OpenTTD Source  20241125-master-g5b02f51e17
waypoint_sl.cpp File Reference

Code handling saving and loading of waypoints. More...

#include "../stdafx.h"
#include "../waypoint_base.h"
#include "../debug.h"
#include "../newgrf_station.h"
#include "../vehicle_base.h"
#include "../town.h"
#include "../newgrf.h"
#include "../timer/timer_game_calendar.h"
#include "table/strings.h"
#include "saveload_internal.h"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

struct  OldWaypoint
 Helper structure to convert from the old waypoint system. More...
 
struct  CHKPChunkHandler
 

Functions

static void UpdateWaypointOrder (Order *o)
 Update the waypoint orders to get the new waypoint ID. More...
 
void MoveWaypointsToBaseStations ()
 Perform all steps to upgrade from the old waypoints to the new version that uses station. More...
 
void ResetOldWaypoints ()
 
const ChunkHandlerTable _waypoint_chunk_handlers (waypoint_chunk_handlers)
 

Variables

static std::vector< OldWaypoint_old_waypoints
 Temporary array with old waypoints.
 
static const SaveLoad _old_waypoint_desc []
 
static const CHKPChunkHandler CHKP
 
static const ChunkHandlerRef waypoint_chunk_handlers []
 

Detailed Description

Code handling saving and loading of waypoints.

Definition in file waypoint_sl.cpp.

Function Documentation

◆ MoveWaypointsToBaseStations()

void MoveWaypointsToBaseStations ( )

◆ UpdateWaypointOrder()

static void UpdateWaypointOrder ( Order o)
static

Update the waypoint orders to get the new waypoint ID.

Parameters
othe order 'list' to check.

Definition at line 51 of file waypoint_sl.cpp.

References Order::IsType().

Referenced by MoveWaypointsToBaseStations().

Variable Documentation

◆ _old_waypoint_desc

const SaveLoad _old_waypoint_desc[]
static
Initial value:
= {
SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, SLV_12, SLV_122),
SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, SLV_12, SLV_89),
SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, SLV_89, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, SL_MIN_VERSION, SLV_84),
SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8),
SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, SLV_3, SLV_31),
SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, SLV_3, SL_MAX_VERSION),
}
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:928
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:863
@ SLV_89
89 12160
Definition: saveload.h:149
@ SLV_84
84 11822
Definition: saveload.h:143
@ SLV_17
17.0 3212 17.1 3218
Definition: saveload.h:62
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
@ SLV_122
122 16855
Definition: saveload.h:189
@ SLV_12
12.1 2046
Definition: saveload.h:55
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:397
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
@ SLV_3
3.x lost
Definition: saveload.h:36
@ SLV_101
101 14233
Definition: saveload.h:164
@ SLV_31
31 5999
Definition: saveload.h:80
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition: saveload.h:884
@ REF_TOWN
Load/save a reference to a town.
Definition: saveload.h:602
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:987
Helper structure to convert from the old waypoint system.
Definition: waypoint_sl.cpp:26

Definition at line 165 of file waypoint_sl.cpp.

◆ waypoint_chunk_handlers

const ChunkHandlerRef waypoint_chunk_handlers[]
static
Initial value:
= {
CHKP,
}

Definition at line 230 of file waypoint_sl.cpp.