OpenTTD Source 20250812-master-gf1a33d50a7
town_sl.cpp File Reference

Code handling saving and loading of towns and houses. More...

#include "../stdafx.h"
#include "saveload.h"
#include "compat/town_sl_compat.h"
#include "newgrf_sl.h"
#include "../newgrf_house.h"
#include "../town.h"
#include "../landscape.h"
#include "../subsidy_func.h"
#include "../strings_func.h"
#include "../misc/history_func.hpp"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

class  SlTownOldSupplied
 
class  SlTownSuppliedHistory
 
class  SlTownSupplied
 
class  SlTownReceived
 
class  SlTownAcceptanceMatrix
 
struct  SlTownAcceptanceMatrix::AcceptanceMatrix
 Compatibility struct with just enough of TileMatrix to facilitate loading. More...
 
struct  HIDSChunkHandler
 
struct  CITYChunkHandler
 

Functions

void RebuildTownCaches ()
 Rebuild all the cached variables of towns.
 
void UpdateHousesAndTowns ()
 Check and update town and house values.
 
const ChunkHandlerTable _town_chunk_handlers (town_chunk_handlers)
 

Variables

static std::array< Town::SuppliedHistory, 2 > _old_pass_supplied {}
 
static std::array< Town::SuppliedHistory, 2 > _old_mail_supplied {}
 
static const SaveLoad _town_desc []
 
static const HIDSChunkHandler HIDS
 
static const CITYChunkHandler CITY
 
static const ChunkHandlerRef town_chunk_handlers []
 

Detailed Description

Code handling saving and loading of towns and houses.

Definition in file town_sl.cpp.

Function Documentation

◆ RebuildTownCaches()

◆ UpdateHousesAndTowns()

void UpdateHousesAndTowns ( )

Check and update town and house values.

Checked are the HouseIDs. Updated are the town population the number of houses per town, the town radius and the max passengers of the town.

Definition at line 65 of file town_sl.cpp.

References HouseSpec::building_flags, HouseSpec::Get(), GetCleanHouseType(), GetHouseNorthPart(), OverrideManagerBase::GetSubstituteID(), IsTileType(), Map::Iterate(), MP_HOUSE, NEW_HOUSE_OFFSET, RebuildTownCaches(), SetHouseType(), BaseBitSet< Timpl, Tvalue_type, Tstorage, Tmask >::Test(), and TileDiffXY().

Referenced by AfterLoadGame(), and ReloadNewGRFData().

Variable Documentation

◆ _old_mail_supplied

std::array<Town::SuppliedHistory, 2> _old_mail_supplied {}
static

Definition at line 252 of file town_sl.cpp.

◆ _old_pass_supplied

std::array<Town::SuppliedHistory, 2> _old_pass_supplied {}
static

Definition at line 251 of file town_sl.cpp.

◆ _town_desc

const SaveLoad _town_desc[]
static

Definition at line 254 of file town_sl.cpp.

◆ CITY

const CITYChunkHandler CITY
static

Definition at line 385 of file town_sl.cpp.

◆ HIDS

const HIDSChunkHandler HIDS
static

Definition at line 384 of file town_sl.cpp.

◆ town_chunk_handlers

const ChunkHandlerRef town_chunk_handlers[]
static
Initial value:
= {
HIDS,
CITY,
}

Definition at line 386 of file town_sl.cpp.