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OpenTTD Source 20251117-master-g7398d2e290
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Code handling saving and loading of gamelog data. More...
#include "../stdafx.h"#include "saveload.h"#include "compat/gamelog_sl_compat.h"#include "../gamelog_internal.h"#include "../fios.h"#include "../string_func.h"#include "../safeguards.h"Go to the source code of this file.
Data Structures | |
| class | SlGamelogMode |
| class | SlGamelogRevision |
| class | SlGamelogOldver |
| class | SlGamelogSetting |
| class | SlGamelogGrfadd |
| class | SlGamelogGrfrem |
| class | SlGamelogGrfcompat |
| class | SlGamelogGrfparam |
| class | SlGamelogGrfmove |
| class | SlGamelogGrfbug |
| class | SlGamelogEmergency |
| class | SlGamelogAction |
| struct | GLOGChunkHandler |
Functions | |
| static std::unique_ptr< LoggedChange > | MakeLoggedChange (GamelogChangeType type) |
| const ChunkHandlerTable | _gamelog_chunk_handlers (gamelog_chunk_handlers) |
Variables | |
| static bool | _is_emergency_save = true |
| static const SaveLoad | _gamelog_desc [] |
| static const GLOGChunkHandler | GLOG |
| static const ChunkHandlerRef | gamelog_chunk_handlers [] |
Code handling saving and loading of gamelog data.
Definition in file gamelog_sl.cpp.
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Definition at line 292 of file gamelog_sl.cpp.
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Definition at line 370 of file gamelog_sl.cpp.
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Definition at line 264 of file gamelog_sl.cpp.
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Definition at line 427 of file gamelog_sl.cpp.
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Definition at line 426 of file gamelog_sl.cpp.