"));
855 time->Add(
new SettingEntry(
"economy.timekeeping_units"));
856 time->Add(
new SettingEntry(
"economy.minutes_per_calendar_year"));
857 time->Add(
new SettingEntry(
"game_creation.ending_year"));
859 time->Add(
new SettingEntry(
"gui.fast_forward_speed_limit"));
864 authorities->Add(
new SettingEntry(
"difficulty.town_council_tolerance"));
866 authorities->Add(
new SettingEntry(
"economy.exclusive_rights"));
867 authorities->Add(
new SettingEntry(
"economy.fund_roads"));
868 authorities->Add(
new SettingEntry(
"economy.fund_buildings"));
869 authorities->Add(
new SettingEntry(
"economy.station_noise_level"));
874 towns->Add(
new SettingEntry(
"economy.town_cargo_scale"));
875 towns->Add(
new SettingEntry(
"economy.town_growth_rate"));
876 towns->Add(
new SettingEntry(
"economy.allow_town_roads"));
877 towns->Add(
new SettingEntry(
"economy.allow_town_level_crossings"));
882 towns->Add(
new SettingEntry(
"economy.initial_city_size"));
883 towns->Add(
new SettingEntry(
"economy.town_cargogen_mode"));
888 industries->Add(
new SettingEntry(
"economy.industry_cargo_scale"));
889 industries->Add(
new SettingEntry(
"difficulty.industry_density"));
890 industries->Add(
new SettingEntry(
"construction.raw_industry_construction"));
891 industries->Add(
new SettingEntry(
"construction.industry_platform"));
892 industries->Add(
new SettingEntry(
"economy.multiple_industry_per_town"));
893 industries->Add(
new SettingEntry(
"game_creation.oil_refinery_limit"));
895 industries->Add(
new SettingEntry(
"station.serve_neutral_industries"));
901 cdist->Add(
new SettingEntry(
"linkgraph.recalc_interval"));
902 cdist->Add(
new SettingEntry(
"linkgraph.distribution_pax"));
903 cdist->Add(
new SettingEntry(
"linkgraph.distribution_mail"));
904 cdist->Add(
new SettingEntry(
"linkgraph.distribution_armoured"));
905 cdist->Add(
new SettingEntry(
"linkgraph.distribution_default"));
907 cdist->Add(
new SettingEntry(
"linkgraph.demand_distance"));
909 cdist->Add(
new SettingEntry(
"linkgraph.short_path_saturation"));
914 trees->Add(
new SettingEntry(
"game_creation.tree_placer"));
915 trees->Add(
new SettingEntry(
"construction.extra_tree_placement"));
923 npc->Add(
new SettingEntry(
"script.script_max_opcode_till_suspend"));
924 npc->Add(
new SettingEntry(
"script.script_max_memory_megabytes"));
925 npc->Add(
new SettingEntry(
"difficulty.competitor_speed"));
928 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_roadveh"));
929 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_aircraft"));
938 network->Add(
new SettingEntry(
"network.use_relay_service"));
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
@ FS_NORMAL
Index of the normal font in the font tables.
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
A number of safeguards to prevent using unsafe methods.
SettingsContainer & GetSettingsTree()
Construct settings tree.
Declarations of classes for handling display of individual configuration settings.
int SETTING_HEIGHT
Height of a single setting in the tree view in pixels.
RestrictionMode
How the list of advanced settings is filtered.
@ RM_CHANGED_AGAINST_DEFAULT
Show only settings which are different compared to default values.
@ RM_ADVANCED
Display settings associated to the "advanced" list.
@ RM_ALL
List all settings regardless of the default/newgame/... values.
@ RM_CHANGED_AGAINST_NEW
Show only settings which are different compared to the user's new game setting values.
@ RM_BASIC
Display settings associated to the "basic" list.
Dimension _setting_circle_size
Dimension of the circle +/- icon. This is here as not all users are within the class of the settings ...
static constexpr SettingEntryFlags SEF_BUTTONS_MASK
Mask for button flags.
@ LeftDepressed
Of a numeric setting entry, the left button is depressed.
@ LastField
This entry is the last one in a (sub-)page.
@ RightDepressed
Of a numeric setting entry, the right button is depressed.
@ Filtered
Entry is hidden by the string filter.
bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame)
Top function to save the new value of an element of the Settings struct.
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
static const SettingDesc * GetSettingFromName(std::string_view name, const SettingTable &settings)
Given a name of setting, return a setting description from the table.
ClientSettings _settings_client
The current settings for this game.
void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
void DrawBoolButton(int x, int y, Colours button_colour, Colours background, bool state, bool clickable)
Draw a toggle button.
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
Functions for setting GUIs.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
Functions and types used internally for the settings configurations.
@ PerCompany
This setting can be different for each company (saved in company struct).
@ GuiZeroIsSpecial
A value of zero is possible and has a custom string (the one after "strval").
@ GuiDropdown
The value represents a limited number of string-options (internally integer) presented as dropdown.
@ ST_ALL
Used in setting filter to match all types.
@ SC_ADVANCED_LIST
Settings displayed in the list of advanced settings.
@ SC_BASIC_LIST
Settings displayed in the list of basic settings.
GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
This file contains all sprite-related enums and defines.
Definition of base types and functions in a cross-platform compatible way.
Searching and filtering using a stringterm.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
TextDirection _current_text_dir
Text direction of the currently selected language.
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Data structure describing a single setting in a tab.
bool IsFiltered() const
Check whether an entry is hidden due to filters.
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
virtual void Init(uint8_t level=0)
Initialization of a setting entry.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
SettingEntryFlags flags
Flags of the setting entry.
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
uint8_t level
Nesting level of this setting entry.
CompanySettings company
default values for per-company settings
All settings together for the game.
Base integer type, including boolean, settings.
SettingCategory cat
assigned categories of the setting
std::tuple< int32_t, uint32_t > GetRange() const
Get the min/max range for the setting.
StringID GetTitle() const
Get the title of the setting.
int32_t GetDefaultValue() const
Get the default value of the setting.
StringID GetHelp() const
Get the help text of the setting.
virtual bool IsBoolSetting() const
Check whether this setting is a boolean type setting.
std::pair< StringParameter, StringParameter > GetValueParams(int32_t value) const
Get parameters for drawing the value of the setting.
int32_t Read(const void *object) const
Read the integer from the the actual setting.
static Titem * Get(auto index)
Returns Titem with given index.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
bool IsEditable(bool do_command=false) const
Check whether the setting is editable in the current gamemode.
SettingFlags flags
Handles how a setting would show up in the GUI (text/currency, etc.).
SettingType GetType() const
Return the type of the setting.
const struct IntSettingDesc * AsIntSetting() const
Get the setting description of this setting as an integer setting.
uint Length() const override
Return number of rows needed to display the (filtered) entry.
void SetButtons(SettingEntryFlags new_val)
Set the button-depressed flags (#SettingsEntryFlag::LeftDepressed and #SettingsEntryFlag::RightDepres...
void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const override
Function to draw setting value (button + text + current value)
bool IsVisibleByRestrictionMode(RestrictionMode mode) const
Checks whether an entry shall be made visible based on the restriction mode.
const std::string_view name
Name of the setting.
uint GetMaxHelpHeight(int maxw) override
Get the biggest height of the help text(s), if the width is at least maxw.
void Init(uint8_t level=0) override
Initialization of a setting entry.
const IntSettingDesc * setting
Setting description of the setting.
bool UpdateFilterState(SettingFilter &filter, bool force_visible) override
Update the filter state.
Filter for settings list.
SettingType type
Filter based on type.
bool type_hides
Whether the type hides filtered strings.
RestrictionMode mode
Filter based on category.
RestrictionMode min_cat
Minimum category needed to display all filtered strings (RM_BASIC, RM_ADVANCED, or RM_ALL).
StringFilter string
Filter string.
Containers for BaseSettingEntry.
bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the tree.
uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help texts, if the width is at least maxw.
void ResetAll()
Resets all settings to their default values.
bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
void FoldAll()
Recursively close all folds of sub-pages.
void UnFoldAll()
Recursively open all folds of sub-pages.
BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find the setting entry at row number row_num.
EntryVector entries
Settings on this page.
uint Length() const
Return number of rows needed to display the whole page.
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
void Init(uint8_t level=0)
Initialization of an entire setting page.
Data structure describing one page of settings in the settings window.
StringID title
Title of the sub-page.
bool IsVisible(const BaseSettingEntry *item) const override
Check whether an entry is visible and not folded or filtered away.
SettingsPage(StringID title)
Constructor for a sub-page in the 'advanced settings' window.
void UnFoldAll() override
Recursively open all (filtered) folds of sub-pages.
void FoldAll() override
Recursively close all (filtered) folds of sub-pages.
uint Length() const override
Return number of rows needed to display the (filtered) entry.
BaseSettingEntry * FindEntry(uint row, uint *cur_row) override
Find setting entry at row row_num.
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const override
Draw a row in the settings panel.
void Init(uint8_t level=0) override
Initialization of an entire setting page.
void GetFoldingState(bool &all_folded, bool &all_unfolded) const override
Recursively accumulate the folding state of the (filtered) tree.
void ResetAll() override
Resets all settings to their default values.
bool folded
Sub-page is folded (not visible except for its title)
bool UpdateFilterState(SettingFilter &filter, bool force_visible) override
Update the filter state.
void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const override
Function to draw setting value (button + text + current value)
bool IsEmpty() const
Check whether any filter words were entered.
void ResetState()
Reset the matching state to process a new item.
bool GetState() const
Get the matching state of the current item.