OpenTTD Source 20260711-master-g3fb3006dff
gamelog_sl.cpp File Reference

Code handling saving and loading of gamelog data. More...

#include "../stdafx.h"
#include "saveload.h"
#include "compat/gamelog_sl_compat.h"
#include "../gamelog_internal.h"
#include "../fios.h"
#include "../string_func.h"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

class  SlGamelogMode
class  SlGamelogRevision
class  SlGamelogOldver
class  SlGamelogSetting
class  SlGamelogGrfadd
class  SlGamelogGrfrem
class  SlGamelogGrfcompat
class  SlGamelogGrfparam
class  SlGamelogGrfmove
class  SlGamelogGrfbug
class  SlGamelogEmergency
class  SlGamelogAction
struct  GLOGChunkHandler

Functions

static std::unique_ptr< LoggedChangeMakeLoggedChange (GamelogChangeType type)
const ChunkHandlerTable _gamelog_chunk_handlers (gamelog_chunk_handlers)

Variables

static bool _is_emergency_save = true
static const SaveLoad _gamelog_desc []
static const GLOGChunkHandler GLOG
static const ChunkHandlerRef gamelog_chunk_handlers []

Detailed Description

Code handling saving and loading of gamelog data.

Definition in file gamelog_sl.cpp.

Function Documentation

◆ MakeLoggedChange()

std::unique_ptr< LoggedChange > MakeLoggedChange ( GamelogChangeType type)
static

Definition at line 292 of file gamelog_sl.cpp.

Variable Documentation

◆ _gamelog_desc

const SaveLoad _gamelog_desc[]
static
Initial value:
= {
}
@ U64
A 64 bit unsigned int.
Definition saveload.h:686
@ U16
A 16 bit unsigned int.
Definition saveload.h:664
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition saveload.h:1256
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:904
@ U64TickCounter
Saveload version: 300, GitHub pull request: 10035 Make tick counter 64bit to avoid wrapping.
Definition saveload.h:340
@ MinVersion
First savegame version.
Definition saveload.h:31
@ MaxVersion
Highest possible saveload version.
Definition saveload.h:421
@ RiffToArray
Saveload version: 294, GitHub pull request: 9375 Changed many ChunkType::Riff chunks to ChunkType::A...
Definition saveload.h:332
Contains information about one logged action that caused at least one logged change.
static constexpr VarType U8
Store a 8 bits unsigned int.
Definition saveload.h:752
static constexpr VarType U64
Store a 64 bits unsigned int.
Definition saveload.h:758

Definition at line 370 of file gamelog_sl.cpp.

◆ _is_emergency_save

bool _is_emergency_save = true
static

Definition at line 264 of file gamelog_sl.cpp.

◆ gamelog_chunk_handlers

const ChunkHandlerRef gamelog_chunk_handlers[]
static
Initial value:
= {
GLOG,
}

Definition at line 427 of file gamelog_sl.cpp.

◆ GLOG

const GLOGChunkHandler GLOG
static

Definition at line 426 of file gamelog_sl.cpp.