OpenTTD Source
20241121-master-g67a0fccfad
|
Code handling saving and loading of towns and houses. More...
#include "../stdafx.h"
#include "saveload.h"
#include "compat/town_sl_compat.h"
#include "newgrf_sl.h"
#include "../newgrf_house.h"
#include "../town.h"
#include "../landscape.h"
#include "../subsidy_func.h"
#include "../strings_func.h"
#include "../safeguards.h"
Go to the source code of this file.
Data Structures | |
class | SlTownSupplied |
class | SlTownReceived |
class | SlTownAcceptanceMatrix |
struct | SlTownAcceptanceMatrix::AcceptanceMatrix |
Compatibility struct with just enough of TileMatrix to facilitate loading. More... | |
struct | HIDSChunkHandler |
struct | CITYChunkHandler |
Functions | |
void | RebuildTownCaches () |
Rebuild all the cached variables of towns. | |
void | UpdateHousesAndTowns () |
Check and update town and house values. More... | |
const ChunkHandlerTable | _town_chunk_handlers (town_chunk_handlers) |
Variables | |
static const SaveLoad | _town_desc [] |
static const HIDSChunkHandler | HIDS |
static const CITYChunkHandler | CITY |
static const ChunkHandlerRef | town_chunk_handlers [] |
Code handling saving and loading of towns and houses.
Definition in file town_sl.cpp.
void UpdateHousesAndTowns | ( | ) |
Check and update town and house values.
Checked are the HouseIDs. Updated are the town population the number of houses per town, the town radius and the max passengers of the town.
Definition at line 64 of file town_sl.cpp.
References HouseSpec::Get(), GetCleanHouseType(), IsTileType(), MP_HOUSE, NEW_HOUSE_OFFSET, and Map::Size().
|
static |
Definition at line 324 of file town_sl.cpp.