OpenTTD Source
20241121-master-g67a0fccfad
|
This struct contains all the info that is needed to draw and construct tracks. More...
#include <rail.h>
Public Member Functions | |
bool | UsesOverlay () const |
uint | GetRailtypeSpriteOffset () const |
Offset between the current railtype and normal rail. More... | |
Data Fields | |
struct { | |
SpriteID track_y | |
single piece of rail in Y direction, with ground | |
SpriteID track_ns | |
two pieces of rail in North and South corner (East-West direction) | |
SpriteID ground | |
ground sprite for a 3-way switch | |
SpriteID single_x | |
single piece of rail in X direction, without ground | |
SpriteID single_y | |
single piece of rail in Y direction, without ground | |
SpriteID single_n | |
single piece of rail in the northern corner | |
SpriteID single_s | |
single piece of rail in the southern corner | |
SpriteID single_e | |
single piece of rail in the eastern corner | |
SpriteID single_w | |
single piece of rail in the western corner | |
SpriteID single_sloped | |
single piece of rail for slopes | |
SpriteID crossing | |
level crossing, rail in X direction | |
SpriteID tunnel | |
tunnel sprites base | |
} | base_sprites |
Struct containing the main sprites. More... | |
struct { | |
SpriteID build_ns_rail | |
button for building single rail in N-S direction | |
SpriteID build_x_rail | |
button for building single rail in X direction | |
SpriteID build_ew_rail | |
button for building single rail in E-W direction | |
SpriteID build_y_rail | |
button for building single rail in Y direction | |
SpriteID auto_rail | |
button for the autorail construction | |
SpriteID build_depot | |
button for building depots | |
SpriteID build_tunnel | |
button for building a tunnel | |
SpriteID convert_rail | |
button for converting rail | |
SpriteID signals [SIGTYPE_END][2][2] | |
signal GUI sprites (type, variant, state) | |
} | gui_sprites |
struct containing the sprites for the rail GUI. More... | |
struct { | |
CursorID rail_ns | |
Cursor for building rail in N-S direction. | |
CursorID rail_swne | |
Cursor for building rail in X direction. | |
CursorID rail_ew | |
Cursor for building rail in E-W direction. | |
CursorID rail_nwse | |
Cursor for building rail in Y direction. | |
CursorID autorail | |
Cursor for autorail tool. | |
CursorID depot | |
Cursor for building a depot. | |
CursorID tunnel | |
Cursor for building a tunnel. | |
CursorID convert | |
Cursor for converting track. | |
} | cursor |
Cursors associated with the rail type. | |
struct { | |
StringID name | |
Name of this rail type. | |
StringID toolbar_caption | |
Caption in the construction toolbar GUI for this rail type. | |
StringID menu_text | |
Name of this rail type in the main toolbar dropdown. | |
StringID build_caption | |
Caption of the build vehicle GUI for this rail type. | |
StringID replace_text | |
Text used in the autoreplace GUI. | |
StringID new_loco | |
Name of an engine for this type of rail in the engine preview GUI. | |
} | strings |
Strings associated with the rail type. | |
SpriteID | snow_offset |
sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground | |
RailTypes | powered_railtypes |
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power | |
RailTypes | compatible_railtypes |
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel | |
SpriteID | bridge_offset |
Bridge offset. | |
uint8_t | fallback_railtype |
Original railtype number to use when drawing non-newgrf railtypes, or when drawing stations. | |
uint8_t | curve_speed |
Multiplier for curve maximum speed advantage. | |
RailTypeFlags | flags |
Bit mask of rail type flags. | |
uint16_t | cost_multiplier |
Cost multiplier for building this rail type. | |
uint16_t | maintenance_multiplier |
Cost multiplier for maintenance of this rail type. | |
uint8_t | acceleration_type |
Acceleration type of this rail type. | |
uint16_t | max_speed |
Maximum speed for vehicles travelling on this rail type. | |
RailTypeLabel | label |
Unique 32 bit rail type identifier. | |
RailTypeLabelList | alternate_labels |
Rail type labels this type provides in addition to the main label. | |
uint8_t | map_colour |
Colour on mini-map. | |
TimerGameCalendar::Date | introduction_date |
Introduction date. More... | |
RailTypes | introduction_required_railtypes |
Bitmask of railtypes that are required for this railtype to be introduced at a given introduction_date. | |
RailTypes | introduces_railtypes |
Bitmask of which other railtypes are introduced when this railtype is introduced. | |
uint8_t | sorting_order |
The sorting order of this railtype for the toolbar dropdown. | |
const GRFFile * | grffile [RTSG_END] |
NewGRF providing the Action3 for the railtype. More... | |
const SpriteGroup * | group [RTSG_END] |
Sprite groups for resolving sprites. | |
This struct contains all the info that is needed to draw and construct tracks.
|
inline |
Offset between the current railtype and normal rail.
This means that:
1) All the sprites in a railset MUST be in the same order. This order is determined by normal rail. Check sprites 1005 and following for this order
2) The position where the railtype is loaded must always be the same, otherwise the offset will fail.
Definition at line 295 of file rail.h.
References fallback_railtype.
struct { ... } RailTypeInfo::base_sprites |
Struct containing the main sprites.
Referenced by DrawTile_TunnelBridge().
const GRFFile* RailTypeInfo::grffile[RTSG_END] |
struct { ... } RailTypeInfo::gui_sprites |
struct containing the sprites for the rail GUI.
Referenced by BuildRailToolbarWindow::OnInit().
TimerGameCalendar::Date RailTypeInfo::introduction_date |
Introduction date.
When #INVALID_DATE or a vehicle using this railtype gets introduced earlier, the vehicle's introduction date will be used instead for this railtype. The introduction at this date is furthermore limited by the introduction_required_railtypes.
Definition at line 255 of file rail.h.
Referenced by AddDateIntroducedRailTypes().