OpenTTD Source
20241121-master-g67a0fccfad
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Generic road related functions. More...
#include "stdafx.h"
#include "rail_map.h"
#include "road_map.h"
#include "water_map.h"
#include "genworld.h"
#include "company_func.h"
#include "company_base.h"
#include "engine_base.h"
#include "timer/timer_game_calendar.h"
#include "landscape.h"
#include "road.h"
#include "road_func.h"
#include "roadveh.h"
#include "safeguards.h"
Go to the source code of this file.
Functions | |
static bool | IsPossibleCrossing (const TileIndex tile, Axis ax) |
Return if the tile is a valid tile for a crossing. More... | |
RoadBits | CleanUpRoadBits (const TileIndex tile, RoadBits org_rb) |
Clean up unnecessary RoadBits of a planned tile. More... | |
bool | HasRoadTypeAvail (const CompanyID company, RoadType roadtype) |
Finds out, whether given company has a given RoadType available for construction. More... | |
static RoadTypes | GetMaskForRoadTramType (RoadTramType rtt) |
bool | HasAnyRoadTypesAvail (CompanyID company, RoadTramType rtt) |
Test if any buildable RoadType is available for a company. More... | |
bool | ValParamRoadType (RoadType roadtype) |
Validate functions for rail building. More... | |
RoadTypes | AddDateIntroducedRoadTypes (RoadTypes current, TimerGameCalendar::Date date) |
Add the road types that are to be introduced at the given date. More... | |
RoadTypes | GetCompanyRoadTypes (CompanyID company, bool introduces) |
Get the road types the given company can build. More... | |
RoadTypes | GetRoadTypes (bool introduces) |
Get list of road types, regardless of company availability. More... | |
RoadType | GetRoadTypeByLabel (RoadTypeLabel label, bool allow_alternate_labels) |
Get the road type for a given label. More... | |
Generic road related functions.
Definition in file road.cpp.
Add the road types that are to be introduced at the given date.
rt | Roadtype |
current | The currently available roadtypes. |
date | The date for the introduction comparisons. |
Definition at line 166 of file road.cpp.
References GetRoadTypeInfo(), RoadTypeInfo::introduces_roadtypes, RoadTypeInfo::introduction_date, RoadTypeInfo::introduction_required_roadtypes, IsInsideMM(), RoadTypeInfo::label, TimerGameConst< struct Calendar >::MAX_DATE, ROADTYPE_BEGIN, and ROADTYPE_END.
Referenced by GetCompanyRoadTypes(), GetRoadTypes(), and NewVehicleAvailable().
Clean up unnecessary RoadBits of a planned tile.
tile | current tile |
org_rb | planned RoadBits |
Definition at line 47 of file road.cpp.
References DIAGDIR_BEGIN, DIAGDIR_END, DiagDirToRoadBits(), GetAnyRoadBits(), GetTileType(), IsNormalRoadTile(), IsValidTile(), MirrorRoadBits(), MP_CLEAR, MP_ROAD, MP_STATION, MP_TREES, MP_TUNNELBRIDGE, ROAD_NONE, and TileAddByDiagDir().
Get the road types the given company can build.
company | the company to get the road types for. |
introduces | If true, include road types introduced by other road types |
Definition at line 199 of file road.cpp.
References _settings_game, AddDateIntroducedRoadTypes(), EngineInfo::climates, TimerGameCalendar::date, TimerGameConst< struct Calendar >::DAYS_IN_YEAR, GameSettings::game_creation, GetRoadTypeInfo(), HasBit(), RoadTypeInfo::introduces_roadtypes, Engine::IterateType(), GameCreationSettings::landscape, RoadVehicleInfo::roadtype, ROADTYPE_END, ROADTYPES_NONE, SetBit(), and VEH_ROAD.
Referenced by DisableEngineForCompany(), and EnableEngineForCompany().
RoadType GetRoadTypeByLabel | ( | RoadTypeLabel | label, |
bool | allow_alternate_labels | ||
) |
Get the road type for a given label.
label | the roadtype label. |
allow_alternate_labels | Search in the alternate label lists as well. |
Definition at line 254 of file road.cpp.
References RoadTypeInfo::alternate_labels, GetRoadTypeInfo(), INVALID_ROADTYPE, RoadTypeInfo::label, ROADTYPE_BEGIN, and ROADTYPE_END.
Referenced by RoadTypeResolverObject::GetFeature().
RoadTypes GetRoadTypes | ( | bool | introduces | ) |
Get list of road types, regardless of company availability.
introduces | If true, include road types introduced by other road types |
Definition at line 227 of file road.cpp.
References _settings_game, AddDateIntroducedRoadTypes(), EngineInfo::climates, GameSettings::game_creation, GetRoadTypeInfo(), HasBit(), RoadTypeInfo::introduces_roadtypes, Engine::IterateType(), GameCreationSettings::landscape, TimerGameConst< struct Calendar >::MAX_DATE, RoadVehicleInfo::roadtype, ROADTYPE_END, ROADTYPES_NONE, SetBit(), and VEH_ROAD.
Referenced by ScenarioEditorToolbarWindow::OnPaint().
bool HasAnyRoadTypesAvail | ( | CompanyID | company, |
RoadTramType | rtt | ||
) |
Test if any buildable RoadType is available for a company.
company | the company in question |
Definition at line 143 of file road.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get().
Referenced by CanBuildVehicleInfrastructure().
Finds out, whether given company has a given RoadType available for construction.
company | ID of company |
roadtypet | RoadType to test |
Definition at line 111 of file road.cpp.
References OWNER_DEITY, and OWNER_TOWN.
Referenced by ValParamRoadType().
Return if the tile is a valid tile for a crossing.
tile | the current tile |
ax | the axis of the road over the rail |
Definition at line 33 of file road.cpp.
References AXIS_X, GetFoundationSlope(), GetRailTileType(), GetTrackBits(), IsTileType(), MP_RAILWAY, RAIL_TILE_NORMAL, SLOPE_FLAT, TRACK_BIT_X, and TRACK_BIT_Y.
bool ValParamRoadType | ( | RoadType | roadtype | ) |
Validate functions for rail building.
roadtype | road type to check. |
Definition at line 153 of file road.cpp.
References _current_company, HasRoadTypeAvail(), and ROADTYPE_END.
Referenced by CmdBuildBridge(), CmdBuildLongRoad(), CmdBuildRoadDepot(), CmdBuildTunnel(), CmdConvertRoad(), CmdRemoveLongRoad(), BuildRoadToolbarWindow::OnInvalidateData(), and ShowBuildRoadToolbar().