10 #ifndef SAVELOAD_COMPAT_TOWN_H
11 #define SAVELOAD_COMPAT_TOWN_H
13 #include "../saveload.h"
54 SLC_VAR(
"supplied[CT_PASSENGERS].old_max"),
55 SLC_VAR(
"supplied[CT_MAIL].old_max"),
56 SLC_VAR(
"supplied[CT_PASSENGERS].new_max"),
57 SLC_VAR(
"supplied[CT_MAIL].new_max"),
58 SLC_VAR(
"supplied[CT_PASSENGERS].old_act"),
59 SLC_VAR(
"supplied[CT_MAIL].old_act"),
60 SLC_VAR(
"supplied[CT_PASSENGERS].new_act"),
61 SLC_VAR(
"supplied[CT_MAIL].new_act"),
63 SLC_VAR(
"received[TE_FOOD].old_act"),
64 SLC_VAR(
"received[TE_WATER].old_act"),
65 SLC_VAR(
"received[TE_FOOD].new_act"),
66 SLC_VAR(
"received[TE_WATER].new_act"),
72 SLC_VAR(
"fund_buildings_months"),
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
@ SLV_EXTEND_CARGOTYPES
199 PR#6802 Extend cargotypes to 64
@ SL_MIN_VERSION
First savegame version.
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
@ SLV_REMOVE_TOWN_CARGO_CACHE
219 PR#8258 Remove town cargo acceptance and production caches.
SaveLoad information for backwards compatibility.
const SaveLoadCompat _town_supplied_sl_compat[]
Original field order for SlTownSupplied.
const SaveLoadCompat _town_received_sl_compat[]
Original field order for SlTownReceived.
const SaveLoadCompat _town_sl_compat[]
Original field order for town_desc.
const SaveLoadCompat _town_acceptance_matrix_sl_compat[]
Original field order for SlTownAcceptanceMatrix.